Make the Object class independent of the GL version.
Bug 18962347
Change-Id: Ica99629bf58e799d6552d4a92ce3ae3eff57da27
Reviewed-on: https://swiftshader-review.googlesource.com/1880
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/common/Object.cpp b/src/OpenGL/common/Object.cpp
index 04eef92..d9a868a 100644
--- a/src/OpenGL/common/Object.cpp
+++ b/src/OpenGL/common/Object.cpp
@@ -9,10 +9,9 @@
// or implied, including but not limited to any patent rights, are granted to you.
//
-// RefCountObject.cpp: Defines the RefCountObject base class that provides
+// Object.cpp: Defines the Object base class that provides
// lifecycle support for GL objects using the traditional BindObject scheme, but
// that need to be reference counted for correct cross-context deletion.
-// (Concretely, textures, buffers and renderbuffers.)
#include "Object.hpp"
@@ -21,24 +20,22 @@
namespace gl
{
-RefCountObject::RefCountObject(GLuint id)
+Object::Object(GLuint name) : name(name)
{
- mId = id;
-
referenceCount = 0;
}
-RefCountObject::~RefCountObject()
+Object::~Object()
{
ASSERT(referenceCount == 0);
}
-void RefCountObject::addRef()
+void Object::addRef()
{
sw::atomicIncrement(&referenceCount);
}
-void RefCountObject::release()
+void Object::release()
{
ASSERT(referenceCount > 0);
@@ -53,13 +50,4 @@
}
}
-void RefCountObjectBindingPointer::set(RefCountObject *newObject)
-{
- // addRef first in case newObject == mObject and this is the last reference to it.
- if(newObject != NULL) newObject->addRef();
- if(mObject != NULL) mObject->release();
-
- mObject = newObject;
-}
-
}
diff --git a/src/OpenGL/common/Object.hpp b/src/OpenGL/common/Object.hpp
index 392819d..750391d 100644
--- a/src/OpenGL/common/Object.hpp
+++ b/src/OpenGL/common/Object.hpp
@@ -9,67 +9,60 @@
// or implied, including but not limited to any patent rights, are granted to you.
//
-// Object.hpp: Defines the RefCountObject base class that provides
+// Object.hpp: Defines the Object base class that provides
// lifecycle support for GL objects using the traditional BindObject scheme, but
// that need to be reference counted for correct cross-context deletion.
-// (Concretely, textures, buffers and renderbuffers.)
-#ifndef LIBGLESV2_REFCOUNTOBJECT_H_
-#define LIBGLESV2_REFCOUNTOBJECT_H_
+#ifndef gl_Object_hpp
+#define gl_Object_hpp
#include "common/debug.h"
-#define GL_APICALL
-#include <GLES2/gl2.h>
-
-#include <cstddef>
+typedef unsigned int GLuint;
namespace gl
{
-class RefCountObject
+class Object
{
- public:
- explicit RefCountObject(GLuint id);
- virtual ~RefCountObject();
+public:
+ explicit Object(GLuint name);
+ virtual ~Object();
virtual void addRef();
virtual void release();
- GLuint id() const {return mId;}
+ const GLuint name;
- private:
- GLuint mId;
-
+private:
volatile int referenceCount;
};
-class RefCountObjectBindingPointer
-{
- protected:
- RefCountObjectBindingPointer() : mObject(NULL) { }
- ~RefCountObjectBindingPointer() { ASSERT(mObject == NULL); } // Objects have to be released before the resource manager is destroyed, so they must be explicitly cleaned up.
-
- void set(RefCountObject *newObject);
- RefCountObject *get() const { return mObject; }
-
- public:
- GLuint id() const { return (mObject != NULL) ? mObject->id() : 0; }
- bool operator ! () const { return (get() == NULL); }
-
- private:
- RefCountObject *mObject;
-};
-
template<class ObjectType>
-class BindingPointer : public RefCountObjectBindingPointer
+class BindingPointer
{
- public:
- void set(ObjectType *newObject) { RefCountObjectBindingPointer::set(newObject); }
- ObjectType *get() const { return static_cast<ObjectType*>(RefCountObjectBindingPointer::get()); }
- ObjectType *operator -> () const { return get(); }
+public:
+ BindingPointer() : object(nullptr) { }
+
+ ~BindingPointer() { ASSERT(!object); } // Objects have to be released before the resource manager is destroyed, so they must be explicitly cleaned up.
+
+ void set(ObjectType *newObject)
+ {
+ if(newObject) newObject->addRef();
+ if(object) object->release();
+
+ object = newObject;
+ }
+ ObjectType *get() const { return object; }
+ ObjectType *operator->() const { return object; }
+
+ GLuint name() const { return object ? object->name : 0; }
+ bool operator!() const { return !object; }
+
+private:
+ ObjectType *object;
};
}
-#endif // LIBGLESV2_REFCOUNTOBJECT_H_
+#endif // gl_Object_hpp
diff --git a/src/OpenGL/libEGL/Texture.hpp b/src/OpenGL/libEGL/Texture.hpp
index 2e965b8..164c480 100644
--- a/src/OpenGL/libEGL/Texture.hpp
+++ b/src/OpenGL/libEGL/Texture.hpp
@@ -5,10 +5,10 @@
namespace egl
{
-class Texture : public gl::RefCountObject
+class Texture : public gl::Object
{
public:
- Texture(GLuint id) : RefCountObject(id) {};
+ Texture(GLuint name) : Object(name) {};
virtual void releaseTexImage() = 0;
};
}
diff --git a/src/OpenGL/libGL/Buffer.cpp b/src/OpenGL/libGL/Buffer.cpp
index a46b316..f5ca12a 100644
--- a/src/OpenGL/libGL/Buffer.cpp
+++ b/src/OpenGL/libGL/Buffer.cpp
@@ -22,7 +22,7 @@
namespace gl
{
-Buffer::Buffer(GLuint id) : RefCountObject(id)
+Buffer::Buffer(GLuint name) : Object(name)
{
mContents = 0;
mSize = 0;
diff --git a/src/OpenGL/libGL/Buffer.h b/src/OpenGL/libGL/Buffer.h
index 947c95f..8aea99f 100644
--- a/src/OpenGL/libGL/Buffer.h
+++ b/src/OpenGL/libGL/Buffer.h
@@ -27,10 +27,10 @@
namespace gl
{
-class Buffer : public gl::RefCountObject
+class Buffer : public Object
{
public:
- explicit Buffer(GLuint id);
+ explicit Buffer(GLuint name);
virtual ~Buffer();
diff --git a/src/OpenGL/libGL/Context.cpp b/src/OpenGL/libGL/Context.cpp
index af598f8..9285738 100644
--- a/src/OpenGL/libGL/Context.cpp
+++ b/src/OpenGL/libGL/Context.cpp
@@ -650,24 +650,24 @@
mState.activeSampler = active;
}
-GLuint Context::getReadFramebufferHandle() const
+GLuint Context::getReadFramebufferName() const
{
return mState.readFramebuffer;
}
-GLuint Context::getDrawFramebufferHandle() const
+GLuint Context::getDrawFramebufferName() const
{
return mState.drawFramebuffer;
}
-GLuint Context::getRenderbufferHandle() const
+GLuint Context::getRenderbufferName() const
{
- return mState.renderbuffer.id();
+ return mState.renderbuffer.name();
}
-GLuint Context::getArrayBufferHandle() const
+GLuint Context::getArrayBufferName() const
{
- return mState.arrayBuffer.id();
+ return mState.arrayBuffer.name();
}
GLuint Context::getActiveQuery(GLenum target) const
@@ -688,7 +688,7 @@
if(queryObject)
{
- return queryObject->id();
+ return queryObject->name;
}
return 0;
@@ -1178,7 +1178,7 @@
Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
{
- GLuint texid = mState.samplerTexture[type][sampler].id();
+ GLuint texid = mState.samplerTexture[type][sampler].name();
if(texid == 0) // Special case: 0 refers to different initial textures based on the target
{
@@ -1289,12 +1289,12 @@
case GL_MAX_RENDERBUFFER_SIZE: *params = IMPLEMENTATION_MAX_RENDERBUFFER_SIZE; break;
case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
- case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
- case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
+ case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.name(); break;
+ case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.name(); break;
// case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
- case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
+ case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.name(); break;
case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
@@ -1452,7 +1452,7 @@
return false;
}
- *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
+ *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].name();
}
break;
case GL_TEXTURE_BINDING_CUBE_MAP:
@@ -1463,7 +1463,7 @@
return false;
}
- *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
+ *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].name();
}
break;
case GL_TEXTURE_BINDING_EXTERNAL_OES:
@@ -1474,7 +1474,7 @@
return false;
}
- *params = mState.samplerTexture[TEXTURE_EXTERNAL][mState.activeSampler].id();
+ *params = mState.samplerTexture[TEXTURE_EXTERNAL][mState.activeSampler].name();
}
break;
default:
@@ -2143,7 +2143,7 @@
return error(GL_INVALID_FRAMEBUFFER_OPERATION);
}
- if(getReadFramebufferHandle() != 0 && framebufferSamples != 0)
+ if(getReadFramebufferName() != 0 && framebufferSamples != 0)
{
return error(GL_INVALID_OPERATION);
}
@@ -2594,19 +2594,19 @@
// If a buffer object is deleted while it is bound, all bindings to that object in the current context
// (i.e. in the thread that called Delete-Buffers) are reset to zero.
- if(mState.arrayBuffer.id() == buffer)
+ if(mState.arrayBuffer.name() == buffer)
{
mState.arrayBuffer.set(NULL);
}
- if(mState.elementArrayBuffer.id() == buffer)
+ if(mState.elementArrayBuffer.name() == buffer)
{
mState.elementArrayBuffer.set(NULL);
}
for(int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
{
- if(mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
+ if(mState.vertexAttribute[attribute].mBoundBuffer.name() == buffer)
{
mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
}
@@ -2623,7 +2623,7 @@
{
for(int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
{
- if(mState.samplerTexture[type][sampler].id() == texture)
+ if(mState.samplerTexture[type][sampler].name() == texture)
{
mState.samplerTexture[type][sampler].set(NULL);
}
@@ -2672,7 +2672,7 @@
// If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
// had been executed with the target RENDERBUFFER and name of zero.
- if(mState.renderbuffer.id() == renderbuffer)
+ if(mState.renderbuffer.name() == renderbuffer)
{
bindRenderbuffer(0);
}
diff --git a/src/OpenGL/libGL/Context.h b/src/OpenGL/libGL/Context.h
index cd1bf15..5c7bd48 100644
--- a/src/OpenGL/libGL/Context.h
+++ b/src/OpenGL/libGL/Context.h
@@ -320,13 +320,13 @@
void setActiveSampler(unsigned int active);
- GLuint getReadFramebufferHandle() const;
- GLuint getDrawFramebufferHandle() const;
- GLuint getRenderbufferHandle() const;
+ GLuint getReadFramebufferName() const;
+ GLuint getDrawFramebufferName() const;
+ GLuint getRenderbufferName() const;
GLuint getActiveQuery(GLenum target) const;
- GLuint getArrayBufferHandle() const;
+ GLuint getArrayBufferName() const;
void setEnableVertexAttribArray(unsigned int attribNum, bool enabled);
const VertexAttribute &getVertexAttribState(unsigned int attribNum);
diff --git a/src/OpenGL/libGL/Framebuffer.cpp b/src/OpenGL/libGL/Framebuffer.cpp
index dd16a20..dce0160 100644
--- a/src/OpenGL/libGL/Framebuffer.cpp
+++ b/src/OpenGL/libGL/Framebuffer.cpp
@@ -81,19 +81,19 @@
void Framebuffer::detachTexture(GLuint texture)
{
- if(mColorbufferPointer.id() == texture && IsTextureTarget(mColorbufferType))
+ if(mColorbufferPointer.name() == texture && IsTextureTarget(mColorbufferType))
{
mColorbufferType = GL_NONE;
mColorbufferPointer.set(NULL);
}
- if(mDepthbufferPointer.id() == texture && IsTextureTarget(mDepthbufferType))
+ if(mDepthbufferPointer.name() == texture && IsTextureTarget(mDepthbufferType))
{
mDepthbufferType = GL_NONE;
mDepthbufferPointer.set(NULL);
}
- if(mStencilbufferPointer.id() == texture && IsTextureTarget(mStencilbufferType))
+ if(mStencilbufferPointer.name() == texture && IsTextureTarget(mStencilbufferType))
{
mStencilbufferType = GL_NONE;
mStencilbufferPointer.set(NULL);
@@ -102,19 +102,19 @@
void Framebuffer::detachRenderbuffer(GLuint renderbuffer)
{
- if(mColorbufferPointer.id() == renderbuffer && mColorbufferType == GL_RENDERBUFFER)
+ if(mColorbufferPointer.name() == renderbuffer && mColorbufferType == GL_RENDERBUFFER)
{
mColorbufferType = GL_NONE;
mColorbufferPointer.set(NULL);
}
- if(mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER)
+ if(mDepthbufferPointer.name() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER)
{
mDepthbufferType = GL_NONE;
mDepthbufferPointer.set(NULL);
}
- if(mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER)
+ if(mStencilbufferPointer.name() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER)
{
mStencilbufferType = GL_NONE;
mStencilbufferPointer.set(NULL);
@@ -184,19 +184,19 @@
return mStencilbufferType;
}
-GLuint Framebuffer::getColorbufferHandle()
+GLuint Framebuffer::getColorbufferName()
{
- return mColorbufferPointer.id();
+ return mColorbufferPointer.name();
}
-GLuint Framebuffer::getDepthbufferHandle()
+GLuint Framebuffer::getDepthbufferName()
{
- return mDepthbufferPointer.id();
+ return mDepthbufferPointer.name();
}
-GLuint Framebuffer::getStencilbufferHandle()
+GLuint Framebuffer::getStencilbufferName()
{
- return mStencilbufferPointer.id();
+ return mStencilbufferPointer.name();
}
bool Framebuffer::hasStencil()
diff --git a/src/OpenGL/libGL/Framebuffer.h b/src/OpenGL/libGL/Framebuffer.h
index 10c6342..72b7cc1 100644
--- a/src/OpenGL/libGL/Framebuffer.h
+++ b/src/OpenGL/libGL/Framebuffer.h
@@ -54,9 +54,9 @@
GLenum getDepthbufferType();
GLenum getStencilbufferType();
- GLuint getColorbufferHandle();
- GLuint getDepthbufferHandle();
- GLuint getStencilbufferHandle();
+ GLuint getColorbufferName();
+ GLuint getDepthbufferName();
+ GLuint getStencilbufferName();
bool hasStencil();
diff --git a/src/OpenGL/libGL/Program.cpp b/src/OpenGL/libGL/Program.cpp
index 97eb6f4..45d8146 100644
--- a/src/OpenGL/libGL/Program.cpp
+++ b/src/OpenGL/libGL/Program.cpp
@@ -2036,7 +2036,7 @@
{
if(total < maxCount)
{
- shaders[total] = vertexShader->getHandle();
+ shaders[total] = vertexShader->getName();
}
total++;
@@ -2046,7 +2046,7 @@
{
if(total < maxCount)
{
- shaders[total] = fragmentShader->getHandle();
+ shaders[total] = fragmentShader->getName();
}
total++;
diff --git a/src/OpenGL/libGL/Query.cpp b/src/OpenGL/libGL/Query.cpp
index 8e69d70..2613f95 100644
--- a/src/OpenGL/libGL/Query.cpp
+++ b/src/OpenGL/libGL/Query.cpp
@@ -19,7 +19,7 @@
namespace gl
{
-Query::Query(GLuint id, GLenum type) : RefCountObject(id)
+Query::Query(GLuint name, GLenum type) : Object(name)
{
mQuery = NULL;
mStatus = GL_FALSE;
diff --git a/src/OpenGL/libGL/Query.h b/src/OpenGL/libGL/Query.h
index 323ab2b..4ab5338 100644
--- a/src/OpenGL/libGL/Query.h
+++ b/src/OpenGL/libGL/Query.h
@@ -23,10 +23,10 @@
namespace gl
{
-class Query : public gl::RefCountObject
+class Query : public Object
{
public:
- Query(GLuint id, GLenum type);
+ Query(GLuint name, GLenum type);
virtual ~Query();
void begin();
diff --git a/src/OpenGL/libGL/Renderbuffer.cpp b/src/OpenGL/libGL/Renderbuffer.cpp
index 6e1e04b..cd6f485 100644
--- a/src/OpenGL/libGL/Renderbuffer.cpp
+++ b/src/OpenGL/libGL/Renderbuffer.cpp
@@ -204,7 +204,7 @@
////// Renderbuffer Implementation //////
-Renderbuffer::Renderbuffer(GLuint id, RenderbufferInterface *instance) : RefCountObject(id)
+Renderbuffer::Renderbuffer(GLuint name, RenderbufferInterface *instance) : Object(name)
{
ASSERT(instance != NULL);
mInstance = instance;
@@ -221,14 +221,14 @@
{
mInstance->addProxyRef(this);
- RefCountObject::addRef();
+ Object::addRef();
}
void Renderbuffer::release()
{
mInstance->releaseProxy(this);
- RefCountObject::release();
+ Object::release();
}
// Increments refcount on image.
diff --git a/src/OpenGL/libGL/Renderbuffer.h b/src/OpenGL/libGL/Renderbuffer.h
index 6b903b0..e5bce5b 100644
--- a/src/OpenGL/libGL/Renderbuffer.h
+++ b/src/OpenGL/libGL/Renderbuffer.h
@@ -139,14 +139,14 @@
// Renderbuffer implements the GL renderbuffer object.
// It's only a proxy for a RenderbufferInterface instance; the internal object
// can change whenever glRenderbufferStorage is called.
-class Renderbuffer : public gl::RefCountObject
+class Renderbuffer : public Object
{
public:
- Renderbuffer(GLuint id, RenderbufferInterface *storage);
+ Renderbuffer(GLuint name, RenderbufferInterface *storage);
virtual ~Renderbuffer();
- // These functions from RefCountObject are overloaded here because
+ // These functions from Object are overloaded here because
// Textures need to maintain their own count of references to them via
// Renderbuffers/RenderbufferTextures. These functions invoke those
// reference counting functions on the RenderbufferInterface.
diff --git a/src/OpenGL/libGL/Shader.cpp b/src/OpenGL/libGL/Shader.cpp
index b5564e9..6815aa1 100644
--- a/src/OpenGL/libGL/Shader.cpp
+++ b/src/OpenGL/libGL/Shader.cpp
@@ -43,7 +43,7 @@
delete[] mInfoLog;
}
-GLuint Shader::getHandle() const
+GLuint Shader::getName() const
{
return mHandle;
}
@@ -388,11 +388,11 @@
{
static int serial = 1;
char buffer[256];
- sprintf(buffer, "vertex-input-%d-%d.txt", getHandle(), serial);
+ sprintf(buffer, "vertex-input-%d-%d.txt", getName(), serial);
FILE *file = fopen(buffer, "wt");
fprintf(file, mSource);
fclose(file);
- vertexShader->print("vertex-output-%d-%d.txt", getHandle(), serial);
+ vertexShader->print("vertex-output-%d-%d.txt", getName(), serial);
serial++;
}
@@ -474,11 +474,11 @@
{
static int serial = 1;
char buffer[256];
- sprintf(buffer, "pixel-input-%d-%d.txt", getHandle(), serial);
+ sprintf(buffer, "pixel-input-%d-%d.txt", getName(), serial);
FILE *file = fopen(buffer, "wt");
fprintf(file, mSource);
fclose(file);
- pixelShader->print("pixel-output-%d-%d.txt", getHandle(), serial);
+ pixelShader->print("pixel-output-%d-%d.txt", getName(), serial);
serial++;
}
diff --git a/src/OpenGL/libGL/Shader.h b/src/OpenGL/libGL/Shader.h
index cb2df88..bc5a736 100644
--- a/src/OpenGL/libGL/Shader.h
+++ b/src/OpenGL/libGL/Shader.h
@@ -45,7 +45,7 @@
virtual ~Shader();
virtual GLenum getType() = 0;
- GLuint getHandle() const;
+ GLuint getName() const;
void deleteSource();
void setSource(GLsizei count, const char *const *string, const GLint *length);
diff --git a/src/OpenGL/libGL/Texture.cpp b/src/OpenGL/libGL/Texture.cpp
index f7dcbfa..4bb5511 100644
--- a/src/OpenGL/libGL/Texture.cpp
+++ b/src/OpenGL/libGL/Texture.cpp
@@ -28,7 +28,7 @@
namespace gl
{
-Texture::Texture(GLuint id) : egl::Texture(id)
+Texture::Texture(GLuint name) : egl::Texture(name)
{
mMinFilter = GL_NEAREST_MIPMAP_LINEAR;
mMagFilter = GL_LINEAR;
@@ -281,7 +281,7 @@
return false;
}
-Texture2D::Texture2D(GLuint id) : Texture(id)
+Texture2D::Texture2D(GLuint name) : Texture(name)
{
for(int i = 0; i < MIPMAP_LEVELS; i++)
{
@@ -665,7 +665,7 @@
if(mColorbufferProxy == NULL)
{
- mColorbufferProxy = new Renderbuffer(id(), new RenderbufferTexture2D(this));
+ mColorbufferProxy = new Renderbuffer(name, new RenderbufferTexture2D(this));
}
return mColorbufferProxy;
@@ -702,7 +702,7 @@
return image[level]->isShared();
}
-TextureCubeMap::TextureCubeMap(GLuint id) : Texture(id)
+TextureCubeMap::TextureCubeMap(GLuint name) : Texture(name)
{
for(int f = 0; f < 6; f++)
{
@@ -1104,7 +1104,7 @@
if(mFaceProxies[face] == NULL)
{
- mFaceProxies[face] = new Renderbuffer(id(), new RenderbufferTextureCubeMap(this, target));
+ mFaceProxies[face] = new Renderbuffer(name, new RenderbufferTextureCubeMap(this, target));
}
return mFaceProxies[face];
@@ -1140,7 +1140,7 @@
return image[face][level]->isShared();
}
-TextureExternal::TextureExternal(GLuint id) : Texture2D(id)
+TextureExternal::TextureExternal(GLuint name) : Texture2D(name)
{
mMinFilter = GL_LINEAR;
mMagFilter = GL_LINEAR;
diff --git a/src/OpenGL/libGL/Texture.h b/src/OpenGL/libGL/Texture.h
index f4e1886..af2e2d8 100644
--- a/src/OpenGL/libGL/Texture.h
+++ b/src/OpenGL/libGL/Texture.h
@@ -49,7 +49,7 @@
class Texture : public egl::Texture
{
public:
- explicit Texture(GLuint id);
+ explicit Texture(GLuint name);
virtual ~Texture();
@@ -113,7 +113,7 @@
class Texture2D : public Texture
{
public:
- explicit Texture2D(GLuint id);
+ explicit Texture2D(GLuint name);
virtual ~Texture2D();
@@ -171,7 +171,7 @@
class TextureCubeMap : public Texture
{
public:
- explicit TextureCubeMap(GLuint id);
+ explicit TextureCubeMap(GLuint name);
virtual ~TextureCubeMap();
@@ -229,7 +229,7 @@
class TextureExternal : public Texture2D
{
public:
- explicit TextureExternal(GLuint id);
+ explicit TextureExternal(GLuint name);
virtual ~TextureExternal();
diff --git a/src/OpenGL/libGL/libGL.cpp b/src/OpenGL/libGL/libGL.cpp
index 71a2b1b..3a309ed 100644
--- a/src/OpenGL/libGL/libGL.cpp
+++ b/src/OpenGL/libGL/libGL.cpp
@@ -181,9 +181,9 @@
}
}
-void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint id)
+void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint name)
{
- TRACE("(GLenum target = 0x%X, GLuint %d)", target, id);
+ TRACE("(GLenum target = 0x%X, GLuint name = %d)", target, name);
switch(target)
{
@@ -194,7 +194,7 @@
return error(GL_INVALID_ENUM);
}
- if(id == 0)
+ if(name == 0)
{
return error(GL_INVALID_OPERATION);
}
@@ -203,7 +203,7 @@
if(context)
{
- context->beginQuery(target, id);
+ context->beginQuery(target, name);
}
}
@@ -989,7 +989,7 @@
return error(GL_INVALID_FRAMEBUFFER_OPERATION);
}
- if(context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() > 1)
+ if(context->getReadFramebufferName() != 0 && framebuffer->getColorbuffer()->getSamples() > 1)
{
return error(GL_INVALID_OPERATION);
}
@@ -1119,7 +1119,7 @@
return error(GL_INVALID_FRAMEBUFFER_OPERATION);
}
- if(context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() > 1)
+ if(context->getReadFramebufferName() != 0 && framebuffer->getColorbuffer()->getSamples() > 1)
{
return error(GL_INVALID_OPERATION);
}
@@ -1754,19 +1754,19 @@
if(context)
{
gl::Framebuffer *framebuffer = NULL;
- GLuint framebufferHandle = 0;
+ GLuint framebufferName = 0;
if(target == GL_READ_FRAMEBUFFER_ANGLE)
{
framebuffer = context->getReadFramebuffer();
- framebufferHandle = context->getReadFramebufferHandle();
+ framebufferName = context->getReadFramebufferName();
}
else
{
framebuffer = context->getDrawFramebuffer();
- framebufferHandle = context->getDrawFramebufferHandle();
+ framebufferName = context->getDrawFramebufferName();
}
- if(!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
+ if(!framebuffer || (framebufferName == 0 && renderbuffer != 0))
{
return error(GL_INVALID_OPERATION);
}
@@ -1860,19 +1860,19 @@
}
gl::Framebuffer *framebuffer = NULL;
- GLuint framebufferHandle = 0;
+ GLuint framebufferName = 0;
if(target == GL_READ_FRAMEBUFFER_ANGLE)
{
framebuffer = context->getReadFramebuffer();
- framebufferHandle = context->getReadFramebufferHandle();
+ framebufferName = context->getReadFramebufferName();
}
else
{
framebuffer = context->getDrawFramebuffer();
- framebufferHandle = context->getDrawFramebufferHandle();
+ framebufferName = context->getDrawFramebufferName();
}
- if(framebufferHandle == 0 || !framebuffer)
+ if(framebufferName == 0 || !framebuffer)
{
return error(GL_INVALID_OPERATION);
}
@@ -2402,7 +2402,7 @@
gl::Framebuffer *framebuffer = NULL;
if(target == GL_READ_FRAMEBUFFER_ANGLE)
{
- if(context->getReadFramebufferHandle() == 0)
+ if(context->getReadFramebufferName() == 0)
{
return error(GL_INVALID_OPERATION);
}
@@ -2411,7 +2411,7 @@
}
else
{
- if(context->getDrawFramebufferHandle() == 0)
+ if(context->getDrawFramebufferName() == 0)
{
return error(GL_INVALID_OPERATION);
}
@@ -2425,15 +2425,15 @@
{
case GL_COLOR_ATTACHMENT0:
attachmentType = framebuffer->getColorbufferType();
- attachmentHandle = framebuffer->getColorbufferHandle();
+ attachmentHandle = framebuffer->getColorbufferName();
break;
case GL_DEPTH_ATTACHMENT:
attachmentType = framebuffer->getDepthbufferType();
- attachmentHandle = framebuffer->getDepthbufferHandle();
+ attachmentHandle = framebuffer->getDepthbufferName();
break;
case GL_STENCIL_ATTACHMENT:
attachmentType = framebuffer->getStencilbufferType();
- attachmentHandle = framebuffer->getStencilbufferHandle();
+ attachmentHandle = framebuffer->getStencilbufferName();
break;
default:
return error(GL_INVALID_ENUM);
@@ -2660,9 +2660,9 @@
}
}
-void GL_APIENTRY glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
+void GL_APIENTRY glGetQueryObjectuivEXT(GLuint name, GLenum pname, GLuint *params)
{
- TRACE("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params);
+ TRACE("(GLuint name = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", name, pname, params);
switch(pname)
{
@@ -2677,14 +2677,14 @@
if(context)
{
- gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
+ gl::Query *queryObject = context->getQuery(name, false, GL_NONE);
if(!queryObject)
{
return error(GL_INVALID_OPERATION);
}
- if(context->getActiveQuery(queryObject->getType()) == id)
+ if(context->getActiveQuery(queryObject->getType()) == name)
{
return error(GL_INVALID_OPERATION);
}
@@ -2716,12 +2716,12 @@
return error(GL_INVALID_ENUM);
}
- if(context->getRenderbufferHandle() == 0)
+ if(context->getRenderbufferName() == 0)
{
return error(GL_INVALID_OPERATION);
}
- gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle());
+ gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferName());
switch(pname)
{
@@ -3225,7 +3225,7 @@
*params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE);
break;
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
- *params = (GLfloat)attribState.mBoundBuffer.id();
+ *params = (GLfloat)attribState.mBoundBuffer.name();
break;
case GL_CURRENT_VERTEX_ATTRIB:
for(int i = 0; i < 4; ++i)
@@ -3271,7 +3271,7 @@
*params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
break;
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
- *params = attribState.mBoundBuffer.id();
+ *params = attribState.mBoundBuffer.name();
break;
case GL_CURRENT_VERTEX_ATTRIB:
for(int i = 0; i < 4; ++i)
@@ -3440,11 +3440,11 @@
return GL_FALSE;
}
-GLboolean GL_APIENTRY glIsQueryEXT(GLuint id)
+GLboolean GL_APIENTRY glIsQueryEXT(GLuint name)
{
- TRACE("(GLuint id = %d)", id);
+ TRACE("(GLuint name = %d)", name);
- if(id == 0)
+ if(name == 0)
{
return GL_FALSE;
}
@@ -3453,7 +3453,7 @@
if(context)
{
- gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
+ gl::Query *queryObject = context->getQuery(name, false, GL_NONE);
if(queryObject)
{
@@ -3696,7 +3696,7 @@
return error(GL_INVALID_VALUE);
}
- GLuint handle = context->getRenderbufferHandle();
+ GLuint handle = context->getRenderbufferName();
if(handle == 0)
{
return error(GL_INVALID_OPERATION);
@@ -5080,7 +5080,7 @@
if(context)
{
- if(context->getReadFramebufferHandle() == context->getDrawFramebufferHandle())
+ if(context->getReadFramebufferName() == context->getDrawFramebufferName())
{
ERR("Blits with the same source and destination framebuffer are not supported by this implementation.");
return error(GL_INVALID_OPERATION);
diff --git a/src/OpenGL/libGLES_CM/Buffer.cpp b/src/OpenGL/libGLES_CM/Buffer.cpp
index 43744bc..15b6978 100644
--- a/src/OpenGL/libGLES_CM/Buffer.cpp
+++ b/src/OpenGL/libGLES_CM/Buffer.cpp
@@ -22,7 +22,7 @@
namespace es1
{
-Buffer::Buffer(GLuint id) : RefCountObject(id)
+Buffer::Buffer(GLuint name) : Object(name)
{
mContents = 0;
mSize = 0;
diff --git a/src/OpenGL/libGLES_CM/Buffer.h b/src/OpenGL/libGLES_CM/Buffer.h
index 7f75f72..b0dfce8 100644
--- a/src/OpenGL/libGLES_CM/Buffer.h
+++ b/src/OpenGL/libGLES_CM/Buffer.h
@@ -27,10 +27,10 @@
namespace es1
{
-class Buffer : public gl::RefCountObject
+class Buffer : public gl::Object
{
public:
- explicit Buffer(GLuint id);
+ explicit Buffer(GLuint name);
virtual ~Buffer();
diff --git a/src/OpenGL/libGLES_CM/Context.cpp b/src/OpenGL/libGLES_CM/Context.cpp
index 130d694..5aa79ad 100644
--- a/src/OpenGL/libGLES_CM/Context.cpp
+++ b/src/OpenGL/libGLES_CM/Context.cpp
@@ -677,19 +677,19 @@
mState.activeSampler = active;
}
-GLuint Context::getFramebufferHandle() const
+GLuint Context::getFramebufferName() const
{
return mState.framebuffer;
}
-GLuint Context::getRenderbufferHandle() const
+GLuint Context::getRenderbufferName() const
{
- return mState.renderbuffer.id();
+ return mState.renderbuffer.name();
}
-GLuint Context::getArrayBufferHandle() const
+GLuint Context::getArrayBufferName() const
{
- return mState.arrayBuffer.id();
+ return mState.arrayBuffer.name();
}
void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
@@ -923,7 +923,7 @@
Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
{
- GLuint texid = mState.samplerTexture[type][sampler].id();
+ GLuint texid = mState.samplerTexture[type][sampler].name();
if(texid == 0) // Special case: 0 refers to different initial textures based on the target
{
@@ -1028,10 +1028,10 @@
// Context::getFloatv.
switch (pname)
{
- case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
- case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
+ case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.name(); break;
+ case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.name(); break;
case GL_FRAMEBUFFER_BINDING_OES: *params = mState.framebuffer; break;
- case GL_RENDERBUFFER_BINDING_OES: *params = mState.renderbuffer.id(); break;
+ case GL_RENDERBUFFER_BINDING_OES: *params = mState.renderbuffer.name(); break;
case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
@@ -1188,7 +1188,7 @@
return false;
}
- *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
+ *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].name();
}
break;
case GL_TEXTURE_BINDING_CUBE_MAP_OES:
@@ -1199,7 +1199,7 @@
return false;
}
- *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
+ *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].name();
}
break;
case GL_TEXTURE_BINDING_EXTERNAL_OES:
@@ -1210,7 +1210,7 @@
return false;
}
- *params = mState.samplerTexture[TEXTURE_EXTERNAL][mState.activeSampler].id();
+ *params = mState.samplerTexture[TEXTURE_EXTERNAL][mState.activeSampler].name();
}
break;
case GL_MAX_LIGHTS: *params = MAX_LIGHTS; break;
@@ -1895,7 +1895,7 @@
return error(GL_INVALID_FRAMEBUFFER_OPERATION_OES);
}
- if(getFramebufferHandle() != 0 && framebufferSamples != 0)
+ if(getFramebufferName() != 0 && framebufferSamples != 0)
{
return error(GL_INVALID_OPERATION);
}
@@ -2359,19 +2359,19 @@
// If a buffer object is deleted while it is bound, all bindings to that object in the current context
// (i.e. in the thread that called Delete-Buffers) are reset to zero.
- if(mState.arrayBuffer.id() == buffer)
+ if(mState.arrayBuffer.name() == buffer)
{
mState.arrayBuffer.set(NULL);
}
- if(mState.elementArrayBuffer.id() == buffer)
+ if(mState.elementArrayBuffer.name() == buffer)
{
mState.elementArrayBuffer.set(NULL);
}
for(int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
{
- if(mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
+ if(mState.vertexAttribute[attribute].mBoundBuffer.name() == buffer)
{
mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
}
@@ -2388,7 +2388,7 @@
{
for(int sampler = 0; sampler < MAX_TEXTURE_UNITS; sampler++)
{
- if(mState.samplerTexture[type][sampler].id() == texture)
+ if(mState.samplerTexture[type][sampler].name() == texture)
{
mState.samplerTexture[type][sampler].set(NULL);
}
@@ -2426,7 +2426,7 @@
// If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
// had been executed with the target RENDERBUFFER and name of zero.
- if(mState.renderbuffer.id() == renderbuffer)
+ if(mState.renderbuffer.name() == renderbuffer)
{
bindRenderbuffer(0);
}
diff --git a/src/OpenGL/libGLES_CM/Context.h b/src/OpenGL/libGLES_CM/Context.h
index cdffd6f..9b22f8c 100644
--- a/src/OpenGL/libGLES_CM/Context.h
+++ b/src/OpenGL/libGLES_CM/Context.h
@@ -346,10 +346,10 @@
void setActiveSampler(unsigned int active);
- GLuint getFramebufferHandle() const;
- GLuint getRenderbufferHandle() const;
+ GLuint getFramebufferName() const;
+ GLuint getRenderbufferName() const;
- GLuint getArrayBufferHandle() const;
+ GLuint getArrayBufferName() const;
void setEnableVertexAttribArray(unsigned int attribNum, bool enabled);
const VertexAttribute &getVertexAttribState(unsigned int attribNum);
diff --git a/src/OpenGL/libGLES_CM/Framebuffer.cpp b/src/OpenGL/libGLES_CM/Framebuffer.cpp
index 624a4b9..e8a5ed7 100644
--- a/src/OpenGL/libGLES_CM/Framebuffer.cpp
+++ b/src/OpenGL/libGLES_CM/Framebuffer.cpp
@@ -81,19 +81,19 @@
void Framebuffer::detachTexture(GLuint texture)
{
- if(mColorbufferPointer.id() == texture && IsTextureTarget(mColorbufferType))
+ if(mColorbufferPointer.name() == texture && IsTextureTarget(mColorbufferType))
{
mColorbufferType = GL_NONE_OES;
mColorbufferPointer.set(NULL);
}
- if(mDepthbufferPointer.id() == texture && IsTextureTarget(mDepthbufferType))
+ if(mDepthbufferPointer.name() == texture && IsTextureTarget(mDepthbufferType))
{
mDepthbufferType = GL_NONE_OES;
mDepthbufferPointer.set(NULL);
}
- if(mStencilbufferPointer.id() == texture && IsTextureTarget(mStencilbufferType))
+ if(mStencilbufferPointer.name() == texture && IsTextureTarget(mStencilbufferType))
{
mStencilbufferType = GL_NONE_OES;
mStencilbufferPointer.set(NULL);
@@ -102,19 +102,19 @@
void Framebuffer::detachRenderbuffer(GLuint renderbuffer)
{
- if(mColorbufferPointer.id() == renderbuffer && mColorbufferType == GL_RENDERBUFFER_OES)
+ if(mColorbufferPointer.name() == renderbuffer && mColorbufferType == GL_RENDERBUFFER_OES)
{
mColorbufferType = GL_NONE_OES;
mColorbufferPointer.set(NULL);
}
- if(mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER_OES)
+ if(mDepthbufferPointer.name() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER_OES)
{
mDepthbufferType = GL_NONE_OES;
mDepthbufferPointer.set(NULL);
}
- if(mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER_OES)
+ if(mStencilbufferPointer.name() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER_OES)
{
mStencilbufferType = GL_NONE_OES;
mStencilbufferPointer.set(NULL);
@@ -184,19 +184,19 @@
return mStencilbufferType;
}
-GLuint Framebuffer::getColorbufferHandle()
+GLuint Framebuffer::getColorbufferName()
{
- return mColorbufferPointer.id();
+ return mColorbufferPointer.name();
}
-GLuint Framebuffer::getDepthbufferHandle()
+GLuint Framebuffer::getDepthbufferName()
{
- return mDepthbufferPointer.id();
+ return mDepthbufferPointer.name();
}
-GLuint Framebuffer::getStencilbufferHandle()
+GLuint Framebuffer::getStencilbufferName()
{
- return mStencilbufferPointer.id();
+ return mStencilbufferPointer.name();
}
bool Framebuffer::hasStencil()
diff --git a/src/OpenGL/libGLES_CM/Framebuffer.h b/src/OpenGL/libGLES_CM/Framebuffer.h
index 0f4542f..fc10515 100644
--- a/src/OpenGL/libGLES_CM/Framebuffer.h
+++ b/src/OpenGL/libGLES_CM/Framebuffer.h
@@ -54,9 +54,9 @@
GLenum getDepthbufferType();
GLenum getStencilbufferType();
- GLuint getColorbufferHandle();
- GLuint getDepthbufferHandle();
- GLuint getStencilbufferHandle();
+ GLuint getColorbufferName();
+ GLuint getDepthbufferName();
+ GLuint getStencilbufferName();
bool hasStencil();
diff --git a/src/OpenGL/libGLES_CM/Renderbuffer.cpp b/src/OpenGL/libGLES_CM/Renderbuffer.cpp
index e4bdaca..6e7e202 100644
--- a/src/OpenGL/libGLES_CM/Renderbuffer.cpp
+++ b/src/OpenGL/libGLES_CM/Renderbuffer.cpp
@@ -136,7 +136,7 @@
////// Renderbuffer Implementation //////
-Renderbuffer::Renderbuffer(GLuint id, RenderbufferInterface *instance) : RefCountObject(id)
+Renderbuffer::Renderbuffer(GLuint name, RenderbufferInterface *instance) : Object(name)
{
ASSERT(instance != NULL);
mInstance = instance;
@@ -153,14 +153,14 @@
{
mInstance->addProxyRef(this);
- RefCountObject::addRef();
+ Object::addRef();
}
void Renderbuffer::release()
{
mInstance->releaseProxy(this);
- RefCountObject::release();
+ Object::release();
}
// Increments refcount on image.
diff --git a/src/OpenGL/libGLES_CM/Renderbuffer.h b/src/OpenGL/libGLES_CM/Renderbuffer.h
index faa97a3..eb65708 100644
--- a/src/OpenGL/libGLES_CM/Renderbuffer.h
+++ b/src/OpenGL/libGLES_CM/Renderbuffer.h
@@ -113,14 +113,14 @@
// Renderbuffer implements the GL renderbuffer object.
// It's only a proxy for a RenderbufferInterface instance; the internal object
// can change whenever glRenderbufferStorage is called.
-class Renderbuffer : public gl::RefCountObject
+class Renderbuffer : public gl::Object
{
public:
- Renderbuffer(GLuint id, RenderbufferInterface *storage);
+ Renderbuffer(GLuint name, RenderbufferInterface *storage);
virtual ~Renderbuffer();
- // These functions from RefCountObject are overloaded here because
+ // These functions from Object are overloaded here because
// Textures need to maintain their own count of references to them via
// Renderbuffers/RenderbufferTextures. These functions invoke those
// reference counting functions on the RenderbufferInterface.
diff --git a/src/OpenGL/libGLES_CM/Texture.cpp b/src/OpenGL/libGLES_CM/Texture.cpp
index d33c63e..fbb151f 100644
--- a/src/OpenGL/libGLES_CM/Texture.cpp
+++ b/src/OpenGL/libGLES_CM/Texture.cpp
@@ -28,7 +28,7 @@
namespace es1
{
-Texture::Texture(GLuint id) : egl::Texture(id)
+Texture::Texture(GLuint name) : egl::Texture(name)
{
mMinFilter = GL_NEAREST_MIPMAP_LINEAR;
mMagFilter = GL_LINEAR;
@@ -281,7 +281,7 @@
return false;
}
-Texture2D::Texture2D(GLuint id) : Texture(id)
+Texture2D::Texture2D(GLuint name) : Texture(name)
{
for(int i = 0; i < MIPMAP_LEVELS; i++)
{
@@ -665,7 +665,7 @@
if(mColorbufferProxy == NULL)
{
- mColorbufferProxy = new Renderbuffer(id(), new RenderbufferTexture2D(this));
+ mColorbufferProxy = new Renderbuffer(name, new RenderbufferTexture2D(this));
}
return mColorbufferProxy;
@@ -702,7 +702,7 @@
return image[level]->isShared();
}
-TextureExternal::TextureExternal(GLuint id) : Texture2D(id)
+TextureExternal::TextureExternal(GLuint name) : Texture2D(name)
{
mMinFilter = GL_LINEAR;
mMagFilter = GL_LINEAR;
diff --git a/src/OpenGL/libGLES_CM/Texture.h b/src/OpenGL/libGLES_CM/Texture.h
index c5ec735..45e4ecb 100644
--- a/src/OpenGL/libGLES_CM/Texture.h
+++ b/src/OpenGL/libGLES_CM/Texture.h
@@ -49,7 +49,7 @@
class Texture : public egl::Texture
{
public:
- explicit Texture(GLuint id);
+ explicit Texture(GLuint name);
virtual ~Texture();
@@ -113,7 +113,7 @@
class Texture2D : public Texture
{
public:
- explicit Texture2D(GLuint id);
+ explicit Texture2D(GLuint name);
virtual ~Texture2D();
@@ -171,7 +171,7 @@
class TextureExternal : public Texture2D
{
public:
- explicit TextureExternal(GLuint id);
+ explicit TextureExternal(GLuint name);
virtual ~TextureExternal();
diff --git a/src/OpenGL/libGLES_CM/libGLES_CM.cpp b/src/OpenGL/libGLES_CM/libGLES_CM.cpp
index 3cac667..2c2ac60 100644
--- a/src/OpenGL/libGLES_CM/libGLES_CM.cpp
+++ b/src/OpenGL/libGLES_CM/libGLES_CM.cpp
@@ -1051,7 +1051,7 @@
return error(GL_INVALID_FRAMEBUFFER_OPERATION_OES);
}
- if(context->getFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() > 1)
+ if(context->getFramebufferName() != 0 && framebuffer->getColorbuffer()->getSamples() > 1)
{
return error(GL_INVALID_OPERATION);
}
@@ -1168,7 +1168,7 @@
return error(GL_INVALID_FRAMEBUFFER_OPERATION_OES);
}
- if(context->getFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() > 1)
+ if(context->getFramebufferName() != 0 && framebuffer->getColorbuffer()->getSamples() > 1)
{
return error(GL_INVALID_OPERATION);
}
@@ -1637,9 +1637,9 @@
if(context)
{
es1::Framebuffer *framebuffer = context->getFramebuffer();
- GLuint framebufferHandle = context->getFramebufferHandle();
+ GLuint framebufferName = context->getFramebufferName();
- if(!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
+ if(!framebuffer || (framebufferName == 0 && renderbuffer != 0))
{
return error(GL_INVALID_OPERATION);
}
@@ -1722,9 +1722,9 @@
}
es1::Framebuffer *framebuffer = context->getFramebuffer();
- GLuint framebufferHandle = context->getFramebufferHandle();
+ GLuint framebufferName = context->getFramebufferName();
- if(framebufferHandle == 0 || !framebuffer)
+ if(framebufferName == 0 || !framebuffer)
{
return error(GL_INVALID_OPERATION);
}
@@ -1997,12 +1997,12 @@
return error(GL_INVALID_ENUM);
}
- if(context->getRenderbufferHandle() == 0)
+ if(context->getRenderbufferName() == 0)
{
return error(GL_INVALID_OPERATION);
}
- es1::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle());
+ es1::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferName());
switch(pname)
{
@@ -2223,7 +2223,7 @@
return error(GL_INVALID_ENUM);
}
- if(context->getFramebufferHandle() == 0)
+ if(context->getFramebufferName() == 0)
{
return error(GL_INVALID_OPERATION);
}
@@ -2236,15 +2236,15 @@
{
case GL_COLOR_ATTACHMENT0_OES:
attachmentType = framebuffer->getColorbufferType();
- attachmentHandle = framebuffer->getColorbufferHandle();
+ attachmentHandle = framebuffer->getColorbufferName();
break;
case GL_DEPTH_ATTACHMENT_OES:
attachmentType = framebuffer->getDepthbufferType();
- attachmentHandle = framebuffer->getDepthbufferHandle();
+ attachmentHandle = framebuffer->getDepthbufferName();
break;
case GL_STENCIL_ATTACHMENT_OES:
attachmentType = framebuffer->getStencilbufferType();
- attachmentHandle = framebuffer->getStencilbufferHandle();
+ attachmentHandle = framebuffer->getStencilbufferName();
break;
default:
return error(GL_INVALID_ENUM);
@@ -3054,7 +3054,7 @@
return error(GL_INVALID_VALUE);
}
- GLuint handle = context->getRenderbufferHandle();
+ GLuint handle = context->getRenderbufferName();
if(handle == 0)
{
return error(GL_INVALID_OPERATION);
diff --git a/src/OpenGL/libGLESv2/Buffer.cpp b/src/OpenGL/libGLESv2/Buffer.cpp
index 33f3e88..5fb1c6b 100644
--- a/src/OpenGL/libGLESv2/Buffer.cpp
+++ b/src/OpenGL/libGLESv2/Buffer.cpp
@@ -22,7 +22,7 @@
namespace es2
{
-Buffer::Buffer(GLuint id) : RefCountObject(id)
+Buffer::Buffer(GLuint name) : Object(name)
{
mContents = 0;
mSize = 0;
diff --git a/src/OpenGL/libGLESv2/Buffer.h b/src/OpenGL/libGLESv2/Buffer.h
index 69c803c..613dacc 100644
--- a/src/OpenGL/libGLESv2/Buffer.h
+++ b/src/OpenGL/libGLESv2/Buffer.h
@@ -27,10 +27,10 @@
namespace es2
{
-class Buffer : public gl::RefCountObject
+class Buffer : public gl::Object
{
public:
- explicit Buffer(GLuint id);
+ explicit Buffer(GLuint name);
virtual ~Buffer();
diff --git a/src/OpenGL/libGLESv2/Context.cpp b/src/OpenGL/libGLESv2/Context.cpp
index d184154..be7de8e 100644
--- a/src/OpenGL/libGLESv2/Context.cpp
+++ b/src/OpenGL/libGLESv2/Context.cpp
@@ -652,24 +652,24 @@
mState.activeSampler = active;
}
-GLuint Context::getReadFramebufferHandle() const
+GLuint Context::getReadFramebufferName() const
{
return mState.readFramebuffer;
}
-GLuint Context::getDrawFramebufferHandle() const
+GLuint Context::getDrawFramebufferName() const
{
return mState.drawFramebuffer;
}
-GLuint Context::getRenderbufferHandle() const
+GLuint Context::getRenderbufferName() const
{
- return mState.renderbuffer.id();
+ return mState.renderbuffer.name();
}
-GLuint Context::getArrayBufferHandle() const
+GLuint Context::getArrayBufferName() const
{
- return mState.arrayBuffer.id();
+ return mState.arrayBuffer.name();
}
GLuint Context::getActiveQuery(GLenum target) const
@@ -690,7 +690,7 @@
if(queryObject)
{
- return queryObject->id();
+ return queryObject->name;
}
return 0;
@@ -1192,7 +1192,7 @@
Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
{
- GLuint texid = mState.samplerTexture[type][sampler].id();
+ GLuint texid = mState.samplerTexture[type][sampler].name();
if(texid == 0) // Special case: 0 refers to different initial textures based on the target
{
@@ -1304,12 +1304,12 @@
case GL_MAX_RENDERBUFFER_SIZE: *params = IMPLEMENTATION_MAX_RENDERBUFFER_SIZE; break;
case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
- case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
- case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
+ case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.name(); break;
+ case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.name(); break;
// case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
- case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
+ case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.name(); break;
case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
@@ -1477,7 +1477,7 @@
return false;
}
- *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
+ *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].name();
}
break;
case GL_TEXTURE_BINDING_CUBE_MAP:
@@ -1488,7 +1488,7 @@
return false;
}
- *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
+ *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].name();
}
break;
case GL_TEXTURE_BINDING_EXTERNAL_OES:
@@ -1499,7 +1499,7 @@
return false;
}
- *params = mState.samplerTexture[TEXTURE_EXTERNAL][mState.activeSampler].id();
+ *params = mState.samplerTexture[TEXTURE_EXTERNAL][mState.activeSampler].name();
}
break;
case GL_TEXTURE_BINDING_3D_OES:
@@ -1510,7 +1510,7 @@
return false;
}
- *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
+ *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].name();
}
break;
default:
@@ -2203,7 +2203,7 @@
return error(GL_INVALID_FRAMEBUFFER_OPERATION);
}
- if(getReadFramebufferHandle() != 0 && framebufferSamples != 0)
+ if(getReadFramebufferName() != 0 && framebufferSamples != 0)
{
return error(GL_INVALID_OPERATION);
}
@@ -2715,19 +2715,19 @@
// If a buffer object is deleted while it is bound, all bindings to that object in the current context
// (i.e. in the thread that called Delete-Buffers) are reset to zero.
- if(mState.arrayBuffer.id() == buffer)
+ if(mState.arrayBuffer.name() == buffer)
{
mState.arrayBuffer.set(NULL);
}
- if(mState.elementArrayBuffer.id() == buffer)
+ if(mState.elementArrayBuffer.name() == buffer)
{
mState.elementArrayBuffer.set(NULL);
}
for(int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
{
- if(mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
+ if(mState.vertexAttribute[attribute].mBoundBuffer.name() == buffer)
{
mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
}
@@ -2744,7 +2744,7 @@
{
for(int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
{
- if(mState.samplerTexture[type][sampler].id() == texture)
+ if(mState.samplerTexture[type][sampler].name() == texture)
{
mState.samplerTexture[type][sampler].set(NULL);
}
@@ -2793,7 +2793,7 @@
// If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
// had been executed with the target RENDERBUFFER and name of zero.
- if(mState.renderbuffer.id() == renderbuffer)
+ if(mState.renderbuffer.name() == renderbuffer)
{
bindRenderbuffer(0);
}
diff --git a/src/OpenGL/libGLESv2/Context.h b/src/OpenGL/libGLESv2/Context.h
index 5331af3..9878cf6 100644
--- a/src/OpenGL/libGLESv2/Context.h
+++ b/src/OpenGL/libGLESv2/Context.h
@@ -318,13 +318,13 @@
void setActiveSampler(unsigned int active);
- GLuint getReadFramebufferHandle() const;
- GLuint getDrawFramebufferHandle() const;
- GLuint getRenderbufferHandle() const;
+ GLuint getReadFramebufferName() const;
+ GLuint getDrawFramebufferName() const;
+ GLuint getRenderbufferName() const;
GLuint getActiveQuery(GLenum target) const;
- GLuint getArrayBufferHandle() const;
+ GLuint getArrayBufferName() const;
void setEnableVertexAttribArray(unsigned int attribNum, bool enabled);
const VertexAttribute &getVertexAttribState(unsigned int attribNum);
diff --git a/src/OpenGL/libGLESv2/Framebuffer.cpp b/src/OpenGL/libGLESv2/Framebuffer.cpp
index 0235e82..5e7a7c7 100644
--- a/src/OpenGL/libGLESv2/Framebuffer.cpp
+++ b/src/OpenGL/libGLESv2/Framebuffer.cpp
@@ -81,19 +81,19 @@
void Framebuffer::detachTexture(GLuint texture)
{
- if(mColorbufferPointer.id() == texture && IsTextureTarget(mColorbufferType))
+ if(mColorbufferPointer.name() == texture && IsTextureTarget(mColorbufferType))
{
mColorbufferType = GL_NONE;
mColorbufferPointer.set(NULL);
}
- if(mDepthbufferPointer.id() == texture && IsTextureTarget(mDepthbufferType))
+ if(mDepthbufferPointer.name() == texture && IsTextureTarget(mDepthbufferType))
{
mDepthbufferType = GL_NONE;
mDepthbufferPointer.set(NULL);
}
- if(mStencilbufferPointer.id() == texture && IsTextureTarget(mStencilbufferType))
+ if(mStencilbufferPointer.name() == texture && IsTextureTarget(mStencilbufferType))
{
mStencilbufferType = GL_NONE;
mStencilbufferPointer.set(NULL);
@@ -102,19 +102,19 @@
void Framebuffer::detachRenderbuffer(GLuint renderbuffer)
{
- if(mColorbufferPointer.id() == renderbuffer && mColorbufferType == GL_RENDERBUFFER)
+ if(mColorbufferPointer.name() == renderbuffer && mColorbufferType == GL_RENDERBUFFER)
{
mColorbufferType = GL_NONE;
mColorbufferPointer.set(NULL);
}
- if(mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER)
+ if(mDepthbufferPointer.name() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER)
{
mDepthbufferType = GL_NONE;
mDepthbufferPointer.set(NULL);
}
- if(mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER)
+ if(mStencilbufferPointer.name() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER)
{
mStencilbufferType = GL_NONE;
mStencilbufferPointer.set(NULL);
@@ -184,19 +184,19 @@
return mStencilbufferType;
}
-GLuint Framebuffer::getColorbufferHandle()
+GLuint Framebuffer::getColorbufferName()
{
- return mColorbufferPointer.id();
+ return mColorbufferPointer.name();
}
-GLuint Framebuffer::getDepthbufferHandle()
+GLuint Framebuffer::getDepthbufferName()
{
- return mDepthbufferPointer.id();
+ return mDepthbufferPointer.name();
}
-GLuint Framebuffer::getStencilbufferHandle()
+GLuint Framebuffer::getStencilbufferName()
{
- return mStencilbufferPointer.id();
+ return mStencilbufferPointer.name();
}
bool Framebuffer::hasStencil()
diff --git a/src/OpenGL/libGLESv2/Framebuffer.h b/src/OpenGL/libGLESv2/Framebuffer.h
index df9486e..e3b3a2a 100644
--- a/src/OpenGL/libGLESv2/Framebuffer.h
+++ b/src/OpenGL/libGLESv2/Framebuffer.h
@@ -54,9 +54,9 @@
GLenum getDepthbufferType();
GLenum getStencilbufferType();
- GLuint getColorbufferHandle();
- GLuint getDepthbufferHandle();
- GLuint getStencilbufferHandle();
+ GLuint getColorbufferName();
+ GLuint getDepthbufferName();
+ GLuint getStencilbufferName();
bool hasStencil();
diff --git a/src/OpenGL/libGLESv2/Program.cpp b/src/OpenGL/libGLESv2/Program.cpp
index 7599be5..ddeef88 100644
--- a/src/OpenGL/libGLESv2/Program.cpp
+++ b/src/OpenGL/libGLESv2/Program.cpp
@@ -2056,7 +2056,7 @@
{
if(total < maxCount)
{
- shaders[total] = vertexShader->getHandle();
+ shaders[total] = vertexShader->getName();
}
total++;
@@ -2066,7 +2066,7 @@
{
if(total < maxCount)
{
- shaders[total] = fragmentShader->getHandle();
+ shaders[total] = fragmentShader->getName();
}
total++;
diff --git a/src/OpenGL/libGLESv2/Query.cpp b/src/OpenGL/libGLESv2/Query.cpp
index 97c4efd..4cc6b81 100644
--- a/src/OpenGL/libGLESv2/Query.cpp
+++ b/src/OpenGL/libGLESv2/Query.cpp
@@ -19,7 +19,7 @@
namespace es2
{
-Query::Query(GLuint id, GLenum type) : RefCountObject(id)
+Query::Query(GLuint name, GLenum type) : Object(name)
{
mQuery = NULL;
mStatus = GL_FALSE;
diff --git a/src/OpenGL/libGLESv2/Query.h b/src/OpenGL/libGLESv2/Query.h
index fb3427a..0e5ead8 100644
--- a/src/OpenGL/libGLESv2/Query.h
+++ b/src/OpenGL/libGLESv2/Query.h
@@ -23,10 +23,10 @@
namespace es2
{
-class Query : public gl::RefCountObject
+class Query : public gl::Object
{
public:
- Query(GLuint id, GLenum type);
+ Query(GLuint name, GLenum type);
virtual ~Query();
void begin();
diff --git a/src/OpenGL/libGLESv2/Renderbuffer.cpp b/src/OpenGL/libGLESv2/Renderbuffer.cpp
index 58f5f57..221352b 100644
--- a/src/OpenGL/libGLESv2/Renderbuffer.cpp
+++ b/src/OpenGL/libGLESv2/Renderbuffer.cpp
@@ -272,7 +272,7 @@
////// Renderbuffer Implementation //////
-Renderbuffer::Renderbuffer(GLuint id, RenderbufferInterface *instance) : RefCountObject(id)
+Renderbuffer::Renderbuffer(GLuint name, RenderbufferInterface *instance) : Object(name)
{
ASSERT(instance != NULL);
mInstance = instance;
@@ -289,14 +289,14 @@
{
mInstance->addProxyRef(this);
- RefCountObject::addRef();
+ Object::addRef();
}
void Renderbuffer::release()
{
mInstance->releaseProxy(this);
- RefCountObject::release();
+ Object::release();
}
// Increments refcount on image.
diff --git a/src/OpenGL/libGLESv2/Renderbuffer.h b/src/OpenGL/libGLESv2/Renderbuffer.h
index bd322e7..cfacbd5 100644
--- a/src/OpenGL/libGLESv2/Renderbuffer.h
+++ b/src/OpenGL/libGLESv2/Renderbuffer.h
@@ -164,14 +164,14 @@
// Renderbuffer implements the GL renderbuffer object.
// It's only a proxy for a RenderbufferInterface instance; the internal object
// can change whenever glRenderbufferStorage is called.
-class Renderbuffer : public gl::RefCountObject
+class Renderbuffer : public gl::Object
{
public:
- Renderbuffer(GLuint id, RenderbufferInterface *storage);
+ Renderbuffer(GLuint name, RenderbufferInterface *storage);
virtual ~Renderbuffer();
- // These functions from RefCountObject are overloaded here because
+ // These functions from Object are overloaded here because
// Textures need to maintain their own count of references to them via
// Renderbuffers/RenderbufferTextures. These functions invoke those
// reference counting functions on the RenderbufferInterface.
diff --git a/src/OpenGL/libGLESv2/Shader.cpp b/src/OpenGL/libGLESv2/Shader.cpp
index e99806d..fe292ec 100644
--- a/src/OpenGL/libGLESv2/Shader.cpp
+++ b/src/OpenGL/libGLESv2/Shader.cpp
@@ -43,7 +43,7 @@
delete[] mInfoLog;
}
-GLuint Shader::getHandle() const
+GLuint Shader::getName() const
{
return mHandle;
}
@@ -388,11 +388,11 @@
{
static int serial = 1;
char buffer[256];
- sprintf(buffer, "vertex-input-%d-%d.txt", getHandle(), serial);
+ sprintf(buffer, "vertex-input-%d-%d.txt", getName(), serial);
FILE *file = fopen(buffer, "wt");
fprintf(file, mSource);
fclose(file);
- vertexShader->print("vertex-output-%d-%d.txt", getHandle(), serial);
+ vertexShader->print("vertex-output-%d-%d.txt", getName(), serial);
serial++;
}
@@ -474,11 +474,11 @@
{
static int serial = 1;
char buffer[256];
- sprintf(buffer, "pixel-input-%d-%d.txt", getHandle(), serial);
+ sprintf(buffer, "pixel-input-%d-%d.txt", getName(), serial);
FILE *file = fopen(buffer, "wt");
fprintf(file, mSource);
fclose(file);
- pixelShader->print("pixel-output-%d-%d.txt", getHandle(), serial);
+ pixelShader->print("pixel-output-%d-%d.txt", getName(), serial);
serial++;
}
diff --git a/src/OpenGL/libGLESv2/Shader.h b/src/OpenGL/libGLESv2/Shader.h
index f6a3feb..d445270 100644
--- a/src/OpenGL/libGLESv2/Shader.h
+++ b/src/OpenGL/libGLESv2/Shader.h
@@ -45,7 +45,7 @@
virtual ~Shader();
virtual GLenum getType() = 0;
- GLuint getHandle() const;
+ GLuint getName() const;
void deleteSource();
void setSource(GLsizei count, const char *const *string, const GLint *length);
diff --git a/src/OpenGL/libGLESv2/Texture.cpp b/src/OpenGL/libGLESv2/Texture.cpp
index 982c7c8..9cfc422 100644
--- a/src/OpenGL/libGLESv2/Texture.cpp
+++ b/src/OpenGL/libGLESv2/Texture.cpp
@@ -28,7 +28,7 @@
namespace es2
{
-Texture::Texture(GLuint id) : egl::Texture(id)
+Texture::Texture(GLuint name) : egl::Texture(name)
{
mMinFilter = GL_NEAREST_MIPMAP_LINEAR;
mMagFilter = GL_LINEAR;
@@ -314,7 +314,7 @@
return false;
}
-Texture2D::Texture2D(GLuint id) : Texture(id)
+Texture2D::Texture2D(GLuint name) : Texture(name)
{
for(int i = 0; i < MIPMAP_LEVELS; i++)
{
@@ -698,7 +698,7 @@
if(mColorbufferProxy == NULL)
{
- mColorbufferProxy = new Renderbuffer(id(), new RenderbufferTexture2D(this));
+ mColorbufferProxy = new Renderbuffer(name, new RenderbufferTexture2D(this));
}
return mColorbufferProxy;
@@ -735,7 +735,7 @@
return image[level]->isShared();
}
-TextureCubeMap::TextureCubeMap(GLuint id) : Texture(id)
+TextureCubeMap::TextureCubeMap(GLuint name) : Texture(name)
{
for(int f = 0; f < 6; f++)
{
@@ -1137,7 +1137,7 @@
if(mFaceProxies[face] == NULL)
{
- mFaceProxies[face] = new Renderbuffer(id(), new RenderbufferTextureCubeMap(this, target));
+ mFaceProxies[face] = new Renderbuffer(name, new RenderbufferTextureCubeMap(this, target));
}
return mFaceProxies[face];
@@ -1173,7 +1173,7 @@
return image[face][level]->isShared();
}
-Texture3D::Texture3D(GLuint id) : Texture(id)
+Texture3D::Texture3D(GLuint name) : Texture(name)
{
for(int i = 0; i < MIPMAP_LEVELS; i++)
{
@@ -1525,7 +1525,7 @@
if(mColorbufferProxy == NULL)
{
- mColorbufferProxy = new Renderbuffer(id(), new RenderbufferTexture3D(this));
+ mColorbufferProxy = new Renderbuffer(name, new RenderbufferTexture3D(this));
}
return mColorbufferProxy;
@@ -1562,7 +1562,7 @@
return image[level]->isShared();
}
-TextureExternal::TextureExternal(GLuint id) : Texture2D(id)
+TextureExternal::TextureExternal(GLuint name) : Texture2D(name)
{
mMinFilter = GL_LINEAR;
mMagFilter = GL_LINEAR;
diff --git a/src/OpenGL/libGLESv2/Texture.h b/src/OpenGL/libGLESv2/Texture.h
index ae0ec86..806d94a 100644
--- a/src/OpenGL/libGLESv2/Texture.h
+++ b/src/OpenGL/libGLESv2/Texture.h
@@ -49,7 +49,7 @@
class Texture : public egl::Texture
{
public:
- explicit Texture(GLuint id);
+ explicit Texture(GLuint name);
virtual ~Texture();
@@ -117,7 +117,7 @@
class Texture2D : public Texture
{
public:
- explicit Texture2D(GLuint id);
+ explicit Texture2D(GLuint name);
virtual ~Texture2D();
@@ -175,7 +175,7 @@
class TextureCubeMap : public Texture
{
public:
- explicit TextureCubeMap(GLuint id);
+ explicit TextureCubeMap(GLuint name);
virtual ~TextureCubeMap();
@@ -233,7 +233,7 @@
class Texture3D : public Texture
{
public:
- explicit Texture3D(GLuint id);
+ explicit Texture3D(GLuint name);
virtual ~Texture3D();
@@ -292,7 +292,7 @@
class TextureExternal : public Texture2D
{
public:
- explicit TextureExternal(GLuint id);
+ explicit TextureExternal(GLuint name);
virtual ~TextureExternal();
diff --git a/src/OpenGL/libGLESv2/libGLESv2.cpp b/src/OpenGL/libGLESv2/libGLESv2.cpp
index f354579..abd0280 100644
--- a/src/OpenGL/libGLESv2/libGLESv2.cpp
+++ b/src/OpenGL/libGLESv2/libGLESv2.cpp
@@ -343,9 +343,9 @@
}
}
-void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint id)
+void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint name)
{
- TRACE("(GLenum target = 0x%X, GLuint %d)", target, id);
+ TRACE("(GLenum target = 0x%X, GLuint name = %d)", target, name);
switch(target)
{
@@ -356,7 +356,7 @@
return error(GL_INVALID_ENUM);
}
- if(id == 0)
+ if(name == 0)
{
return error(GL_INVALID_OPERATION);
}
@@ -365,7 +365,7 @@
if(context)
{
- context->beginQuery(target, id);
+ context->beginQuery(target, name);
}
}
@@ -1154,7 +1154,7 @@
return error(GL_INVALID_FRAMEBUFFER_OPERATION);
}
- if(context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() > 1)
+ if(context->getReadFramebufferName() != 0 && framebuffer->getColorbuffer()->getSamples() > 1)
{
return error(GL_INVALID_OPERATION);
}
@@ -1235,7 +1235,7 @@
return error(GL_INVALID_FRAMEBUFFER_OPERATION);
}
- if(context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() > 1)
+ if(context->getReadFramebufferName() != 0 && framebuffer->getColorbuffer()->getSamples() > 1)
{
return error(GL_INVALID_OPERATION);
}
@@ -1818,19 +1818,19 @@
if(context)
{
es2::Framebuffer *framebuffer = NULL;
- GLuint framebufferHandle = 0;
+ GLuint framebufferName = 0;
if(target == GL_READ_FRAMEBUFFER_ANGLE)
{
framebuffer = context->getReadFramebuffer();
- framebufferHandle = context->getReadFramebufferHandle();
+ framebufferName = context->getReadFramebufferName();
}
else
{
framebuffer = context->getDrawFramebuffer();
- framebufferHandle = context->getDrawFramebufferHandle();
+ framebufferName = context->getDrawFramebufferName();
}
- if(!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
+ if(!framebuffer || (framebufferName == 0 && renderbuffer != 0))
{
return error(GL_INVALID_OPERATION);
}
@@ -1924,19 +1924,19 @@
}
es2::Framebuffer *framebuffer = NULL;
- GLuint framebufferHandle = 0;
+ GLuint framebufferName = 0;
if(target == GL_READ_FRAMEBUFFER_ANGLE)
{
framebuffer = context->getReadFramebuffer();
- framebufferHandle = context->getReadFramebufferHandle();
+ framebufferName = context->getReadFramebufferName();
}
else
{
framebuffer = context->getDrawFramebuffer();
- framebufferHandle = context->getDrawFramebufferHandle();
+ framebufferName = context->getDrawFramebufferName();
}
- if(framebufferHandle == 0 || !framebuffer)
+ if(framebufferName == 0 || !framebuffer)
{
return error(GL_INVALID_OPERATION);
}
@@ -2466,7 +2466,7 @@
es2::Framebuffer *framebuffer = NULL;
if(target == GL_READ_FRAMEBUFFER_ANGLE)
{
- if(context->getReadFramebufferHandle() == 0)
+ if(context->getReadFramebufferName() == 0)
{
return error(GL_INVALID_OPERATION);
}
@@ -2475,7 +2475,7 @@
}
else
{
- if(context->getDrawFramebufferHandle() == 0)
+ if(context->getDrawFramebufferName() == 0)
{
return error(GL_INVALID_OPERATION);
}
@@ -2489,15 +2489,15 @@
{
case GL_COLOR_ATTACHMENT0:
attachmentType = framebuffer->getColorbufferType();
- attachmentHandle = framebuffer->getColorbufferHandle();
+ attachmentHandle = framebuffer->getColorbufferName();
break;
case GL_DEPTH_ATTACHMENT:
attachmentType = framebuffer->getDepthbufferType();
- attachmentHandle = framebuffer->getDepthbufferHandle();
+ attachmentHandle = framebuffer->getDepthbufferName();
break;
case GL_STENCIL_ATTACHMENT:
attachmentType = framebuffer->getStencilbufferType();
- attachmentHandle = framebuffer->getStencilbufferHandle();
+ attachmentHandle = framebuffer->getStencilbufferName();
break;
default:
return error(GL_INVALID_ENUM);
@@ -2724,9 +2724,9 @@
}
}
-void GL_APIENTRY glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
+void GL_APIENTRY glGetQueryObjectuivEXT(GLuint name, GLenum pname, GLuint *params)
{
- TRACE("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params);
+ TRACE("(GLuint name = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", name, pname, params);
switch(pname)
{
@@ -2741,14 +2741,14 @@
if(context)
{
- es2::Query *queryObject = context->getQuery(id, false, GL_NONE);
+ es2::Query *queryObject = context->getQuery(name, false, GL_NONE);
if(!queryObject)
{
return error(GL_INVALID_OPERATION);
}
- if(context->getActiveQuery(queryObject->getType()) == id)
+ if(context->getActiveQuery(queryObject->getType()) == name)
{
return error(GL_INVALID_OPERATION);
}
@@ -2780,12 +2780,12 @@
return error(GL_INVALID_ENUM);
}
- if(context->getRenderbufferHandle() == 0)
+ if(context->getRenderbufferName() == 0)
{
return error(GL_INVALID_OPERATION);
}
- es2::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle());
+ es2::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferName());
switch(pname)
{
@@ -3296,7 +3296,7 @@
*params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE);
break;
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
- *params = (GLfloat)attribState.mBoundBuffer.id();
+ *params = (GLfloat)attribState.mBoundBuffer.name();
break;
case GL_CURRENT_VERTEX_ATTRIB:
for(int i = 0; i < 4; ++i)
@@ -3342,7 +3342,7 @@
*params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
break;
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
- *params = attribState.mBoundBuffer.id();
+ *params = attribState.mBoundBuffer.name();
break;
case GL_CURRENT_VERTEX_ATTRIB:
for(int i = 0; i < 4; ++i)
@@ -3511,11 +3511,11 @@
return GL_FALSE;
}
-GLboolean GL_APIENTRY glIsQueryEXT(GLuint id)
+GLboolean GL_APIENTRY glIsQueryEXT(GLuint name)
{
- TRACE("(GLuint id = %d)", id);
+ TRACE("(GLuint name = %d)", name);
- if(id == 0)
+ if(name == 0)
{
return GL_FALSE;
}
@@ -3524,7 +3524,7 @@
if(context)
{
- es2::Query *queryObject = context->getQuery(id, false, GL_NONE);
+ es2::Query *queryObject = context->getQuery(name, false, GL_NONE);
if(queryObject)
{
@@ -3757,7 +3757,7 @@
return error(GL_INVALID_VALUE);
}
- GLuint handle = context->getRenderbufferHandle();
+ GLuint handle = context->getRenderbufferName();
if(handle == 0)
{
return error(GL_INVALID_OPERATION);
@@ -5159,7 +5159,7 @@
if(context)
{
- if(context->getReadFramebufferHandle() == context->getDrawFramebufferHandle())
+ if(context->getReadFramebufferName() == context->getDrawFramebufferName())
{
ERR("Blits with the same source and destination framebuffer are not supported by this implementation.");
return error(GL_INVALID_OPERATION);
@@ -5234,13 +5234,13 @@
}
}
-void GL_APIENTRY glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
-{
+void GL_APIENTRY glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
+{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
"GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
- target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
-
+ target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+
switch(target)
{
case GL_TEXTURE_3D_OES:
@@ -5274,28 +5274,28 @@
{
texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getUnpackAlignment(), pixels);
}
- }
-}
-
-void GL_APIENTRY glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
+ }
+}
+
+void GL_APIENTRY glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
- target, level, xoffset, yoffset, zoffset, x, y, width, height);
-
+ target, level, xoffset, yoffset, zoffset, x, y, width, height);
+
switch(target)
{
case GL_TEXTURE_3D_OES:
break;
default:
return error(GL_INVALID_ENUM);
- }
-
+ }
+
if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
{
return error(GL_INVALID_VALUE);
- }
-
+ }
+
es2::Context *context = es2::getContext();
if(context)
@@ -5307,7 +5307,7 @@
return error(GL_INVALID_FRAMEBUFFER_OPERATION);
}
- if(context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() > 1)
+ if(context->getReadFramebufferName() != 0 && framebuffer->getColorbuffer()->getSamples() > 1)
{
return error(GL_INVALID_OPERATION);
}
@@ -5329,11 +5329,11 @@
}
texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer);
- }
-}
-
-void GL_APIENTRY glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
-{
+ }
+}
+
+void GL_APIENTRY glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
+{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
"GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
target, level, internalformat, width, height, depth, border, imageSize, data);
@@ -5344,7 +5344,7 @@
break;
default:
return error(GL_INVALID_ENUM);
- }
+ }
if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
{
@@ -5397,23 +5397,23 @@
}
texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data);
- }
-}
-
-void GL_APIENTRY glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
-{
+ }
+}
+
+void GL_APIENTRY glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
+{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
"GLenum format = 0x%X, GLsizei imageSize = %d, const void *data = 0x%0.8p)",
- target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-
+ target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+
switch(target)
{
case GL_TEXTURE_3D_OES:
break;
default:
return error(GL_INVALID_ENUM);
- }
+ }
if(xoffset < 0 || yoffset < 0 || zoffset < 0 || !validImageSize(level, width, height) || depth < 0 || imageSize < 0)
{
@@ -5440,12 +5440,12 @@
if(width == 0 || height == 0 || depth == 0 || data == NULL)
{
return;
- }
-
+ }
+
es2::Context *context = es2::getContext();
if(context)
- {
+ {
es2::Texture3D *texture = context->getTexture3D();
if(!texture)
@@ -5455,10 +5455,10 @@
texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
-}
-
-void GL_APIENTRY glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
-{
+}
+
+void GL_APIENTRY glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
"GLuint texture = %d, GLint level = %d, GLint zoffset = %d)", target, attachment, textarget, texture, level, zoffset);
@@ -5518,19 +5518,19 @@
}
es2::Framebuffer *framebuffer = NULL;
- GLuint framebufferHandle = 0;
+ GLuint framebufferName = 0;
if(target == GL_READ_FRAMEBUFFER_ANGLE)
{
framebuffer = context->getReadFramebuffer();
- framebufferHandle = context->getReadFramebufferHandle();
+ framebufferName = context->getReadFramebufferName();
}
else
{
framebuffer = context->getDrawFramebuffer();
- framebufferHandle = context->getDrawFramebufferHandle();
+ framebufferName = context->getDrawFramebufferName();
}
- if(framebufferHandle == 0 || !framebuffer)
+ if(framebufferName == 0 || !framebuffer)
{
return error(GL_INVALID_OPERATION);
}
@@ -5541,8 +5541,8 @@
case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break;
case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break;
}
- }
-}
+ }
+}
void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
{
diff --git a/src/Radiance/libRAD/Program.cpp b/src/Radiance/libRAD/Program.cpp
index 859658e..069400e 100644
--- a/src/Radiance/libRAD/Program.cpp
+++ b/src/Radiance/libRAD/Program.cpp
@@ -2032,7 +2032,7 @@
{
if(total < maxCount)
{
- shaders[total] = vertexShader->getHandle();
+ shaders[total] = vertexShader->getName();
}
total++;
@@ -2042,7 +2042,7 @@
{
if(total < maxCount)
{
- shaders[total] = fragmentShader->getHandle();
+ shaders[total] = fragmentShader->getName();
}
total++;
diff --git a/src/Radiance/libRAD/Shader.cpp b/src/Radiance/libRAD/Shader.cpp
index 3bd5261..467bae6 100644
--- a/src/Radiance/libRAD/Shader.cpp
+++ b/src/Radiance/libRAD/Shader.cpp
@@ -43,7 +43,7 @@
delete[] mInfoLog;
}
-GLuint Shader::getHandle() const
+GLuint Shader::getName() const
{
return mHandle;
}
@@ -388,11 +388,11 @@
{
static int serial = 1;
char buffer[256];
- sprintf(buffer, "vertex-input-%d-%d.txt", getHandle(), serial);
+ sprintf(buffer, "vertex-input-%d-%d.txt", getName(), serial);
FILE *file = fopen(buffer, "wt");
fprintf(file, mSource);
fclose(file);
- vertexShader->print("vertex-output-%d-%d.txt", getHandle(), serial);
+ vertexShader->print("vertex-output-%d-%d.txt", getName(), serial);
serial++;
}
@@ -474,11 +474,11 @@
{
static int serial = 1;
char buffer[256];
- sprintf(buffer, "pixel-input-%d-%d.txt", getHandle(), serial);
+ sprintf(buffer, "pixel-input-%d-%d.txt", getName(), serial);
FILE *file = fopen(buffer, "wt");
fprintf(file, mSource);
fclose(file);
- pixelShader->print("pixel-output-%d-%d.txt", getHandle(), serial);
+ pixelShader->print("pixel-output-%d-%d.txt", getName(), serial);
serial++;
}
diff --git a/src/Radiance/libRAD/Shader.h b/src/Radiance/libRAD/Shader.h
index 5b80970..aaf4a3c 100644
--- a/src/Radiance/libRAD/Shader.h
+++ b/src/Radiance/libRAD/Shader.h
@@ -43,7 +43,7 @@
virtual ~Shader();
virtual GLenum getType() = 0;
- GLuint getHandle() const;
+ GLuint getName() const;
void deleteSource();
void setSource(GLsizei count, const char *const *string, const GLint *length);