| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #ifndef sw_VertexRoutine_hpp | 
 | #define sw_VertexRoutine_hpp | 
 |  | 
 | #include "Renderer/Color.hpp" | 
 | #include "Renderer/VertexProcessor.hpp" | 
 | #include "ShaderCore.hpp" | 
 | #include "VertexShader.hpp" | 
 |  | 
 | namespace sw | 
 | { | 
 | 	class VertexRoutinePrototype : public Function<Void(Pointer<Byte>, Pointer<Byte>, Pointer<Byte>, Pointer<Byte>)> | 
 | 	{ | 
 | 	public: | 
 | 		VertexRoutinePrototype() : vertex(Arg<0>()), batch(Arg<1>()), task(Arg<2>()), data(Arg<3>()) {} | 
 | 		virtual ~VertexRoutinePrototype() {} | 
 |  | 
 | 	protected: | 
 | 		Pointer<Byte> vertex; | 
 | 		Pointer<Byte> batch; | 
 | 		Pointer<Byte> task; | 
 | 		Pointer<Byte> data; | 
 | 	}; | 
 |  | 
 | 	class VertexRoutine : public VertexRoutinePrototype | 
 | 	{ | 
 | 	public: | 
 | 		VertexRoutine(const VertexProcessor::State &state, const VertexShader *shader); | 
 | 		virtual ~VertexRoutine(); | 
 |  | 
 | 		void generate(); | 
 |  | 
 | 	protected: | 
 | 		Pointer<Byte> constants; | 
 |  | 
 | 		Int clipFlags; | 
 |  | 
 | 		RegisterArray<MAX_VERTEX_INPUTS> v;    // Input registers | 
 | 		RegisterArray<MAX_VERTEX_OUTPUTS> o;   // Output registers | 
 |  | 
 | 		const VertexProcessor::State &state; | 
 |  | 
 | 	private: | 
 | 		virtual void pipeline(UInt &index) = 0; | 
 |  | 
 | 		typedef VertexProcessor::State::Input Stream; | 
 |  | 
 | 		Vector4f readStream(Pointer<Byte> &buffer, UInt &stride, const Stream &stream, const UInt &index); | 
 | 		void readInput(UInt &index); | 
 | 		void computeClipFlags(); | 
 | 		void postTransform(); | 
 | 		void writeCache(Pointer<Byte> &cacheLine); | 
 | 		void writeVertex(const Pointer<Byte> &vertex, Pointer<Byte> &cacheLine); | 
 | 		void transformFeedback(const Pointer<Byte> &vertex, const UInt &primitiveNumber, const UInt &indexInPrimitive); | 
 | 	}; | 
 | } | 
 |  | 
 | #endif   // sw_VertexRoutine_hpp |