| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2012 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| // ResourceManager.cpp: Implements the ResourceManager class, which tracks and |
| // retrieves objects which may be shared by multiple Contexts. |
| |
| #include "ResourceManager.h" |
| |
| #include "Buffer.h" |
| #include "Renderbuffer.h" |
| #include "Texture.h" |
| |
| namespace es1 |
| { |
| ResourceManager::ResourceManager() |
| { |
| mRefCount = 1; |
| } |
| |
| ResourceManager::~ResourceManager() |
| { |
| while(!mBufferNameSpace.empty()) |
| { |
| deleteBuffer(mBufferNameSpace.firstName()); |
| } |
| |
| while(!mRenderbufferNameSpace.empty()) |
| { |
| deleteRenderbuffer(mRenderbufferNameSpace.firstName()); |
| } |
| |
| while(!mTextureNameSpace.empty()) |
| { |
| deleteTexture(mTextureNameSpace.firstName()); |
| } |
| } |
| |
| void ResourceManager::addRef() |
| { |
| mRefCount++; |
| } |
| |
| void ResourceManager::release() |
| { |
| if(--mRefCount == 0) |
| { |
| delete this; |
| } |
| } |
| |
| // Returns an unused buffer name |
| GLuint ResourceManager::createBuffer() |
| { |
| return mBufferNameSpace.allocate(); |
| } |
| |
| // Returns an unused texture name |
| GLuint ResourceManager::createTexture() |
| { |
| return mTextureNameSpace.allocate(); |
| } |
| |
| // Returns an unused renderbuffer name |
| GLuint ResourceManager::createRenderbuffer() |
| { |
| return mRenderbufferNameSpace.allocate(); |
| } |
| |
| void ResourceManager::deleteBuffer(GLuint buffer) |
| { |
| Buffer *bufferObject = mBufferNameSpace.remove(buffer); |
| |
| if(bufferObject) |
| { |
| bufferObject->release(); |
| } |
| } |
| |
| void ResourceManager::deleteTexture(GLuint texture) |
| { |
| Texture *textureObject = mTextureNameSpace.remove(texture); |
| |
| if(textureObject) |
| { |
| textureObject->release(); |
| } |
| } |
| |
| void ResourceManager::deleteRenderbuffer(GLuint renderbuffer) |
| { |
| Renderbuffer *renderbufferObject = mRenderbufferNameSpace.remove(renderbuffer); |
| |
| if(renderbufferObject) |
| { |
| renderbufferObject->release(); |
| } |
| } |
| |
| Buffer *ResourceManager::getBuffer(unsigned int handle) |
| { |
| return mBufferNameSpace.find(handle); |
| } |
| |
| Texture *ResourceManager::getTexture(unsigned int handle) |
| { |
| return mTextureNameSpace.find(handle); |
| } |
| |
| Renderbuffer *ResourceManager::getRenderbuffer(unsigned int handle) |
| { |
| return mRenderbufferNameSpace.find(handle); |
| } |
| |
| void ResourceManager::checkBufferAllocation(unsigned int buffer) |
| { |
| if(buffer != 0 && !getBuffer(buffer)) |
| { |
| Buffer *bufferObject = new Buffer(buffer); |
| bufferObject->addRef(); |
| |
| mBufferNameSpace.insert(buffer, bufferObject); |
| } |
| } |
| |
| void ResourceManager::checkTextureAllocation(GLuint texture, TextureType type) |
| { |
| if(!getTexture(texture) && texture != 0) |
| { |
| Texture *textureObject; |
| |
| if(type == TEXTURE_2D) |
| { |
| textureObject = new Texture2D(texture); |
| } |
| else if(type == TEXTURE_EXTERNAL) |
| { |
| textureObject = new TextureExternal(texture); |
| } |
| else |
| { |
| UNREACHABLE(type); |
| return; |
| } |
| |
| textureObject->addRef(); |
| |
| mTextureNameSpace.insert(texture, textureObject); |
| } |
| } |
| |
| void ResourceManager::checkRenderbufferAllocation(GLuint handle) |
| { |
| if(handle != 0 && !getRenderbuffer(handle)) |
| { |
| Renderbuffer *renderbufferObject = new Renderbuffer(handle, new Colorbuffer(0, 0, GL_RGBA4_OES, 0)); |
| renderbufferObject->addRef(); |
| |
| mRenderbufferNameSpace.insert(handle, renderbufferObject); |
| } |
| } |
| |
| } |