| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2012 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| // NameSpace.h: Defines the NameSpace class, which is used to | |
| // allocate GL object names. | |
| #ifndef gl_NameSpace_hpp | |
| #define gl_NameSpace_hpp | |
| #include "Object.hpp" | |
| #include "debug.h" | |
| #include <map> | |
| namespace gl | |
| { | |
| template<class ObjectType, GLuint baseName = 1> | |
| class NameSpace | |
| { | |
| public: | |
| NameSpace() : freeName(baseName) | |
| { | |
| } | |
| ~NameSpace() | |
| { | |
| ASSERT(empty()); | |
| } | |
| bool empty() | |
| { | |
| return map.empty(); | |
| } | |
| GLuint firstName() | |
| { | |
| return map.begin()->first; | |
| } | |
| GLuint allocate(ObjectType *object = nullptr) | |
| { | |
| GLuint name = freeName; | |
| while(isReserved(name)) | |
| { | |
| name++; | |
| } | |
| map.insert({name, object}); | |
| freeName = name + 1; | |
| return name; | |
| } | |
| bool isReserved(GLuint name) const | |
| { | |
| return map.find(name) != map.end(); | |
| } | |
| void insert(GLuint name, ObjectType *object) | |
| { | |
| map[name] = object; | |
| if(name == freeName) | |
| { | |
| freeName++; | |
| } | |
| } | |
| ObjectType *remove(GLuint name) | |
| { | |
| auto element = map.find(name); | |
| if(element != map.end()) | |
| { | |
| ObjectType *object = element->second; | |
| map.erase(element); | |
| if(name < freeName) | |
| { | |
| freeName = name; | |
| } | |
| return object; | |
| } | |
| return nullptr; | |
| } | |
| ObjectType *find(GLuint name) const | |
| { | |
| auto element = map.find(name); | |
| if(element == map.end()) | |
| { | |
| return nullptr; | |
| } | |
| return element->second; | |
| } | |
| private: | |
| typedef std::map<GLuint, ObjectType*> Map; | |
| Map map; | |
| GLuint freeName; // Lowest known potentially free name | |
| }; | |
| } | |
| #endif // gl_NameSpace_hpp |