| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2011 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| #include "Plane.hpp" |
| |
| #include "Matrix.hpp" |
| #include "Point.hpp" |
| #include "Math.hpp" |
| |
| namespace sw |
| { |
| Plane::Plane() |
| { |
| } |
| |
| Plane::Plane(const Plane &p) |
| { |
| n = p.n; |
| D = p.D; |
| } |
| |
| Plane::Plane(const Vector &p_n, float p_D) |
| { |
| n = p_n; |
| D = p_D; |
| } |
| |
| Plane::Plane(const Vector &p_n, const Point &P) |
| { |
| n = p_n; |
| D = -(n * P); |
| } |
| |
| Plane::Plane(const Point &P0, const Point &P1, const Point &P2) |
| { |
| n = (P1 - P0) % (P2 - P0); |
| D = -(n * P0); |
| } |
| |
| Plane::Plane(float p_A, float p_B, float p_C, float p_D) |
| { |
| A = p_A; |
| B = p_B; |
| C = p_C; |
| D = p_D; |
| } |
| |
| Plane::Plane(const float ABCD[4]) |
| { |
| A = ABCD[0]; |
| B = ABCD[1]; |
| C = ABCD[2]; |
| D = ABCD[3]; |
| } |
| |
| Plane Plane::operator+() const |
| { |
| return *this; |
| } |
| |
| Plane Plane::operator-() const |
| { |
| return Plane(-n, -D); |
| } |
| |
| Plane &Plane::operator=(const Plane &p) |
| { |
| n = p.n; |
| D = p.D; |
| |
| return *this; |
| } |
| |
| Plane &Plane::operator*=(const Matrix &M) |
| { |
| return *this = *this * M; |
| } |
| |
| Plane operator*(const Plane &p, const Matrix &T) |
| { |
| Matrix M = !T; |
| |
| return Plane(p.A * M(1, 1) + p.B * M(1, 2) + p.C * M(1, 3) + p.D * M(1, 4), |
| p.A * M(2, 1) + p.B * M(2, 2) + p.C * M(2, 3) + p.D * M(2, 4), |
| p.A * M(3, 1) + p.B * M(3, 2) + p.C * M(3, 3) + p.D * M(3, 4), |
| p.A * M(4, 1) + p.B * M(4, 2) + p.C * M(4, 3) + p.D * M(4, 4)); |
| } |
| |
| Plane operator*(const Matrix &T, const Plane &p) |
| { |
| Matrix M = !T; |
| |
| return Plane(M(1, 1) * p.A + M(2, 1) * p.B + M(3, 1) * p.C + M(4, 1) * p.D, |
| M(1, 2) * p.A + M(2, 2) * p.B + M(3, 2) * p.C + M(4, 2) * p.D, |
| M(1, 3) * p.A + M(2, 3) * p.B + M(3, 3) * p.C + M(4, 3) * p.D, |
| M(1, 4) * p.A + M(2, 4) * p.B + M(3, 4) * p.C + M(4, 4) * p.D); |
| } |
| |
| float operator^(const Plane &p1, const Plane &p2) |
| { |
| return acos(p1.n * p2.n / (Vector::N(p1.n) * Vector::N(p2.n))); |
| } |
| |
| float Plane::d(const Point &P) const |
| { |
| return P * n + D; |
| } |
| |
| float Plane::d(const Point &P, const Plane &p) |
| { |
| return P * p.n + p.D; |
| } |
| |
| float Plane::d(const Plane &p, const Point &P) |
| { |
| return p.n * P + p.D; |
| } |
| |
| Plane &Plane::normalise() |
| { |
| float l = Vector::N(n); |
| |
| n /= l; |
| D /= l; |
| |
| return *this; |
| } |
| } |