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// SwiftShader Software Renderer
//
// Copyright(c) 2005-2011 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
#include "Viewport.hpp"
#include "Math.hpp"
namespace sw
{
Viewport::Viewport()
{
width = 0;
height = 0;
left = 0;
top = 0;
}
Viewport::~Viewport()
{
}
void Viewport::setLeft(float l)
{
left = l;
}
void Viewport::setTop(float t)
{
top = t;
}
void Viewport::setWidth(float w)
{
width = w;
}
void Viewport::setHeight(float h)
{
height = h;
}
void Viewport::setNear(float n)
{
min = n;
}
void Viewport::setFar(float f)
{
max = f;
}
float Viewport::getLeft() const
{
return left;
}
float Viewport::getTop() const
{
return top;
}
float Viewport::getWidth() const
{
return width;
}
float Viewport::getHeight() const
{
return height;
}
float Viewport::getNear() const
{
return min;
}
float Viewport::getFar() const
{
return max;
}
}