| // SwiftShader Software Renderer
|
| // Copyright(c) 2005-2012 TransGaming Inc.
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| // All rights reserved. No part of this software may be copied, distributed, transmitted,
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| // transcribed, stored in a retrieval system, translated into any human or computer
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| // language by any means, or disclosed to third parties without the explicit written
|
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
|
| // or implied, including but not limited to any patent rights, are granted to you.
|
| inline void *loadLibrary(const char *path)
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| return (void*)LoadLibrary(path);
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| inline void freeLibrary(void *library)
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| FreeLibrary((HMODULE)library);
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| inline void *getProcAddress(void *library, const char *name)
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| return (void*)GetProcAddress((HMODULE)library, name);
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| inline void *loadLibrary(const char *path)
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| return dlopen(path, RTLD_LAZY);
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| inline void freeLibrary(void *library)
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| inline void *getProcAddress(void *library, const char *name)
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| return dlsym(library, name);
|