| // SwiftShader Software Renderer
|
| //
|
| // Copyright(c) 2005-2013 TransGaming Inc.
|
| //
|
| // All rights reserved. No part of this software may be copied, distributed, transmitted,
|
| // transcribed, stored in a retrieval system, translated into any human or computer
|
| // language by any means, or disclosed to third parties without the explicit written
|
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
|
| // or implied, including but not limited to any patent rights, are granted to you.
|
| //
|
| // libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
|
|
|
| #include "main.h"
|
| #include "mathutil.h"
|
| #include "utilities.h"
|
| #include "Buffer.h"
|
| #include "Context.h"
|
| #include "Fence.h"
|
| #include "Framebuffer.h"
|
| #include "Program.h"
|
| #include "Renderbuffer.h"
|
| #include "Shader.h"
|
| #include "Texture.h"
|
| #include "Query.h"
|
| #include "common/debug.h"
|
| #include "Common/Version.h"
|
| #include "Main/Register.hpp"
|
|
|
| #define GL_APICALL
|
| #include <GLES2/gl2.h>
|
| #include <GLES2/gl2ext.h>
|
|
|
| #include <exception>
|
| #include <limits>
|
|
|
| typedef std::pair<GLenum, GLenum> InternalFormatTypePair;
|
| typedef std::map<InternalFormatTypePair, GLenum> FormatMap;
|
|
|
| // A helper function to insert data into the format map with fewer characters.
|
| static void InsertFormatMapping(FormatMap& map, GLenum internalformat, GLenum format, GLenum type)
|
| {
|
| map[InternalFormatTypePair(internalformat, type)] = format;
|
| }
|
|
|
| static bool validImageSize(GLint level, GLsizei width, GLsizei height)
|
| {
|
| if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0)
|
| {
|
| return false;
|
| }
|
|
|
| return true;
|
| }
|
|
|
| static bool validateSubImageParams(bool compressed, GLsizei width, GLsizei height, GLint xoffset, GLint yoffset, GLenum target, GLint level, GLenum format, es2::Texture *texture)
|
| {
|
| if(!texture)
|
| {
|
| return error(GL_INVALID_OPERATION, false);
|
| }
|
|
|
| if(compressed != texture->isCompressed(target, level))
|
| {
|
| return error(GL_INVALID_OPERATION, false);
|
| }
|
|
|
| if(format != GL_NONE && format != texture->getFormat(target, level))
|
| {
|
| return error(GL_INVALID_OPERATION, false);
|
| }
|
|
|
| if(compressed)
|
| {
|
| if((width % 4 != 0 && width != texture->getWidth(target, 0)) ||
|
| (height % 4 != 0 && height != texture->getHeight(target, 0)))
|
| {
|
| return error(GL_INVALID_OPERATION, false);
|
| }
|
| }
|
|
|
| if(xoffset + width > texture->getWidth(target, level) ||
|
| yoffset + height > texture->getHeight(target, level))
|
| {
|
| return error(GL_INVALID_VALUE, false);
|
| }
|
|
|
| return true;
|
| }
|
|
|
| static bool validateSubImageParams(bool compressed, GLsizei width, GLsizei height, GLsizei depth, GLint xoffset, GLint yoffset, GLint zoffset, GLenum target, GLint level, GLenum format, es2::Texture *texture)
|
| {
|
| if(!texture)
|
| {
|
| return error(GL_INVALID_OPERATION, false);
|
| }
|
|
|
| if(compressed != texture->isCompressed(target, level))
|
| {
|
| return error(GL_INVALID_OPERATION, false);
|
| }
|
|
|
| if(format != GL_NONE && format != texture->getFormat(target, level))
|
| {
|
| return error(GL_INVALID_OPERATION, false);
|
| }
|
|
|
| if(compressed)
|
| {
|
| if((width % 4 != 0 && width != texture->getWidth(target, 0)) ||
|
| (height % 4 != 0 && height != texture->getHeight(target, 0)) ||
|
| (depth % 4 != 0 && depth != texture->getDepth(target, 0)))
|
| {
|
| return error(GL_INVALID_OPERATION, false);
|
| }
|
| }
|
|
|
| if(xoffset + width > texture->getWidth(target, level) ||
|
| yoffset + height > texture->getHeight(target, level) ||
|
| zoffset + depth > texture->getDepth(target, level))
|
| {
|
| return error(GL_INVALID_VALUE, false);
|
| }
|
|
|
| return true;
|
| }
|
|
|
| static bool validateColorBufferFormat(GLenum textureFormat, GLenum colorbufferFormat)
|
| {
|
| // [OpenGL ES 2.0.24] table 3.9
|
| switch(textureFormat)
|
| {
|
| case GL_ALPHA:
|
| if(colorbufferFormat != GL_ALPHA &&
|
| colorbufferFormat != GL_RGBA &&
|
| colorbufferFormat != GL_RGBA4 &&
|
| colorbufferFormat != GL_RGB5_A1 &&
|
| colorbufferFormat != GL_RGBA8_OES)
|
| {
|
| return error(GL_INVALID_OPERATION, false);
|
| }
|
| break;
|
| case GL_LUMINANCE:
|
| case GL_RGB:
|
| if(colorbufferFormat != GL_RGB &&
|
| colorbufferFormat != GL_RGB565 &&
|
| colorbufferFormat != GL_RGB8_OES &&
|
| colorbufferFormat != GL_RGBA &&
|
| colorbufferFormat != GL_RGBA4 &&
|
| colorbufferFormat != GL_RGB5_A1 &&
|
| colorbufferFormat != GL_RGBA8_OES)
|
| {
|
| return error(GL_INVALID_OPERATION, false);
|
| }
|
| break;
|
| case GL_LUMINANCE_ALPHA:
|
| case GL_RGBA:
|
| if(colorbufferFormat != GL_RGBA &&
|
| colorbufferFormat != GL_RGBA4 &&
|
| colorbufferFormat != GL_RGB5_A1 &&
|
| colorbufferFormat != GL_RGBA8_OES)
|
| {
|
| return error(GL_INVALID_OPERATION, false);
|
| }
|
| break;
|
| case GL_ETC1_RGB8_OES:
|
| return error(GL_INVALID_OPERATION, false);
|
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
|
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
|
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
|
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
|
| if(S3TC_SUPPORT)
|
| {
|
| return error(GL_INVALID_OPERATION, false);
|
| }
|
| else
|
| {
|
| return error(GL_INVALID_ENUM, false);
|
| }
|
| case GL_DEPTH_COMPONENT:
|
| case GL_DEPTH_STENCIL_OES:
|
| return error(GL_INVALID_OPERATION, false);
|
| default:
|
| return error(GL_INVALID_ENUM, false);
|
| }
|
| return true;
|
| }
|
|
|
| static FormatMap BuildFormatMap3D()
|
| {
|
| FormatMap map;
|
|
|
| // Internal format | Format | Type
|
| InsertFormatMapping(map, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE);
|
| InsertFormatMapping(map, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
|
| InsertFormatMapping(map, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE);
|
| InsertFormatMapping(map, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
|
| InsertFormatMapping(map, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
|
| InsertFormatMapping(map, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE);
|
| InsertFormatMapping(map, GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE);
|
| InsertFormatMapping(map, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE);
|
| InsertFormatMapping(map, GL_R8_EXT, GL_RED_EXT, GL_UNSIGNED_BYTE);
|
| InsertFormatMapping(map, GL_R16F_EXT, GL_RED_EXT, GL_HALF_FLOAT_OES);
|
| InsertFormatMapping(map, GL_R16F_EXT, GL_RED_EXT, GL_FLOAT);
|
| InsertFormatMapping(map, GL_R32F_EXT, GL_RED_EXT, GL_FLOAT);
|
| InsertFormatMapping(map, GL_RG8_EXT, GL_RG_EXT, GL_UNSIGNED_BYTE);
|
| InsertFormatMapping(map, GL_R16F_EXT, GL_RED_EXT, GL_HALF_FLOAT_OES);
|
| InsertFormatMapping(map, GL_R16F_EXT, GL_RED_EXT, GL_FLOAT);
|
| InsertFormatMapping(map, GL_RG32F_EXT, GL_RG_EXT, GL_FLOAT);
|
| InsertFormatMapping(map, GL_RGB8_OES, GL_RGB, GL_UNSIGNED_BYTE);
|
| InsertFormatMapping(map, GL_SRGB8_NV, GL_RGB, GL_UNSIGNED_BYTE);
|
| InsertFormatMapping(map, GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE);
|
| InsertFormatMapping(map, GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
|
| InsertFormatMapping(map, GL_RGB16F_EXT, GL_HALF_FLOAT_OES, GL_FLOAT);
|
| InsertFormatMapping(map, GL_RGB32F_EXT, GL_RGB, GL_FLOAT);
|
| InsertFormatMapping(map, GL_RGBA8_OES, GL_RGBA, GL_UNSIGNED_BYTE);
|
| InsertFormatMapping(map, GL_SRGB8_ALPHA8_EXT, GL_RGBA, GL_UNSIGNED_BYTE);
|
| InsertFormatMapping(map, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_BYTE);
|
| InsertFormatMapping(map, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
|
| InsertFormatMapping(map, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV_EXT);
|
| InsertFormatMapping(map, GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE);
|
| InsertFormatMapping(map, GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
|
| InsertFormatMapping(map, GL_RGB10_A2_EXT, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV_EXT);
|
| InsertFormatMapping(map, GL_RGBA16F_EXT, GL_RGBA, GL_HALF_FLOAT_OES);
|
| InsertFormatMapping(map, GL_RGBA16F_EXT, GL_RGBA, GL_FLOAT);
|
| InsertFormatMapping(map, GL_RGBA32F_EXT, GL_RGBA, GL_FLOAT);
|
|
|
| return map;
|
| }
|
|
|
| static bool ValidateType3D(GLenum type)
|
| {
|
| switch(type)
|
| {
|
| case GL_UNSIGNED_BYTE:
|
| case GL_BYTE:
|
| case GL_UNSIGNED_SHORT:
|
| case GL_SHORT:
|
| case GL_UNSIGNED_INT:
|
| case GL_INT:
|
| case GL_HALF_FLOAT_OES:
|
| case GL_FLOAT:
|
| case GL_UNSIGNED_SHORT_5_6_5:
|
| case GL_UNSIGNED_SHORT_4_4_4_4:
|
| case GL_UNSIGNED_SHORT_5_5_5_1:
|
| case GL_UNSIGNED_INT_2_10_10_10_REV_EXT:
|
| return true;
|
| default:
|
| break;
|
| }
|
| return false;
|
| }
|
|
|
| static bool ValidateFormat3D(GLenum format)
|
| {
|
| switch(format)
|
| {
|
| case GL_RED_EXT:
|
| case GL_RG_EXT:
|
| case GL_RGB:
|
| case GL_RGBA:
|
| case GL_DEPTH_COMPONENT:
|
| case GL_DEPTH_STENCIL_OES:
|
| case GL_LUMINANCE_ALPHA:
|
| case GL_LUMINANCE:
|
| case GL_ALPHA:
|
| return true;
|
| default:
|
| break;
|
| }
|
| return false;
|
| }
|
|
|
| static bool ValidateInternalFormat3D(GLenum internalformat, GLenum format, GLenum type)
|
| {
|
| static const FormatMap formatMap = BuildFormatMap3D();
|
| FormatMap::const_iterator iter = formatMap.find(InternalFormatTypePair(internalformat, type));
|
| if(iter != formatMap.end())
|
| {
|
| return iter->second == format;
|
| }
|
| return false;
|
| }
|
|
|
| extern "C"
|
| {
|
|
|
| void GL_APIENTRY glActiveTexture(GLenum texture)
|
| {
|
| TRACE("(GLenum texture = 0x%X)", texture);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| if(texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + es2::MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1)
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| context->setActiveSampler(texture - GL_TEXTURE0);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
|
| {
|
| TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Program *programObject = context->getProgram(program);
|
| es2::Shader *shaderObject = context->getShader(shader);
|
|
|
| if(!programObject)
|
| {
|
| if(context->getShader(program))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| else
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
| }
|
|
|
| if(!shaderObject)
|
| {
|
| if(context->getProgram(shader))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| else
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
| }
|
|
|
| if(!programObject->attachShader(shaderObject))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint id)
|
| {
|
| TRACE("(GLenum target = 0x%X, GLuint %d)", target, id);
|
|
|
| switch(target)
|
| {
|
| case GL_ANY_SAMPLES_PASSED_EXT:
|
| case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| if(id == 0)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| context->beginQuery(target, id);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
|
| {
|
| TRACE("(GLuint program = %d, GLuint index = %d, const GLchar* name = %s)", program, index, name);
|
|
|
| if(index >= es2::MAX_VERTEX_ATTRIBS)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Program *programObject = context->getProgram(program);
|
|
|
| if(!programObject)
|
| {
|
| if(context->getShader(program))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| else
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
| }
|
|
|
| if(strncmp(name, "gl_", 3) == 0)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| programObject->bindAttributeLocation(index, name);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
|
| {
|
| TRACE("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| switch(target)
|
| {
|
| case GL_ARRAY_BUFFER:
|
| context->bindArrayBuffer(buffer);
|
| return;
|
| case GL_ELEMENT_ARRAY_BUFFER:
|
| context->bindElementArrayBuffer(buffer);
|
| return;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
|
| {
|
| TRACE("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
|
|
|
| if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| if(target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
|
| {
|
| context->bindReadFramebuffer(framebuffer);
|
| }
|
|
|
| if(target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
|
| {
|
| context->bindDrawFramebuffer(framebuffer);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
|
| {
|
| TRACE("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
|
|
|
| if(target != GL_RENDERBUFFER)
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| if(renderbuffer != 0 && !context->getRenderbuffer(renderbuffer))
|
| {
|
| // [OpenGL ES 2.0.25] Section 4.4.3 page 112
|
| // [OpenGL ES 3.0.2] Section 4.4.2 page 201
|
| // 'renderbuffer' must be either zero or the name of an existing renderbuffer object of
|
| // type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated.
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| context->bindRenderbuffer(renderbuffer);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glBindTexture(GLenum target, GLuint texture)
|
| {
|
| TRACE("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Texture *textureObject = context->getTexture(texture);
|
|
|
| if(textureObject && textureObject->getTarget() != target && texture != 0)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| switch(target)
|
| {
|
| case GL_TEXTURE_2D:
|
| context->bindTexture2D(texture);
|
| return;
|
| case GL_TEXTURE_CUBE_MAP:
|
| context->bindTextureCubeMap(texture);
|
| return;
|
| case GL_TEXTURE_EXTERNAL_OES:
|
| context->bindTextureExternal(texture);
|
| return;
|
| case GL_TEXTURE_3D_OES:
|
| context->bindTexture3D(texture);
|
| return;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
|
| {
|
| TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
|
| red, green, blue, alpha);
|
|
|
| es2::Context* context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| context->setBlendColor(es2::clamp01(red), es2::clamp01(green), es2::clamp01(blue), es2::clamp01(alpha));
|
| }
|
| }
|
|
|
| void GL_APIENTRY glBlendEquation(GLenum mode)
|
| {
|
| glBlendEquationSeparate(mode, mode);
|
| }
|
|
|
| void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
|
| {
|
| TRACE("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
|
|
|
| switch(modeRGB)
|
| {
|
| case GL_FUNC_ADD:
|
| case GL_FUNC_SUBTRACT:
|
| case GL_FUNC_REVERSE_SUBTRACT:
|
| case GL_MIN_EXT:
|
| case GL_MAX_EXT:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| switch(modeAlpha)
|
| {
|
| case GL_FUNC_ADD:
|
| case GL_FUNC_SUBTRACT:
|
| case GL_FUNC_REVERSE_SUBTRACT:
|
| case GL_MIN_EXT:
|
| case GL_MAX_EXT:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| context->setBlendEquation(modeRGB, modeAlpha);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
|
| {
|
| glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
|
| }
|
|
|
| void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
|
| {
|
| TRACE("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
|
| srcRGB, dstRGB, srcAlpha, dstAlpha);
|
|
|
| switch(srcRGB)
|
| {
|
| case GL_ZERO:
|
| case GL_ONE:
|
| case GL_SRC_COLOR:
|
| case GL_ONE_MINUS_SRC_COLOR:
|
| case GL_DST_COLOR:
|
| case GL_ONE_MINUS_DST_COLOR:
|
| case GL_SRC_ALPHA:
|
| case GL_ONE_MINUS_SRC_ALPHA:
|
| case GL_DST_ALPHA:
|
| case GL_ONE_MINUS_DST_ALPHA:
|
| case GL_CONSTANT_COLOR:
|
| case GL_ONE_MINUS_CONSTANT_COLOR:
|
| case GL_CONSTANT_ALPHA:
|
| case GL_ONE_MINUS_CONSTANT_ALPHA:
|
| case GL_SRC_ALPHA_SATURATE:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| switch(dstRGB)
|
| {
|
| case GL_ZERO:
|
| case GL_ONE:
|
| case GL_SRC_COLOR:
|
| case GL_ONE_MINUS_SRC_COLOR:
|
| case GL_DST_COLOR:
|
| case GL_ONE_MINUS_DST_COLOR:
|
| case GL_SRC_ALPHA:
|
| case GL_ONE_MINUS_SRC_ALPHA:
|
| case GL_DST_ALPHA:
|
| case GL_ONE_MINUS_DST_ALPHA:
|
| case GL_CONSTANT_COLOR:
|
| case GL_ONE_MINUS_CONSTANT_COLOR:
|
| case GL_CONSTANT_ALPHA:
|
| case GL_ONE_MINUS_CONSTANT_ALPHA:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| switch(srcAlpha)
|
| {
|
| case GL_ZERO:
|
| case GL_ONE:
|
| case GL_SRC_COLOR:
|
| case GL_ONE_MINUS_SRC_COLOR:
|
| case GL_DST_COLOR:
|
| case GL_ONE_MINUS_DST_COLOR:
|
| case GL_SRC_ALPHA:
|
| case GL_ONE_MINUS_SRC_ALPHA:
|
| case GL_DST_ALPHA:
|
| case GL_ONE_MINUS_DST_ALPHA:
|
| case GL_CONSTANT_COLOR:
|
| case GL_ONE_MINUS_CONSTANT_COLOR:
|
| case GL_CONSTANT_ALPHA:
|
| case GL_ONE_MINUS_CONSTANT_ALPHA:
|
| case GL_SRC_ALPHA_SATURATE:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| switch(dstAlpha)
|
| {
|
| case GL_ZERO:
|
| case GL_ONE:
|
| case GL_SRC_COLOR:
|
| case GL_ONE_MINUS_SRC_COLOR:
|
| case GL_DST_COLOR:
|
| case GL_ONE_MINUS_DST_COLOR:
|
| case GL_SRC_ALPHA:
|
| case GL_ONE_MINUS_SRC_ALPHA:
|
| case GL_DST_ALPHA:
|
| case GL_ONE_MINUS_DST_ALPHA:
|
| case GL_CONSTANT_COLOR:
|
| case GL_ONE_MINUS_CONSTANT_COLOR:
|
| case GL_CONSTANT_ALPHA:
|
| case GL_ONE_MINUS_CONSTANT_ALPHA:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
|
| {
|
| size = static_cast<GLint>(size); // Work around issues with some 64-bit applications
|
|
|
| TRACE("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
|
| target, size, data, usage);
|
|
|
| if(size < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| switch(usage)
|
| {
|
| case GL_STREAM_DRAW:
|
| case GL_STATIC_DRAW:
|
| case GL_DYNAMIC_DRAW:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Buffer *buffer;
|
|
|
| switch(target)
|
| {
|
| case GL_ARRAY_BUFFER:
|
| buffer = context->getArrayBuffer();
|
| break;
|
| case GL_ELEMENT_ARRAY_BUFFER:
|
| buffer = context->getElementArrayBuffer();
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| if(!buffer)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| buffer->bufferData(data, size, usage);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
|
| {
|
| size = static_cast<GLint>(size); // Work around issues with some 64-bit applications
|
| offset = static_cast<GLint>(offset);
|
|
|
| TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
|
| target, offset, size, data);
|
|
|
| if(size < 0 || offset < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if(data == NULL)
|
| {
|
| return;
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Buffer *buffer;
|
|
|
| switch(target)
|
| {
|
| case GL_ARRAY_BUFFER:
|
| buffer = context->getArrayBuffer();
|
| break;
|
| case GL_ELEMENT_ARRAY_BUFFER:
|
| buffer = context->getElementArrayBuffer();
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| if(!buffer)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| if((size_t)size + offset > buffer->size())
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| buffer->bufferSubData(data, size, offset);
|
| }
|
| }
|
|
|
| GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target)
|
| {
|
| TRACE("(GLenum target = 0x%X)", target);
|
|
|
| if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
|
| {
|
| return error(GL_INVALID_ENUM, 0);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Framebuffer *framebuffer = NULL;
|
| if(target == GL_READ_FRAMEBUFFER_ANGLE)
|
| {
|
| framebuffer = context->getReadFramebuffer();
|
| }
|
| else
|
| {
|
| framebuffer = context->getDrawFramebuffer();
|
| }
|
|
|
| return framebuffer->completeness();
|
| }
|
|
|
| return 0;
|
| }
|
|
|
| void GL_APIENTRY glClear(GLbitfield mask)
|
| {
|
| TRACE("(GLbitfield mask = %X)", mask);
|
|
|
| if((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| context->clear(mask);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
|
| {
|
| TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
|
| red, green, blue, alpha);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| context->setClearColor(red, green, blue, alpha);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glClearDepthf(GLclampf depth)
|
| {
|
| TRACE("(GLclampf depth = %f)", depth);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| context->setClearDepth(depth);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glClearStencil(GLint s)
|
| {
|
| TRACE("(GLint s = %d)", s);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| context->setClearStencil(s);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
|
| {
|
| TRACE("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)",
|
| red, green, blue, alpha);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glCompileShader(GLuint shader)
|
| {
|
| TRACE("(GLuint shader = %d)", shader);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Shader *shaderObject = context->getShader(shader);
|
|
|
| if(!shaderObject)
|
| {
|
| if(context->getProgram(shader))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| else
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
| }
|
|
|
| shaderObject->compile();
|
| }
|
| }
|
|
|
| void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
|
| GLint border, GLsizei imageSize, const GLvoid* data)
|
| {
|
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
|
| "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
|
| target, level, internalformat, width, height, border, imageSize, data);
|
|
|
| if(!validImageSize(level, width, height) || border != 0 || imageSize < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| switch(internalformat)
|
| {
|
| case GL_ETC1_RGB8_OES:
|
| break;
|
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
|
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
|
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
|
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
|
| if(!S3TC_SUPPORT)
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
| break;
|
| case GL_DEPTH_COMPONENT:
|
| case GL_DEPTH_COMPONENT16:
|
| case GL_DEPTH_COMPONENT32_OES:
|
| case GL_DEPTH_STENCIL_OES:
|
| case GL_DEPTH24_STENCIL8_OES:
|
| return error(GL_INVALID_OPERATION);
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| if(border != 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| if(level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| switch(target)
|
| {
|
| case GL_TEXTURE_2D:
|
| if(width > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) ||
|
| height > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level))
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
| break;
|
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
| if(width != height)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if(width > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) ||
|
| height > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level))
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| if(imageSize != es2::ComputeCompressedSize(width, height, internalformat))
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if(target == GL_TEXTURE_2D)
|
| {
|
| es2::Texture2D *texture = context->getTexture2D();
|
|
|
| if(!texture)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
|
| }
|
| else
|
| {
|
| es2::TextureCubeMap *texture = context->getTextureCubeMap();
|
|
|
| if(!texture)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| switch(target)
|
| {
|
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
| texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
|
| break;
|
| default: UNREACHABLE();
|
| }
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
| GLenum format, GLsizei imageSize, const GLvoid* data)
|
| {
|
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
|
| "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
|
| "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
|
| target, level, xoffset, yoffset, width, height, format, imageSize, data);
|
|
|
| if(!es2::IsTextureTarget(target))
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| if(xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| switch(format)
|
| {
|
| case GL_ETC1_RGB8_OES:
|
| break;
|
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
|
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
|
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
|
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
|
| if(!S3TC_SUPPORT)
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| if(width == 0 || height == 0 || data == NULL)
|
| {
|
| return;
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| if(level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if(imageSize != es2::ComputeCompressedSize(width, height, format))
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if(xoffset % 4 != 0 || yoffset % 4 != 0)
|
| {
|
| // We wait to check the offsets until this point, because the multiple-of-four restriction does not exist unless DXT1 textures are supported
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| if(target == GL_TEXTURE_2D)
|
| {
|
| es2::Texture2D *texture = context->getTexture2D();
|
|
|
| if(validateSubImageParams(true, width, height, xoffset, yoffset, target, level, format, texture))
|
| {
|
| texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
|
| }
|
| }
|
| else if(es2::IsCubemapTextureTarget(target))
|
| {
|
| es2::TextureCubeMap *texture = context->getTextureCubeMap();
|
|
|
| if(validateSubImageParams(true, width, height, xoffset, yoffset, target, level, format, texture))
|
| {
|
| texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data);
|
| }
|
| }
|
| else
|
| {
|
| UNREACHABLE();
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
|
| {
|
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
|
| "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
|
| target, level, internalformat, x, y, width, height, border);
|
|
|
| if(!validImageSize(level, width, height))
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if(border != 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| switch(target)
|
| {
|
| case GL_TEXTURE_2D:
|
| if(width > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) ||
|
| height > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level))
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
| break;
|
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
| if(width != height)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if(width > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) ||
|
| height > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level))
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| es2::Framebuffer *framebuffer = context->getReadFramebuffer();
|
|
|
| if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
|
| {
|
| return error(GL_INVALID_FRAMEBUFFER_OPERATION);
|
| }
|
|
|
| if(context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() > 1)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| es2::Renderbuffer *source = framebuffer->getColorbuffer();
|
| GLenum colorbufferFormat = source->getFormat();
|
|
|
| if(!validateColorBufferFormat(internalformat, colorbufferFormat))
|
| {
|
| return;
|
| }
|
|
|
| if(target == GL_TEXTURE_2D)
|
| {
|
| es2::Texture2D *texture = context->getTexture2D();
|
|
|
| if(!texture)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
|
| }
|
| else if(es2::IsCubemapTextureTarget(target))
|
| {
|
| es2::TextureCubeMap *texture = context->getTextureCubeMap();
|
|
|
| if(!texture)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
|
| }
|
| else UNREACHABLE();
|
| }
|
| }
|
|
|
| void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
|
| {
|
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
|
| "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
|
| target, level, xoffset, yoffset, x, y, width, height);
|
|
|
| if(!es2::IsTextureTarget(target))
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| if(level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if(std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if(width == 0 || height == 0)
|
| {
|
| return;
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| if(level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Framebuffer *framebuffer = context->getReadFramebuffer();
|
|
|
| if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
|
| {
|
| return error(GL_INVALID_FRAMEBUFFER_OPERATION);
|
| }
|
|
|
| if(context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() > 1)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| es2::Renderbuffer *source = framebuffer->getColorbuffer();
|
| GLenum colorbufferFormat = source->getFormat();
|
| es2::Texture *texture = NULL;
|
|
|
| if(target == GL_TEXTURE_2D)
|
| {
|
| texture = context->getTexture2D();
|
| }
|
| else if(es2::IsCubemapTextureTarget(target))
|
| {
|
| texture = context->getTextureCubeMap();
|
| }
|
| else UNREACHABLE();
|
|
|
| if(!validateSubImageParams(false, width, height, xoffset, yoffset, target, level, GL_NONE, texture))
|
| {
|
| return;
|
| }
|
|
|
| GLenum textureFormat = texture->getFormat(target, level);
|
|
|
| if(!validateColorBufferFormat(textureFormat, colorbufferFormat))
|
| {
|
| return;
|
| }
|
|
|
| texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer);
|
| }
|
| }
|
|
|
| GLuint GL_APIENTRY glCreateProgram(void)
|
| {
|
| TRACE("()");
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| return context->createProgram();
|
| }
|
|
|
| return 0;
|
| }
|
|
|
| GLuint GL_APIENTRY glCreateShader(GLenum type)
|
| {
|
| TRACE("(GLenum type = 0x%X)", type);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| switch(type)
|
| {
|
| case GL_FRAGMENT_SHADER:
|
| case GL_VERTEX_SHADER:
|
| return context->createShader(type);
|
| default:
|
| return error(GL_INVALID_ENUM, 0);
|
| }
|
| }
|
|
|
| return 0;
|
| }
|
|
|
| void GL_APIENTRY glCullFace(GLenum mode)
|
| {
|
| TRACE("(GLenum mode = 0x%X)", mode);
|
|
|
| switch(mode)
|
| {
|
| case GL_FRONT:
|
| case GL_BACK:
|
| case GL_FRONT_AND_BACK:
|
| {
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| context->setCullMode(mode);
|
| }
|
| }
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers)
|
| {
|
| TRACE("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
|
|
|
| if(n < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| for(int i = 0; i < n; i++)
|
| {
|
| context->deleteBuffer(buffers[i]);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glDeleteFencesNV(GLsizei n, const GLuint* fences)
|
| {
|
| TRACE("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences);
|
|
|
| if(n < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| for(int i = 0; i < n; i++)
|
| {
|
| context->deleteFence(fences[i]);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
|
| {
|
| TRACE("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
|
|
|
| if(n < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| for(int i = 0; i < n; i++)
|
| {
|
| if(framebuffers[i] != 0)
|
| {
|
| context->deleteFramebuffer(framebuffers[i]);
|
| }
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glDeleteProgram(GLuint program)
|
| {
|
| TRACE("(GLuint program = %d)", program);
|
|
|
| if(program == 0)
|
| {
|
| return;
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| if(!context->getProgram(program))
|
| {
|
| if(context->getShader(program))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| else
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
| }
|
|
|
| context->deleteProgram(program);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint *ids)
|
| {
|
| TRACE("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
|
|
|
| if(n < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| for(int i = 0; i < n; i++)
|
| {
|
| context->deleteQuery(ids[i]);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
|
| {
|
| TRACE("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
|
|
|
| if(n < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| for(int i = 0; i < n; i++)
|
| {
|
| context->deleteRenderbuffer(renderbuffers[i]);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glDeleteShader(GLuint shader)
|
| {
|
| TRACE("(GLuint shader = %d)", shader);
|
|
|
| if(shader == 0)
|
| {
|
| return;
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| if(!context->getShader(shader))
|
| {
|
| if(context->getProgram(shader))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| else
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
| }
|
|
|
| context->deleteShader(shader);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures)
|
| {
|
| TRACE("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
|
|
|
| if(n < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| for(int i = 0; i < n; i++)
|
| {
|
| if(textures[i] != 0)
|
| {
|
| context->deleteTexture(textures[i]);
|
| }
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glDepthFunc(GLenum func)
|
| {
|
| TRACE("(GLenum func = 0x%X)", func);
|
|
|
| switch(func)
|
| {
|
| case GL_NEVER:
|
| case GL_ALWAYS:
|
| case GL_LESS:
|
| case GL_LEQUAL:
|
| case GL_EQUAL:
|
| case GL_GREATER:
|
| case GL_GEQUAL:
|
| case GL_NOTEQUAL:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| context->setDepthFunc(func);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glDepthMask(GLboolean flag)
|
| {
|
| TRACE("(GLboolean flag = %d)", flag);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| context->setDepthMask(flag != GL_FALSE);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar)
|
| {
|
| TRACE("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| context->setDepthRange(zNear, zFar);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glDetachShader(GLuint program, GLuint shader)
|
| {
|
| TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
|
|
| es2::Program *programObject = context->getProgram(program);
|
| es2::Shader *shaderObject = context->getShader(shader);
|
|
|
| if(!programObject)
|
| {
|
| es2::Shader *shaderByProgramHandle;
|
| shaderByProgramHandle = context->getShader(program);
|
| if(!shaderByProgramHandle)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
| else
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| }
|
|
|
| if(!shaderObject)
|
| {
|
| es2::Program *programByShaderHandle = context->getProgram(shader);
|
| if(!programByShaderHandle)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
| else
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| }
|
|
|
| if(!programObject->detachShader(shaderObject))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glDisable(GLenum cap)
|
| {
|
| TRACE("(GLenum cap = 0x%X)", cap);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| switch(cap)
|
| {
|
| case GL_CULL_FACE: context->setCullFace(false); break;
|
| case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break;
|
| case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break;
|
| case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break;
|
| case GL_SCISSOR_TEST: context->setScissorTest(false); break;
|
| case GL_STENCIL_TEST: context->setStencilTest(false); break;
|
| case GL_DEPTH_TEST: context->setDepthTest(false); break;
|
| case GL_BLEND: context->setBlend(false); break;
|
| case GL_DITHER: context->setDither(false); break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glDisableVertexAttribArray(GLuint index)
|
| {
|
| TRACE("(GLuint index = %d)", index);
|
|
|
| if(index >= es2::MAX_VERTEX_ATTRIBS)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| context->setEnableVertexAttribArray(index, false);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
|
| {
|
| TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
|
|
|
| if(count < 0 || first < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| context->drawArrays(mode, first, count);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
|
| {
|
| TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
|
| mode, count, type, indices);
|
|
|
| if(count < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| switch(type)
|
| {
|
| case GL_UNSIGNED_BYTE:
|
| case GL_UNSIGNED_SHORT:
|
| case GL_UNSIGNED_INT:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| context->drawElements(mode, count, type, indices);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glEnable(GLenum cap)
|
| {
|
| TRACE("(GLenum cap = 0x%X)", cap);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| switch(cap)
|
| {
|
| case GL_CULL_FACE: context->setCullFace(true); break;
|
| case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(true); break;
|
| case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break;
|
| case GL_SAMPLE_COVERAGE: context->setSampleCoverage(true); break;
|
| case GL_SCISSOR_TEST: context->setScissorTest(true); break;
|
| case GL_STENCIL_TEST: context->setStencilTest(true); break;
|
| case GL_DEPTH_TEST: context->setDepthTest(true); break;
|
| case GL_BLEND: context->setBlend(true); break;
|
| case GL_DITHER: context->setDither(true); break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glEnableVertexAttribArray(GLuint index)
|
| {
|
| TRACE("(GLuint index = %d)", index);
|
|
|
| if(index >= es2::MAX_VERTEX_ATTRIBS)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| context->setEnableVertexAttribArray(index, true);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glEndQueryEXT(GLenum target)
|
| {
|
| TRACE("GLenum target = 0x%X)", target);
|
|
|
| switch(target)
|
| {
|
| case GL_ANY_SAMPLES_PASSED_EXT:
|
| case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| context->endQuery(target);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glFinishFenceNV(GLuint fence)
|
| {
|
| TRACE("(GLuint fence = %d)", fence);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Fence* fenceObject = context->getFence(fence);
|
|
|
| if(fenceObject == NULL)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| fenceObject->finishFence();
|
| }
|
| }
|
|
|
| void GL_APIENTRY glFinish(void)
|
| {
|
| TRACE("()");
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| context->finish();
|
| }
|
| }
|
|
|
| void GL_APIENTRY glFlush(void)
|
| {
|
| TRACE("()");
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| context->flush();
|
| }
|
| }
|
|
|
| void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
|
| {
|
| TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
|
| "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
|
|
|
| if((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) ||
|
| (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Framebuffer *framebuffer = NULL;
|
| GLuint framebufferHandle = 0;
|
| if(target == GL_READ_FRAMEBUFFER_ANGLE)
|
| {
|
| framebuffer = context->getReadFramebuffer();
|
| framebufferHandle = context->getReadFramebufferHandle();
|
| }
|
| else
|
| {
|
| framebuffer = context->getDrawFramebuffer();
|
| framebufferHandle = context->getDrawFramebufferHandle();
|
| }
|
|
|
| if(!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| switch(attachment)
|
| {
|
| case GL_COLOR_ATTACHMENT0:
|
| framebuffer->setColorbuffer(GL_RENDERBUFFER, renderbuffer);
|
| break;
|
| case GL_DEPTH_ATTACHMENT:
|
| framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer);
|
| break;
|
| case GL_STENCIL_ATTACHMENT:
|
| framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer);
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
|
| {
|
| TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
|
| "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
|
|
|
| if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| switch(attachment)
|
| {
|
| case GL_COLOR_ATTACHMENT0:
|
| case GL_DEPTH_ATTACHMENT:
|
| case GL_STENCIL_ATTACHMENT:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| if(texture == 0)
|
| {
|
| textarget = GL_NONE;
|
| }
|
| else
|
| {
|
| es2::Texture *tex = context->getTexture(texture);
|
|
|
| if(tex == NULL)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| if(tex->isCompressed(textarget, level))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| switch(textarget)
|
| {
|
| case GL_TEXTURE_2D:
|
| if(tex->getTarget() != GL_TEXTURE_2D)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| break;
|
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
| if(tex->getTarget() != GL_TEXTURE_CUBE_MAP)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| if(level != 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
| }
|
|
|
| es2::Framebuffer *framebuffer = NULL;
|
| GLuint framebufferHandle = 0;
|
| if(target == GL_READ_FRAMEBUFFER_ANGLE)
|
| {
|
| framebuffer = context->getReadFramebuffer();
|
| framebufferHandle = context->getReadFramebufferHandle();
|
| }
|
| else
|
| {
|
| framebuffer = context->getDrawFramebuffer();
|
| framebufferHandle = context->getDrawFramebufferHandle();
|
| }
|
|
|
| if(framebufferHandle == 0 || !framebuffer)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| switch(attachment)
|
| {
|
| case GL_COLOR_ATTACHMENT0: framebuffer->setColorbuffer(textarget, texture); break;
|
| case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break;
|
| case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break;
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glFrontFace(GLenum mode)
|
| {
|
| TRACE("(GLenum mode = 0x%X)", mode);
|
|
|
| switch(mode)
|
| {
|
| case GL_CW:
|
| case GL_CCW:
|
| {
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| context->setFrontFace(mode);
|
| }
|
| }
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers)
|
| {
|
| TRACE("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
|
|
|
| if(n < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| for(int i = 0; i < n; i++)
|
| {
|
| buffers[i] = context->createBuffer();
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glGenerateMipmap(GLenum target)
|
| {
|
| TRACE("(GLenum target = 0x%X)", target);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Texture *texture;
|
|
|
| switch(target)
|
| {
|
| case GL_TEXTURE_2D:
|
| texture = context->getTexture2D();
|
| break;
|
| case GL_TEXTURE_CUBE_MAP:
|
| texture = context->getTextureCubeMap();
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| if(texture->isCompressed(target, 0) || texture->isDepth(target, 0))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| texture->generateMipmaps();
|
| }
|
| }
|
|
|
| void GL_APIENTRY glGenFencesNV(GLsizei n, GLuint* fences)
|
| {
|
| TRACE("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences);
|
|
|
| if(n < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| for(int i = 0; i < n; i++)
|
| {
|
| fences[i] = context->createFence();
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers)
|
| {
|
| TRACE("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
|
|
|
| if(n < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| for(int i = 0; i < n; i++)
|
| {
|
| framebuffers[i] = context->createFramebuffer();
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glGenQueriesEXT(GLsizei n, GLuint* ids)
|
| {
|
| TRACE("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
|
|
|
| if(n < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| for(int i = 0; i < n; i++)
|
| {
|
| ids[i] = context->createQuery();
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
|
| {
|
| TRACE("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
|
|
|
| if(n < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| for(int i = 0; i < n; i++)
|
| {
|
| renderbuffers[i] = context->createRenderbuffer();
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures)
|
| {
|
| TRACE("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
|
|
|
| if(n < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| for(int i = 0; i < n; i++)
|
| {
|
| textures[i] = context->createTexture();
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
|
| {
|
| TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
|
| "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
|
| program, index, bufsize, length, size, type, name);
|
|
|
| if(bufsize < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Program *programObject = context->getProgram(program);
|
|
|
| if(!programObject)
|
| {
|
| if(context->getShader(program))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| else
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
| }
|
|
|
| if(index >= (GLuint)programObject->getActiveAttributeCount())
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| programObject->getActiveAttribute(index, bufsize, length, size, type, name);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
|
| {
|
| TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
|
| "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = %s)",
|
| program, index, bufsize, length, size, type, name);
|
|
|
| if(bufsize < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Program *programObject = context->getProgram(program);
|
|
|
| if(!programObject)
|
| {
|
| if(context->getShader(program))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| else
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
| }
|
|
|
| if(index >= (GLuint)programObject->getActiveUniformCount())
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| programObject->getActiveUniform(index, bufsize, length, size, type, name);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
|
| {
|
| TRACE("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
|
| program, maxcount, count, shaders);
|
|
|
| if(maxcount < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Program *programObject = context->getProgram(program);
|
|
|
| if(!programObject)
|
| {
|
| if(context->getShader(program))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| else
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
| }
|
|
|
| return programObject->getAttachedShaders(maxcount, count, shaders);
|
| }
|
| }
|
|
|
| int GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar* name)
|
| {
|
| TRACE("(GLuint program = %d, const GLchar* name = %s)", program, name);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
|
|
| es2::Program *programObject = context->getProgram(program);
|
|
|
| if(!programObject)
|
| {
|
| if(context->getShader(program))
|
| {
|
| return error(GL_INVALID_OPERATION, -1);
|
| }
|
| else
|
| {
|
| return error(GL_INVALID_VALUE, -1);
|
| }
|
| }
|
|
|
| if(!programObject->isLinked())
|
| {
|
| return error(GL_INVALID_OPERATION, -1);
|
| }
|
|
|
| return programObject->getAttributeLocation(name);
|
| }
|
|
|
| return -1;
|
| }
|
|
|
| void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params)
|
| {
|
| TRACE("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| if(!(context->getBooleanv(pname, params)))
|
| {
|
| GLenum nativeType;
|
| unsigned int numParams = 0;
|
| if(!context->getQueryParameterInfo(pname, &nativeType, &numParams))
|
| return error(GL_INVALID_ENUM);
|
|
|
| if(numParams == 0)
|
| return; // it is known that the pname is valid, but there are no parameters to return
|
|
|
| if(nativeType == GL_FLOAT)
|
| {
|
| GLfloat *floatParams = NULL;
|
| floatParams = new GLfloat[numParams];
|
|
|
| context->getFloatv(pname, floatParams);
|
|
|
| for(unsigned int i = 0; i < numParams; ++i)
|
| {
|
| if(floatParams[i] == 0.0f)
|
| params[i] = GL_FALSE;
|
| else
|
| params[i] = GL_TRUE;
|
| }
|
|
|
| delete [] floatParams;
|
| }
|
| else if(nativeType == GL_INT)
|
| {
|
| GLint *intParams = NULL;
|
| intParams = new GLint[numParams];
|
|
|
| context->getIntegerv(pname, intParams);
|
|
|
| for(unsigned int i = 0; i < numParams; ++i)
|
| {
|
| if(intParams[i] == 0)
|
| params[i] = GL_FALSE;
|
| else
|
| params[i] = GL_TRUE;
|
| }
|
|
|
| delete [] intParams;
|
| }
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
|
| {
|
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Buffer *buffer;
|
|
|
| switch(target)
|
| {
|
| case GL_ARRAY_BUFFER:
|
| buffer = context->getArrayBuffer();
|
| break;
|
| case GL_ELEMENT_ARRAY_BUFFER:
|
| buffer = context->getElementArrayBuffer();
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| if(!buffer)
|
| {
|
| // A null buffer means that "0" is bound to the requested buffer target
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| switch(pname)
|
| {
|
| case GL_BUFFER_USAGE:
|
| *params = buffer->usage();
|
| break;
|
| case GL_BUFFER_SIZE:
|
| *params = buffer->size();
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
| }
|
| }
|
|
|
| GLenum GL_APIENTRY glGetError(void)
|
| {
|
| TRACE("()");
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| return context->getError();
|
| }
|
|
|
| return GL_NO_ERROR;
|
| }
|
|
|
| void GL_APIENTRY glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
|
| {
|
| TRACE("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Fence *fenceObject = context->getFence(fence);
|
|
|
| if(fenceObject == NULL)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| fenceObject->getFenceiv(pname, params);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params)
|
| {
|
| TRACE("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| if(!(context->getFloatv(pname, params)))
|
| {
|
| GLenum nativeType;
|
| unsigned int numParams = 0;
|
| if(!context->getQueryParameterInfo(pname, &nativeType, &numParams))
|
| return error(GL_INVALID_ENUM);
|
|
|
| if(numParams == 0)
|
| return; // it is known that the pname is valid, but that there are no parameters to return.
|
|
|
| if(nativeType == GL_BOOL)
|
| {
|
| GLboolean *boolParams = NULL;
|
| boolParams = new GLboolean[numParams];
|
|
|
| context->getBooleanv(pname, boolParams);
|
|
|
| for(unsigned int i = 0; i < numParams; ++i)
|
| {
|
| if(boolParams[i] == GL_FALSE)
|
| params[i] = 0.0f;
|
| else
|
| params[i] = 1.0f;
|
| }
|
|
|
| delete [] boolParams;
|
| }
|
| else if(nativeType == GL_INT)
|
| {
|
| GLint *intParams = NULL;
|
| intParams = new GLint[numParams];
|
|
|
| context->getIntegerv(pname, intParams);
|
|
|
| for(unsigned int i = 0; i < numParams; ++i)
|
| {
|
| params[i] = (GLfloat)intParams[i];
|
| }
|
|
|
| delete [] intParams;
|
| }
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
|
| {
|
| TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
|
| target, attachment, pname, params);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| es2::Framebuffer *framebuffer = NULL;
|
| if(target == GL_READ_FRAMEBUFFER_ANGLE)
|
| {
|
| if(context->getReadFramebufferHandle() == 0)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| framebuffer = context->getReadFramebuffer();
|
| }
|
| else
|
| {
|
| if(context->getDrawFramebufferHandle() == 0)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| framebuffer = context->getDrawFramebuffer();
|
| }
|
|
|
| GLenum attachmentType;
|
| GLuint attachmentHandle;
|
| switch(attachment)
|
| {
|
| case GL_COLOR_ATTACHMENT0:
|
| attachmentType = framebuffer->getColorbufferType();
|
| attachmentHandle = framebuffer->getColorbufferHandle();
|
| break;
|
| case GL_DEPTH_ATTACHMENT:
|
| attachmentType = framebuffer->getDepthbufferType();
|
| attachmentHandle = framebuffer->getDepthbufferHandle();
|
| break;
|
| case GL_STENCIL_ATTACHMENT:
|
| attachmentType = framebuffer->getStencilbufferType();
|
| attachmentHandle = framebuffer->getStencilbufferHandle();
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| GLenum attachmentObjectType; // Type category
|
| if(attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER)
|
| {
|
| attachmentObjectType = attachmentType;
|
| }
|
| else if(es2::IsTextureTarget(attachmentType))
|
| {
|
| attachmentObjectType = GL_TEXTURE;
|
| }
|
| else UNREACHABLE();
|
|
|
| switch(pname)
|
| {
|
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
|
| *params = attachmentObjectType;
|
| break;
|
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
|
| if(attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE)
|
| {
|
| *params = attachmentHandle;
|
| }
|
| else
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
| break;
|
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
|
| if(attachmentObjectType == GL_TEXTURE)
|
| {
|
| *params = 0; // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0
|
| }
|
| else
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
| break;
|
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
|
| if(attachmentObjectType == GL_TEXTURE)
|
| {
|
| if(es2::IsCubemapTextureTarget(attachmentType))
|
| {
|
| *params = attachmentType;
|
| }
|
| else
|
| {
|
| *params = 0;
|
| }
|
| }
|
| else
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
| }
|
| }
|
|
|
| GLenum GL_APIENTRY glGetGraphicsResetStatusEXT(void)
|
| {
|
| TRACE("()");
|
|
|
| return GL_NO_ERROR;
|
| }
|
|
|
| void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params)
|
| {
|
| TRACE("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| if(!(context->getIntegerv(pname, params)))
|
| {
|
| GLenum nativeType;
|
| unsigned int numParams = 0;
|
| if(!context->getQueryParameterInfo(pname, &nativeType, &numParams))
|
| return error(GL_INVALID_ENUM);
|
|
|
| if(numParams == 0)
|
| return; // it is known that pname is valid, but there are no parameters to return
|
|
|
| if(nativeType == GL_BOOL)
|
| {
|
| GLboolean *boolParams = NULL;
|
| boolParams = new GLboolean[numParams];
|
|
|
| context->getBooleanv(pname, boolParams);
|
|
|
| for(unsigned int i = 0; i < numParams; ++i)
|
| {
|
| if(boolParams[i] == GL_FALSE)
|
| params[i] = 0;
|
| else
|
| params[i] = 1;
|
| }
|
|
|
| delete [] boolParams;
|
| }
|
| else if(nativeType == GL_FLOAT)
|
| {
|
| GLfloat *floatParams = NULL;
|
| floatParams = new GLfloat[numParams];
|
|
|
| context->getFloatv(pname, floatParams);
|
|
|
| for(unsigned int i = 0; i < numParams; ++i)
|
| {
|
| if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
|
| {
|
| params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f);
|
| }
|
| else
|
| {
|
| params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
|
| }
|
| }
|
|
|
| delete [] floatParams;
|
| }
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params)
|
| {
|
| TRACE("(GLuint program = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", program, pname, params);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Program *programObject = context->getProgram(program);
|
|
|
| if(!programObject)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| switch(pname)
|
| {
|
| case GL_DELETE_STATUS:
|
| *params = programObject->isFlaggedForDeletion();
|
| return;
|
| case GL_LINK_STATUS:
|
| *params = programObject->isLinked();
|
| return;
|
| case GL_VALIDATE_STATUS:
|
| *params = programObject->isValidated();
|
| return;
|
| case GL_INFO_LOG_LENGTH:
|
| *params = programObject->getInfoLogLength();
|
| return;
|
| case GL_ATTACHED_SHADERS:
|
| *params = programObject->getAttachedShadersCount();
|
| return;
|
| case GL_ACTIVE_ATTRIBUTES:
|
| *params = programObject->getActiveAttributeCount();
|
| return;
|
| case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
|
| *params = programObject->getActiveAttributeMaxLength();
|
| return;
|
| case GL_ACTIVE_UNIFORMS:
|
| *params = programObject->getActiveUniformCount();
|
| return;
|
| case GL_ACTIVE_UNIFORM_MAX_LENGTH:
|
| *params = programObject->getActiveUniformMaxLength();
|
| return;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
|
| {
|
| TRACE("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
|
| program, bufsize, length, infolog);
|
|
|
| if(bufsize < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Program *programObject = context->getProgram(program);
|
|
|
| if(!programObject)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| programObject->getInfoLog(bufsize, length, infolog);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint *params)
|
| {
|
| TRACE("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, params);
|
|
|
| switch(pname)
|
| {
|
| case GL_CURRENT_QUERY_EXT:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| params[0] = context->getActiveQuery(target);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
|
| {
|
| TRACE("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params);
|
|
|
| switch(pname)
|
| {
|
| case GL_QUERY_RESULT_EXT:
|
| case GL_QUERY_RESULT_AVAILABLE_EXT:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Query *queryObject = context->getQuery(id, false, GL_NONE);
|
|
|
| if(!queryObject)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| if(context->getActiveQuery(queryObject->getType()) == id)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| switch(pname)
|
| {
|
| case GL_QUERY_RESULT_EXT:
|
| params[0] = queryObject->getResult();
|
| break;
|
| case GL_QUERY_RESULT_AVAILABLE_EXT:
|
| params[0] = queryObject->isResultAvailable();
|
| break;
|
| default:
|
| ASSERT(false);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
|
| {
|
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| if(target != GL_RENDERBUFFER)
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| if(context->getRenderbufferHandle() == 0)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| es2::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle());
|
|
|
| switch(pname)
|
| {
|
| case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break;
|
| case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break;
|
| case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getFormat(); break;
|
| case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break;
|
| case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break;
|
| case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break;
|
| case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break;
|
| case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break;
|
| case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break;
|
| case GL_RENDERBUFFER_SAMPLES_ANGLE: *params = renderbuffer->getSamples(); break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
|
| {
|
| TRACE("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Shader *shaderObject = context->getShader(shader);
|
|
|
| if(!shaderObject)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| switch(pname)
|
| {
|
| case GL_SHADER_TYPE:
|
| *params = shaderObject->getType();
|
| return;
|
| case GL_DELETE_STATUS:
|
| *params = shaderObject->isFlaggedForDeletion();
|
| return;
|
| case GL_COMPILE_STATUS:
|
| *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
|
| return;
|
| case GL_INFO_LOG_LENGTH:
|
| *params = shaderObject->getInfoLogLength();
|
| return;
|
| case GL_SHADER_SOURCE_LENGTH:
|
| *params = shaderObject->getSourceLength();
|
| return;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
|
| {
|
| TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
|
| shader, bufsize, length, infolog);
|
|
|
| if(bufsize < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Shader *shaderObject = context->getShader(shader);
|
|
|
| if(!shaderObject)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| shaderObject->getInfoLog(bufsize, length, infolog);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
|
| {
|
| TRACE("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
|
| shadertype, precisiontype, range, precision);
|
|
|
| switch(shadertype)
|
| {
|
| case GL_VERTEX_SHADER:
|
| case GL_FRAGMENT_SHADER:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| switch(precisiontype)
|
| {
|
| case GL_LOW_FLOAT:
|
| case GL_MEDIUM_FLOAT:
|
| case GL_HIGH_FLOAT:
|
| // IEEE 754 single-precision
|
| range[0] = 127;
|
| range[1] = 127;
|
| *precision = 23;
|
| break;
|
| case GL_LOW_INT:
|
| case GL_MEDIUM_INT:
|
| case GL_HIGH_INT:
|
| // Single-precision floating-point numbers can accurately represent integers up to +/-16777216
|
| range[0] = 24;
|
| range[1] = 24;
|
| *precision = 0;
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
|
| {
|
| TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
|
| shader, bufsize, length, source);
|
|
|
| if(bufsize < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Shader *shaderObject = context->getShader(shader);
|
|
|
| if(!shaderObject)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| shaderObject->getSource(bufsize, length, source);
|
| }
|
| }
|
|
|
| const GLubyte* GL_APIENTRY glGetString(GLenum name)
|
| {
|
| TRACE("(GLenum name = 0x%X)", name);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| switch(name)
|
| {
|
| case GL_VENDOR:
|
| return (GLubyte*)"TransGaming Inc.";
|
| case GL_RENDERER:
|
| return (GLubyte*)"SwiftShader";
|
| case GL_VERSION:
|
| return (GLubyte*)"OpenGL ES 2.0 SwiftShader " VERSION_STRING;
|
| case GL_SHADING_LANGUAGE_VERSION:
|
| return (GLubyte*)"OpenGL ES GLSL ES 1.00 SwiftShader " VERSION_STRING;
|
| case GL_EXTENSIONS:
|
| // Keep list sorted in following order:
|
| // OES extensions
|
| // EXT extensions
|
| // Vendor extensions
|
| return (GLubyte*)
|
| "GL_OES_compressed_ETC1_RGB8_texture "
|
| "GL_OES_depth_texture "
|
| "GL_OES_depth_texture_cube_map "
|
| "GL_OES_EGL_image "
|
| "GL_OES_EGL_image_external "
|
| "GL_OES_element_index_uint "
|
| "GL_OES_packed_depth_stencil "
|
| "GL_OES_rgb8_rgba8 "
|
| "GL_OES_standard_derivatives "
|
| "GL_OES_texture_float "
|
| "GL_OES_texture_float_linear "
|
| "GL_OES_texture_half_float "
|
| "GL_OES_texture_half_float_linear "
|
| "GL_OES_texture_npot "
|
| "GL_OES_texture_3D "
|
| "GL_EXT_blend_minmax "
|
| "GL_EXT_occlusion_query_boolean "
|
| "GL_EXT_read_format_bgra "
|
| #if (S3TC_SUPPORT)
|
| "GL_EXT_texture_compression_dxt1 "
|
| #endif
|
| "GL_EXT_texture_filter_anisotropic "
|
| "GL_EXT_texture_format_BGRA8888 "
|
| "GL_ANGLE_framebuffer_blit "
|
| "GL_ANGLE_framebuffer_multisample "
|
| #if (S3TC_SUPPORT)
|
| "GL_ANGLE_texture_compression_dxt3 "
|
| "GL_ANGLE_texture_compression_dxt5 "
|
| #endif
|
| "GL_NV_fence";
|
| default:
|
| return error(GL_INVALID_ENUM, (GLubyte*)NULL);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
|
| {
|
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Texture *texture;
|
|
|
| switch(target)
|
| {
|
| case GL_TEXTURE_2D:
|
| texture = context->getTexture2D();
|
| break;
|
| case GL_TEXTURE_CUBE_MAP:
|
| texture = context->getTextureCubeMap();
|
| break;
|
| case GL_TEXTURE_EXTERNAL_OES:
|
| texture = context->getTextureExternal();
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| switch(pname)
|
| {
|
| case GL_TEXTURE_MAG_FILTER:
|
| *params = (GLfloat)texture->getMagFilter();
|
| break;
|
| case GL_TEXTURE_MIN_FILTER:
|
| *params = (GLfloat)texture->getMinFilter();
|
| break;
|
| case GL_TEXTURE_WRAP_S:
|
| *params = (GLfloat)texture->getWrapS();
|
| break;
|
| case GL_TEXTURE_WRAP_T:
|
| *params = (GLfloat)texture->getWrapT();
|
| break;
|
| case GL_TEXTURE_WRAP_R_OES:
|
| *params = (GLfloat)texture->getWrapR();
|
| break;
|
| case GL_TEXTURE_MAX_ANISOTROPY_EXT:
|
| *params = texture->getMaxAnisotropy();
|
| break;
|
| case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
|
| *params = (GLfloat)1;
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
|
| {
|
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Texture *texture;
|
|
|
| switch(target)
|
| {
|
| case GL_TEXTURE_2D:
|
| texture = context->getTexture2D();
|
| break;
|
| case GL_TEXTURE_CUBE_MAP:
|
| texture = context->getTextureCubeMap();
|
| break;
|
| case GL_TEXTURE_EXTERNAL_OES:
|
| texture = context->getTextureExternal();
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| switch(pname)
|
| {
|
| case GL_TEXTURE_MAG_FILTER:
|
| *params = texture->getMagFilter();
|
| break;
|
| case GL_TEXTURE_MIN_FILTER:
|
| *params = texture->getMinFilter();
|
| break;
|
| case GL_TEXTURE_WRAP_S:
|
| *params = texture->getWrapS();
|
| break;
|
| case GL_TEXTURE_WRAP_T:
|
| *params = texture->getWrapT();
|
| break;
|
| case GL_TEXTURE_WRAP_R_OES:
|
| *params = texture->getWrapR();
|
| break;
|
| case GL_TEXTURE_MAX_ANISOTROPY_EXT:
|
| *params = (GLint)texture->getMaxAnisotropy();
|
| break;
|
| case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
|
| *params = 1;
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
|
| {
|
| TRACE("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = 0x%0.8p)",
|
| program, location, bufSize, params);
|
|
|
| if(bufSize < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| if(program == 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Program *programObject = context->getProgram(program);
|
|
|
| if(!programObject || !programObject->isLinked())
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| if(!programObject->getUniformfv(location, &bufSize, params))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat* params)
|
| {
|
| TRACE("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| if(program == 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Program *programObject = context->getProgram(program);
|
|
|
| if(!programObject || !programObject->isLinked())
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| if(!programObject->getUniformfv(location, NULL, params))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params)
|
| {
|
| TRACE("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)",
|
| program, location, bufSize, params);
|
|
|
| if(bufSize < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| if(program == 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Program *programObject = context->getProgram(program);
|
|
|
| if(!programObject || !programObject->isLinked())
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| if(!programObject)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| if(!programObject->getUniformiv(location, &bufSize, params))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params)
|
| {
|
| TRACE("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| if(program == 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Program *programObject = context->getProgram(program);
|
|
|
| if(!programObject || !programObject->isLinked())
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| if(!programObject)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| if(!programObject->getUniformiv(location, NULL, params))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| }
|
| }
|
|
|
| int GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar* name)
|
| {
|
| TRACE("(GLuint program = %d, const GLchar* name = %s)", program, name);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(strstr(name, "gl_") == name)
|
| {
|
| return -1;
|
| }
|
|
|
| if(context)
|
| {
|
| es2::Program *programObject = context->getProgram(program);
|
|
|
| if(!programObject)
|
| {
|
| if(context->getShader(program))
|
| {
|
| return error(GL_INVALID_OPERATION, -1);
|
| }
|
| else
|
| {
|
| return error(GL_INVALID_VALUE, -1);
|
| }
|
| }
|
|
|
| if(!programObject->isLinked())
|
| {
|
| return error(GL_INVALID_OPERATION, -1);
|
| }
|
|
|
| return programObject->getUniformLocation(name);
|
| }
|
|
|
| return -1;
|
| }
|
|
|
| void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
|
| {
|
| TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| if(index >= es2::MAX_VERTEX_ATTRIBS)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| const es2::VertexAttribute &attribState = context->getVertexAttribState(index);
|
|
|
| switch(pname)
|
| {
|
| case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
|
| *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
|
| break;
|
| case GL_VERTEX_ATTRIB_ARRAY_SIZE:
|
| *params = (GLfloat)attribState.mSize;
|
| break;
|
| case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
|
| *params = (GLfloat)attribState.mStride;
|
| break;
|
| case GL_VERTEX_ATTRIB_ARRAY_TYPE:
|
| *params = (GLfloat)attribState.mType;
|
| break;
|
| case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
|
| *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE);
|
| break;
|
| case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
|
| *params = (GLfloat)attribState.mBoundBuffer.id();
|
| break;
|
| case GL_CURRENT_VERTEX_ATTRIB:
|
| for(int i = 0; i < 4; ++i)
|
| {
|
| params[i] = attribState.mCurrentValue[i];
|
| }
|
| break;
|
| default: return error(GL_INVALID_ENUM);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
|
| {
|
| TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| if(index >= es2::MAX_VERTEX_ATTRIBS)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| const es2::VertexAttribute &attribState = context->getVertexAttribState(index);
|
|
|
| switch(pname)
|
| {
|
| case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
|
| *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
|
| break;
|
| case GL_VERTEX_ATTRIB_ARRAY_SIZE:
|
| *params = attribState.mSize;
|
| break;
|
| case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
|
| *params = attribState.mStride;
|
| break;
|
| case GL_VERTEX_ATTRIB_ARRAY_TYPE:
|
| *params = attribState.mType;
|
| break;
|
| case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
|
| *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
|
| break;
|
| case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
|
| *params = attribState.mBoundBuffer.id();
|
| break;
|
| case GL_CURRENT_VERTEX_ATTRIB:
|
| for(int i = 0; i < 4; ++i)
|
| {
|
| float currentValue = attribState.mCurrentValue[i];
|
| params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f));
|
| }
|
| break;
|
| default: return error(GL_INVALID_ENUM);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
|
| {
|
| TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| if(index >= es2::MAX_VERTEX_ATTRIBS)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if(pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index));
|
| }
|
| }
|
|
|
| void GL_APIENTRY glHint(GLenum target, GLenum mode)
|
| {
|
| TRACE("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
|
|
|
| switch(mode)
|
| {
|
| case GL_FASTEST:
|
| case GL_NICEST:
|
| case GL_DONT_CARE:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
| switch(target)
|
| {
|
| case GL_GENERATE_MIPMAP_HINT:
|
| if(context) context->setGenerateMipmapHint(mode);
|
| break;
|
| case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
|
| if(context) context->setFragmentShaderDerivativeHint(mode);
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
| }
|
|
|
| GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
|
| {
|
| TRACE("(GLuint buffer = %d)", buffer);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context && buffer)
|
| {
|
| es2::Buffer *bufferObject = context->getBuffer(buffer);
|
|
|
| if(bufferObject)
|
| {
|
| return GL_TRUE;
|
| }
|
| }
|
|
|
| return GL_FALSE;
|
| }
|
|
|
| GLboolean GL_APIENTRY glIsEnabled(GLenum cap)
|
| {
|
| TRACE("(GLenum cap = 0x%X)", cap);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| switch(cap)
|
| {
|
| case GL_CULL_FACE: return context->isCullFaceEnabled();
|
| case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled();
|
| case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled();
|
| case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled();
|
| case GL_SCISSOR_TEST: return context->isScissorTestEnabled();
|
| case GL_STENCIL_TEST: return context->isStencilTestEnabled();
|
| case GL_DEPTH_TEST: return context->isDepthTestEnabled();
|
| case GL_BLEND: return context->isBlendEnabled();
|
| case GL_DITHER: return context->isDitherEnabled();
|
| default:
|
| return error(GL_INVALID_ENUM, false);
|
| }
|
| }
|
|
|
| return false;
|
| }
|
|
|
| GLboolean GL_APIENTRY glIsFenceNV(GLuint fence)
|
| {
|
| TRACE("(GLuint fence = %d)", fence);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Fence *fenceObject = context->getFence(fence);
|
|
|
| if(fenceObject == NULL)
|
| {
|
| return GL_FALSE;
|
| }
|
|
|
| return fenceObject->isFence();
|
| }
|
|
|
| return GL_FALSE;
|
| }
|
|
|
| GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer)
|
| {
|
| TRACE("(GLuint framebuffer = %d)", framebuffer);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context && framebuffer)
|
| {
|
| es2::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
|
|
|
| if(framebufferObject)
|
| {
|
| return GL_TRUE;
|
| }
|
| }
|
|
|
| return GL_FALSE;
|
| }
|
|
|
| GLboolean GL_APIENTRY glIsProgram(GLuint program)
|
| {
|
| TRACE("(GLuint program = %d)", program);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context && program)
|
| {
|
| es2::Program *programObject = context->getProgram(program);
|
|
|
| if(programObject)
|
| {
|
| return GL_TRUE;
|
| }
|
| }
|
|
|
| return GL_FALSE;
|
| }
|
|
|
| GLboolean GL_APIENTRY glIsQueryEXT(GLuint id)
|
| {
|
| TRACE("(GLuint id = %d)", id);
|
|
|
| if(id == 0)
|
| {
|
| return GL_FALSE;
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Query *queryObject = context->getQuery(id, false, GL_NONE);
|
|
|
| if(queryObject)
|
| {
|
| return GL_TRUE;
|
| }
|
| }
|
|
|
| return GL_FALSE;
|
| }
|
|
|
| GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer)
|
| {
|
| TRACE("(GLuint renderbuffer = %d)", renderbuffer);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context && renderbuffer)
|
| {
|
| es2::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
|
|
|
| if(renderbufferObject)
|
| {
|
| return GL_TRUE;
|
| }
|
| }
|
|
|
| return GL_FALSE;
|
| }
|
|
|
| GLboolean GL_APIENTRY glIsShader(GLuint shader)
|
| {
|
| TRACE("(GLuint shader = %d)", shader);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context && shader)
|
| {
|
| es2::Shader *shaderObject = context->getShader(shader);
|
|
|
| if(shaderObject)
|
| {
|
| return GL_TRUE;
|
| }
|
| }
|
|
|
| return GL_FALSE;
|
| }
|
|
|
| GLboolean GL_APIENTRY glIsTexture(GLuint texture)
|
| {
|
| TRACE("(GLuint texture = %d)", texture);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context && texture)
|
| {
|
| es2::Texture *textureObject = context->getTexture(texture);
|
|
|
| if(textureObject)
|
| {
|
| return GL_TRUE;
|
| }
|
| }
|
|
|
| return GL_FALSE;
|
| }
|
|
|
| void GL_APIENTRY glLineWidth(GLfloat width)
|
| {
|
| TRACE("(GLfloat width = %f)", width);
|
|
|
| if(width <= 0.0f)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| context->setLineWidth(width);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glLinkProgram(GLuint program)
|
| {
|
| TRACE("(GLuint program = %d)", program);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Program *programObject = context->getProgram(program);
|
|
|
| if(!programObject)
|
| {
|
| if(context->getShader(program))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| else
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
| }
|
|
|
| programObject->link();
|
| }
|
| }
|
|
|
| void GL_APIENTRY glPixelStorei(GLenum pname, GLint param)
|
| {
|
| TRACE("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| switch(pname)
|
| {
|
| case GL_UNPACK_ALIGNMENT:
|
| if(param != 1 && param != 2 && param != 4 && param != 8)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
| context->setUnpackAlignment(param);
|
| break;
|
| case GL_PACK_ALIGNMENT:
|
| if(param != 1 && param != 2 && param != 4 && param != 8)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
| context->setPackAlignment(param);
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
|
| {
|
| TRACE("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| context->setPolygonOffsetParams(factor, units);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
|
| GLenum format, GLenum type, GLsizei bufSize, GLvoid *data)
|
| {
|
| TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
|
| "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = 0x%0.8p)",
|
| x, y, width, height, format, type, bufSize, data);
|
|
|
| if(width < 0 || height < 0 || bufSize < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| context->readPixels(x, y, width, height, format, type, &bufSize, data);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
|
| {
|
| TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
|
| "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
|
| x, y, width, height, format, type, pixels);
|
|
|
| if(width < 0 || height < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| context->readPixels(x, y, width, height, format, type, NULL, pixels);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glReleaseShaderCompiler(void)
|
| {
|
| TRACE("()");
|
|
|
| es2::Shader::releaseCompiler();
|
| }
|
|
|
| void GL_APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
|
| {
|
| TRACE("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
|
| target, samples, internalformat, width, height);
|
|
|
| switch(target)
|
| {
|
| case GL_RENDERBUFFER:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| if(!es2::IsColorRenderable(internalformat) && !es2::IsDepthRenderable(internalformat) && !es2::IsStencilRenderable(internalformat))
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| if(width < 0 || height < 0 || samples < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| if(width > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE ||
|
| height > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE ||
|
| samples > es2::IMPLEMENTATION_MAX_SAMPLES)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| GLuint handle = context->getRenderbufferHandle();
|
| if(handle == 0)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| switch(internalformat)
|
| {
|
| case GL_DEPTH_COMPONENT16:
|
| context->setRenderbufferStorage(new es2::Depthbuffer(width, height, samples));
|
| break;
|
| case GL_RGBA4:
|
| case GL_RGB5_A1:
|
| case GL_RGB565:
|
| case GL_RGB8_OES:
|
| case GL_RGBA8_OES:
|
| context->setRenderbufferStorage(new es2::Colorbuffer(width, height, internalformat, samples));
|
| break;
|
| case GL_STENCIL_INDEX8:
|
| context->setRenderbufferStorage(new es2::Stencilbuffer(width, height, samples));
|
| break;
|
| case GL_DEPTH24_STENCIL8_OES:
|
| context->setRenderbufferStorage(new es2::DepthStencilbuffer(width, height, samples));
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
|
| {
|
| glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
|
| }
|
|
|
| void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert)
|
| {
|
| TRACE("(GLclampf value = %f, GLboolean invert = %d)", value, invert);
|
|
|
| es2::Context* context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| context->setSampleCoverageParams(es2::clamp01(value), invert == GL_TRUE);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glSetFenceNV(GLuint fence, GLenum condition)
|
| {
|
| TRACE("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
|
|
|
| if(condition != GL_ALL_COMPLETED_NV)
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Fence *fenceObject = context->getFence(fence);
|
|
|
| if(fenceObject == NULL)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| fenceObject->setFence(condition);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
|
| {
|
| TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
|
|
|
| if(width < 0 || height < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context* context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| context->setScissorParams(x, y, width, height);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
|
| {
|
| TRACE("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
|
| "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
|
| n, shaders, binaryformat, binary, length);
|
|
|
| // No binary shader formats are supported.
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
|
| {
|
| TRACE("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
|
| shader, count, string, length);
|
|
|
| if(count < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Shader *shaderObject = context->getShader(shader);
|
|
|
| if(!shaderObject)
|
| {
|
| if(context->getProgram(shader))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| else
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
| }
|
|
|
| shaderObject->setSource(count, string, length);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
|
| {
|
| glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
|
| }
|
|
|
| void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
|
| {
|
| TRACE("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
|
|
|
| switch(face)
|
| {
|
| case GL_FRONT:
|
| case GL_BACK:
|
| case GL_FRONT_AND_BACK:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| switch(func)
|
| {
|
| case GL_NEVER:
|
| case GL_ALWAYS:
|
| case GL_LESS:
|
| case GL_LEQUAL:
|
| case GL_EQUAL:
|
| case GL_GEQUAL:
|
| case GL_GREATER:
|
| case GL_NOTEQUAL:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| if(face == GL_FRONT || face == GL_FRONT_AND_BACK)
|
| {
|
| context->setStencilParams(func, ref, mask);
|
| }
|
|
|
| if(face == GL_BACK || face == GL_FRONT_AND_BACK)
|
| {
|
| context->setStencilBackParams(func, ref, mask);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glStencilMask(GLuint mask)
|
| {
|
| glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
|
| }
|
|
|
| void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
|
| {
|
| TRACE("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
|
|
|
| switch(face)
|
| {
|
| case GL_FRONT:
|
| case GL_BACK:
|
| case GL_FRONT_AND_BACK:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| if(face == GL_FRONT || face == GL_FRONT_AND_BACK)
|
| {
|
| context->setStencilWritemask(mask);
|
| }
|
|
|
| if(face == GL_BACK || face == GL_FRONT_AND_BACK)
|
| {
|
| context->setStencilBackWritemask(mask);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
|
| {
|
| glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
|
| }
|
|
|
| void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
|
| {
|
| TRACE("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
|
| face, fail, zfail, zpass);
|
|
|
| switch(face)
|
| {
|
| case GL_FRONT:
|
| case GL_BACK:
|
| case GL_FRONT_AND_BACK:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| switch(fail)
|
| {
|
| case GL_ZERO:
|
| case GL_KEEP:
|
| case GL_REPLACE:
|
| case GL_INCR:
|
| case GL_DECR:
|
| case GL_INVERT:
|
| case GL_INCR_WRAP:
|
| case GL_DECR_WRAP:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| switch(zfail)
|
| {
|
| case GL_ZERO:
|
| case GL_KEEP:
|
| case GL_REPLACE:
|
| case GL_INCR:
|
| case GL_DECR:
|
| case GL_INVERT:
|
| case GL_INCR_WRAP:
|
| case GL_DECR_WRAP:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| switch(zpass)
|
| {
|
| case GL_ZERO:
|
| case GL_KEEP:
|
| case GL_REPLACE:
|
| case GL_INCR:
|
| case GL_DECR:
|
| case GL_INVERT:
|
| case GL_INCR_WRAP:
|
| case GL_DECR_WRAP:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| if(face == GL_FRONT || face == GL_FRONT_AND_BACK)
|
| {
|
| context->setStencilOperations(fail, zfail, zpass);
|
| }
|
|
|
| if(face == GL_BACK || face == GL_FRONT_AND_BACK)
|
| {
|
| context->setStencilBackOperations(fail, zfail, zpass);
|
| }
|
| }
|
| }
|
|
|
| GLboolean GL_APIENTRY glTestFenceNV(GLuint fence)
|
| {
|
| TRACE("(GLuint fence = %d)", fence);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Fence *fenceObject = context->getFence(fence);
|
|
|
| if(fenceObject == NULL)
|
| {
|
| return error(GL_INVALID_OPERATION, GL_TRUE);
|
| }
|
|
|
| return fenceObject->testFence();
|
| }
|
|
|
| return GL_TRUE;
|
| }
|
|
|
| void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
|
| GLint border, GLenum format, GLenum type, const GLvoid* pixels)
|
| {
|
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
|
| "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
|
| target, level, internalformat, width, height, border, format, type, pixels);
|
|
|
| if(!validImageSize(level, width, height))
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if(internalformat != format)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| switch(format)
|
| {
|
| case GL_ALPHA:
|
| case GL_LUMINANCE:
|
| case GL_LUMINANCE_ALPHA:
|
| switch(type)
|
| {
|
| case GL_UNSIGNED_BYTE:
|
| case GL_FLOAT:
|
| case GL_HALF_FLOAT_OES:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
| break;
|
| case GL_RGB:
|
| switch(type)
|
| {
|
| case GL_UNSIGNED_BYTE:
|
| case GL_UNSIGNED_SHORT_5_6_5:
|
| case GL_FLOAT:
|
| case GL_HALF_FLOAT_OES:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
| break;
|
| case GL_RGBA:
|
| switch(type)
|
| {
|
| case GL_UNSIGNED_BYTE:
|
| case GL_UNSIGNED_SHORT_4_4_4_4:
|
| case GL_UNSIGNED_SHORT_5_5_5_1:
|
| case GL_FLOAT:
|
| case GL_HALF_FLOAT_OES:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
| break;
|
| case GL_BGRA_EXT:
|
| switch(type)
|
| {
|
| case GL_UNSIGNED_BYTE:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
| break;
|
| case GL_ETC1_RGB8_OES:
|
| return error(GL_INVALID_OPERATION);
|
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
|
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
|
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
|
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
|
| if(S3TC_SUPPORT)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| else
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
| case GL_DEPTH_COMPONENT:
|
| switch(type)
|
| {
|
| case GL_UNSIGNED_SHORT:
|
| case GL_UNSIGNED_INT:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
| break;
|
| case GL_DEPTH_STENCIL_OES:
|
| switch(type)
|
| {
|
| case GL_UNSIGNED_INT_24_8_OES:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
| break;
|
| default:
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if(border != 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| switch(target)
|
| {
|
| case GL_TEXTURE_2D:
|
| if(width > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) ||
|
| height > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level))
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
| break;
|
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
| if(width != height)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if(width > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) ||
|
| height > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level))
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| if(target == GL_TEXTURE_2D)
|
| {
|
| es2::Texture2D *texture = context->getTexture2D();
|
|
|
| if(!texture)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| texture->setImage(level, width, height, format, type, context->getUnpackAlignment(), pixels);
|
| }
|
| else
|
| {
|
| es2::TextureCubeMap *texture = context->getTextureCubeMap();
|
|
|
| if(!texture)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| texture->setImage(target, level, width, height, format, type, context->getUnpackAlignment(), pixels);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
|
| {
|
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat param = %f)", target, pname, param);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Texture *texture;
|
|
|
| switch(target)
|
| {
|
| case GL_TEXTURE_2D:
|
| texture = context->getTexture2D();
|
| break;
|
| case GL_TEXTURE_3D_OES:
|
| texture = context->getTexture3D();
|
| break;
|
| case GL_TEXTURE_CUBE_MAP:
|
| texture = context->getTextureCubeMap();
|
| break;
|
| case GL_TEXTURE_EXTERNAL_OES:
|
| texture = context->getTextureExternal();
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| switch(pname)
|
| {
|
| case GL_TEXTURE_WRAP_S:
|
| if(!texture->setWrapS((GLenum)param))
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
| break;
|
| case GL_TEXTURE_WRAP_T:
|
| if(!texture->setWrapT((GLenum)param))
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
| break;
|
| case GL_TEXTURE_WRAP_R_OES:
|
| if(!texture->setWrapR((GLenum)param))
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
| break;
|
| case GL_TEXTURE_MIN_FILTER:
|
| if(!texture->setMinFilter((GLenum)param))
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
| break;
|
| case GL_TEXTURE_MAG_FILTER:
|
| if(!texture->setMagFilter((GLenum)param))
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
| break;
|
| case GL_TEXTURE_MAX_ANISOTROPY_EXT:
|
| if(!texture->setMaxAnisotropy(param))
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
|
| {
|
| glTexParameterf(target, pname, *params);
|
| }
|
|
|
| void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
|
| {
|
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Texture *texture;
|
|
|
| switch(target)
|
| {
|
| case GL_TEXTURE_2D:
|
| texture = context->getTexture2D();
|
| break;
|
| case GL_TEXTURE_3D_OES:
|
| texture = context->getTexture3D();
|
| break;
|
| case GL_TEXTURE_CUBE_MAP:
|
| texture = context->getTextureCubeMap();
|
| break;
|
| case GL_TEXTURE_EXTERNAL_OES:
|
| texture = context->getTextureExternal();
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| switch(pname)
|
| {
|
| case GL_TEXTURE_WRAP_S:
|
| if(!texture->setWrapS((GLenum)param))
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
| break;
|
| case GL_TEXTURE_WRAP_T:
|
| if(!texture->setWrapT((GLenum)param))
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
| break;
|
| case GL_TEXTURE_WRAP_R_OES:
|
| if(!texture->setWrapR((GLenum)param))
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
| break;
|
| case GL_TEXTURE_MIN_FILTER:
|
| if(!texture->setMinFilter((GLenum)param))
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
| break;
|
| case GL_TEXTURE_MAG_FILTER:
|
| if(!texture->setMagFilter((GLenum)param))
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
| break;
|
| case GL_TEXTURE_MAX_ANISOTROPY_EXT:
|
| if(!texture->setMaxAnisotropy((GLfloat)param))
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
|
| {
|
| glTexParameteri(target, pname, *params);
|
| }
|
|
|
| void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
| GLenum format, GLenum type, const GLvoid* pixels)
|
| {
|
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
|
| "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
|
| "const GLvoid* pixels = 0x%0.8p)",
|
| target, level, xoffset, yoffset, width, height, format, type, pixels);
|
|
|
| if(!es2::IsTextureTarget(target))
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| if(level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if(std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if(!es2::CheckTextureFormatType(format, type))
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| if(width == 0 || height == 0 || pixels == NULL)
|
| {
|
| return;
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| if(level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if(target == GL_TEXTURE_2D)
|
| {
|
| es2::Texture2D *texture = context->getTexture2D();
|
|
|
| if(validateSubImageParams(false, width, height, xoffset, yoffset, target, level, format, texture))
|
| {
|
| texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
|
| }
|
| }
|
| else if(es2::IsCubemapTextureTarget(target))
|
| {
|
| es2::TextureCubeMap *texture = context->getTextureCubeMap();
|
|
|
| if(validateSubImageParams(false, width, height, xoffset, yoffset, target, level, format, texture))
|
| {
|
| texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
|
| }
|
| }
|
| else
|
| {
|
| UNREACHABLE();
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glUniform1f(GLint location, GLfloat x)
|
| {
|
| glUniform1fv(location, 1, &x);
|
| }
|
|
|
| void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
|
| {
|
| TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
|
|
|
| if(count < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if(location == -1)
|
| {
|
| return;
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Program *program = context->getCurrentProgram();
|
|
|
| if(!program)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| if(!program->setUniform1fv(location, count, v))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glUniform1i(GLint location, GLint x)
|
| {
|
| glUniform1iv(location, 1, &x);
|
| }
|
|
|
| void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v)
|
| {
|
| TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
|
|
|
| if(count < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if(location == -1)
|
| {
|
| return;
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Program *program = context->getCurrentProgram();
|
|
|
| if(!program)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| if(!program->setUniform1iv(location, count, v))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y)
|
| {
|
| GLfloat xy[2] = {x, y};
|
|
|
| glUniform2fv(location, 1, (GLfloat*)&xy);
|
| }
|
|
|
| void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
|
| {
|
| TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
|
|
|
| if(count < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if(location == -1)
|
| {
|
| return;
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Program *program = context->getCurrentProgram();
|
|
|
| if(!program)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| if(!program->setUniform2fv(location, count, v))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y)
|
| {
|
| GLint xy[4] = {x, y};
|
|
|
| glUniform2iv(location, 1, (GLint*)&xy);
|
| }
|
|
|
| void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v)
|
| {
|
| TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
|
|
|
| if(count < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if(location == -1)
|
| {
|
| return;
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Program *program = context->getCurrentProgram();
|
|
|
| if(!program)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| if(!program->setUniform2iv(location, count, v))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
|
| {
|
| GLfloat xyz[3] = {x, y, z};
|
|
|
| glUniform3fv(location, 1, (GLfloat*)&xyz);
|
| }
|
|
|
| void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
|
| {
|
| TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
|
|
|
| if(count < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if(location == -1)
|
| {
|
| return;
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Program *program = context->getCurrentProgram();
|
|
|
| if(!program)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| if(!program->setUniform3fv(location, count, v))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z)
|
| {
|
| GLint xyz[3] = {x, y, z};
|
|
|
| glUniform3iv(location, 1, (GLint*)&xyz);
|
| }
|
|
|
| void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v)
|
| {
|
| TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
|
|
|
| if(count < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if(location == -1)
|
| {
|
| return;
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Program *program = context->getCurrentProgram();
|
|
|
| if(!program)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| if(!program->setUniform3iv(location, count, v))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
| {
|
| GLfloat xyzw[4] = {x, y, z, w};
|
|
|
| glUniform4fv(location, 1, (GLfloat*)&xyzw);
|
| }
|
|
|
| void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
|
| {
|
| TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
|
|
|
| if(count < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if(location == -1)
|
| {
|
| return;
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Program *program = context->getCurrentProgram();
|
|
|
| if(!program)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| if(!program->setUniform4fv(location, count, v))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
|
| {
|
| GLint xyzw[4] = {x, y, z, w};
|
|
|
| glUniform4iv(location, 1, (GLint*)&xyzw);
|
| }
|
|
|
| void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v)
|
| {
|
| TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
|
|
|
| if(count < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if(location == -1)
|
| {
|
| return;
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Program *program = context->getCurrentProgram();
|
|
|
| if(!program)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| if(!program->setUniform4iv(location, count, v))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
|
| {
|
| TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
|
| location, count, transpose, value);
|
|
|
| if(count < 0 || transpose != GL_FALSE)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if(location == -1)
|
| {
|
| return;
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Program *program = context->getCurrentProgram();
|
|
|
| if(!program)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| if(!program->setUniformMatrix2fv(location, count, value))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
|
| {
|
| TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
|
| location, count, transpose, value);
|
|
|
| if(count < 0 || transpose != GL_FALSE)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if(location == -1)
|
| {
|
| return;
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Program *program = context->getCurrentProgram();
|
|
|
| if(!program)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| if(!program->setUniformMatrix3fv(location, count, value))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
|
| {
|
| TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
|
| location, count, transpose, value);
|
|
|
| if(count < 0 || transpose != GL_FALSE)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if(location == -1)
|
| {
|
| return;
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Program *program = context->getCurrentProgram();
|
|
|
| if(!program)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| if(!program->setUniformMatrix4fv(location, count, value))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| }
|
| }
|
|
|
| void GL_APIENTRY glUseProgram(GLuint program)
|
| {
|
| TRACE("(GLuint program = %d)", program);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Program *programObject = context->getProgram(program);
|
|
|
| if(!programObject && program != 0)
|
| {
|
| if(context->getShader(program))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| else
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
| }
|
|
|
| if(program != 0 && !programObject->isLinked())
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| context->useProgram(program);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glValidateProgram(GLuint program)
|
| {
|
| TRACE("(GLuint program = %d)", program);
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Program *programObject = context->getProgram(program);
|
|
|
| if(!programObject)
|
| {
|
| if(context->getShader(program))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| else
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
| }
|
|
|
| programObject->validate();
|
| }
|
| }
|
|
|
| void GL_APIENTRY glVertexAttrib1f(GLuint index, GLfloat x)
|
| {
|
| TRACE("(GLuint index = %d, GLfloat x = %f)", index, x);
|
|
|
| if(index >= es2::MAX_VERTEX_ATTRIBS)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| GLfloat vals[4] = { x, 0, 0, 1 };
|
| context->setVertexAttrib(index, vals);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat* values)
|
| {
|
| TRACE("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
|
|
|
| if(index >= es2::MAX_VERTEX_ATTRIBS)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| GLfloat vals[4] = { values[0], 0, 0, 1 };
|
| context->setVertexAttrib(index, vals);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
|
| {
|
| TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
|
|
|
| if(index >= es2::MAX_VERTEX_ATTRIBS)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| GLfloat vals[4] = { x, y, 0, 1 };
|
| context->setVertexAttrib(index, vals);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat* values)
|
| {
|
| TRACE("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
|
|
|
| if(index >= es2::MAX_VERTEX_ATTRIBS)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| GLfloat vals[4] = { values[0], values[1], 0, 1 };
|
| context->setVertexAttrib(index, vals);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
|
| {
|
| TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
|
|
|
| if(index >= es2::MAX_VERTEX_ATTRIBS)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| GLfloat vals[4] = { x, y, z, 1 };
|
| context->setVertexAttrib(index, vals);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat* values)
|
| {
|
| TRACE("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
|
|
|
| if(index >= es2::MAX_VERTEX_ATTRIBS)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| GLfloat vals[4] = { values[0], values[1], values[2], 1 };
|
| context->setVertexAttrib(index, vals);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
| {
|
| TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
|
|
|
| if(index >= es2::MAX_VERTEX_ATTRIBS)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| GLfloat vals[4] = { x, y, z, w };
|
| context->setVertexAttrib(index, vals);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat* values)
|
| {
|
| TRACE("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
|
|
|
| if(index >= es2::MAX_VERTEX_ATTRIBS)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| context->setVertexAttrib(index, values);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
|
| {
|
| TRACE("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
|
| "GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
|
| index, size, type, normalized, stride, ptr);
|
|
|
| if(index >= es2::MAX_VERTEX_ATTRIBS)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if(size < 1 || size > 4)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| switch(type)
|
| {
|
| case GL_BYTE:
|
| case GL_UNSIGNED_BYTE:
|
| case GL_SHORT:
|
| case GL_UNSIGNED_SHORT:
|
| case GL_FIXED:
|
| case GL_FLOAT:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| if(stride < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
|
| {
|
| TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
|
|
|
| if(width < 0 || height < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| context->setViewportParams(x, y, width, height);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
| GLbitfield mask, GLenum filter)
|
| {
|
| TRACE("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
|
| "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
|
| "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
|
| srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
|
|
|
| switch(filter)
|
| {
|
| case GL_NEAREST:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| if((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if(srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0)
|
| {
|
| ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation");
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| if(context->getReadFramebufferHandle() == context->getDrawFramebufferHandle())
|
| {
|
| ERR("Blits with the same source and destination framebuffer are not supported by this implementation.");
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
|
| GLint border, GLenum format, GLenum type, const GLvoid* pixels)
|
| {
|
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
|
| "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
|
| "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
|
| target, level, internalformat, width, height, depth, border, format, type, pixels);
|
|
|
| switch(target)
|
| {
|
| case GL_TEXTURE_3D_OES:
|
| switch(format)
|
| {
|
| case GL_DEPTH_COMPONENT:
|
| case GL_DEPTH_STENCIL_OES:
|
| return error(GL_INVALID_OPERATION);
|
| default:
|
| break;
|
| }
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| if(!ValidateType3D(type) || !ValidateFormat3D(format))
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level;
|
| if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D))
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if(border != 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if(!ValidateInternalFormat3D(internalformat, format, type))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Texture3D *texture = context->getTexture3D();
|
|
|
| if(!texture)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| texture->setImage(level, width, height, depth, internalformat, type, context->getUnpackAlignment(), pixels);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
|
| "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
|
| "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
|
| target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
| |
| switch(target)
|
| {
|
| case GL_TEXTURE_3D_OES:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| if(!ValidateType3D(type) || !ValidateFormat3D(format))
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| if((width < 0) || (height < 0) || (depth < 0))
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Texture3D *texture = context->getTexture3D();
|
|
|
| if(validateSubImageParams(false, width, height, depth, xoffset, yoffset, zoffset, target, level, format, texture))
|
| {
|
| texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getUnpackAlignment(), pixels);
|
| }
|
| } |
| } |
| |
| void GL_APIENTRY glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
|
| "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
|
| target, level, xoffset, yoffset, zoffset, x, y, width, height); |
| |
| switch(target)
|
| {
|
| case GL_TEXTURE_3D_OES:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| } |
| |
| if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
|
| {
|
| return error(GL_INVALID_VALUE);
|
| } |
| |
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Framebuffer *framebuffer = context->getReadFramebuffer();
|
|
|
| if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
|
| {
|
| return error(GL_INVALID_FRAMEBUFFER_OPERATION);
|
| }
|
|
|
| if(context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() > 1)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| es2::Renderbuffer *source = framebuffer->getColorbuffer();
|
| GLenum colorbufferFormat = source->getFormat();
|
| es2::Texture3D *texture = context->getTexture3D();
|
|
|
| if(!validateSubImageParams(false, width, height, 1, xoffset, yoffset, zoffset, target, level, GL_NONE, texture))
|
| {
|
| return;
|
| }
|
|
|
| GLenum textureFormat = texture->getFormat(target, level);
|
|
|
| if(!validateColorBufferFormat(textureFormat, colorbufferFormat))
|
| {
|
| return;
|
| }
|
|
|
| texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer);
|
| } |
| } |
| |
| void GL_APIENTRY glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
|
| "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
|
| target, level, internalformat, width, height, depth, border, imageSize, data);
|
|
|
| switch(target)
|
| {
|
| case GL_TEXTURE_3D_OES:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| } |
|
|
| if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level;
|
| if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D) ||(border != 0) || (imageSize < 0))
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| switch(internalformat)
|
| {
|
| case GL_ETC1_RGB8_OES:
|
| break;
|
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
|
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
|
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
|
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
|
| if(!S3TC_SUPPORT)
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
| break;
|
| case GL_DEPTH_COMPONENT:
|
| case GL_DEPTH_COMPONENT16:
|
| case GL_DEPTH_COMPONENT32_OES:
|
| case GL_DEPTH_STENCIL_OES:
|
| case GL_DEPTH24_STENCIL8_OES:
|
| return error(GL_INVALID_OPERATION);
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| if(imageSize != es2::ComputeCompressedSize(width, height, internalformat) * depth)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Texture3D *texture = context->getTexture3D();
|
|
|
| if(!texture)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data);
|
| } |
| } |
| |
| void GL_APIENTRY glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
|
| "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
|
| "GLenum format = 0x%X, GLsizei imageSize = %d, const void *data = 0x%0.8p)",
|
| target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
| |
| switch(target)
|
| {
|
| case GL_TEXTURE_3D_OES:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| } |
|
|
| if(xoffset < 0 || yoffset < 0 || zoffset < 0 || !validImageSize(level, width, height) || depth < 0 || imageSize < 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
|
|
| switch(format)
|
| {
|
| case GL_ETC1_RGB8_OES:
|
| break;
|
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
|
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
|
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
|
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
|
| if(!S3TC_SUPPORT)
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| if(width == 0 || height == 0 || depth == 0 || data == NULL)
|
| {
|
| return;
|
| } |
| |
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| { |
| es2::Texture3D *texture = context->getTexture3D();
|
|
|
| if(!texture)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
|
| }
|
| } |
| |
| void GL_APIENTRY glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
|
| "GLuint texture = %d, GLint level = %d, GLint zoffset = %d)", target, attachment, textarget, texture, level, zoffset);
|
|
|
| if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
|
| {
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| switch(attachment)
|
| {
|
| case GL_COLOR_ATTACHMENT0:
|
| case GL_DEPTH_ATTACHMENT:
|
| case GL_STENCIL_ATTACHMENT:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| if(texture == 0)
|
| {
|
| textarget = GL_NONE;
|
| }
|
| else
|
| {
|
| es2::Texture *tex = context->getTexture(texture);
|
|
|
| if(tex == NULL)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| if(tex->isCompressed(textarget, level))
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| switch(textarget)
|
| {
|
| case GL_TEXTURE_3D_OES:
|
| if(tex->getTarget() != GL_TEXTURE_3D_OES)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| if(level != 0)
|
| {
|
| return error(GL_INVALID_VALUE);
|
| }
|
| }
|
|
|
| es2::Framebuffer *framebuffer = NULL;
|
| GLuint framebufferHandle = 0;
|
| if(target == GL_READ_FRAMEBUFFER_ANGLE)
|
| {
|
| framebuffer = context->getReadFramebuffer();
|
| framebufferHandle = context->getReadFramebufferHandle();
|
| }
|
| else
|
| {
|
| framebuffer = context->getDrawFramebuffer();
|
| framebufferHandle = context->getDrawFramebufferHandle();
|
| }
|
|
|
| if(framebufferHandle == 0 || !framebuffer)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| switch(attachment)
|
| {
|
| case GL_COLOR_ATTACHMENT0: framebuffer->setColorbuffer(textarget, texture); break;
|
| case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break;
|
| case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break;
|
| }
|
| } |
| } |
|
|
| void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
|
| {
|
| if(egl::getClientVersion() == 1)
|
| {
|
| static auto glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)es1::getProcAddress("glEGLImageTargetTexture2DOES");
|
| return glEGLImageTargetTexture2DOES(target, image);
|
| }
|
|
|
| TRACE("(GLenum target = 0x%X, GLeglImageOES image = 0x%0.8p)", target, image);
|
|
|
| switch(target)
|
| {
|
| case GL_TEXTURE_2D:
|
| case GL_TEXTURE_EXTERNAL_OES:
|
| break;
|
| default:
|
| return error(GL_INVALID_ENUM);
|
| }
|
|
|
| if(!image)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| es2::Context *context = es2::getContext();
|
|
|
| if(context)
|
| {
|
| es2::Texture2D *texture = 0;
|
|
|
| switch(target)
|
| {
|
| case GL_TEXTURE_2D: texture = context->getTexture2D(); break;
|
| case GL_TEXTURE_EXTERNAL_OES: texture = context->getTextureExternal(); break;
|
| default: UNREACHABLE();
|
| }
|
|
|
| if(!texture)
|
| {
|
| return error(GL_INVALID_OPERATION);
|
| }
|
|
|
| egl::Image *glImage = static_cast<egl::Image*>(image);
|
|
|
| texture->setImage(glImage);
|
| }
|
| }
|
|
|
| void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
|
| {
|
| TRACE("(GLenum target = 0x%X, GLeglImageOES image = 0x%0.8p)", target, image);
|
|
|
| UNIMPLEMENTED();
|
| }
|
|
|
| __eglMustCastToProperFunctionPointerType glGetProcAddress(const char *procname)
|
| {
|
| struct Extension
|
| {
|
| const char *name;
|
| __eglMustCastToProperFunctionPointerType address;
|
| };
|
|
|
| static const Extension glExtensions[] =
|
| {
|
| #define EXTENSION(name) {#name, (__eglMustCastToProperFunctionPointerType)name}
|
|
|
| EXTENSION(glTexImage3DOES),
|
| EXTENSION(glBlitFramebufferANGLE),
|
| EXTENSION(glRenderbufferStorageMultisampleANGLE),
|
| EXTENSION(glDeleteFencesNV),
|
| EXTENSION(glGenFencesNV),
|
| EXTENSION(glIsFenceNV),
|
| EXTENSION(glTestFenceNV),
|
| EXTENSION(glGetFenceivNV),
|
| EXTENSION(glFinishFenceNV),
|
| EXTENSION(glSetFenceNV),
|
| EXTENSION(glGetGraphicsResetStatusEXT),
|
| EXTENSION(glReadnPixelsEXT),
|
| EXTENSION(glGetnUniformfvEXT),
|
| EXTENSION(glGetnUniformivEXT),
|
| EXTENSION(glGenQueriesEXT),
|
| EXTENSION(glDeleteQueriesEXT),
|
| EXTENSION(glIsQueryEXT),
|
| EXTENSION(glBeginQueryEXT),
|
| EXTENSION(glEndQueryEXT),
|
| EXTENSION(glGetQueryivEXT),
|
| EXTENSION(glGetQueryObjectuivEXT),
|
| EXTENSION(glEGLImageTargetTexture2DOES),
|
| EXTENSION(glEGLImageTargetRenderbufferStorageOES),
|
|
|
| #undef EXTENSION
|
| };
|
|
|
| for(int ext = 0; ext < sizeof(glExtensions) / sizeof(Extension); ext++)
|
| {
|
| if(strcmp(procname, glExtensions[ext].name) == 0)
|
| {
|
| return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address;
|
| }
|
| }
|
|
|
| return NULL;
|
| }
|
|
|
| void GL_APIENTRY Register(const char *licenseKey)
|
| {
|
| RegisterLicenseKey(licenseKey);
|
| }
|
|
|
| }
|