| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2012 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| // main.h: Management of thread-local data. |
| |
| #ifndef LIBEGL_MAIN_H_ |
| #define LIBEGL_MAIN_H_ |
| |
| #define EGLAPI |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| |
| namespace egl |
| { |
| struct Current |
| { |
| EGLint error; |
| EGLenum API; |
| EGLDisplay display; |
| EGLContext context; |
| EGLSurface drawSurface; |
| EGLSurface readSurface; |
| }; |
| |
| void setCurrentError(EGLint error); |
| EGLint getCurrentError(); |
| |
| void setCurrentAPI(EGLenum API); |
| EGLenum getCurrentAPI(); |
| |
| void setCurrentDisplay(EGLDisplay dpy); |
| EGLDisplay getCurrentDisplay(); |
| |
| void setCurrentContext(EGLContext ctx); |
| EGLContext getCurrentContext(); |
| |
| void setCurrentDrawSurface(EGLSurface surface); |
| EGLSurface getCurrentDrawSurface(); |
| |
| void setCurrentReadSurface(EGLSurface surface); |
| EGLSurface getCurrentReadSurface(); |
| } |
| |
| void error(EGLint errorCode); |
| |
| template<class T> |
| const T &error(EGLint errorCode, const T &returnValue) |
| { |
| error(errorCode); |
| |
| return returnValue; |
| } |
| |
| template<class T> |
| const T &success(const T &returnValue) |
| { |
| egl::setCurrentError(EGL_SUCCESS); |
| |
| return returnValue; |
| } |
| |
| namespace egl |
| { |
| class Config; |
| class Surface; |
| class Display; |
| class Context; |
| } |
| |
| namespace sw |
| { |
| class FrameBuffer; |
| } |
| |
| // libGLESv2 dependencies |
| namespace gl |
| { |
| class Device; |
| class Image; |
| |
| extern Device *(*createDevice)(); |
| extern egl::Context *(*createContext)(const egl::Config *config, const egl::Context *shareContext); |
| extern void (*makeCurrent)(egl::Context *context, egl::Display *display, egl::Surface *surface); |
| extern __eglMustCastToProperFunctionPointerType (*getProcAddress)(const char *procname); |
| extern Image *(*createBackBuffer)(int width, int height, const egl::Config *config); |
| extern sw::FrameBuffer *(*createFrameBuffer)(EGLNativeDisplayType display, EGLNativeWindowType window, int width, int height); |
| } |
| |
| extern void *libGLESv2; // Handle to the libGLESv2 module |
| |
| #endif // LIBEGL_MAIN_H_ |