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// Copyright 2019 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "SpirvShader.hpp"
#include "SamplerCore.hpp" // TODO: Figure out what's needed.
#include "System/Math.hpp"
#include "Vulkan/VkBuffer.hpp"
#include "Vulkan/VkDebug.hpp"
#include "Vulkan/VkDescriptorSet.hpp"
#include "Vulkan/VkPipelineLayout.hpp"
#include "Vulkan/VkImageView.hpp"
#include "Vulkan/VkSampler.hpp"
#include "Vulkan/VkDescriptorSetLayout.hpp"
#include "Device/Config.hpp"
#include <spirv/unified1/spirv.hpp>
#include <spirv/unified1/GLSL.std.450.h>
#include <mutex>
#ifdef Bool
#undef Bool // b/127920555
#undef None
#endif
namespace sw {
SpirvShader::ImageSampler *SpirvShader::getImageSampler(uint32_t inst, const vk::ImageView *imageView, const vk::Sampler *sampler)
{
ImageInstruction instruction(inst);
ASSERT(imageView->id != 0 && (sampler->id != 0 || instruction.samplerMethod == Fetch));
// TODO(b/129523279): Move somewhere sensible.
static std::unordered_map<uint64_t, ImageSampler*> cache;
static std::mutex mutex;
// FIXME(b/129523279): Take instruction opcode and optional parameters into acount (SamplerMethod / SamplerOption).
auto key = (static_cast<uint64_t>(imageView->id) << 32) | static_cast<uint64_t>(sampler->id);
std::unique_lock<std::mutex> lock(mutex);
auto it = cache.find(key);
if (it != cache.end()) { return it->second; }
Sampler samplerState = {};
samplerState.textureType = convertTextureType(imageView->getType());
samplerState.textureFormat = imageView->getFormat();
samplerState.textureFilter = convertFilterMode(sampler);
samplerState.border = sampler->borderColor;
samplerState.addressingModeU = convertAddressingMode(0, sampler->addressModeU, imageView->getType());
samplerState.addressingModeV = convertAddressingMode(1, sampler->addressModeV, imageView->getType());
samplerState.addressingModeW = convertAddressingMode(2, sampler->addressModeW, imageView->getType());
samplerState.mipmapFilter = convertMipmapMode(sampler);
samplerState.swizzle = imageView->getComponentMapping();
samplerState.highPrecisionFiltering = false;
samplerState.compare = COMPARE_BYPASS; ASSERT(sampler->compareEnable == VK_FALSE); // TODO(b/129523279)
ASSERT(sampler->anisotropyEnable == VK_FALSE); // TODO(b/129523279)
ASSERT(sampler->unnormalizedCoordinates == VK_FALSE); // TODO(b/129523279)
auto fptr = emitSamplerFunction(instruction, samplerState);
cache.emplace(key, fptr);
return fptr;
}
SpirvShader::ImageSampler *SpirvShader::emitSamplerFunction(ImageInstruction instruction, const Sampler &samplerState)
{
// TODO(b/129523279): Hold a separate mutex lock for the sampler being built.
Function<Void(Pointer<Byte>, Pointer<Byte>, Pointer<SIMD::Float>, Pointer<SIMD::Float>, Pointer<Byte>)> function;
{
Pointer<Byte> texture = function.Arg<0>();
Pointer<Byte> sampler = function.Arg<1>();
Pointer<SIMD::Float> in = function.Arg<2>();
Pointer<SIMD::Float> out = function.Arg<3>();
Pointer<Byte> constants = function.Arg<4>();
SamplerCore s(constants, samplerState);
SIMD::Float uvw[3];
SIMD::Float q(0); // TODO(b/129523279)
SIMD::Float lodOrBias(0); // Explicit level-of-detail, or bias added to the implicit level-of-detail (depending on samplerMethod).
Vector4f dsx;
Vector4f dsy;
Vector4f offset;
SamplerFunction samplerFunction = instruction.getSamplerFunction();
uint32_t i = 0;
for( ; i < instruction.coordinates; i++)
{
uvw[i] = in[i];
}
// TODO(b/129523279): Currently 1D textures are treated as 2D by setting the second coordinate to 0.
// Implement optimized 1D sampling.
if(samplerState.textureType == TEXTURE_1D ||
samplerState.textureType == TEXTURE_1D_ARRAY)
{
uvw[1] = SIMD::Float(0);
}
if(instruction.samplerMethod == Lod || instruction.samplerMethod == Bias)
{
lodOrBias = in[i];
i++;
}
else if(instruction.samplerMethod == Grad)
{
for(uint32_t j = 0; j < instruction.gradComponents; j++, i++)
{
dsx[j] = in[i];
}
for(uint32_t j = 0; j < instruction.gradComponents; j++, i++)
{
dsy[j] = in[i];
}
}
if(instruction.samplerOption == Offset)
{
for(uint32_t j = 0; j < instruction.offsetComponents; j++, i++)
{
offset[j] = in[i];
}
}
Vector4f sample = s.sampleTexture(texture, sampler, uvw[0], uvw[1], uvw[2], q, lodOrBias, dsx, dsy, offset, samplerFunction);
Pointer<SIMD::Float> rgba = out;
rgba[0] = sample.x;
rgba[1] = sample.y;
rgba[2] = sample.z;
rgba[3] = sample.w;
}
return (ImageSampler*)function("sampler")->getEntry();
}
sw::TextureType SpirvShader::convertTextureType(VkImageViewType imageViewType)
{
switch(imageViewType)
{
case VK_IMAGE_VIEW_TYPE_1D: return TEXTURE_1D;
case VK_IMAGE_VIEW_TYPE_2D: return TEXTURE_2D;
// case VK_IMAGE_VIEW_TYPE_3D: return TEXTURE_3D;
case VK_IMAGE_VIEW_TYPE_CUBE: return TEXTURE_CUBE;
// case VK_IMAGE_VIEW_TYPE_1D_ARRAY: return TEXTURE_1D_ARRAY;
case VK_IMAGE_VIEW_TYPE_2D_ARRAY: return TEXTURE_2D_ARRAY;
// case VK_IMAGE_VIEW_TYPE_CUBE_ARRAY: return TEXTURE_CUBE_ARRAY;
default:
UNIMPLEMENTED("imageViewType %d", imageViewType);
return TEXTURE_2D;
}
}
sw::FilterType SpirvShader::convertFilterMode(const vk::Sampler *sampler)
{
switch(sampler->magFilter)
{
case VK_FILTER_NEAREST:
switch(sampler->minFilter)
{
case VK_FILTER_NEAREST: return FILTER_POINT;
case VK_FILTER_LINEAR: return FILTER_MIN_LINEAR_MAG_POINT;
default:
UNIMPLEMENTED("minFilter %d", sampler->minFilter);
return FILTER_POINT;
}
break;
case VK_FILTER_LINEAR:
switch(sampler->minFilter)
{
case VK_FILTER_NEAREST: return FILTER_MIN_POINT_MAG_LINEAR;
case VK_FILTER_LINEAR: return FILTER_LINEAR;
default:
UNIMPLEMENTED("minFilter %d", sampler->minFilter);
return FILTER_POINT;
}
break;
default:
UNIMPLEMENTED("magFilter %d", sampler->magFilter);
return FILTER_POINT;
}
}
sw::MipmapType SpirvShader::convertMipmapMode(const vk::Sampler *sampler)
{
switch(sampler->mipmapMode)
{
case VK_SAMPLER_MIPMAP_MODE_NEAREST: return MIPMAP_POINT;
case VK_SAMPLER_MIPMAP_MODE_LINEAR: return MIPMAP_LINEAR;
default:
UNIMPLEMENTED("mipmapMode %d", sampler->mipmapMode);
return MIPMAP_POINT;
}
}
sw::AddressingMode SpirvShader::convertAddressingMode(int coordinateIndex, VkSamplerAddressMode addressMode, VkImageViewType imageViewType)
{
switch(imageViewType)
{
case VK_IMAGE_VIEW_TYPE_CUBE:
break;
case VK_IMAGE_VIEW_TYPE_CUBE_ARRAY:
UNSUPPORTED("SPIR-V ImageCubeArray Capability (imageViewType: %d)", int(imageViewType));
if(coordinateIndex == 3)
{
return ADDRESSING_LAYER;
}
break;
case VK_IMAGE_VIEW_TYPE_1D:
case VK_IMAGE_VIEW_TYPE_2D:
// case VK_IMAGE_VIEW_TYPE_3D:
break;
// case VK_IMAGE_VIEW_TYPE_1D_ARRAY:
break;
case VK_IMAGE_VIEW_TYPE_2D_ARRAY:
if(coordinateIndex == 2)
{
return ADDRESSING_LAYER;
}
break;
default:
UNIMPLEMENTED("imageViewType %d", imageViewType);
return ADDRESSING_WRAP;
}
// Vulkan 1.1 spec:
// "Cube images ignore the wrap modes specified in the sampler. Instead, if VK_FILTER_NEAREST is used within a mip level then
// VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE is used, and if VK_FILTER_LINEAR is used within a mip level then sampling at the edges
// is performed as described earlier in the Cube map edge handling section."
// This corresponds with our 'seamless' addressing mode.
switch(imageViewType)
{
case VK_IMAGE_VIEW_TYPE_CUBE:
return ADDRESSING_SEAMLESS;
// case VK_IMAGE_VIEW_TYPE_CUBE_ARRAY:
UNSUPPORTED("SPIR-V ImageCubeArray Capability (imageViewType: %d)", int(imageViewType));
return ADDRESSING_SEAMLESS;
case VK_IMAGE_VIEW_TYPE_1D:
case VK_IMAGE_VIEW_TYPE_2D:
// case VK_IMAGE_VIEW_TYPE_3D:
// case VK_IMAGE_VIEW_TYPE_1D_ARRAY:
case VK_IMAGE_VIEW_TYPE_2D_ARRAY:
break;
default:
UNIMPLEMENTED("imageViewType %d", imageViewType);
return ADDRESSING_WRAP;
}
switch(addressMode)
{
case VK_SAMPLER_ADDRESS_MODE_REPEAT: return ADDRESSING_WRAP;
case VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT: return ADDRESSING_MIRROR;
case VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE: return ADDRESSING_CLAMP;
case VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER: return ADDRESSING_BORDER;
case VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE: return ADDRESSING_MIRRORONCE;
default:
UNIMPLEMENTED("addressMode %d", addressMode);
return ADDRESSING_WRAP;
}
}
} // namespace sw