| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "Direct3DVertexBuffer8.hpp" |
| |
| #include "Direct3DDevice8.hpp" |
| #include "Resource.hpp" |
| #include "Debug.hpp" |
| |
| #include <assert.h> |
| |
| namespace D3D8 |
| { |
| Direct3DVertexBuffer8::Direct3DVertexBuffer8(Direct3DDevice8 *device, unsigned int length, unsigned long usage, long FVF, D3DPOOL pool) : Direct3DResource8(device, D3DRTYPE_VERTEXBUFFER, length), length(length), usage(usage), FVF(FVF), pool(pool) |
| { |
| if(FVF) |
| { |
| unsigned int stride = 0; |
| |
| switch(FVF & D3DFVF_POSITION_MASK) |
| { |
| case D3DFVF_XYZ: stride += 12; break; |
| case D3DFVF_XYZRHW: stride += 16; break; |
| case D3DFVF_XYZB1: stride += 16; break; |
| case D3DFVF_XYZB2: stride += 20; break; |
| case D3DFVF_XYZB3: stride += 24; break; |
| case D3DFVF_XYZB4: stride += 28; break; |
| case D3DFVF_XYZB5: stride += 32; break; |
| } |
| |
| if(FVF & D3DFVF_NORMAL) stride += 12; |
| if(FVF & D3DFVF_PSIZE) stride += 4; |
| if(FVF & D3DFVF_DIFFUSE) stride += 4; |
| if(FVF & D3DFVF_SPECULAR) stride += 4; |
| |
| switch((FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT) |
| { |
| case 8: stride += 4 + 4 * ((1 + (FVF >> 30)) % 4); |
| case 7: stride += 4 + 4 * ((1 + (FVF >> 28)) % 4); |
| case 6: stride += 4 + 4 * ((1 + (FVF >> 26)) % 4); |
| case 5: stride += 4 + 4 * ((1 + (FVF >> 24)) % 4); |
| case 4: stride += 4 + 4 * ((1 + (FVF >> 22)) % 4); |
| case 3: stride += 4 + 4 * ((1 + (FVF >> 20)) % 4); |
| case 2: stride += 4 + 4 * ((1 + (FVF >> 18)) % 4); |
| case 1: stride += 4 + 4 * ((1 + (FVF >> 16)) % 4); |
| case 0: break; |
| default: |
| ASSERT(false); |
| } |
| |
| ASSERT(length >= stride); // FIXME |
| ASSERT(length % stride == 0); // D3D vertex size calculated incorrectly // FIXME |
| } |
| |
| vertexBuffer = new sw::Resource(length + 192 + 1024); // NOTE: Applications can 'overshoot' while writing vertices |
| } |
| |
| Direct3DVertexBuffer8::~Direct3DVertexBuffer8() |
| { |
| vertexBuffer->destruct(); |
| } |
| |
| long Direct3DVertexBuffer8::QueryInterface(const IID &iid, void **object) |
| { |
| TRACE(""); |
| |
| if(iid == IID_IDirect3DVertexBuffer8 || |
| iid == IID_IDirect3DResource8 || |
| iid == IID_IUnknown) |
| { |
| AddRef(); |
| *object = this; |
| |
| return S_OK; |
| } |
| |
| *object = 0; |
| |
| return NOINTERFACE(iid); |
| } |
| |
| unsigned long Direct3DVertexBuffer8::AddRef() |
| { |
| TRACE(""); |
| |
| return Direct3DResource8::AddRef(); |
| } |
| |
| unsigned long Direct3DVertexBuffer8::Release() |
| { |
| TRACE(""); |
| |
| return Direct3DResource8::Release(); |
| } |
| |
| long Direct3DVertexBuffer8::FreePrivateData(const GUID &guid) |
| { |
| TRACE(""); |
| |
| return Direct3DResource8::FreePrivateData(guid); |
| } |
| |
| long Direct3DVertexBuffer8::GetPrivateData(const GUID &guid, void *data, unsigned long *size) |
| { |
| TRACE(""); |
| |
| return Direct3DResource8::GetPrivateData(guid, data, size); |
| } |
| |
| void Direct3DVertexBuffer8::PreLoad() |
| { |
| TRACE(""); |
| |
| Direct3DResource8::PreLoad(); |
| } |
| |
| long Direct3DVertexBuffer8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) |
| { |
| TRACE(""); |
| |
| return Direct3DResource8::SetPrivateData(guid, data, size, flags); |
| } |
| |
| long Direct3DVertexBuffer8::GetDevice(IDirect3DDevice8 **device) |
| { |
| TRACE(""); |
| |
| return Direct3DResource8::GetDevice(device); |
| } |
| |
| unsigned long Direct3DVertexBuffer8::SetPriority(unsigned long newPriority) |
| { |
| TRACE(""); |
| |
| return Direct3DResource8::SetPriority(newPriority); |
| } |
| |
| unsigned long Direct3DVertexBuffer8::GetPriority() |
| { |
| TRACE(""); |
| |
| return Direct3DResource8::GetPriority(); |
| } |
| |
| D3DRESOURCETYPE Direct3DVertexBuffer8::GetType() |
| { |
| TRACE(""); |
| |
| return Direct3DResource8::GetType(); |
| } |
| |
| long Direct3DVertexBuffer8::Lock(unsigned int offset, unsigned int size, unsigned char **data, unsigned long flags) |
| { |
| TRACE(""); |
| |
| if(offset == 0 && size == 0) // Lock whole buffer |
| { |
| size = length; |
| } |
| |
| if(!data || offset + size > length) |
| { |
| return INVALIDCALL(); |
| } |
| |
| lockOffset = offset; |
| lockSize = size; |
| |
| *data = (unsigned char*)vertexBuffer->lock(sw::PUBLIC) + offset; |
| vertexBuffer->unlock(); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DVertexBuffer8::Unlock() |
| { |
| TRACE(""); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DVertexBuffer8::GetDesc(D3DVERTEXBUFFER_DESC *description) |
| { |
| TRACE(""); |
| |
| if(!description) |
| { |
| return INVALIDCALL(); |
| } |
| |
| description->FVF = FVF; |
| description->Format = D3DFMT_VERTEXDATA; |
| description->Pool = pool; |
| description->Size = length; |
| description->Type = D3DRTYPE_VERTEXBUFFER; |
| description->Usage = usage; |
| |
| return D3D_OK; |
| } |
| |
| int Direct3DVertexBuffer8::getLength() const |
| { |
| return length; |
| } |
| |
| sw::Resource *Direct3DVertexBuffer8::getResource() const |
| { |
| return vertexBuffer; |
| } |
| } |