// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2011 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
#ifndef sw_Viewport_hpp | |
#define sw_Viewport_hpp | |
namespace sw | |
{ | |
class Viewport | |
{ | |
public: | |
Viewport(); | |
~Viewport(); | |
void setLeft(float l); | |
void setTop(float t); | |
void setWidth(float w); | |
void setHeight(float h); | |
void setNear(float n); | |
void setFar(float f); | |
float getLeft() const; | |
float getTop() const; | |
float getWidth() const; | |
float getHeight() const; | |
float getNear() const; | |
float getFar() const; | |
private: | |
float left; // Leftmost pixel column | |
float top; // Highest pixel row | |
float width; // Width in pixels | |
float height; // Height in pixels | |
float min; | |
float max; | |
}; | |
} | |
#endif // sw_Viewport_hpp |