|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #include "PixelProcessor.hpp" | 
|  |  | 
|  | #include "Primitive.hpp" | 
|  | #include "Pipeline/PixelProgram.hpp" | 
|  | #include "Pipeline/Constants.hpp" | 
|  | #include "Vulkan/VkDebug.hpp" | 
|  | #include "Vulkan/VkImageView.hpp" | 
|  |  | 
|  | #include <cstring> | 
|  |  | 
|  | namespace sw | 
|  | { | 
|  | uint32_t PixelProcessor::States::computeHash() | 
|  | { | 
|  | uint32_t *state = reinterpret_cast<uint32_t*>(this); | 
|  | uint32_t hash = 0; | 
|  |  | 
|  | for(unsigned int i = 0; i < sizeof(States) / sizeof(uint32_t); i++) | 
|  | { | 
|  | hash ^= state[i]; | 
|  | } | 
|  |  | 
|  | return hash; | 
|  | } | 
|  |  | 
|  | bool PixelProcessor::State::operator==(const State &state) const | 
|  | { | 
|  | if(hash != state.hash) | 
|  | { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | static_assert(is_memcmparable<State>::value, "Cannot memcmp State"); | 
|  | return memcmp(static_cast<const States*>(this), static_cast<const States*>(&state), sizeof(States)) == 0; | 
|  | } | 
|  |  | 
|  | PixelProcessor::PixelProcessor() | 
|  | { | 
|  | routineCache = nullptr; | 
|  | setRoutineCacheSize(1024); | 
|  | } | 
|  |  | 
|  | PixelProcessor::~PixelProcessor() | 
|  | { | 
|  | delete routineCache; | 
|  | routineCache = nullptr; | 
|  | } | 
|  |  | 
|  | void PixelProcessor::setBlendConstant(const Color<float> &blendConstant) | 
|  | { | 
|  | // TODO(b/140935644): Compact into generic function, cheack if clamp is required | 
|  | factor.blendConstant4W[0][0] = | 
|  | factor.blendConstant4W[0][1] = | 
|  | factor.blendConstant4W[0][2] = | 
|  | factor.blendConstant4W[0][3] = static_cast<uint16_t>(iround(65535.0f * blendConstant.r)); | 
|  |  | 
|  | factor.blendConstant4W[1][0] = | 
|  | factor.blendConstant4W[1][1] = | 
|  | factor.blendConstant4W[1][2] = | 
|  | factor.blendConstant4W[1][3] = static_cast<uint16_t>(iround(65535.0f * blendConstant.g)); | 
|  |  | 
|  | factor.blendConstant4W[2][0] = | 
|  | factor.blendConstant4W[2][1] = | 
|  | factor.blendConstant4W[2][2] = | 
|  | factor.blendConstant4W[2][3] = static_cast<uint16_t>(iround(65535.0f * blendConstant.b)); | 
|  |  | 
|  | factor.blendConstant4W[3][0] = | 
|  | factor.blendConstant4W[3][1] = | 
|  | factor.blendConstant4W[3][2] = | 
|  | factor.blendConstant4W[3][3] = static_cast<uint16_t>(iround(65535.0f * blendConstant.a)); | 
|  |  | 
|  | factor.invBlendConstant4W[0][0] = | 
|  | factor.invBlendConstant4W[0][1] = | 
|  | factor.invBlendConstant4W[0][2] = | 
|  | factor.invBlendConstant4W[0][3] = 0xFFFFu - factor.blendConstant4W[0][0]; | 
|  |  | 
|  | factor.invBlendConstant4W[1][0] = | 
|  | factor.invBlendConstant4W[1][1] = | 
|  | factor.invBlendConstant4W[1][2] = | 
|  | factor.invBlendConstant4W[1][3] = 0xFFFFu - factor.blendConstant4W[1][0]; | 
|  |  | 
|  | factor.invBlendConstant4W[2][0] = | 
|  | factor.invBlendConstant4W[2][1] = | 
|  | factor.invBlendConstant4W[2][2] = | 
|  | factor.invBlendConstant4W[2][3] = 0xFFFFu - factor.blendConstant4W[2][0]; | 
|  |  | 
|  | factor.invBlendConstant4W[3][0] = | 
|  | factor.invBlendConstant4W[3][1] = | 
|  | factor.invBlendConstant4W[3][2] = | 
|  | factor.invBlendConstant4W[3][3] = 0xFFFFu - factor.blendConstant4W[3][0]; | 
|  |  | 
|  | factor.blendConstant4F[0][0] = | 
|  | factor.blendConstant4F[0][1] = | 
|  | factor.blendConstant4F[0][2] = | 
|  | factor.blendConstant4F[0][3] = blendConstant.r; | 
|  |  | 
|  | factor.blendConstant4F[1][0] = | 
|  | factor.blendConstant4F[1][1] = | 
|  | factor.blendConstant4F[1][2] = | 
|  | factor.blendConstant4F[1][3] = blendConstant.g; | 
|  |  | 
|  | factor.blendConstant4F[2][0] = | 
|  | factor.blendConstant4F[2][1] = | 
|  | factor.blendConstant4F[2][2] = | 
|  | factor.blendConstant4F[2][3] = blendConstant.b; | 
|  |  | 
|  | factor.blendConstant4F[3][0] = | 
|  | factor.blendConstant4F[3][1] = | 
|  | factor.blendConstant4F[3][2] = | 
|  | factor.blendConstant4F[3][3] = blendConstant.a; | 
|  |  | 
|  | factor.invBlendConstant4F[0][0] = | 
|  | factor.invBlendConstant4F[0][1] = | 
|  | factor.invBlendConstant4F[0][2] = | 
|  | factor.invBlendConstant4F[0][3] = 1 - blendConstant.r; | 
|  |  | 
|  | factor.invBlendConstant4F[1][0] = | 
|  | factor.invBlendConstant4F[1][1] = | 
|  | factor.invBlendConstant4F[1][2] = | 
|  | factor.invBlendConstant4F[1][3] = 1 - blendConstant.g; | 
|  |  | 
|  | factor.invBlendConstant4F[2][0] = | 
|  | factor.invBlendConstant4F[2][1] = | 
|  | factor.invBlendConstant4F[2][2] = | 
|  | factor.invBlendConstant4F[2][3] = 1 - blendConstant.b; | 
|  |  | 
|  | factor.invBlendConstant4F[3][0] = | 
|  | factor.invBlendConstant4F[3][1] = | 
|  | factor.invBlendConstant4F[3][2] = | 
|  | factor.invBlendConstant4F[3][3] = 1 - blendConstant.a; | 
|  | } | 
|  |  | 
|  | void PixelProcessor::setRoutineCacheSize(int cacheSize) | 
|  | { | 
|  | delete routineCache; | 
|  | routineCache = new RoutineCacheType(clamp(cacheSize, 1, 65536)); | 
|  | } | 
|  |  | 
|  | const PixelProcessor::State PixelProcessor::update(const Context* context) const | 
|  | { | 
|  | State state; | 
|  |  | 
|  | if(context->pixelShader) | 
|  | { | 
|  | state.shaderID = context->pixelShader->getSerialID(); | 
|  | } | 
|  | else | 
|  | { | 
|  | state.shaderID = 0; | 
|  | } | 
|  |  | 
|  | state.alphaToCoverage = context->alphaToCoverage; | 
|  | state.depthWriteEnable = context->depthWriteActive(); | 
|  |  | 
|  | if(context->stencilActive()) | 
|  | { | 
|  | state.stencilActive = true; | 
|  | state.frontStencil = context->frontStencil; | 
|  | state.backStencil = context->backStencil; | 
|  | } | 
|  |  | 
|  | if(context->depthBufferActive()) | 
|  | { | 
|  | state.depthTestActive = true; | 
|  | state.depthCompareMode = context->depthCompareMode; | 
|  | state.depthFormat = context->depthBuffer->getFormat(); | 
|  | } | 
|  |  | 
|  | state.occlusionEnabled = context->occlusionEnabled; | 
|  | state.depthClamp = (context->depthBias != 0.0f) || (context->slopeDepthBias != 0.0f); | 
|  |  | 
|  | for(int i = 0; i < RENDERTARGETS; i++) | 
|  | { | 
|  | state.colorWriteMask |= context->colorWriteActive(i) << (4 * i); | 
|  | state.targetFormat[i] = context->renderTargetInternalFormat(i); | 
|  | state.blendState[i] = context->getBlendState(i); | 
|  | } | 
|  |  | 
|  | state.multiSample = static_cast<unsigned int>(context->sampleCount); | 
|  | state.multiSampleMask = context->multiSampleMask; | 
|  |  | 
|  | if(state.multiSample > 1 && context->pixelShader) | 
|  | { | 
|  | state.centroid = context->pixelShader->getModes().NeedsCentroid; | 
|  | } | 
|  |  | 
|  | state.frontFace = context->frontFace; | 
|  |  | 
|  | state.hash = state.computeHash(); | 
|  |  | 
|  | return state; | 
|  | } | 
|  |  | 
|  | PixelProcessor::RoutineType PixelProcessor::routine(const State &state, | 
|  | vk::PipelineLayout const *pipelineLayout, | 
|  | SpirvShader const *pixelShader, | 
|  | const vk::DescriptorSet::Bindings &descriptorSets) | 
|  | { | 
|  | auto routine = routineCache->query(state); | 
|  |  | 
|  | if(!routine) | 
|  | { | 
|  | QuadRasterizer *generator = new PixelProgram(state, pipelineLayout, pixelShader, descriptorSets); | 
|  | generator->generate(); | 
|  | routine = (*generator)("PixelRoutine_%0.8X", state.shaderID); | 
|  | delete generator; | 
|  |  | 
|  | routineCache->add(state, routine); | 
|  | } | 
|  |  | 
|  | return routine; | 
|  | } | 
|  | } |