// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2011 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
#ifndef sw_Rasterizer_hpp | |
#define sw_Rasterizer_hpp | |
#include "Context.hpp" | |
#include "PixelProcessor.hpp" | |
#include "Config.hpp" | |
namespace sw | |
{ | |
class Rasterizer | |
{ | |
public: | |
Rasterizer(const PixelProcessor::State &state); | |
virtual ~Rasterizer(); | |
virtual void generate() = 0; | |
Routine *getRoutine(); | |
protected: | |
Routine *routine; | |
const PixelProcessor::State &state; | |
}; | |
} | |
#endif // sw_Rasterizer_hpp |