Fix sampler usage Patch from Nicolas at Transgaming.
diff --git a/src/OpenGL ES 2.0/compiler/OutputASM.cpp b/src/OpenGL ES 2.0/compiler/OutputASM.cpp index 49a1262..b63f3ad 100644 --- a/src/OpenGL ES 2.0/compiler/OutputASM.cpp +++ b/src/OpenGL ES 2.0/compiler/OutputASM.cpp
@@ -1911,7 +1911,7 @@ for(int i = 0; i < sampler->totalRegisterCount(); i++) { - shader->declareSampler(i); + shader->declareSampler(index + i); } }