// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2013 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
// Context.cpp: Implements the es2::Context class, managing all GL state and performing | |
// rendering operations. It is the GLES2 specific implementation of EGLContext. | |
#include "Context.h" | |
#include "main.h" | |
#include "mathutil.h" | |
#include "utilities.h" | |
#include "ResourceManager.h" | |
#include "Buffer.h" | |
#include "Fence.h" | |
#include "Framebuffer.h" | |
#include "Program.h" | |
#include "Query.h" | |
#include "Renderbuffer.h" | |
#include "Sampler.h" | |
#include "Shader.h" | |
#include "Texture.h" | |
#include "TransformFeedback.h" | |
#include "VertexArray.h" | |
#include "VertexDataManager.h" | |
#include "IndexDataManager.h" | |
#include "libEGL/Display.h" | |
#include "libEGL/Surface.h" | |
#include "Common/Half.hpp" | |
#include <EGL/eglext.h> | |
namespace es2 | |
{ | |
Context::Context(const egl::Config *config, const Context *shareContext, EGLint clientVersion) | |
: clientVersion(clientVersion), mConfig(config) | |
{ | |
sw::Context *context = new sw::Context(); | |
device = new es2::Device(context); | |
mFenceNameSpace.setBaseHandle(0); | |
setClearColor(0.0f, 0.0f, 0.0f, 0.0f); | |
mState.depthClearValue = 1.0f; | |
mState.stencilClearValue = 0; | |
mState.cullFaceEnabled = false; | |
mState.cullMode = GL_BACK; | |
mState.frontFace = GL_CCW; | |
mState.depthTestEnabled = false; | |
mState.depthFunc = GL_LESS; | |
mState.blendEnabled = false; | |
mState.sourceBlendRGB = GL_ONE; | |
mState.sourceBlendAlpha = GL_ONE; | |
mState.destBlendRGB = GL_ZERO; | |
mState.destBlendAlpha = GL_ZERO; | |
mState.blendEquationRGB = GL_FUNC_ADD; | |
mState.blendEquationAlpha = GL_FUNC_ADD; | |
mState.blendColor.red = 0; | |
mState.blendColor.green = 0; | |
mState.blendColor.blue = 0; | |
mState.blendColor.alpha = 0; | |
mState.stencilTestEnabled = false; | |
mState.stencilFunc = GL_ALWAYS; | |
mState.stencilRef = 0; | |
mState.stencilMask = -1; | |
mState.stencilWritemask = -1; | |
mState.stencilBackFunc = GL_ALWAYS; | |
mState.stencilBackRef = 0; | |
mState.stencilBackMask = - 1; | |
mState.stencilBackWritemask = -1; | |
mState.stencilFail = GL_KEEP; | |
mState.stencilPassDepthFail = GL_KEEP; | |
mState.stencilPassDepthPass = GL_KEEP; | |
mState.stencilBackFail = GL_KEEP; | |
mState.stencilBackPassDepthFail = GL_KEEP; | |
mState.stencilBackPassDepthPass = GL_KEEP; | |
mState.polygonOffsetFillEnabled = false; | |
mState.polygonOffsetFactor = 0.0f; | |
mState.polygonOffsetUnits = 0.0f; | |
mState.sampleAlphaToCoverageEnabled = false; | |
mState.sampleCoverageEnabled = false; | |
mState.sampleCoverageValue = 1.0f; | |
mState.sampleCoverageInvert = false; | |
mState.scissorTestEnabled = false; | |
mState.ditherEnabled = true; | |
mState.primitiveRestartFixedIndexEnabled = false; | |
mState.rasterizerDiscardEnabled = false; | |
mState.generateMipmapHint = GL_DONT_CARE; | |
mState.fragmentShaderDerivativeHint = GL_DONT_CARE; | |
mState.lineWidth = 1.0f; | |
mState.viewportX = 0; | |
mState.viewportY = 0; | |
mState.viewportWidth = 0; | |
mState.viewportHeight = 0; | |
mState.zNear = 0.0f; | |
mState.zFar = 1.0f; | |
mState.scissorX = 0; | |
mState.scissorY = 0; | |
mState.scissorWidth = 0; | |
mState.scissorHeight = 0; | |
mState.colorMaskRed = true; | |
mState.colorMaskGreen = true; | |
mState.colorMaskBlue = true; | |
mState.colorMaskAlpha = true; | |
mState.depthMask = true; | |
if(shareContext != NULL) | |
{ | |
mResourceManager = shareContext->mResourceManager; | |
mResourceManager->addRef(); | |
} | |
else | |
{ | |
mResourceManager = new ResourceManager(); | |
} | |
// [OpenGL ES 2.0.24] section 3.7 page 83: | |
// In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional | |
// and cube map texture state vectors respectively associated with them. | |
// In order that access to these initial textures not be lost, they are treated as texture | |
// objects all of whose names are 0. | |
mTexture2DZero = new Texture2D(0); | |
mTexture3DZero = new Texture3D(0); | |
mTexture2DArrayZero = new Texture2DArray(0); | |
mTextureCubeMapZero = new TextureCubeMap(0); | |
mTextureExternalZero = new TextureExternal(0); | |
mState.activeSampler = 0; | |
bindVertexArray(0); | |
bindArrayBuffer(0); | |
bindElementArrayBuffer(0); | |
bindTextureCubeMap(0); | |
bindTexture2D(0); | |
bindReadFramebuffer(0); | |
bindDrawFramebuffer(0); | |
bindRenderbuffer(0); | |
bindGenericUniformBuffer(0); | |
bindTransformFeedback(0); | |
mState.readFramebufferColorIndex = 0; | |
for(int i = 0; i < MAX_COLOR_ATTACHMENTS; ++i) | |
{ | |
mState.drawFramebufferColorIndices[i] = GL_NONE; | |
} | |
mState.currentProgram = 0; | |
mState.packAlignment = 4; | |
mState.unpackInfo.alignment = 4; | |
mState.packRowLength = 0; | |
mState.packImageHeight = 0; | |
mState.packSkipPixels = 0; | |
mState.packSkipRows = 0; | |
mState.packSkipImages = 0; | |
mState.unpackInfo.rowLength = 0; | |
mState.unpackInfo.imageHeight = 0; | |
mState.unpackInfo.skipPixels = 0; | |
mState.unpackInfo.skipRows = 0; | |
mState.unpackInfo.skipImages = 0; | |
mVertexDataManager = NULL; | |
mIndexDataManager = NULL; | |
mInvalidEnum = false; | |
mInvalidValue = false; | |
mInvalidOperation = false; | |
mOutOfMemory = false; | |
mInvalidFramebufferOperation = false; | |
mHasBeenCurrent = false; | |
markAllStateDirty(); | |
} | |
Context::~Context() | |
{ | |
if(mState.currentProgram != 0) | |
{ | |
Program *programObject = mResourceManager->getProgram(mState.currentProgram); | |
if(programObject) | |
{ | |
programObject->release(); | |
} | |
mState.currentProgram = 0; | |
} | |
while(!mFramebufferMap.empty()) | |
{ | |
deleteFramebuffer(mFramebufferMap.begin()->first); | |
} | |
while(!mFenceMap.empty()) | |
{ | |
deleteFence(mFenceMap.begin()->first); | |
} | |
while(!mQueryMap.empty()) | |
{ | |
deleteQuery(mQueryMap.begin()->first); | |
} | |
while(!mVertexArrayMap.empty()) | |
{ | |
deleteVertexArray(mVertexArrayMap.begin()->first); | |
} | |
while(!mTransformFeedbackMap.empty()) | |
{ | |
deleteTransformFeedback(mTransformFeedbackMap.begin()->first); | |
} | |
for(int type = 0; type < TEXTURE_TYPE_COUNT; type++) | |
{ | |
for(int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++) | |
{ | |
mState.samplerTexture[type][sampler] = NULL; | |
} | |
} | |
for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) | |
{ | |
mState.vertexAttribute[i].mBoundBuffer = NULL; | |
} | |
for(int i = 0; i < QUERY_TYPE_COUNT; i++) | |
{ | |
mState.activeQuery[i] = NULL; | |
} | |
mState.arrayBuffer = NULL; | |
mState.copyReadBuffer = NULL; | |
mState.copyWriteBuffer = NULL; | |
mState.pixelPackBuffer = NULL; | |
mState.pixelUnpackBuffer = NULL; | |
mState.genericUniformBuffer = NULL; | |
mState.renderbuffer = NULL; | |
for(int i = 0; i < MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++i) | |
{ | |
mState.sampler[i] = NULL; | |
} | |
mTexture2DZero = NULL; | |
mTexture3DZero = NULL; | |
mTexture2DArrayZero = NULL; | |
mTextureCubeMapZero = NULL; | |
mTextureExternalZero = NULL; | |
delete mVertexDataManager; | |
delete mIndexDataManager; | |
mResourceManager->release(); | |
delete device; | |
} | |
void Context::makeCurrent(egl::Surface *surface) | |
{ | |
if(!mHasBeenCurrent) | |
{ | |
mVertexDataManager = new VertexDataManager(this); | |
mIndexDataManager = new IndexDataManager(); | |
mState.viewportX = 0; | |
mState.viewportY = 0; | |
mState.viewportWidth = surface->getWidth(); | |
mState.viewportHeight = surface->getHeight(); | |
mState.scissorX = 0; | |
mState.scissorY = 0; | |
mState.scissorWidth = surface->getWidth(); | |
mState.scissorHeight = surface->getHeight(); | |
mHasBeenCurrent = true; | |
} | |
// Wrap the existing resources into GL objects and assign them to the '0' names | |
egl::Image *defaultRenderTarget = surface->getRenderTarget(); | |
egl::Image *depthStencil = surface->getDepthStencil(); | |
Colorbuffer *colorbufferZero = new Colorbuffer(defaultRenderTarget); | |
DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(depthStencil); | |
Framebuffer *framebufferZero = new DefaultFramebuffer(colorbufferZero, depthStencilbufferZero); | |
setFramebufferZero(framebufferZero); | |
if(defaultRenderTarget) | |
{ | |
defaultRenderTarget->release(); | |
} | |
if(depthStencil) | |
{ | |
depthStencil->release(); | |
} | |
markAllStateDirty(); | |
} | |
EGLint Context::getClientVersion() const | |
{ | |
return clientVersion; | |
} | |
// This function will set all of the state-related dirty flags, so that all state is set during next pre-draw. | |
void Context::markAllStateDirty() | |
{ | |
mAppliedProgramSerial = 0; | |
mDepthStateDirty = true; | |
mMaskStateDirty = true; | |
mBlendStateDirty = true; | |
mStencilStateDirty = true; | |
mPolygonOffsetStateDirty = true; | |
mSampleStateDirty = true; | |
mDitherStateDirty = true; | |
mFrontFaceDirty = true; | |
} | |
void Context::setClearColor(float red, float green, float blue, float alpha) | |
{ | |
mState.colorClearValue.red = red; | |
mState.colorClearValue.green = green; | |
mState.colorClearValue.blue = blue; | |
mState.colorClearValue.alpha = alpha; | |
} | |
void Context::setClearDepth(float depth) | |
{ | |
mState.depthClearValue = depth; | |
} | |
void Context::setClearStencil(int stencil) | |
{ | |
mState.stencilClearValue = stencil; | |
} | |
void Context::setCullFaceEnabled(bool enabled) | |
{ | |
mState.cullFaceEnabled = enabled; | |
} | |
bool Context::isCullFaceEnabled() const | |
{ | |
return mState.cullFaceEnabled; | |
} | |
void Context::setCullMode(GLenum mode) | |
{ | |
mState.cullMode = mode; | |
} | |
void Context::setFrontFace(GLenum front) | |
{ | |
if(mState.frontFace != front) | |
{ | |
mState.frontFace = front; | |
mFrontFaceDirty = true; | |
} | |
} | |
void Context::setDepthTestEnabled(bool enabled) | |
{ | |
if(mState.depthTestEnabled != enabled) | |
{ | |
mState.depthTestEnabled = enabled; | |
mDepthStateDirty = true; | |
} | |
} | |
bool Context::isDepthTestEnabled() const | |
{ | |
return mState.depthTestEnabled; | |
} | |
void Context::setDepthFunc(GLenum depthFunc) | |
{ | |
if(mState.depthFunc != depthFunc) | |
{ | |
mState.depthFunc = depthFunc; | |
mDepthStateDirty = true; | |
} | |
} | |
void Context::setDepthRange(float zNear, float zFar) | |
{ | |
mState.zNear = zNear; | |
mState.zFar = zFar; | |
} | |
void Context::setBlendEnabled(bool enabled) | |
{ | |
if(mState.blendEnabled != enabled) | |
{ | |
mState.blendEnabled = enabled; | |
mBlendStateDirty = true; | |
} | |
} | |
bool Context::isBlendEnabled() const | |
{ | |
return mState.blendEnabled; | |
} | |
void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha) | |
{ | |
if(mState.sourceBlendRGB != sourceRGB || | |
mState.sourceBlendAlpha != sourceAlpha || | |
mState.destBlendRGB != destRGB || | |
mState.destBlendAlpha != destAlpha) | |
{ | |
mState.sourceBlendRGB = sourceRGB; | |
mState.destBlendRGB = destRGB; | |
mState.sourceBlendAlpha = sourceAlpha; | |
mState.destBlendAlpha = destAlpha; | |
mBlendStateDirty = true; | |
} | |
} | |
void Context::setBlendColor(float red, float green, float blue, float alpha) | |
{ | |
if(mState.blendColor.red != red || | |
mState.blendColor.green != green || | |
mState.blendColor.blue != blue || | |
mState.blendColor.alpha != alpha) | |
{ | |
mState.blendColor.red = red; | |
mState.blendColor.green = green; | |
mState.blendColor.blue = blue; | |
mState.blendColor.alpha = alpha; | |
mBlendStateDirty = true; | |
} | |
} | |
void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation) | |
{ | |
if(mState.blendEquationRGB != rgbEquation || | |
mState.blendEquationAlpha != alphaEquation) | |
{ | |
mState.blendEquationRGB = rgbEquation; | |
mState.blendEquationAlpha = alphaEquation; | |
mBlendStateDirty = true; | |
} | |
} | |
void Context::setStencilTestEnabled(bool enabled) | |
{ | |
if(mState.stencilTestEnabled != enabled) | |
{ | |
mState.stencilTestEnabled = enabled; | |
mStencilStateDirty = true; | |
} | |
} | |
bool Context::isStencilTestEnabled() const | |
{ | |
return mState.stencilTestEnabled; | |
} | |
void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) | |
{ | |
if(mState.stencilFunc != stencilFunc || | |
mState.stencilRef != stencilRef || | |
mState.stencilMask != stencilMask) | |
{ | |
mState.stencilFunc = stencilFunc; | |
mState.stencilRef = (stencilRef > 0) ? stencilRef : 0; | |
mState.stencilMask = stencilMask; | |
mStencilStateDirty = true; | |
} | |
} | |
void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask) | |
{ | |
if(mState.stencilBackFunc != stencilBackFunc || | |
mState.stencilBackRef != stencilBackRef || | |
mState.stencilBackMask != stencilBackMask) | |
{ | |
mState.stencilBackFunc = stencilBackFunc; | |
mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0; | |
mState.stencilBackMask = stencilBackMask; | |
mStencilStateDirty = true; | |
} | |
} | |
void Context::setStencilWritemask(GLuint stencilWritemask) | |
{ | |
if(mState.stencilWritemask != stencilWritemask) | |
{ | |
mState.stencilWritemask = stencilWritemask; | |
mStencilStateDirty = true; | |
} | |
} | |
void Context::setStencilBackWritemask(GLuint stencilBackWritemask) | |
{ | |
if(mState.stencilBackWritemask != stencilBackWritemask) | |
{ | |
mState.stencilBackWritemask = stencilBackWritemask; | |
mStencilStateDirty = true; | |
} | |
} | |
void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass) | |
{ | |
if(mState.stencilFail != stencilFail || | |
mState.stencilPassDepthFail != stencilPassDepthFail || | |
mState.stencilPassDepthPass != stencilPassDepthPass) | |
{ | |
mState.stencilFail = stencilFail; | |
mState.stencilPassDepthFail = stencilPassDepthFail; | |
mState.stencilPassDepthPass = stencilPassDepthPass; | |
mStencilStateDirty = true; | |
} | |
} | |
void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass) | |
{ | |
if(mState.stencilBackFail != stencilBackFail || | |
mState.stencilBackPassDepthFail != stencilBackPassDepthFail || | |
mState.stencilBackPassDepthPass != stencilBackPassDepthPass) | |
{ | |
mState.stencilBackFail = stencilBackFail; | |
mState.stencilBackPassDepthFail = stencilBackPassDepthFail; | |
mState.stencilBackPassDepthPass = stencilBackPassDepthPass; | |
mStencilStateDirty = true; | |
} | |
} | |
void Context::setPolygonOffsetFillEnabled(bool enabled) | |
{ | |
if(mState.polygonOffsetFillEnabled != enabled) | |
{ | |
mState.polygonOffsetFillEnabled = enabled; | |
mPolygonOffsetStateDirty = true; | |
} | |
} | |
bool Context::isPolygonOffsetFillEnabled() const | |
{ | |
return mState.polygonOffsetFillEnabled; | |
} | |
void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units) | |
{ | |
if(mState.polygonOffsetFactor != factor || | |
mState.polygonOffsetUnits != units) | |
{ | |
mState.polygonOffsetFactor = factor; | |
mState.polygonOffsetUnits = units; | |
mPolygonOffsetStateDirty = true; | |
} | |
} | |
void Context::setSampleAlphaToCoverageEnabled(bool enabled) | |
{ | |
if(mState.sampleAlphaToCoverageEnabled != enabled) | |
{ | |
mState.sampleAlphaToCoverageEnabled = enabled; | |
mSampleStateDirty = true; | |
} | |
} | |
bool Context::isSampleAlphaToCoverageEnabled() const | |
{ | |
return mState.sampleAlphaToCoverageEnabled; | |
} | |
void Context::setSampleCoverageEnabled(bool enabled) | |
{ | |
if(mState.sampleCoverageEnabled != enabled) | |
{ | |
mState.sampleCoverageEnabled = enabled; | |
mSampleStateDirty = true; | |
} | |
} | |
bool Context::isSampleCoverageEnabled() const | |
{ | |
return mState.sampleCoverageEnabled; | |
} | |
void Context::setSampleCoverageParams(GLclampf value, bool invert) | |
{ | |
if(mState.sampleCoverageValue != value || | |
mState.sampleCoverageInvert != invert) | |
{ | |
mState.sampleCoverageValue = value; | |
mState.sampleCoverageInvert = invert; | |
mSampleStateDirty = true; | |
} | |
} | |
void Context::setScissorTestEnabled(bool enabled) | |
{ | |
mState.scissorTestEnabled = enabled; | |
} | |
bool Context::isScissorTestEnabled() const | |
{ | |
return mState.scissorTestEnabled; | |
} | |
void Context::setDitherEnabled(bool enabled) | |
{ | |
if(mState.ditherEnabled != enabled) | |
{ | |
mState.ditherEnabled = enabled; | |
mDitherStateDirty = true; | |
} | |
} | |
bool Context::isDitherEnabled() const | |
{ | |
return mState.ditherEnabled; | |
} | |
void Context::setPrimitiveRestartFixedIndexEnabled(bool enabled) | |
{ | |
UNIMPLEMENTED(); | |
mState.primitiveRestartFixedIndexEnabled = enabled; | |
} | |
bool Context::isPrimitiveRestartFixedIndexEnabled() const | |
{ | |
return mState.primitiveRestartFixedIndexEnabled; | |
} | |
void Context::setRasterizerDiscardEnabled(bool enabled) | |
{ | |
UNIMPLEMENTED(); | |
mState.rasterizerDiscardEnabled = enabled; | |
} | |
bool Context::isRasterizerDiscardEnabled() const | |
{ | |
return mState.rasterizerDiscardEnabled; | |
} | |
void Context::setLineWidth(GLfloat width) | |
{ | |
mState.lineWidth = width; | |
device->setLineWidth(clamp(width, ALIASED_LINE_WIDTH_RANGE_MIN, ALIASED_LINE_WIDTH_RANGE_MAX)); | |
} | |
void Context::setGenerateMipmapHint(GLenum hint) | |
{ | |
mState.generateMipmapHint = hint; | |
} | |
void Context::setFragmentShaderDerivativeHint(GLenum hint) | |
{ | |
mState.fragmentShaderDerivativeHint = hint; | |
// TODO: Propagate the hint to shader translator so we can write | |
// ddx, ddx_coarse, or ddx_fine depending on the hint. | |
// Ignore for now. It is valid for implementations to ignore hint. | |
} | |
void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
mState.viewportX = x; | |
mState.viewportY = y; | |
mState.viewportWidth = width; | |
mState.viewportHeight = height; | |
} | |
void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
mState.scissorX = x; | |
mState.scissorY = y; | |
mState.scissorWidth = width; | |
mState.scissorHeight = height; | |
} | |
void Context::setColorMask(bool red, bool green, bool blue, bool alpha) | |
{ | |
if(mState.colorMaskRed != red || mState.colorMaskGreen != green || | |
mState.colorMaskBlue != blue || mState.colorMaskAlpha != alpha) | |
{ | |
mState.colorMaskRed = red; | |
mState.colorMaskGreen = green; | |
mState.colorMaskBlue = blue; | |
mState.colorMaskAlpha = alpha; | |
mMaskStateDirty = true; | |
} | |
} | |
unsigned int Context::getColorMask() const | |
{ | |
return (mState.colorMaskRed ? 0x1 : 0) | | |
(mState.colorMaskGreen ? 0x2 : 0) | | |
(mState.colorMaskBlue ? 0x4 : 0) | | |
(mState.colorMaskAlpha ? 0x8 : 0); | |
} | |
void Context::setDepthMask(bool mask) | |
{ | |
if(mState.depthMask != mask) | |
{ | |
mState.depthMask = mask; | |
mMaskStateDirty = true; | |
} | |
} | |
void Context::setActiveSampler(unsigned int active) | |
{ | |
mState.activeSampler = active; | |
} | |
GLuint Context::getReadFramebufferName() const | |
{ | |
return mState.readFramebuffer; | |
} | |
GLuint Context::getDrawFramebufferName() const | |
{ | |
return mState.drawFramebuffer; | |
} | |
GLuint Context::getRenderbufferName() const | |
{ | |
return mState.renderbuffer.name(); | |
} | |
void Context::setReadFramebufferColorIndex(GLuint index) | |
{ | |
mState.readFramebufferColorIndex = index; | |
} | |
void Context::setDrawFramebufferColorIndices(GLsizei n, const GLenum *bufs) | |
{ | |
for(int i = 0; i < n; ++i) | |
{ | |
mState.drawFramebufferColorIndices[i] = ((bufs[i] == GL_BACK) || (bufs[i] == GL_NONE)) ? bufs[i] : i; | |
} | |
} | |
GLuint Context::getReadFramebufferColorIndex() const | |
{ | |
return mState.readFramebufferColorIndex; | |
} | |
GLuint Context::getArrayBufferName() const | |
{ | |
return mState.arrayBuffer.name(); | |
} | |
GLuint Context::getElementArrayBufferName() const | |
{ | |
Buffer* elementArrayBuffer = getCurrentVertexArray()->getElementArrayBuffer(); | |
return elementArrayBuffer ? elementArrayBuffer->name : 0; | |
} | |
GLuint Context::getActiveQuery(GLenum target) const | |
{ | |
Query *queryObject = NULL; | |
switch(target) | |
{ | |
case GL_ANY_SAMPLES_PASSED_EXT: | |
queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED]; | |
break; | |
case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: | |
queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE]; | |
break; | |
case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: | |
queryObject = mState.activeQuery[QUERY_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN]; | |
break; | |
default: | |
ASSERT(false); | |
} | |
if(queryObject) | |
{ | |
return queryObject->name; | |
} | |
return 0; | |
} | |
void Context::setVertexAttribArrayEnabled(unsigned int attribNum, bool enabled) | |
{ | |
getCurrentVertexArray()->enableAttribute(attribNum, enabled); | |
} | |
void Context::setVertexAttribDivisor(unsigned int attribNum, GLuint divisor) | |
{ | |
getCurrentVertexArray()->setVertexAttribDivisor(attribNum, divisor); | |
} | |
const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const | |
{ | |
return getCurrentVertexArray()->getVertexAttribute(attribNum); | |
} | |
void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized, | |
GLsizei stride, const void *pointer) | |
{ | |
getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, stride, pointer); | |
} | |
const void *Context::getVertexAttribPointer(unsigned int attribNum) const | |
{ | |
return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer; | |
} | |
const VertexAttributeArray &Context::getVertexArrayAttributes() | |
{ | |
return getCurrentVertexArray()->getVertexAttributes(); | |
} | |
const VertexAttributeArray &Context::getCurrentVertexAttributes() | |
{ | |
return mState.vertexAttribute; | |
} | |
void Context::setPackAlignment(GLint alignment) | |
{ | |
mState.packAlignment = alignment; | |
} | |
void Context::setUnpackAlignment(GLint alignment) | |
{ | |
mState.unpackInfo.alignment = alignment; | |
} | |
const egl::Image::UnpackInfo& Context::getUnpackInfo() const | |
{ | |
return mState.unpackInfo; | |
} | |
void Context::setPackRowLength(GLint rowLength) | |
{ | |
mState.packRowLength = rowLength; | |
} | |
void Context::setPackImageHeight(GLint imageHeight) | |
{ | |
mState.packImageHeight = imageHeight; | |
} | |
void Context::setPackSkipPixels(GLint skipPixels) | |
{ | |
mState.packSkipPixels = skipPixels; | |
} | |
void Context::setPackSkipRows(GLint skipRows) | |
{ | |
mState.packSkipRows = skipRows; | |
} | |
void Context::setPackSkipImages(GLint skipImages) | |
{ | |
mState.packSkipImages = skipImages; | |
} | |
void Context::setUnpackRowLength(GLint rowLength) | |
{ | |
mState.unpackInfo.rowLength = rowLength; | |
} | |
void Context::setUnpackImageHeight(GLint imageHeight) | |
{ | |
mState.unpackInfo.imageHeight = imageHeight; | |
} | |
void Context::setUnpackSkipPixels(GLint skipPixels) | |
{ | |
mState.unpackInfo.skipPixels = skipPixels; | |
} | |
void Context::setUnpackSkipRows(GLint skipRows) | |
{ | |
mState.unpackInfo.skipRows = skipRows; | |
} | |
void Context::setUnpackSkipImages(GLint skipImages) | |
{ | |
mState.unpackInfo.skipImages = skipImages; | |
} | |
GLuint Context::createBuffer() | |
{ | |
return mResourceManager->createBuffer(); | |
} | |
GLuint Context::createProgram() | |
{ | |
return mResourceManager->createProgram(); | |
} | |
GLuint Context::createShader(GLenum type) | |
{ | |
return mResourceManager->createShader(type); | |
} | |
GLuint Context::createTexture() | |
{ | |
return mResourceManager->createTexture(); | |
} | |
GLuint Context::createRenderbuffer() | |
{ | |
return mResourceManager->createRenderbuffer(); | |
} | |
// Returns an unused framebuffer name | |
GLuint Context::createFramebuffer() | |
{ | |
GLuint handle = mFramebufferNameSpace.allocate(); | |
mFramebufferMap[handle] = NULL; | |
return handle; | |
} | |
GLuint Context::createFence() | |
{ | |
GLuint handle = mFenceNameSpace.allocate(); | |
mFenceMap[handle] = new Fence; | |
return handle; | |
} | |
// Returns an unused query name | |
GLuint Context::createQuery() | |
{ | |
GLuint handle = mQueryNameSpace.allocate(); | |
mQueryMap[handle] = NULL; | |
return handle; | |
} | |
// Returns an unused vertex array name | |
GLuint Context::createVertexArray() | |
{ | |
GLuint handle = mVertexArrayNameSpace.allocate(); | |
mVertexArrayMap[handle] = nullptr; | |
return handle; | |
} | |
GLsync Context::createFenceSync(GLenum condition, GLbitfield flags) | |
{ | |
GLuint handle = mResourceManager->createFenceSync(condition, flags); | |
return reinterpret_cast<GLsync>(static_cast<uintptr_t>(handle)); | |
} | |
// Returns an unused transform feedback name | |
GLuint Context::createTransformFeedback() | |
{ | |
GLuint handle = mTransformFeedbackNameSpace.allocate(); | |
mTransformFeedbackMap[handle] = NULL; | |
return handle; | |
} | |
// Returns an unused sampler name | |
GLuint Context::createSampler() | |
{ | |
return mResourceManager->createSampler(); | |
} | |
void Context::deleteBuffer(GLuint buffer) | |
{ | |
if(mResourceManager->getBuffer(buffer)) | |
{ | |
detachBuffer(buffer); | |
} | |
mResourceManager->deleteBuffer(buffer); | |
} | |
void Context::deleteShader(GLuint shader) | |
{ | |
mResourceManager->deleteShader(shader); | |
} | |
void Context::deleteProgram(GLuint program) | |
{ | |
mResourceManager->deleteProgram(program); | |
} | |
void Context::deleteTexture(GLuint texture) | |
{ | |
if(mResourceManager->getTexture(texture)) | |
{ | |
detachTexture(texture); | |
} | |
mResourceManager->deleteTexture(texture); | |
} | |
void Context::deleteRenderbuffer(GLuint renderbuffer) | |
{ | |
if(mResourceManager->getRenderbuffer(renderbuffer)) | |
{ | |
detachRenderbuffer(renderbuffer); | |
} | |
mResourceManager->deleteRenderbuffer(renderbuffer); | |
} | |
void Context::deleteFramebuffer(GLuint framebuffer) | |
{ | |
FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer); | |
if(framebufferObject != mFramebufferMap.end()) | |
{ | |
detachFramebuffer(framebuffer); | |
mFramebufferNameSpace.release(framebufferObject->first); | |
delete framebufferObject->second; | |
mFramebufferMap.erase(framebufferObject); | |
} | |
} | |
void Context::deleteFence(GLuint fence) | |
{ | |
FenceMap::iterator fenceObject = mFenceMap.find(fence); | |
if(fenceObject != mFenceMap.end()) | |
{ | |
mFenceNameSpace.release(fenceObject->first); | |
delete fenceObject->second; | |
mFenceMap.erase(fenceObject); | |
} | |
} | |
void Context::deleteQuery(GLuint query) | |
{ | |
QueryMap::iterator queryObject = mQueryMap.find(query); | |
if(queryObject != mQueryMap.end()) | |
{ | |
mQueryNameSpace.release(queryObject->first); | |
if(queryObject->second) | |
{ | |
queryObject->second->release(); | |
} | |
mQueryMap.erase(queryObject); | |
} | |
} | |
void Context::deleteVertexArray(GLuint vertexArray) | |
{ | |
VertexArrayMap::iterator vertexArrayObject = mVertexArrayMap.find(vertexArray); | |
if(vertexArrayObject != mVertexArrayMap.end()) | |
{ | |
// Vertex array detachment is handled by Context, because 0 is a valid | |
// VAO, and a pointer to it must be passed from Context to State at | |
// binding time. | |
// [OpenGL ES 3.0.2] section 2.10 page 43: | |
// If a vertex array object that is currently bound is deleted, the binding | |
// for that object reverts to zero and the default vertex array becomes current. | |
if(getCurrentVertexArray()->name == vertexArray) | |
{ | |
bindVertexArray(0); | |
} | |
mVertexArrayNameSpace.release(vertexArrayObject->first); | |
delete vertexArrayObject->second; | |
mVertexArrayMap.erase(vertexArrayObject); | |
} | |
} | |
void Context::deleteFenceSync(GLsync fenceSync) | |
{ | |
// The spec specifies the underlying Fence object is not deleted until all current | |
// wait commands finish. However, since the name becomes invalid, we cannot query the fence, | |
// and since our API is currently designed for being called from a single thread, we can delete | |
// the fence immediately. | |
mResourceManager->deleteFenceSync(static_cast<GLuint>(reinterpret_cast<uintptr_t>(fenceSync))); | |
} | |
void Context::deleteTransformFeedback(GLuint transformFeedback) | |
{ | |
TransformFeedbackMap::iterator transformFeedbackObject = mTransformFeedbackMap.find(transformFeedback); | |
if(transformFeedbackObject != mTransformFeedbackMap.end()) | |
{ | |
mTransformFeedbackNameSpace.release(transformFeedbackObject->first); | |
delete transformFeedbackObject->second; | |
mTransformFeedbackMap.erase(transformFeedbackObject); | |
} | |
} | |
void Context::deleteSampler(GLuint sampler) | |
{ | |
if(mResourceManager->getSampler(sampler)) | |
{ | |
detachSampler(sampler); | |
} | |
mResourceManager->deleteSampler(sampler); | |
} | |
Buffer *Context::getBuffer(GLuint handle) const | |
{ | |
return mResourceManager->getBuffer(handle); | |
} | |
Shader *Context::getShader(GLuint handle) const | |
{ | |
return mResourceManager->getShader(handle); | |
} | |
Program *Context::getProgram(GLuint handle) const | |
{ | |
return mResourceManager->getProgram(handle); | |
} | |
Texture *Context::getTexture(GLuint handle) const | |
{ | |
return mResourceManager->getTexture(handle); | |
} | |
Renderbuffer *Context::getRenderbuffer(GLuint handle) const | |
{ | |
return mResourceManager->getRenderbuffer(handle); | |
} | |
Framebuffer *Context::getReadFramebuffer() const | |
{ | |
return getFramebuffer(mState.readFramebuffer); | |
} | |
Framebuffer *Context::getDrawFramebuffer() const | |
{ | |
return getFramebuffer(mState.drawFramebuffer); | |
} | |
void Context::bindArrayBuffer(unsigned int buffer) | |
{ | |
mResourceManager->checkBufferAllocation(buffer); | |
mState.arrayBuffer = getBuffer(buffer); | |
} | |
void Context::bindElementArrayBuffer(unsigned int buffer) | |
{ | |
mResourceManager->checkBufferAllocation(buffer); | |
getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer)); | |
} | |
void Context::bindCopyReadBuffer(GLuint buffer) | |
{ | |
mResourceManager->checkBufferAllocation(buffer); | |
mState.copyReadBuffer = getBuffer(buffer); | |
} | |
void Context::bindCopyWriteBuffer(GLuint buffer) | |
{ | |
mResourceManager->checkBufferAllocation(buffer); | |
mState.copyWriteBuffer = getBuffer(buffer); | |
} | |
void Context::bindPixelPackBuffer(GLuint buffer) | |
{ | |
mResourceManager->checkBufferAllocation(buffer); | |
mState.pixelPackBuffer = getBuffer(buffer); | |
} | |
void Context::bindPixelUnpackBuffer(GLuint buffer) | |
{ | |
mResourceManager->checkBufferAllocation(buffer); | |
mState.pixelUnpackBuffer = getBuffer(buffer); | |
} | |
void Context::bindTransformFeedbackBuffer(GLuint buffer) | |
{ | |
mResourceManager->checkBufferAllocation(buffer); | |
TransformFeedback* transformFeedback = getTransformFeedback(mState.transformFeedback); | |
if(transformFeedback) | |
{ | |
transformFeedback->setGenericBuffer(getBuffer(buffer)); | |
} | |
} | |
void Context::bindTexture2D(GLuint texture) | |
{ | |
mResourceManager->checkTextureAllocation(texture, TEXTURE_2D); | |
mState.samplerTexture[TEXTURE_2D][mState.activeSampler] = getTexture(texture); | |
} | |
void Context::bindTextureCubeMap(GLuint texture) | |
{ | |
mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE); | |
mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler] = getTexture(texture); | |
} | |
void Context::bindTextureExternal(GLuint texture) | |
{ | |
mResourceManager->checkTextureAllocation(texture, TEXTURE_EXTERNAL); | |
mState.samplerTexture[TEXTURE_EXTERNAL][mState.activeSampler] = getTexture(texture); | |
} | |
void Context::bindTexture3D(GLuint texture) | |
{ | |
mResourceManager->checkTextureAllocation(texture, TEXTURE_3D); | |
mState.samplerTexture[TEXTURE_3D][mState.activeSampler] = getTexture(texture); | |
} | |
void Context::bindTexture2DArray(GLuint texture) | |
{ | |
mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY); | |
mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler] = getTexture(texture); | |
} | |
void Context::bindReadFramebuffer(GLuint framebuffer) | |
{ | |
if(!getFramebuffer(framebuffer)) | |
{ | |
mFramebufferMap[framebuffer] = new Framebuffer(); | |
} | |
mState.readFramebuffer = framebuffer; | |
} | |
void Context::bindDrawFramebuffer(GLuint framebuffer) | |
{ | |
if(!getFramebuffer(framebuffer)) | |
{ | |
mFramebufferMap[framebuffer] = new Framebuffer(); | |
} | |
mState.drawFramebuffer = framebuffer; | |
} | |
void Context::bindRenderbuffer(GLuint renderbuffer) | |
{ | |
mResourceManager->checkRenderbufferAllocation(renderbuffer); | |
mState.renderbuffer = getRenderbuffer(renderbuffer); | |
} | |
void Context::bindVertexArray(GLuint array) | |
{ | |
VertexArray *vertexArray = getVertexArray(array); | |
if(!vertexArray) | |
{ | |
vertexArray = new VertexArray(array); | |
mVertexArrayMap[array] = vertexArray; | |
} | |
mState.vertexArray = array; | |
} | |
void Context::bindGenericUniformBuffer(GLuint buffer) | |
{ | |
mResourceManager->checkBufferAllocation(buffer); | |
mState.genericUniformBuffer = getBuffer(buffer); | |
} | |
void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size) | |
{ | |
mResourceManager->checkBufferAllocation(buffer); | |
Buffer* bufferObject = getBuffer(buffer); | |
mState.uniformBuffers[index].set(bufferObject, offset, size); | |
} | |
void Context::bindGenericTransformFeedbackBuffer(GLuint buffer) | |
{ | |
mResourceManager->checkBufferAllocation(buffer); | |
getTransformFeedback()->setGenericBuffer(getBuffer(buffer)); | |
} | |
void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size) | |
{ | |
mResourceManager->checkBufferAllocation(buffer); | |
Buffer* bufferObject = getBuffer(buffer); | |
getTransformFeedback()->setBuffer(index, bufferObject, offset, size); | |
} | |
bool Context::bindTransformFeedback(GLuint id) | |
{ | |
if(!getTransformFeedback(id)) | |
{ | |
mTransformFeedbackMap[id] = new TransformFeedback(id); | |
} | |
mState.transformFeedback = id; | |
return true; | |
} | |
bool Context::bindSampler(GLuint unit, GLuint sampler) | |
{ | |
mResourceManager->checkSamplerAllocation(sampler); | |
Sampler* samplerObject = getSampler(sampler); | |
if(sampler) | |
{ | |
mState.sampler[unit] = samplerObject; | |
} | |
return !!samplerObject; | |
} | |
void Context::useProgram(GLuint program) | |
{ | |
GLuint priorProgram = mState.currentProgram; | |
mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged. | |
if(priorProgram != program) | |
{ | |
Program *newProgram = mResourceManager->getProgram(program); | |
Program *oldProgram = mResourceManager->getProgram(priorProgram); | |
if(newProgram) | |
{ | |
newProgram->addRef(); | |
} | |
if(oldProgram) | |
{ | |
oldProgram->release(); | |
} | |
} | |
} | |
void Context::beginQuery(GLenum target, GLuint query) | |
{ | |
// From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id> | |
// of zero, if the active query object name for <target> is non-zero (for the | |
// targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if | |
// the active query for either target is non-zero), if <id> is the name of an | |
// existing query object whose type does not match <target>, or if <id> is the | |
// active query object name for any query type, the error INVALID_OPERATION is | |
// generated. | |
// Ensure no other queries are active | |
// NOTE: If other queries than occlusion are supported, we will need to check | |
// separately that: | |
// a) The query ID passed is not the current active query for any target/type | |
// b) There are no active queries for the requested target (and in the case | |
// of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, | |
// no query may be active for either if glBeginQuery targets either. | |
for(int i = 0; i < QUERY_TYPE_COUNT; i++) | |
{ | |
if(mState.activeQuery[i] != NULL) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
QueryType qType; | |
switch(target) | |
{ | |
case GL_ANY_SAMPLES_PASSED_EXT: | |
qType = QUERY_ANY_SAMPLES_PASSED; | |
break; | |
case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: | |
qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE; | |
break; | |
case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: | |
qType = QUERY_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN; | |
break; | |
default: | |
ASSERT(false); | |
} | |
Query *queryObject = createQuery(query, target); | |
// Check that name was obtained with glGenQueries | |
if(!queryObject) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
// Check for type mismatch | |
if(queryObject->getType() != target) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
// Set query as active for specified target | |
mState.activeQuery[qType] = queryObject; | |
// Begin query | |
queryObject->begin(); | |
} | |
void Context::endQuery(GLenum target) | |
{ | |
QueryType qType; | |
switch(target) | |
{ | |
case GL_ANY_SAMPLES_PASSED_EXT: qType = QUERY_ANY_SAMPLES_PASSED; break; | |
case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE; break; | |
case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: qType = QUERY_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN; break; | |
default: UNREACHABLE(target); return; | |
} | |
Query *queryObject = mState.activeQuery[qType]; | |
if(queryObject == NULL) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
queryObject->end(); | |
mState.activeQuery[qType] = NULL; | |
} | |
void Context::setFramebufferZero(Framebuffer *buffer) | |
{ | |
delete mFramebufferMap[0]; | |
mFramebufferMap[0] = buffer; | |
} | |
void Context::setRenderbufferStorage(RenderbufferStorage *renderbuffer) | |
{ | |
Renderbuffer *renderbufferObject = mState.renderbuffer; | |
renderbufferObject->setStorage(renderbuffer); | |
} | |
Framebuffer *Context::getFramebuffer(unsigned int handle) const | |
{ | |
FramebufferMap::const_iterator framebuffer = mFramebufferMap.find(handle); | |
if(framebuffer == mFramebufferMap.end()) | |
{ | |
return NULL; | |
} | |
else | |
{ | |
return framebuffer->second; | |
} | |
} | |
Fence *Context::getFence(unsigned int handle) const | |
{ | |
FenceMap::const_iterator fence = mFenceMap.find(handle); | |
if(fence == mFenceMap.end()) | |
{ | |
return NULL; | |
} | |
else | |
{ | |
return fence->second; | |
} | |
} | |
FenceSync *Context::getFenceSync(GLsync handle) const | |
{ | |
return mResourceManager->getFenceSync(static_cast<GLuint>(reinterpret_cast<uintptr_t>(handle))); | |
} | |
Query *Context::getQuery(unsigned int handle) const | |
{ | |
QueryMap::const_iterator query = mQueryMap.find(handle); | |
if(query == mQueryMap.end()) | |
{ | |
return NULL; | |
} | |
else | |
{ | |
return query->second; | |
} | |
} | |
Query *Context::createQuery(unsigned int handle, GLenum type) | |
{ | |
QueryMap::iterator query = mQueryMap.find(handle); | |
if(query == mQueryMap.end()) | |
{ | |
return NULL; | |
} | |
else | |
{ | |
if(!query->second) | |
{ | |
query->second = new Query(handle, type); | |
query->second->addRef(); | |
} | |
return query->second; | |
} | |
} | |
VertexArray *Context::getVertexArray(GLuint array) const | |
{ | |
VertexArrayMap::const_iterator vertexArray = mVertexArrayMap.find(array); | |
return (vertexArray == mVertexArrayMap.end()) ? nullptr : vertexArray->second; | |
} | |
VertexArray *Context::getCurrentVertexArray() const | |
{ | |
return getVertexArray(mState.vertexArray); | |
} | |
bool Context::hasZeroDivisor() const | |
{ | |
// Verify there is at least one active attribute with a divisor of zero | |
es2::Program *programObject = getCurrentProgram(); | |
for(int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) | |
{ | |
bool active = (programObject->getAttributeStream(attributeIndex) != -1); | |
if(active && getCurrentVertexArray()->getVertexAttribute(attributeIndex).mDivisor == 0) | |
{ | |
return true; | |
} | |
} | |
return false; | |
} | |
TransformFeedback *Context::getTransformFeedback(GLuint transformFeedback) const | |
{ | |
TransformFeedbackMap::const_iterator transformFeedbackObject = mTransformFeedbackMap.find(transformFeedback); | |
return (transformFeedbackObject == mTransformFeedbackMap.end()) ? NULL : transformFeedbackObject->second; | |
} | |
Sampler *Context::getSampler(GLuint sampler) const | |
{ | |
return mResourceManager->getSampler(sampler); | |
} | |
bool Context::isSampler(GLuint sampler) const | |
{ | |
return mResourceManager->isSampler(sampler); | |
} | |
Buffer *Context::getArrayBuffer() const | |
{ | |
return mState.arrayBuffer; | |
} | |
Buffer *Context::getElementArrayBuffer() const | |
{ | |
return getCurrentVertexArray()->getElementArrayBuffer(); | |
} | |
Buffer *Context::getCopyReadBuffer() const | |
{ | |
return mState.copyReadBuffer; | |
} | |
Buffer *Context::getCopyWriteBuffer() const | |
{ | |
return mState.copyWriteBuffer; | |
} | |
Buffer *Context::getPixelPackBuffer() const | |
{ | |
return mState.pixelPackBuffer; | |
} | |
Buffer *Context::getPixelUnpackBuffer() const | |
{ | |
return mState.pixelUnpackBuffer; | |
} | |
Buffer *Context::getGenericUniformBuffer() const | |
{ | |
return mState.genericUniformBuffer; | |
} | |
bool Context::getBuffer(GLenum target, es2::Buffer **buffer) const | |
{ | |
switch(target) | |
{ | |
case GL_ARRAY_BUFFER: | |
*buffer = getArrayBuffer(); | |
break; | |
case GL_ELEMENT_ARRAY_BUFFER: | |
*buffer = getElementArrayBuffer(); | |
break; | |
case GL_COPY_READ_BUFFER: | |
if(clientVersion >= 3) | |
{ | |
*buffer = getCopyReadBuffer(); | |
break; | |
} | |
else return false; | |
case GL_COPY_WRITE_BUFFER: | |
if(clientVersion >= 3) | |
{ | |
*buffer = getCopyWriteBuffer(); | |
break; | |
} | |
else return false; | |
case GL_PIXEL_PACK_BUFFER: | |
if(clientVersion >= 3) | |
{ | |
*buffer = getPixelPackBuffer(); | |
break; | |
} | |
else return false; | |
case GL_PIXEL_UNPACK_BUFFER: | |
if(clientVersion >= 3) | |
{ | |
*buffer = getPixelUnpackBuffer(); | |
break; | |
} | |
else return false; | |
case GL_TRANSFORM_FEEDBACK_BUFFER: | |
if(clientVersion >= 3) | |
{ | |
TransformFeedback* transformFeedback = getTransformFeedback(); | |
*buffer = transformFeedback ? static_cast<es2::Buffer*>(transformFeedback->getGenericBuffer()) : nullptr; | |
break; | |
} | |
else return false; | |
case GL_UNIFORM_BUFFER: | |
if(clientVersion >= 3) | |
{ | |
*buffer = getGenericUniformBuffer(); | |
break; | |
} | |
else return false; | |
default: | |
return false; | |
} | |
return true; | |
} | |
TransformFeedback *Context::getTransformFeedback() const | |
{ | |
return getTransformFeedback(mState.transformFeedback); | |
} | |
Program *Context::getCurrentProgram() const | |
{ | |
return mResourceManager->getProgram(mState.currentProgram); | |
} | |
Texture2D *Context::getTexture2D() const | |
{ | |
return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D)); | |
} | |
Texture3D *Context::getTexture3D() const | |
{ | |
return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D)); | |
} | |
Texture2DArray *Context::getTexture2DArray() const | |
{ | |
return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY)); | |
} | |
TextureCubeMap *Context::getTextureCubeMap() const | |
{ | |
return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE)); | |
} | |
TextureExternal *Context::getTextureExternal() const | |
{ | |
return static_cast<TextureExternal*>(getSamplerTexture(mState.activeSampler, TEXTURE_EXTERNAL)); | |
} | |
Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const | |
{ | |
GLuint texid = mState.samplerTexture[type][sampler].name(); | |
if(texid == 0) // Special case: 0 refers to different initial textures based on the target | |
{ | |
switch (type) | |
{ | |
case TEXTURE_2D: return mTexture2DZero; | |
case TEXTURE_3D: return mTexture3DZero; | |
case TEXTURE_2D_ARRAY: return mTexture2DArrayZero; | |
case TEXTURE_CUBE: return mTextureCubeMapZero; | |
case TEXTURE_EXTERNAL: return mTextureExternalZero; | |
default: UNREACHABLE(type); | |
} | |
} | |
return mState.samplerTexture[type][sampler]; | |
} | |
void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param) | |
{ | |
mResourceManager->checkSamplerAllocation(sampler); | |
Sampler *samplerObject = getSampler(sampler); | |
ASSERT(samplerObject); | |
switch(pname) | |
{ | |
case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); break; | |
case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); break; | |
case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); break; | |
case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); break; | |
case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); break; | |
case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); break; | |
case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); break; | |
case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(static_cast<GLenum>(param)); break; | |
case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(static_cast<GLenum>(param)); break; | |
default: UNREACHABLE(pname); break; | |
} | |
} | |
void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param) | |
{ | |
mResourceManager->checkSamplerAllocation(sampler); | |
Sampler *samplerObject = getSampler(sampler); | |
ASSERT(samplerObject); | |
switch(pname) | |
{ | |
case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(roundf(param))); break; | |
case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(roundf(param))); break; | |
case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(roundf(param))); break; | |
case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(roundf(param))); break; | |
case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(roundf(param))); break; | |
case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); break; | |
case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); break; | |
case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(static_cast<GLenum>(roundf(param))); break; | |
case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(static_cast<GLenum>(roundf(param))); break; | |
default: UNREACHABLE(pname); break; | |
} | |
} | |
GLint Context::getSamplerParameteri(GLuint sampler, GLenum pname) | |
{ | |
mResourceManager->checkSamplerAllocation(sampler); | |
Sampler *samplerObject = getSampler(sampler); | |
ASSERT(samplerObject); | |
switch(pname) | |
{ | |
case GL_TEXTURE_MIN_FILTER: return static_cast<GLint>(samplerObject->getMinFilter()); | |
case GL_TEXTURE_MAG_FILTER: return static_cast<GLint>(samplerObject->getMagFilter()); | |
case GL_TEXTURE_WRAP_S: return static_cast<GLint>(samplerObject->getWrapS()); | |
case GL_TEXTURE_WRAP_T: return static_cast<GLint>(samplerObject->getWrapT()); | |
case GL_TEXTURE_WRAP_R: return static_cast<GLint>(samplerObject->getWrapR()); | |
case GL_TEXTURE_MIN_LOD: return static_cast<GLint>(roundf(samplerObject->getMinLod())); | |
case GL_TEXTURE_MAX_LOD: return static_cast<GLint>(roundf(samplerObject->getMaxLod())); | |
case GL_TEXTURE_COMPARE_MODE: return static_cast<GLint>(samplerObject->getComparisonMode()); | |
case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLint>(samplerObject->getComparisonFunc()); | |
default: UNREACHABLE(pname); return 0; | |
} | |
} | |
GLfloat Context::getSamplerParameterf(GLuint sampler, GLenum pname) | |
{ | |
mResourceManager->checkSamplerAllocation(sampler); | |
Sampler *samplerObject = getSampler(sampler); | |
ASSERT(samplerObject); | |
switch(pname) | |
{ | |
case GL_TEXTURE_MIN_FILTER: return static_cast<GLfloat>(samplerObject->getMinFilter()); | |
case GL_TEXTURE_MAG_FILTER: return static_cast<GLfloat>(samplerObject->getMagFilter()); | |
case GL_TEXTURE_WRAP_S: return static_cast<GLfloat>(samplerObject->getWrapS()); | |
case GL_TEXTURE_WRAP_T: return static_cast<GLfloat>(samplerObject->getWrapT()); | |
case GL_TEXTURE_WRAP_R: return static_cast<GLfloat>(samplerObject->getWrapR()); | |
case GL_TEXTURE_MIN_LOD: return samplerObject->getMinLod(); | |
case GL_TEXTURE_MAX_LOD: return samplerObject->getMaxLod(); | |
case GL_TEXTURE_COMPARE_MODE: return static_cast<GLfloat>(samplerObject->getComparisonMode()); | |
case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLfloat>(samplerObject->getComparisonFunc()); | |
default: UNREACHABLE(pname); return 0; | |
} | |
} | |
bool Context::getBooleanv(GLenum pname, GLboolean *params) const | |
{ | |
switch(pname) | |
{ | |
case GL_SHADER_COMPILER: *params = GL_TRUE; break; | |
case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break; | |
case GL_DEPTH_WRITEMASK: *params = mState.depthMask; break; | |
case GL_COLOR_WRITEMASK: | |
params[0] = mState.colorMaskRed; | |
params[1] = mState.colorMaskGreen; | |
params[2] = mState.colorMaskBlue; | |
params[3] = mState.colorMaskAlpha; | |
break; | |
case GL_CULL_FACE: *params = mState.cullFaceEnabled; break; | |
case GL_POLYGON_OFFSET_FILL: *params = mState.polygonOffsetFillEnabled; break; | |
case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.sampleAlphaToCoverageEnabled; break; | |
case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverageEnabled; break; | |
case GL_SCISSOR_TEST: *params = mState.scissorTestEnabled; break; | |
case GL_STENCIL_TEST: *params = mState.stencilTestEnabled; break; | |
case GL_DEPTH_TEST: *params = mState.depthTestEnabled; break; | |
case GL_BLEND: *params = mState.blendEnabled; break; | |
case GL_DITHER: *params = mState.ditherEnabled; break; | |
case GL_PRIMITIVE_RESTART_FIXED_INDEX: *params = mState.primitiveRestartFixedIndexEnabled; break; | |
case GL_RASTERIZER_DISCARD: *params = mState.rasterizerDiscardEnabled; break; | |
case GL_TRANSFORM_FEEDBACK_ACTIVE: | |
{ | |
TransformFeedback* transformFeedback = getTransformFeedback(mState.transformFeedback); | |
if(transformFeedback) | |
{ | |
*params = transformFeedback->isActive(); | |
break; | |
} | |
else return false; | |
} | |
case GL_TRANSFORM_FEEDBACK_PAUSED: | |
{ | |
TransformFeedback* transformFeedback = getTransformFeedback(mState.transformFeedback); | |
if(transformFeedback) | |
{ | |
*params = transformFeedback->isPaused(); | |
break; | |
} | |
else return false; | |
} | |
default: | |
return false; | |
} | |
return true; | |
} | |
bool Context::getFloatv(GLenum pname, GLfloat *params) const | |
{ | |
// Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation | |
// because it is stored as a float, despite the fact that the GL ES 2.0 spec names | |
// GetIntegerv as its native query function. As it would require conversion in any | |
// case, this should make no difference to the calling application. | |
switch(pname) | |
{ | |
case GL_LINE_WIDTH: *params = mState.lineWidth; break; | |
case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break; | |
case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break; | |
case GL_POLYGON_OFFSET_FACTOR: *params = mState.polygonOffsetFactor; break; | |
case GL_POLYGON_OFFSET_UNITS: *params = mState.polygonOffsetUnits; break; | |
case GL_ALIASED_LINE_WIDTH_RANGE: | |
params[0] = ALIASED_LINE_WIDTH_RANGE_MIN; | |
params[1] = ALIASED_LINE_WIDTH_RANGE_MAX; | |
break; | |
case GL_ALIASED_POINT_SIZE_RANGE: | |
params[0] = ALIASED_POINT_SIZE_RANGE_MIN; | |
params[1] = ALIASED_POINT_SIZE_RANGE_MAX; | |
break; | |
case GL_DEPTH_RANGE: | |
params[0] = mState.zNear; | |
params[1] = mState.zFar; | |
break; | |
case GL_COLOR_CLEAR_VALUE: | |
params[0] = mState.colorClearValue.red; | |
params[1] = mState.colorClearValue.green; | |
params[2] = mState.colorClearValue.blue; | |
params[3] = mState.colorClearValue.alpha; | |
break; | |
case GL_BLEND_COLOR: | |
params[0] = mState.blendColor.red; | |
params[1] = mState.blendColor.green; | |
params[2] = mState.blendColor.blue; | |
params[3] = mState.blendColor.alpha; | |
break; | |
case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: | |
*params = MAX_TEXTURE_MAX_ANISOTROPY; | |
break; | |
default: | |
return false; | |
} | |
return true; | |
} | |
template bool Context::getIntegerv<GLint>(GLenum pname, GLint *params) const; | |
template bool Context::getIntegerv<GLint64>(GLenum pname, GLint64 *params) const; | |
template<typename T> bool Context::getIntegerv(GLenum pname, T *params) const | |
{ | |
// Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation | |
// because it is stored as a float, despite the fact that the GL ES 2.0 spec names | |
// GetIntegerv as its native query function. As it would require conversion in any | |
// case, this should make no difference to the calling application. You may find it in | |
// Context::getFloatv. | |
switch(pname) | |
{ | |
case GL_MAX_VERTEX_ATTRIBS: *params = MAX_VERTEX_ATTRIBS; break; | |
case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = MAX_VERTEX_UNIFORM_VECTORS; break; | |
case GL_MAX_VARYING_VECTORS: *params = MAX_VARYING_VECTORS; break; | |
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = MAX_COMBINED_TEXTURE_IMAGE_UNITS; break; | |
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = MAX_VERTEX_TEXTURE_IMAGE_UNITS; break; | |
case GL_MAX_TEXTURE_IMAGE_UNITS: *params = MAX_TEXTURE_IMAGE_UNITS; break; | |
case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = MAX_FRAGMENT_UNIFORM_VECTORS; break; | |
case GL_MAX_RENDERBUFFER_SIZE: *params = IMPLEMENTATION_MAX_RENDERBUFFER_SIZE; break; | |
case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break; | |
case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break; | |
case GL_ARRAY_BUFFER_BINDING: *params = getArrayBufferName(); break; | |
case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getElementArrayBufferName(); break; | |
// case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE | |
case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break; | |
case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break; | |
case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.name(); break; | |
case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break; | |
case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break; | |
case GL_UNPACK_ALIGNMENT: *params = mState.unpackInfo.alignment; break; | |
case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break; | |
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break; | |
case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break; | |
case GL_STENCIL_FUNC: *params = mState.stencilFunc; break; | |
case GL_STENCIL_REF: *params = mState.stencilRef; break; | |
case GL_STENCIL_VALUE_MASK: *params = mState.stencilMask; break; | |
case GL_STENCIL_BACK_FUNC: *params = mState.stencilBackFunc; break; | |
case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break; | |
case GL_STENCIL_BACK_VALUE_MASK: *params = mState.stencilBackMask; break; | |
case GL_STENCIL_FAIL: *params = mState.stencilFail; break; | |
case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.stencilPassDepthFail; break; | |
case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.stencilPassDepthPass; break; | |
case GL_STENCIL_BACK_FAIL: *params = mState.stencilBackFail; break; | |
case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.stencilBackPassDepthFail; break; | |
case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.stencilBackPassDepthPass; break; | |
case GL_DEPTH_FUNC: *params = mState.depthFunc; break; | |
case GL_BLEND_SRC_RGB: *params = mState.sourceBlendRGB; break; | |
case GL_BLEND_SRC_ALPHA: *params = mState.sourceBlendAlpha; break; | |
case GL_BLEND_DST_RGB: *params = mState.destBlendRGB; break; | |
case GL_BLEND_DST_ALPHA: *params = mState.destBlendAlpha; break; | |
case GL_BLEND_EQUATION_RGB: *params = mState.blendEquationRGB; break; | |
case GL_BLEND_EQUATION_ALPHA: *params = mState.blendEquationAlpha; break; | |
case GL_STENCIL_WRITEMASK: *params = mState.stencilWritemask; break; | |
case GL_STENCIL_BACK_WRITEMASK: *params = mState.stencilBackWritemask; break; | |
case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break; | |
case GL_SUBPIXEL_BITS: *params = 4; break; | |
case GL_MAX_TEXTURE_SIZE: *params = IMPLEMENTATION_MAX_TEXTURE_SIZE; break; | |
case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE; break; | |
case GL_NUM_COMPRESSED_TEXTURE_FORMATS: *params = NUM_COMPRESSED_TEXTURE_FORMATS; break; | |
case GL_MAX_SAMPLES_ANGLE: *params = IMPLEMENTATION_MAX_SAMPLES; break; | |
case GL_SAMPLE_BUFFERS: | |
case GL_SAMPLES: | |
{ | |
Framebuffer *framebuffer = getDrawFramebuffer(); | |
int width, height, samples; | |
if(framebuffer->completeness(width, height, samples) == GL_FRAMEBUFFER_COMPLETE) | |
{ | |
switch(pname) | |
{ | |
case GL_SAMPLE_BUFFERS: | |
if(samples > 1) | |
{ | |
*params = 1; | |
} | |
else | |
{ | |
*params = 0; | |
} | |
break; | |
case GL_SAMPLES: | |
*params = samples; | |
break; | |
} | |
} | |
else | |
{ | |
*params = 0; | |
} | |
} | |
break; | |
case GL_IMPLEMENTATION_COLOR_READ_TYPE: | |
{ | |
Framebuffer *framebuffer = getReadFramebuffer(); | |
*params = framebuffer->getImplementationColorReadType(); | |
} | |
break; | |
case GL_IMPLEMENTATION_COLOR_READ_FORMAT: | |
{ | |
Framebuffer *framebuffer = getReadFramebuffer(); | |
*params = framebuffer->getImplementationColorReadFormat(); | |
} | |
break; | |
case GL_MAX_VIEWPORT_DIMS: | |
{ | |
int maxDimension = IMPLEMENTATION_MAX_RENDERBUFFER_SIZE; | |
params[0] = maxDimension; | |
params[1] = maxDimension; | |
} | |
break; | |
case GL_COMPRESSED_TEXTURE_FORMATS: | |
{ | |
for(int i = 0; i < NUM_COMPRESSED_TEXTURE_FORMATS; i++) | |
{ | |
params[i] = compressedTextureFormats[i]; | |
} | |
} | |
break; | |
case GL_VIEWPORT: | |
params[0] = mState.viewportX; | |
params[1] = mState.viewportY; | |
params[2] = mState.viewportWidth; | |
params[3] = mState.viewportHeight; | |
break; | |
case GL_SCISSOR_BOX: | |
params[0] = mState.scissorX; | |
params[1] = mState.scissorY; | |
params[2] = mState.scissorWidth; | |
params[3] = mState.scissorHeight; | |
break; | |
case GL_CULL_FACE_MODE: *params = mState.cullMode; break; | |
case GL_FRONT_FACE: *params = mState.frontFace; break; | |
case GL_RED_BITS: | |
case GL_GREEN_BITS: | |
case GL_BLUE_BITS: | |
case GL_ALPHA_BITS: | |
{ | |
Framebuffer *framebuffer = getDrawFramebuffer(); | |
Renderbuffer *colorbuffer = framebuffer->getColorbuffer(0); | |
if(colorbuffer) | |
{ | |
switch (pname) | |
{ | |
case GL_RED_BITS: *params = colorbuffer->getRedSize(); break; | |
case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break; | |
case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break; | |
case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break; | |
} | |
} | |
else | |
{ | |
*params = 0; | |
} | |
} | |
break; | |
case GL_DEPTH_BITS: | |
{ | |
Framebuffer *framebuffer = getDrawFramebuffer(); | |
Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); | |
if(depthbuffer) | |
{ | |
*params = depthbuffer->getDepthSize(); | |
} | |
else | |
{ | |
*params = 0; | |
} | |
} | |
break; | |
case GL_STENCIL_BITS: | |
{ | |
Framebuffer *framebuffer = getDrawFramebuffer(); | |
Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer(); | |
if(stencilbuffer) | |
{ | |
*params = stencilbuffer->getStencilSize(); | |
} | |
else | |
{ | |
*params = 0; | |
} | |
} | |
break; | |
case GL_TEXTURE_BINDING_2D: | |
{ | |
if(mState.activeSampler > MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) | |
{ | |
error(GL_INVALID_OPERATION); | |
return false; | |
} | |
*params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].name(); | |
} | |
break; | |
case GL_TEXTURE_BINDING_CUBE_MAP: | |
{ | |
if(mState.activeSampler > MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) | |
{ | |
error(GL_INVALID_OPERATION); | |
return false; | |
} | |
*params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].name(); | |
} | |
break; | |
case GL_TEXTURE_BINDING_EXTERNAL_OES: | |
{ | |
if(mState.activeSampler > MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) | |
{ | |
error(GL_INVALID_OPERATION); | |
return false; | |
} | |
*params = mState.samplerTexture[TEXTURE_EXTERNAL][mState.activeSampler].name(); | |
} | |
break; | |
case GL_TEXTURE_BINDING_3D_OES: | |
case GL_TEXTURE_BINDING_2D_ARRAY: // GLES 3.0 | |
{ | |
if(mState.activeSampler > MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) | |
{ | |
error(GL_INVALID_OPERATION); | |
return false; | |
} | |
*params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].name(); | |
} | |
break; | |
case GL_COPY_READ_BUFFER_BINDING: // name, initially 0 | |
if(clientVersion >= 3) | |
{ | |
*params = mState.copyReadBuffer.name(); | |
} | |
else | |
{ | |
return false; | |
} | |
break; | |
case GL_COPY_WRITE_BUFFER_BINDING: // name, initially 0 | |
if(clientVersion >= 3) | |
{ | |
*params = mState.copyWriteBuffer.name(); | |
} | |
else | |
{ | |
return false; | |
} | |
break; | |
case GL_DRAW_BUFFER0: // symbolic constant, initial value is GL_BACK | |
UNIMPLEMENTED(); | |
*params = GL_BACK; | |
break; | |
case GL_DRAW_BUFFER1: // symbolic constant, initial value is GL_NONE | |
case GL_DRAW_BUFFER2: | |
case GL_DRAW_BUFFER3: | |
case GL_DRAW_BUFFER4: | |
case GL_DRAW_BUFFER5: | |
case GL_DRAW_BUFFER6: | |
case GL_DRAW_BUFFER7: | |
case GL_DRAW_BUFFER8: | |
case GL_DRAW_BUFFER9: | |
case GL_DRAW_BUFFER10: | |
case GL_DRAW_BUFFER11: | |
case GL_DRAW_BUFFER12: | |
case GL_DRAW_BUFFER13: | |
case GL_DRAW_BUFFER14: | |
case GL_DRAW_BUFFER15: | |
UNIMPLEMENTED(); | |
*params = GL_NONE; | |
break; | |
case GL_MAJOR_VERSION: // integer, at least 3 | |
UNIMPLEMENTED(); | |
*params = 3; | |
break; | |
case GL_MAX_3D_TEXTURE_SIZE: // GLint, at least 2048 | |
*params = IMPLEMENTATION_MAX_TEXTURE_SIZE; | |
break; | |
case GL_MAX_ARRAY_TEXTURE_LAYERS: // GLint, at least 2048 | |
*params = IMPLEMENTATION_MAX_TEXTURE_SIZE; | |
break; | |
case GL_MAX_COLOR_ATTACHMENTS: // integer, at least 8 | |
UNIMPLEMENTED(); | |
*params = IMPLEMENTATION_MAX_COLOR_ATTACHMENTS; | |
break; | |
case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: // integer, at least 50048 | |
UNIMPLEMENTED(); | |
*params = MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS; | |
break; | |
case GL_MAX_COMBINED_UNIFORM_BLOCKS: // integer, at least 70 | |
UNIMPLEMENTED(); | |
*params = 70; | |
break; | |
case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: // integer, at least 50176 | |
UNIMPLEMENTED(); | |
*params = MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS; | |
break; | |
case GL_MAX_DRAW_BUFFERS: // integer, at least 8 | |
UNIMPLEMENTED(); | |
*params = IMPLEMENTATION_MAX_DRAW_BUFFERS; | |
break; | |
case GL_MAX_ELEMENT_INDEX: | |
*params = MAX_ELEMENT_INDEX; | |
break; | |
case GL_MAX_ELEMENTS_INDICES: | |
*params = MAX_ELEMENTS_INDICES; | |
break; | |
case GL_MAX_ELEMENTS_VERTICES: | |
*params = MAX_ELEMENTS_VERTICES; | |
break; | |
case GL_MAX_FRAGMENT_INPUT_COMPONENTS: // integer, at least 128 | |
UNIMPLEMENTED(); | |
*params = 128; | |
break; | |
case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: // integer, at least 12 | |
UNIMPLEMENTED(); | |
*params = 12; | |
break; | |
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: // integer, at least 1024 | |
UNIMPLEMENTED(); | |
*params = 1024; | |
break; | |
case GL_MAX_PROGRAM_TEXEL_OFFSET: // integer, minimum is 7 | |
UNIMPLEMENTED(); | |
*params = 7; | |
break; | |
case GL_MAX_SERVER_WAIT_TIMEOUT: // integer | |
UNIMPLEMENTED(); | |
*params = 0; | |
break; | |
case GL_MAX_TEXTURE_LOD_BIAS: // integer, at least 2.0 | |
UNIMPLEMENTED(); | |
*params = 2; | |
break; | |
case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: // integer, at least 64 | |
UNIMPLEMENTED(); | |
*params = 64; | |
break; | |
case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: // integer, at least 4 | |
UNIMPLEMENTED(); | |
*params = IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS; | |
break; | |
case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: // integer, at least 4 | |
UNIMPLEMENTED(); | |
*params = 4; | |
break; | |
case GL_MAX_UNIFORM_BLOCK_SIZE: // integer, at least 16384 | |
UNIMPLEMENTED(); | |
*params = 16384; | |
break; | |
case GL_MAX_UNIFORM_BUFFER_BINDINGS: // integer, at least 36 | |
*params = IMPLEMENTATION_MAX_UNIFORM_BUFFER_BINDINGS; | |
break; | |
case GL_MAX_VARYING_COMPONENTS: // integer, at least 60 | |
UNIMPLEMENTED(); | |
*params = 60; | |
break; | |
case GL_MAX_VERTEX_OUTPUT_COMPONENTS: // integer, at least 64 | |
UNIMPLEMENTED(); | |
*params = 64; | |
break; | |
case GL_MAX_VERTEX_UNIFORM_BLOCKS: // integer, at least 12 | |
UNIMPLEMENTED(); | |
*params = 12; | |
break; | |
case GL_MAX_VERTEX_UNIFORM_COMPONENTS: // integer, at least 1024 | |
UNIMPLEMENTED(); | |
*params = 1024; | |
break; | |
case GL_MIN_PROGRAM_TEXEL_OFFSET: // integer, maximum is -8 | |
UNIMPLEMENTED(); | |
*params = -8; | |
break; | |
case GL_MINOR_VERSION: // integer | |
UNIMPLEMENTED(); | |
*params = 0; | |
break; | |
case GL_NUM_EXTENSIONS: // integer | |
GLuint numExtensions; | |
getExtensions(0, &numExtensions); | |
*params = numExtensions; | |
break; | |
case GL_NUM_PROGRAM_BINARY_FORMATS: // integer, at least 0 | |
UNIMPLEMENTED(); | |
*params = 0; | |
break; | |
case GL_PACK_ROW_LENGTH: // integer, initially 0 | |
*params = mState.packRowLength; | |
break; | |
case GL_PACK_SKIP_PIXELS: // integer, initially 0 | |
*params = mState.packSkipPixels; | |
break; | |
case GL_PACK_SKIP_ROWS: // integer, initially 0 | |
*params = mState.packSkipRows; | |
break; | |
case GL_PIXEL_PACK_BUFFER_BINDING: // integer, initially 0 | |
if(clientVersion >= 3) | |
{ | |
*params = mState.pixelPackBuffer.name(); | |
} | |
else | |
{ | |
return false; | |
} | |
break; | |
case GL_PIXEL_UNPACK_BUFFER_BINDING: // integer, initially 0 | |
if(clientVersion >= 3) | |
{ | |
*params = mState.pixelUnpackBuffer.name(); | |
} | |
else | |
{ | |
return false; | |
} | |
break; | |
case GL_PROGRAM_BINARY_FORMATS: // integer[GL_NUM_PROGRAM_BINARY_FORMATS] | |
UNIMPLEMENTED(); | |
*params = 0; | |
break; | |
case GL_READ_BUFFER: // symbolic constant, initial value is GL_BACK | |
UNIMPLEMENTED(); | |
*params = GL_BACK; | |
break; | |
case GL_SAMPLER_BINDING: // GLint, default 0 | |
UNIMPLEMENTED(); | |
*params = 0; | |
break; | |
case GL_UNIFORM_BUFFER_BINDING: // name, initially 0 | |
if(clientVersion >= 3) | |
{ | |
*params = mState.genericUniformBuffer.name(); | |
} | |
else | |
{ | |
return false; | |
} | |
break; | |
case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: // integer, defaults to 1 | |
*params = IMPLEMENTATION_UNIFORM_BUFFER_OFFSET_ALIGNMENT; | |
break; | |
case GL_UNIFORM_BUFFER_SIZE: // indexed[n] 64-bit integer, initially 0 | |
if(clientVersion >= 3) | |
{ | |
*params = mState.genericUniformBuffer->size(); | |
} | |
else | |
{ | |
return false; | |
} | |
break; | |
case GL_UNIFORM_BUFFER_START: // indexed[n] 64-bit integer, initially 0 | |
if(clientVersion >= 3) | |
{ | |
*params = mState.genericUniformBuffer->offset(); | |
} | |
else | |
{ | |
return false; | |
} | |
*params = 0; | |
break; | |
case GL_UNPACK_IMAGE_HEIGHT: // integer, initially 0 | |
*params = mState.unpackInfo.imageHeight; | |
break; | |
case GL_UNPACK_ROW_LENGTH: // integer, initially 0 | |
*params = mState.unpackInfo.rowLength; | |
break; | |
case GL_UNPACK_SKIP_IMAGES: // integer, initially 0 | |
*params = mState.unpackInfo.skipImages; | |
break; | |
case GL_UNPACK_SKIP_PIXELS: // integer, initially 0 | |
*params = mState.unpackInfo.skipPixels; | |
break; | |
case GL_UNPACK_SKIP_ROWS: // integer, initially 0 | |
*params = mState.unpackInfo.skipRows; | |
break; | |
case GL_VERTEX_ARRAY_BINDING: // GLint, initially 0 | |
*params = getCurrentVertexArray()->name; | |
break; | |
default: | |
return false; | |
} | |
return true; | |
} | |
template bool Context::getTransformFeedbackiv<GLint>(GLuint xfb, GLenum pname, GLint *param) const; | |
template bool Context::getTransformFeedbackiv<GLint64>(GLuint xfb, GLenum pname, GLint64 *param) const; | |
template<typename T> bool Context::getTransformFeedbackiv(GLuint xfb, GLenum pname, T *param) const | |
{ | |
UNIMPLEMENTED(); | |
TransformFeedback* transformFeedback = getTransformFeedback(mState.transformFeedback); | |
if(!transformFeedback) | |
{ | |
return false; | |
} | |
switch(pname) | |
{ | |
case GL_TRANSFORM_FEEDBACK_BINDING: // GLint, initially 0 | |
*param = 0; | |
break; | |
case GL_TRANSFORM_FEEDBACK_ACTIVE: // boolean, initially GL_FALSE | |
*param = transformFeedback->isActive(); | |
break; | |
case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: // name, initially 0 | |
*param = transformFeedback->name; | |
break; | |
case GL_TRANSFORM_FEEDBACK_PAUSED: // boolean, initially GL_FALSE | |
*param = transformFeedback->isPaused(); | |
break; | |
case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: // indexed[n] 64-bit integer, initially 0 | |
if(transformFeedback->getGenericBuffer()) | |
{ | |
*param = transformFeedback->getGenericBuffer()->size(); | |
break; | |
} | |
else return false; | |
case GL_TRANSFORM_FEEDBACK_BUFFER_START: // indexed[n] 64-bit integer, initially 0 | |
*param = 0; | |
break; | |
default: | |
return false; | |
} | |
return true; | |
} | |
bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams) const | |
{ | |
// Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation | |
// is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due | |
// to the fact that it is stored internally as a float, and so would require conversion | |
// if returned from Context::getIntegerv. Since this conversion is already implemented | |
// in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we | |
// place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling | |
// application. | |
switch(pname) | |
{ | |
case GL_COMPRESSED_TEXTURE_FORMATS: | |
{ | |
*type = GL_INT; | |
*numParams = NUM_COMPRESSED_TEXTURE_FORMATS; | |
} | |
break; | |
case GL_SHADER_BINARY_FORMATS: | |
{ | |
*type = GL_INT; | |
*numParams = 0; | |
} | |
break; | |
case GL_MAX_VERTEX_ATTRIBS: | |
case GL_MAX_VERTEX_UNIFORM_VECTORS: | |
case GL_MAX_VARYING_VECTORS: | |
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: | |
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: | |
case GL_MAX_TEXTURE_IMAGE_UNITS: | |
case GL_MAX_FRAGMENT_UNIFORM_VECTORS: | |
case GL_MAX_RENDERBUFFER_SIZE: | |
case GL_NUM_SHADER_BINARY_FORMATS: | |
case GL_NUM_COMPRESSED_TEXTURE_FORMATS: | |
case GL_ARRAY_BUFFER_BINDING: | |
case GL_FRAMEBUFFER_BINDING: // Same as GL_DRAW_FRAMEBUFFER_BINDING_ANGLE | |
case GL_READ_FRAMEBUFFER_BINDING_ANGLE: | |
case GL_RENDERBUFFER_BINDING: | |
case GL_CURRENT_PROGRAM: | |
case GL_PACK_ALIGNMENT: | |
case GL_UNPACK_ALIGNMENT: | |
case GL_GENERATE_MIPMAP_HINT: | |
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: | |
case GL_RED_BITS: | |
case GL_GREEN_BITS: | |
case GL_BLUE_BITS: | |
case GL_ALPHA_BITS: | |
case GL_DEPTH_BITS: | |
case GL_STENCIL_BITS: | |
case GL_ELEMENT_ARRAY_BUFFER_BINDING: | |
case GL_CULL_FACE_MODE: | |
case GL_FRONT_FACE: | |
case GL_ACTIVE_TEXTURE: | |
case GL_STENCIL_FUNC: | |
case GL_STENCIL_VALUE_MASK: | |
case GL_STENCIL_REF: | |
case GL_STENCIL_FAIL: | |
case GL_STENCIL_PASS_DEPTH_FAIL: | |
case GL_STENCIL_PASS_DEPTH_PASS: | |
case GL_STENCIL_BACK_FUNC: | |
case GL_STENCIL_BACK_VALUE_MASK: | |
case GL_STENCIL_BACK_REF: | |
case GL_STENCIL_BACK_FAIL: | |
case GL_STENCIL_BACK_PASS_DEPTH_FAIL: | |
case GL_STENCIL_BACK_PASS_DEPTH_PASS: | |
case GL_DEPTH_FUNC: | |
case GL_BLEND_SRC_RGB: | |
case GL_BLEND_SRC_ALPHA: | |
case GL_BLEND_DST_RGB: | |
case GL_BLEND_DST_ALPHA: | |
case GL_BLEND_EQUATION_RGB: | |
case GL_BLEND_EQUATION_ALPHA: | |
case GL_STENCIL_WRITEMASK: | |
case GL_STENCIL_BACK_WRITEMASK: | |
case GL_STENCIL_CLEAR_VALUE: | |
case GL_SUBPIXEL_BITS: | |
case GL_MAX_TEXTURE_SIZE: | |
case GL_MAX_CUBE_MAP_TEXTURE_SIZE: | |
case GL_SAMPLE_BUFFERS: | |
case GL_SAMPLES: | |
case GL_IMPLEMENTATION_COLOR_READ_TYPE: | |
case GL_IMPLEMENTATION_COLOR_READ_FORMAT: | |
case GL_TEXTURE_BINDING_2D: | |
case GL_TEXTURE_BINDING_CUBE_MAP: | |
case GL_TEXTURE_BINDING_EXTERNAL_OES: | |
case GL_TEXTURE_BINDING_3D_OES: | |
case GL_COPY_READ_BUFFER_BINDING: | |
case GL_COPY_WRITE_BUFFER_BINDING: | |
case GL_DRAW_BUFFER0: | |
case GL_DRAW_BUFFER1: | |
case GL_DRAW_BUFFER2: | |
case GL_DRAW_BUFFER3: | |
case GL_DRAW_BUFFER4: | |
case GL_DRAW_BUFFER5: | |
case GL_DRAW_BUFFER6: | |
case GL_DRAW_BUFFER7: | |
case GL_DRAW_BUFFER8: | |
case GL_DRAW_BUFFER9: | |
case GL_DRAW_BUFFER10: | |
case GL_DRAW_BUFFER11: | |
case GL_DRAW_BUFFER12: | |
case GL_DRAW_BUFFER13: | |
case GL_DRAW_BUFFER14: | |
case GL_DRAW_BUFFER15: | |
case GL_MAJOR_VERSION: | |
case GL_MAX_3D_TEXTURE_SIZE: | |
case GL_MAX_ARRAY_TEXTURE_LAYERS: | |
case GL_MAX_COLOR_ATTACHMENTS: | |
case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: | |
case GL_MAX_COMBINED_UNIFORM_BLOCKS: | |
case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: | |
case GL_MAX_DRAW_BUFFERS: | |
case GL_MAX_ELEMENT_INDEX: | |
case GL_MAX_ELEMENTS_INDICES: | |
case GL_MAX_ELEMENTS_VERTICES: | |
case GL_MAX_FRAGMENT_INPUT_COMPONENTS: | |
case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: | |
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: | |
case GL_MAX_PROGRAM_TEXEL_OFFSET: | |
case GL_MAX_SERVER_WAIT_TIMEOUT: | |
case GL_MAX_TEXTURE_LOD_BIAS: | |
case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: | |
case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: | |
case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: | |
case GL_MAX_UNIFORM_BLOCK_SIZE: | |
case GL_MAX_UNIFORM_BUFFER_BINDINGS: | |
case GL_MAX_VARYING_COMPONENTS: | |
case GL_MAX_VERTEX_OUTPUT_COMPONENTS: | |
case GL_MAX_VERTEX_UNIFORM_BLOCKS: | |
case GL_MAX_VERTEX_UNIFORM_COMPONENTS: | |
case GL_MIN_PROGRAM_TEXEL_OFFSET: | |
case GL_MINOR_VERSION: | |
case GL_NUM_EXTENSIONS: | |
case GL_NUM_PROGRAM_BINARY_FORMATS: | |
case GL_PACK_ROW_LENGTH: | |
case GL_PACK_SKIP_PIXELS: | |
case GL_PACK_SKIP_ROWS: | |
case GL_PIXEL_PACK_BUFFER_BINDING: | |
case GL_PIXEL_UNPACK_BUFFER_BINDING: | |
case GL_PROGRAM_BINARY_FORMATS: | |
case GL_READ_BUFFER: | |
case GL_SAMPLER_BINDING: | |
case GL_TEXTURE_BINDING_2D_ARRAY: | |
case GL_UNIFORM_BUFFER_BINDING: | |
case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: | |
case GL_UNIFORM_BUFFER_SIZE: | |
case GL_UNIFORM_BUFFER_START: | |
case GL_UNPACK_IMAGE_HEIGHT: | |
case GL_UNPACK_ROW_LENGTH: | |
case GL_UNPACK_SKIP_IMAGES: | |
case GL_UNPACK_SKIP_PIXELS: | |
case GL_UNPACK_SKIP_ROWS: | |
case GL_VERTEX_ARRAY_BINDING: | |
{ | |
*type = GL_INT; | |
*numParams = 1; | |
} | |
break; | |
case GL_MAX_SAMPLES_ANGLE: | |
{ | |
*type = GL_INT; | |
*numParams = 1; | |
} | |
break; | |
case GL_MAX_VIEWPORT_DIMS: | |
{ | |
*type = GL_INT; | |
*numParams = 2; | |
} | |
break; | |
case GL_VIEWPORT: | |
case GL_SCISSOR_BOX: | |
{ | |
*type = GL_INT; | |
*numParams = 4; | |
} | |
break; | |
case GL_SHADER_COMPILER: | |
case GL_SAMPLE_COVERAGE_INVERT: | |
case GL_DEPTH_WRITEMASK: | |
case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled, | |
case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries. | |
case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural | |
case GL_SAMPLE_COVERAGE: | |
case GL_SCISSOR_TEST: | |
case GL_STENCIL_TEST: | |
case GL_DEPTH_TEST: | |
case GL_BLEND: | |
case GL_DITHER: | |
case GL_PRIMITIVE_RESTART_FIXED_INDEX: | |
case GL_RASTERIZER_DISCARD: | |
case GL_TRANSFORM_FEEDBACK_ACTIVE: | |
case GL_TRANSFORM_FEEDBACK_PAUSED: | |
{ | |
*type = GL_BOOL; | |
*numParams = 1; | |
} | |
break; | |
case GL_COLOR_WRITEMASK: | |
{ | |
*type = GL_BOOL; | |
*numParams = 4; | |
} | |
break; | |
case GL_POLYGON_OFFSET_FACTOR: | |
case GL_POLYGON_OFFSET_UNITS: | |
case GL_SAMPLE_COVERAGE_VALUE: | |
case GL_DEPTH_CLEAR_VALUE: | |
case GL_LINE_WIDTH: | |
{ | |
*type = GL_FLOAT; | |
*numParams = 1; | |
} | |
break; | |
case GL_ALIASED_LINE_WIDTH_RANGE: | |
case GL_ALIASED_POINT_SIZE_RANGE: | |
case GL_DEPTH_RANGE: | |
{ | |
*type = GL_FLOAT; | |
*numParams = 2; | |
} | |
break; | |
case GL_COLOR_CLEAR_VALUE: | |
case GL_BLEND_COLOR: | |
{ | |
*type = GL_FLOAT; | |
*numParams = 4; | |
} | |
break; | |
case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: | |
*type = GL_FLOAT; | |
*numParams = 1; | |
break; | |
default: | |
return false; | |
} | |
return true; | |
} | |
void Context::applyScissor(int width, int height) | |
{ | |
if(mState.scissorTestEnabled) | |
{ | |
sw::Rect scissor = { mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.scissorY + mState.scissorHeight }; | |
scissor.clip(0, 0, width, height); | |
device->setScissorRect(scissor); | |
device->setScissorEnable(true); | |
} | |
else | |
{ | |
device->setScissorEnable(false); | |
} | |
} | |
egl::Image *Context::getScissoredImage(GLint drawbuffer, int &x0, int &y0, int &width, int &height, bool depthStencil) | |
{ | |
Framebuffer* framebuffer = getDrawFramebuffer(); | |
egl::Image* image = depthStencil ? framebuffer->getDepthStencil() : framebuffer->getRenderTarget(drawbuffer); | |
applyScissor(image->getWidth(), image->getHeight()); | |
device->getScissoredRegion(image, x0, y0, width, height); | |
return image; | |
} | |
// Applies the render target surface, depth stencil surface, viewport rectangle and scissor rectangle | |
bool Context::applyRenderTarget() | |
{ | |
Framebuffer *framebuffer = getDrawFramebuffer(); | |
int width, height, samples; | |
if(!framebuffer || framebuffer->completeness(width, height, samples) != GL_FRAMEBUFFER_COMPLETE) | |
{ | |
return error(GL_INVALID_FRAMEBUFFER_OPERATION, false); | |
} | |
for(int i = 0; i < MAX_DRAW_BUFFERS; ++i) | |
{ | |
egl::Image *renderTarget = framebuffer->getRenderTarget(i); | |
device->setRenderTarget(i, renderTarget); | |
if(renderTarget) renderTarget->release(); | |
} | |
egl::Image *depthStencil = framebuffer->getDepthStencil(); | |
device->setDepthStencilSurface(depthStencil); | |
if(depthStencil) depthStencil->release(); | |
Viewport viewport; | |
float zNear = clamp01(mState.zNear); | |
float zFar = clamp01(mState.zFar); | |
viewport.x0 = mState.viewportX; | |
viewport.y0 = mState.viewportY; | |
viewport.width = mState.viewportWidth; | |
viewport.height = mState.viewportHeight; | |
viewport.minZ = zNear; | |
viewport.maxZ = zFar; | |
device->setViewport(viewport); | |
applyScissor(width, height); | |
Program *program = getCurrentProgram(); | |
if(program) | |
{ | |
GLfloat nearFarDiff[3] = {zNear, zFar, zFar - zNear}; | |
program->setUniform1fv(program->getUniformLocation("gl_DepthRange.near"), 1, &nearFarDiff[0]); | |
program->setUniform1fv(program->getUniformLocation("gl_DepthRange.far"), 1, &nearFarDiff[1]); | |
program->setUniform1fv(program->getUniformLocation("gl_DepthRange.diff"), 1, &nearFarDiff[2]); | |
} | |
return true; | |
} | |
// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) | |
void Context::applyState(GLenum drawMode) | |
{ | |
Framebuffer *framebuffer = getDrawFramebuffer(); | |
if(mState.cullFaceEnabled) | |
{ | |
device->setCullMode(es2sw::ConvertCullMode(mState.cullMode, mState.frontFace)); | |
} | |
else | |
{ | |
device->setCullMode(sw::CULL_NONE); | |
} | |
if(mDepthStateDirty) | |
{ | |
if(mState.depthTestEnabled) | |
{ | |
device->setDepthBufferEnable(true); | |
device->setDepthCompare(es2sw::ConvertDepthComparison(mState.depthFunc)); | |
} | |
else | |
{ | |
device->setDepthBufferEnable(false); | |
} | |
mDepthStateDirty = false; | |
} | |
if(mBlendStateDirty) | |
{ | |
if(mState.blendEnabled) | |
{ | |
device->setAlphaBlendEnable(true); | |
device->setSeparateAlphaBlendEnable(true); | |
device->setBlendConstant(es2sw::ConvertColor(mState.blendColor)); | |
device->setSourceBlendFactor(es2sw::ConvertBlendFunc(mState.sourceBlendRGB)); | |
device->setDestBlendFactor(es2sw::ConvertBlendFunc(mState.destBlendRGB)); | |
device->setBlendOperation(es2sw::ConvertBlendOp(mState.blendEquationRGB)); | |
device->setSourceBlendFactorAlpha(es2sw::ConvertBlendFunc(mState.sourceBlendAlpha)); | |
device->setDestBlendFactorAlpha(es2sw::ConvertBlendFunc(mState.destBlendAlpha)); | |
device->setBlendOperationAlpha(es2sw::ConvertBlendOp(mState.blendEquationAlpha)); | |
} | |
else | |
{ | |
device->setAlphaBlendEnable(false); | |
} | |
mBlendStateDirty = false; | |
} | |
if(mStencilStateDirty || mFrontFaceDirty) | |
{ | |
if(mState.stencilTestEnabled && framebuffer->hasStencil()) | |
{ | |
device->setStencilEnable(true); | |
device->setTwoSidedStencil(true); | |
// get the maximum size of the stencil ref | |
Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer(); | |
GLuint maxStencil = (1 << stencilbuffer->getStencilSize()) - 1; | |
if(mState.frontFace == GL_CCW) | |
{ | |
device->setStencilWriteMask(mState.stencilWritemask); | |
device->setStencilCompare(es2sw::ConvertStencilComparison(mState.stencilFunc)); | |
device->setStencilReference((mState.stencilRef < (GLint)maxStencil) ? mState.stencilRef : maxStencil); | |
device->setStencilMask(mState.stencilMask); | |
device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); | |
device->setStencilZFailOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); | |
device->setStencilPassOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); | |
device->setStencilWriteMaskCCW(mState.stencilBackWritemask); | |
device->setStencilCompareCCW(es2sw::ConvertStencilComparison(mState.stencilBackFunc)); | |
device->setStencilReferenceCCW((mState.stencilBackRef < (GLint)maxStencil) ? mState.stencilBackRef : maxStencil); | |
device->setStencilMaskCCW(mState.stencilBackMask); | |
device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackFail)); | |
device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthFail)); | |
device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthPass)); | |
} | |
else | |
{ | |
device->setStencilWriteMaskCCW(mState.stencilWritemask); | |
device->setStencilCompareCCW(es2sw::ConvertStencilComparison(mState.stencilFunc)); | |
device->setStencilReferenceCCW((mState.stencilRef < (GLint)maxStencil) ? mState.stencilRef : maxStencil); | |
device->setStencilMaskCCW(mState.stencilMask); | |
device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); | |
device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); | |
device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); | |
device->setStencilWriteMask(mState.stencilBackWritemask); | |
device->setStencilCompare(es2sw::ConvertStencilComparison(mState.stencilBackFunc)); | |
device->setStencilReference((mState.stencilBackRef < (GLint)maxStencil) ? mState.stencilBackRef : maxStencil); | |
device->setStencilMask(mState.stencilBackMask); | |
device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilBackFail)); | |
device->setStencilZFailOperation(es2sw::ConvertStencilOp(mState.stencilBackPassDepthFail)); | |
device->setStencilPassOperation(es2sw::ConvertStencilOp(mState.stencilBackPassDepthPass)); | |
} | |
} | |
else | |
{ | |
device->setStencilEnable(false); | |
} | |
mStencilStateDirty = false; | |
mFrontFaceDirty = false; | |
} | |
if(mMaskStateDirty) | |
{ | |
device->setColorWriteMask(0, es2sw::ConvertColorMask(mState.colorMaskRed, mState.colorMaskGreen, mState.colorMaskBlue, mState.colorMaskAlpha)); | |
device->setDepthWriteEnable(mState.depthMask); | |
mMaskStateDirty = false; | |
} | |
if(mPolygonOffsetStateDirty) | |
{ | |
if(mState.polygonOffsetFillEnabled) | |
{ | |
Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); | |
if(depthbuffer) | |
{ | |
device->setSlopeDepthBias(mState.polygonOffsetFactor); | |
float depthBias = ldexp(mState.polygonOffsetUnits, -(int)(depthbuffer->getDepthSize())); | |
device->setDepthBias(depthBias); | |
} | |
} | |
else | |
{ | |
device->setSlopeDepthBias(0); | |
device->setDepthBias(0); | |
} | |
mPolygonOffsetStateDirty = false; | |
} | |
if(mSampleStateDirty) | |
{ | |
if(mState.sampleAlphaToCoverageEnabled) | |
{ | |
device->setTransparencyAntialiasing(sw::TRANSPARENCY_ALPHA_TO_COVERAGE); | |
} | |
else | |
{ | |
device->setTransparencyAntialiasing(sw::TRANSPARENCY_NONE); | |
} | |
if(mState.sampleCoverageEnabled) | |
{ | |
unsigned int mask = 0; | |
if(mState.sampleCoverageValue != 0) | |
{ | |
int width, height, samples; | |
framebuffer->completeness(width, height, samples); | |
float threshold = 0.5f; | |
for(int i = 0; i < samples; i++) | |
{ | |
mask <<= 1; | |
if((i + 1) * mState.sampleCoverageValue >= threshold) | |
{ | |
threshold += 1.0f; | |
mask |= 1; | |
} | |
} | |
} | |
if(mState.sampleCoverageInvert) | |
{ | |
mask = ~mask; | |
} | |
device->setMultiSampleMask(mask); | |
} | |
else | |
{ | |
device->setMultiSampleMask(0xFFFFFFFF); | |
} | |
mSampleStateDirty = false; | |
} | |
if(mDitherStateDirty) | |
{ | |
// UNIMPLEMENTED(); // FIXME | |
mDitherStateDirty = false; | |
} | |
} | |
GLenum Context::applyVertexBuffer(GLint base, GLint first, GLsizei count, GLsizei instanceId) | |
{ | |
TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS]; | |
GLenum err = mVertexDataManager->prepareVertexData(first, count, attributes, instanceId); | |
if(err != GL_NO_ERROR) | |
{ | |
return err; | |
} | |
Program *program = getCurrentProgram(); | |
device->resetInputStreams(false); | |
for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) | |
{ | |
if(program->getAttributeStream(i) == -1) | |
{ | |
continue; | |
} | |
sw::Resource *resource = attributes[i].vertexBuffer; | |
const void *buffer = (char*)resource->data() + attributes[i].offset; | |
int stride = attributes[i].stride; | |
buffer = (char*)buffer + stride * base; | |
sw::Stream attribute(resource, buffer, stride); | |
attribute.type = attributes[i].type; | |
attribute.count = attributes[i].count; | |
attribute.normalized = attributes[i].normalized; | |
int stream = program->getAttributeStream(i); | |
device->setInputStream(stream, attribute); | |
} | |
return GL_NO_ERROR; | |
} | |
// Applies the indices and element array bindings | |
GLenum Context::applyIndexBuffer(const void *indices, GLuint start, GLuint end, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) | |
{ | |
GLenum err = mIndexDataManager->prepareIndexData(type, start, end, count, getCurrentVertexArray()->getElementArrayBuffer(), indices, indexInfo); | |
if(err == GL_NO_ERROR) | |
{ | |
device->setIndexBuffer(indexInfo->indexBuffer); | |
} | |
return err; | |
} | |
// Applies the shaders and shader constants | |
void Context::applyShaders() | |
{ | |
Program *programObject = getCurrentProgram(); | |
sw::VertexShader *vertexShader = programObject->getVertexShader(); | |
sw::PixelShader *pixelShader = programObject->getPixelShader(); | |
device->setVertexShader(vertexShader); | |
device->setPixelShader(pixelShader); | |
if(programObject->getSerial() != mAppliedProgramSerial) | |
{ | |
programObject->dirtyAllUniforms(); | |
mAppliedProgramSerial = programObject->getSerial(); | |
} | |
programObject->applyUniformBuffers(mState.uniformBuffers); | |
programObject->applyUniforms(); | |
} | |
void Context::applyTextures() | |
{ | |
applyTextures(sw::SAMPLER_PIXEL); | |
applyTextures(sw::SAMPLER_VERTEX); | |
} | |
void Context::applyTextures(sw::SamplerType samplerType) | |
{ | |
Program *programObject = getCurrentProgram(); | |
int samplerCount = (samplerType == sw::SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : MAX_VERTEX_TEXTURE_IMAGE_UNITS; // Range of samplers of given sampler type | |
for(int samplerIndex = 0; samplerIndex < samplerCount; samplerIndex++) | |
{ | |
int textureUnit = programObject->getSamplerMapping(samplerType, samplerIndex); // OpenGL texture image unit index | |
if(textureUnit != -1) | |
{ | |
TextureType textureType = programObject->getSamplerTextureType(samplerType, samplerIndex); | |
Texture *texture = getSamplerTexture(textureUnit, textureType); | |
if(texture->isSamplerComplete()) | |
{ | |
GLenum wrapS, wrapT, wrapR, minFilter, magFilter; | |
Sampler *samplerObject = mState.sampler[textureUnit]; | |
if(samplerObject) | |
{ | |
wrapS = samplerObject->getWrapS(); | |
wrapT = samplerObject->getWrapT(); | |
wrapR = samplerObject->getWrapR(); | |
minFilter = samplerObject->getMinFilter(); | |
magFilter = samplerObject->getMagFilter(); | |
} | |
else | |
{ | |
wrapS = texture->getWrapS(); | |
wrapT = texture->getWrapT(); | |
wrapR = texture->getWrapR(); | |
minFilter = texture->getMinFilter(); | |
magFilter = texture->getMagFilter(); | |
} | |
GLfloat maxAnisotropy = texture->getMaxAnisotropy(); | |
GLenum swizzleR = texture->getSwizzleR(); | |
GLenum swizzleG = texture->getSwizzleG(); | |
GLenum swizzleB = texture->getSwizzleB(); | |
GLenum swizzleA = texture->getSwizzleA(); | |
device->setAddressingModeU(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapS)); | |
device->setAddressingModeV(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapT)); | |
device->setAddressingModeW(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapR)); | |
device->setSwizzleR(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleR)); | |
device->setSwizzleG(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleG)); | |
device->setSwizzleB(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleB)); | |
device->setSwizzleA(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleA)); | |
device->setTextureFilter(samplerType, samplerIndex, es2sw::ConvertTextureFilter(minFilter, magFilter, maxAnisotropy)); | |
device->setMipmapFilter(samplerType, samplerIndex, es2sw::ConvertMipMapFilter(minFilter)); | |
device->setMaxAnisotropy(samplerType, samplerIndex, maxAnisotropy); | |
applyTexture(samplerType, samplerIndex, texture); | |
} | |
else | |
{ | |
applyTexture(samplerType, samplerIndex, nullptr); | |
} | |
} | |
else | |
{ | |
applyTexture(samplerType, samplerIndex, nullptr); | |
} | |
} | |
} | |
void Context::applyTexture(sw::SamplerType type, int index, Texture *baseTexture) | |
{ | |
Program *program = getCurrentProgram(); | |
int sampler = (type == sw::SAMPLER_PIXEL) ? index : 16 + index; | |
bool textureUsed = false; | |
if(type == sw::SAMPLER_PIXEL) | |
{ | |
textureUsed = program->getPixelShader()->usesSampler(index); | |
} | |
else if(type == sw::SAMPLER_VERTEX) | |
{ | |
textureUsed = program->getVertexShader()->usesSampler(index); | |
} | |
else UNREACHABLE(type); | |
sw::Resource *resource = 0; | |
if(baseTexture && textureUsed) | |
{ | |
resource = baseTexture->getResource(); | |
} | |
device->setTextureResource(sampler, resource); | |
if(baseTexture && textureUsed) | |
{ | |
int levelCount = baseTexture->getLevelCount(); | |
if(baseTexture->getTarget() == GL_TEXTURE_2D || baseTexture->getTarget() == GL_TEXTURE_EXTERNAL_OES) | |
{ | |
Texture2D *texture = static_cast<Texture2D*>(baseTexture); | |
for(int mipmapLevel = 0; mipmapLevel < MIPMAP_LEVELS; mipmapLevel++) | |
{ | |
int surfaceLevel = mipmapLevel; | |
if(surfaceLevel < 0) | |
{ | |
surfaceLevel = 0; | |
} | |
else if(surfaceLevel >= levelCount) | |
{ | |
surfaceLevel = levelCount - 1; | |
} | |
egl::Image *surface = texture->getImage(surfaceLevel); | |
device->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_2D); | |
} | |
} | |
else if(baseTexture->getTarget() == GL_TEXTURE_3D_OES) | |
{ | |
Texture3D *texture = static_cast<Texture3D*>(baseTexture); | |
for(int mipmapLevel = 0; mipmapLevel < MIPMAP_LEVELS; mipmapLevel++) | |
{ | |
int surfaceLevel = mipmapLevel; | |
if(surfaceLevel < 0) | |
{ | |
surfaceLevel = 0; | |
} | |
else if(surfaceLevel >= levelCount) | |
{ | |
surfaceLevel = levelCount - 1; | |
} | |
egl::Image *surface = texture->getImage(surfaceLevel); | |
device->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_3D); | |
} | |
} | |
else if(baseTexture->getTarget() == GL_TEXTURE_2D_ARRAY) | |
{ | |
Texture2DArray *texture = static_cast<Texture2DArray*>(baseTexture); | |
for(int mipmapLevel = 0; mipmapLevel < MIPMAP_LEVELS; mipmapLevel++) | |
{ | |
int surfaceLevel = mipmapLevel; | |
if(surfaceLevel < 0) | |
{ | |
surfaceLevel = 0; | |
} | |
else if(surfaceLevel >= levelCount) | |
{ | |
surfaceLevel = levelCount - 1; | |
} | |
egl::Image *surface = texture->getImage(surfaceLevel); | |
device->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_2D_ARRAY); | |
} | |
} | |
else if(baseTexture->getTarget() == GL_TEXTURE_CUBE_MAP) | |
{ | |
for(int face = 0; face < 6; face++) | |
{ | |
TextureCubeMap *cubeTexture = static_cast<TextureCubeMap*>(baseTexture); | |
for(int mipmapLevel = 0; mipmapLevel < MIPMAP_LEVELS; mipmapLevel++) | |
{ | |
int surfaceLevel = mipmapLevel; | |
if(surfaceLevel < 0) | |
{ | |
surfaceLevel = 0; | |
} | |
else if(surfaceLevel >= levelCount) | |
{ | |
surfaceLevel = levelCount - 1; | |
} | |
egl::Image *surface = cubeTexture->getImage(face, surfaceLevel); | |
device->setTextureLevel(sampler, face, mipmapLevel, surface, sw::TEXTURE_CUBE); | |
} | |
} | |
} | |
else UNIMPLEMENTED(); | |
} | |
else | |
{ | |
device->setTextureLevel(sampler, 0, 0, 0, sw::TEXTURE_NULL); | |
} | |
} | |
void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height, | |
GLenum format, GLenum type, GLsizei *bufSize, void* pixels) | |
{ | |
Framebuffer *framebuffer = getReadFramebuffer(); | |
int framebufferWidth, framebufferHeight, framebufferSamples; | |
if(framebuffer->completeness(framebufferWidth, framebufferHeight, framebufferSamples) != GL_FRAMEBUFFER_COMPLETE) | |
{ | |
return error(GL_INVALID_FRAMEBUFFER_OPERATION); | |
} | |
if(getReadFramebufferName() != 0 && framebufferSamples != 0) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
GLenum readFormat = framebuffer->getImplementationColorReadFormat(); | |
GLenum readType = framebuffer->getImplementationColorReadType(); | |
if(!(readFormat == format && readType == type) && !ValidReadPixelsFormatType(readFormat, readType, format, type, clientVersion)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
GLsizei outputPitch = egl::ComputePitch((mState.packRowLength > 0) ? mState.packRowLength : width, format, type, mState.packAlignment); | |
GLsizei outputHeight = (mState.packImageHeight == 0) ? height : mState.packImageHeight; | |
pixels = getPixelPackBuffer() ? (unsigned char*)getPixelPackBuffer()->data() + (ptrdiff_t)pixels : (unsigned char*)pixels; | |
pixels = ((char*)pixels) + (mState.packSkipImages * outputHeight + mState.packSkipRows) * outputPitch + mState.packSkipPixels; | |
// Sized query sanity check | |
if(bufSize) | |
{ | |
int requiredSize = outputPitch * height; | |
if(requiredSize > *bufSize) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
egl::Image *renderTarget = framebuffer->getReadRenderTarget(); | |
if(!renderTarget) | |
{ | |
return error(GL_OUT_OF_MEMORY); | |
} | |
x += mState.packSkipPixels; | |
y += mState.packSkipRows; | |
sw::Rect rect = {x, y, x + width, y + height}; | |
sw::Rect dstRect = { 0, 0, width, height }; | |
rect.clip(0, 0, renderTarget->getWidth(), renderTarget->getHeight()); | |
sw::Surface externalSurface(width, height, 1, egl::ConvertFormatType(format, type), pixels, outputPitch, outputPitch * outputHeight); | |
sw::SliceRect sliceRect(rect); | |
sw::SliceRect dstSliceRect(dstRect); | |
device->blit(renderTarget, sliceRect, &externalSurface, dstSliceRect, false); | |
renderTarget->release(); | |
} | |
void Context::clear(GLbitfield mask) | |
{ | |
Framebuffer *framebuffer = getDrawFramebuffer(); | |
if(!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) | |
{ | |
return error(GL_INVALID_FRAMEBUFFER_OPERATION); | |
} | |
if(!applyRenderTarget()) | |
{ | |
return; | |
} | |
if(mask & GL_COLOR_BUFFER_BIT) | |
{ | |
unsigned int rgbaMask = getColorMask(); | |
if(rgbaMask != 0) | |
{ | |
device->clearColor(mState.colorClearValue.red, mState.colorClearValue.green, mState.colorClearValue.blue, mState.colorClearValue.alpha, rgbaMask); | |
} | |
} | |
if(mask & GL_DEPTH_BUFFER_BIT) | |
{ | |
if(mState.depthMask != 0) | |
{ | |
float depth = clamp01(mState.depthClearValue); | |
device->clearDepth(depth); | |
} | |
} | |
if(mask & GL_STENCIL_BUFFER_BIT) | |
{ | |
if(mState.stencilWritemask != 0) | |
{ | |
int stencil = mState.stencilClearValue & 0x000000FF; | |
device->clearStencil(stencil, mState.stencilWritemask); | |
} | |
} | |
} | |
void Context::clearColorBuffer(GLint drawbuffer, void *value, sw::Format format) | |
{ | |
unsigned int rgbaMask = getColorMask(); | |
if(device && rgbaMask) | |
{ | |
int x0(0), y0(0), width(0), height(0); | |
egl::Image* image = getScissoredImage(drawbuffer, x0, y0, width, height, false); | |
sw::SliceRect sliceRect; | |
if(image->getClearRect(x0, y0, width, height, sliceRect)) | |
{ | |
device->clear(value, format, image, sliceRect, rgbaMask); | |
} | |
image->release(); | |
} | |
} | |
void Context::clearColorBuffer(GLint drawbuffer, const GLint *value) | |
{ | |
clearColorBuffer(drawbuffer, (void*)value, sw::FORMAT_A32B32G32R32I); | |
} | |
void Context::clearColorBuffer(GLint drawbuffer, const GLuint *value) | |
{ | |
clearColorBuffer(drawbuffer, (void*)value, sw::FORMAT_A32B32G32R32UI); | |
} | |
void Context::clearColorBuffer(GLint drawbuffer, const GLfloat *value) | |
{ | |
clearColorBuffer(drawbuffer, (void*)value, sw::FORMAT_A32B32G32R32F); | |
} | |
void Context::clearDepthBuffer(GLint drawbuffer, const GLfloat *value) | |
{ | |
if(device && mState.depthMask) | |
{ | |
int x0(0), y0(0), width(0), height(0); | |
egl::Image* image = getScissoredImage(drawbuffer, x0, y0, width, height, true); | |
float depth = clamp01(value[0]); | |
image->clearDepthBuffer(depth, x0, y0, width, height); | |
image->release(); | |
} | |
} | |
void Context::clearStencilBuffer(GLint drawbuffer, const GLint *value) | |
{ | |
if(device && mState.stencilWritemask) | |
{ | |
int x0(0), y0(0), width(0), height(0); | |
egl::Image* image = getScissoredImage(drawbuffer, x0, y0, width, height, true); | |
unsigned char stencil = value[0] < 0 ? 0 : static_cast<unsigned char>(value[0] & 0x000000FF); | |
image->clearStencilBuffer(stencil, static_cast<unsigned char>(mState.stencilWritemask), x0, y0, width, height); | |
image->release(); | |
} | |
} | |
void Context::clearDepthStencilBuffer(GLint drawbuffer, GLfloat depth, GLint stencil) | |
{ | |
if(device && (mState.depthMask || mState.stencilWritemask)) | |
{ | |
int x0(0), y0(0), width(0), height(0); | |
egl::Image* image = getScissoredImage(drawbuffer, x0, y0, width, height, true); | |
if(mState.stencilWritemask) | |
{ | |
image->clearStencilBuffer(static_cast<unsigned char>(stencil & 0x000000FF), static_cast<unsigned char>(mState.stencilWritemask), x0, y0, width, height); | |
} | |
if(mState.depthMask) | |
{ | |
image->clearDepthBuffer(clamp01(depth), x0, y0, width, height); | |
} | |
image->release(); | |
} | |
} | |
void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) | |
{ | |
if(!mState.currentProgram) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
sw::DrawType primitiveType; | |
int primitiveCount; | |
if(!es2sw::ConvertPrimitiveType(mode, count, GL_NONE, primitiveType, primitiveCount)) | |
return error(GL_INVALID_ENUM); | |
if(primitiveCount <= 0) | |
{ | |
return; | |
} | |
if(!applyRenderTarget()) | |
{ | |
return; | |
} | |
applyState(mode); | |
for(int i = 0; i < instanceCount; ++i) | |
{ | |
device->setInstanceID(i); | |
GLenum err = applyVertexBuffer(0, first, count, i); | |
if(err != GL_NO_ERROR) | |
{ | |
return error(err); | |
} | |
applyShaders(); | |
applyTextures(); | |
if(!getCurrentProgram()->validateSamplers(false)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!cullSkipsDraw(mode)) | |
{ | |
device->drawPrimitive(primitiveType, primitiveCount); | |
} | |
} | |
} | |
void Context::drawElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount) | |
{ | |
if(!mState.currentProgram) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!indices && !getCurrentVertexArray()->getElementArrayBuffer()) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
sw::DrawType primitiveType; | |
int primitiveCount; | |
if(!es2sw::ConvertPrimitiveType(mode, count, type, primitiveType, primitiveCount)) | |
return error(GL_INVALID_ENUM); | |
if(primitiveCount <= 0) | |
{ | |
return; | |
} | |
if(!applyRenderTarget()) | |
{ | |
return; | |
} | |
applyState(mode); | |
for(int i = 0; i < instanceCount; ++i) | |
{ | |
device->setInstanceID(i); | |
TranslatedIndexData indexInfo; | |
GLenum err = applyIndexBuffer(indices, start, end, count, mode, type, &indexInfo); | |
if(err != GL_NO_ERROR) | |
{ | |
return error(err); | |
} | |
GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1; | |
err = applyVertexBuffer(-(int)indexInfo.minIndex, indexInfo.minIndex, vertexCount, i); | |
if(err != GL_NO_ERROR) | |
{ | |
return error(err); | |
} | |
applyShaders(); | |
applyTextures(); | |
if(!getCurrentProgram()->validateSamplers(false)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!cullSkipsDraw(mode)) | |
{ | |
device->drawIndexedPrimitive(primitiveType, indexInfo.indexOffset, primitiveCount); | |
} | |
} | |
} | |
void Context::finish() | |
{ | |
device->finish(); | |
} | |
void Context::flush() | |
{ | |
// We don't queue anything without processing it as fast as possible | |
} | |
void Context::recordInvalidEnum() | |
{ | |
mInvalidEnum = true; | |
} | |
void Context::recordInvalidValue() | |
{ | |
mInvalidValue = true; | |
} | |
void Context::recordInvalidOperation() | |
{ | |
mInvalidOperation = true; | |
} | |
void Context::recordOutOfMemory() | |
{ | |
mOutOfMemory = true; | |
} | |
void Context::recordInvalidFramebufferOperation() | |
{ | |
mInvalidFramebufferOperation = true; | |
} | |
// Get one of the recorded errors and clear its flag, if any. | |
// [OpenGL ES 2.0.24] section 2.5 page 13. | |
GLenum Context::getError() | |
{ | |
if(mInvalidEnum) | |
{ | |
mInvalidEnum = false; | |
return GL_INVALID_ENUM; | |
} | |
if(mInvalidValue) | |
{ | |
mInvalidValue = false; | |
return GL_INVALID_VALUE; | |
} | |
if(mInvalidOperation) | |
{ | |
mInvalidOperation = false; | |
return GL_INVALID_OPERATION; | |
} | |
if(mOutOfMemory) | |
{ | |
mOutOfMemory = false; | |
return GL_OUT_OF_MEMORY; | |
} | |
if(mInvalidFramebufferOperation) | |
{ | |
mInvalidFramebufferOperation = false; | |
return GL_INVALID_FRAMEBUFFER_OPERATION; | |
} | |
return GL_NO_ERROR; | |
} | |
int Context::getSupportedMultisampleCount(int requested) | |
{ | |
int supported = 0; | |
for(int i = NUM_MULTISAMPLE_COUNTS - 1; i >= 0; i--) | |
{ | |
if(supported >= requested) | |
{ | |
return supported; | |
} | |
supported = multisampleCount[i]; | |
} | |
return supported; | |
} | |
void Context::detachBuffer(GLuint buffer) | |
{ | |
// [OpenGL ES 2.0.24] section 2.9 page 22: | |
// If a buffer object is deleted while it is bound, all bindings to that object in the current context | |
// (i.e. in the thread that called Delete-Buffers) are reset to zero. | |
if(getArrayBufferName() == buffer) | |
{ | |
mState.arrayBuffer = NULL; | |
} | |
for(auto tfIt = mTransformFeedbackMap.begin(); tfIt != mTransformFeedbackMap.end(); tfIt++) | |
{ | |
tfIt->second->detachBuffer(buffer); | |
} | |
for(auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++) | |
{ | |
vaoIt->second->detachBuffer(buffer); | |
} | |
for(int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) | |
{ | |
if(mState.vertexAttribute[attribute].mBoundBuffer.name() == buffer) | |
{ | |
mState.vertexAttribute[attribute].mBoundBuffer = NULL; | |
} | |
} | |
} | |
void Context::detachTexture(GLuint texture) | |
{ | |
// [OpenGL ES 2.0.24] section 3.8 page 84: | |
// If a texture object is deleted, it is as if all texture units which are bound to that texture object are | |
// rebound to texture object zero | |
for(int type = 0; type < TEXTURE_TYPE_COUNT; type++) | |
{ | |
for(int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++) | |
{ | |
if(mState.samplerTexture[type][sampler].name() == texture) | |
{ | |
mState.samplerTexture[type][sampler] = NULL; | |
} | |
} | |
} | |
// [OpenGL ES 2.0.24] section 4.4 page 112: | |
// If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is | |
// as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this | |
// image was attached in the currently bound framebuffer. | |
Framebuffer *readFramebuffer = getReadFramebuffer(); | |
Framebuffer *drawFramebuffer = getDrawFramebuffer(); | |
if(readFramebuffer) | |
{ | |
readFramebuffer->detachTexture(texture); | |
} | |
if(drawFramebuffer && drawFramebuffer != readFramebuffer) | |
{ | |
drawFramebuffer->detachTexture(texture); | |
} | |
} | |
void Context::detachFramebuffer(GLuint framebuffer) | |
{ | |
// [OpenGL ES 2.0.24] section 4.4 page 107: | |
// If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though | |
// BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero. | |
if(mState.readFramebuffer == framebuffer) | |
{ | |
bindReadFramebuffer(0); | |
} | |
if(mState.drawFramebuffer == framebuffer) | |
{ | |
bindDrawFramebuffer(0); | |
} | |
} | |
void Context::detachRenderbuffer(GLuint renderbuffer) | |
{ | |
// [OpenGL ES 2.0.24] section 4.4 page 109: | |
// If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer | |
// had been executed with the target RENDERBUFFER and name of zero. | |
if(mState.renderbuffer.name() == renderbuffer) | |
{ | |
bindRenderbuffer(0); | |
} | |
// [OpenGL ES 2.0.24] section 4.4 page 111: | |
// If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer, | |
// then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment | |
// point to which this image was attached in the currently bound framebuffer. | |
Framebuffer *readFramebuffer = getReadFramebuffer(); | |
Framebuffer *drawFramebuffer = getDrawFramebuffer(); | |
if(readFramebuffer) | |
{ | |
readFramebuffer->detachRenderbuffer(renderbuffer); | |
} | |
if(drawFramebuffer && drawFramebuffer != readFramebuffer) | |
{ | |
drawFramebuffer->detachRenderbuffer(renderbuffer); | |
} | |
} | |
void Context::detachSampler(GLuint sampler) | |
{ | |
// [OpenGL ES 3.0.2] section 3.8.2 pages 123-124: | |
// If a sampler object that is currently bound to one or more texture units is | |
// deleted, it is as though BindSampler is called once for each texture unit to | |
// which the sampler is bound, with unit set to the texture unit and sampler set to zero. | |
for(size_t textureUnit = 0; textureUnit < MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++textureUnit) | |
{ | |
gl::BindingPointer<Sampler> &samplerBinding = mState.sampler[textureUnit]; | |
if(samplerBinding.name() == sampler) | |
{ | |
samplerBinding = NULL; | |
} | |
} | |
} | |
bool Context::cullSkipsDraw(GLenum drawMode) | |
{ | |
return mState.cullFaceEnabled && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); | |
} | |
bool Context::isTriangleMode(GLenum drawMode) | |
{ | |
switch (drawMode) | |
{ | |
case GL_TRIANGLES: | |
case GL_TRIANGLE_FAN: | |
case GL_TRIANGLE_STRIP: | |
return true; | |
case GL_POINTS: | |
case GL_LINES: | |
case GL_LINE_LOOP: | |
case GL_LINE_STRIP: | |
return false; | |
default: UNREACHABLE(drawMode); | |
} | |
return false; | |
} | |
void Context::setVertexAttrib(GLuint index, const GLfloat *values) | |
{ | |
ASSERT(index < MAX_VERTEX_ATTRIBS); | |
mState.vertexAttribute[index].setCurrentValue(values); | |
mVertexDataManager->dirtyCurrentValue(index); | |
} | |
void Context::setVertexAttrib(GLuint index, const GLint *values) | |
{ | |
ASSERT(index < MAX_VERTEX_ATTRIBS); | |
mState.vertexAttribute[index].setCurrentValue(values); | |
mVertexDataManager->dirtyCurrentValue(index); | |
} | |
void Context::setVertexAttrib(GLuint index, const GLuint *values) | |
{ | |
ASSERT(index < MAX_VERTEX_ATTRIBS); | |
mState.vertexAttribute[index].setCurrentValue(values); | |
mVertexDataManager->dirtyCurrentValue(index); | |
} | |
void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, | |
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, | |
GLbitfield mask) | |
{ | |
Framebuffer *readFramebuffer = getReadFramebuffer(); | |
Framebuffer *drawFramebuffer = getDrawFramebuffer(); | |
int readBufferWidth, readBufferHeight, readBufferSamples; | |
int drawBufferWidth, drawBufferHeight, drawBufferSamples; | |
if(!readFramebuffer || readFramebuffer->completeness(readBufferWidth, readBufferHeight, readBufferSamples) != GL_FRAMEBUFFER_COMPLETE || | |
!drawFramebuffer || drawFramebuffer->completeness(drawBufferWidth, drawBufferHeight, drawBufferSamples) != GL_FRAMEBUFFER_COMPLETE) | |
{ | |
return error(GL_INVALID_FRAMEBUFFER_OPERATION); | |
} | |
if(drawBufferSamples > 1) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
sw::SliceRect sourceRect; | |
sw::SliceRect destRect; | |
bool flipX = (srcX0 < srcX1) ^ (dstX0 < dstX1); | |
bool flipy = (srcY0 < srcY1) ^ (dstY0 < dstY1); | |
if(srcX0 < srcX1) | |
{ | |
sourceRect.x0 = srcX0; | |
sourceRect.x1 = srcX1; | |
} | |
else | |
{ | |
sourceRect.x0 = srcX1; | |
sourceRect.x1 = srcX0; | |
} | |
if(dstX0 < dstX1) | |
{ | |
destRect.x0 = dstX0; | |
destRect.x1 = dstX1; | |
} | |
else | |
{ | |
destRect.x0 = dstX1; | |
destRect.x1 = dstX0; | |
} | |
if(srcY0 < srcY1) | |
{ | |
sourceRect.y0 = srcY0; | |
sourceRect.y1 = srcY1; | |
} | |
else | |
{ | |
sourceRect.y0 = srcY1; | |
sourceRect.y1 = srcY0; | |
} | |
if(dstY0 < dstY1) | |
{ | |
destRect.y0 = dstY0; | |
destRect.y1 = dstY1; | |
} | |
else | |
{ | |
destRect.y0 = dstY1; | |
destRect.y1 = dstY0; | |
} | |
sw::Rect sourceScissoredRect = sourceRect; | |
sw::Rect destScissoredRect = destRect; | |
if(mState.scissorTestEnabled) // Only write to parts of the destination framebuffer which pass the scissor test | |
{ | |
if(destRect.x0 < mState.scissorX) | |
{ | |
int xDiff = mState.scissorX - destRect.x0; | |
destScissoredRect.x0 = mState.scissorX; | |
sourceScissoredRect.x0 += xDiff; | |
} | |
if(destRect.x1 > mState.scissorX + mState.scissorWidth) | |
{ | |
int xDiff = destRect.x1 - (mState.scissorX + mState.scissorWidth); | |
destScissoredRect.x1 = mState.scissorX + mState.scissorWidth; | |
sourceScissoredRect.x1 -= xDiff; | |
} | |
if(destRect.y0 < mState.scissorY) | |
{ | |
int yDiff = mState.scissorY - destRect.y0; | |
destScissoredRect.y0 = mState.scissorY; | |
sourceScissoredRect.y0 += yDiff; | |
} | |
if(destRect.y1 > mState.scissorY + mState.scissorHeight) | |
{ | |
int yDiff = destRect.y1 - (mState.scissorY + mState.scissorHeight); | |
destScissoredRect.y1 = mState.scissorY + mState.scissorHeight; | |
sourceScissoredRect.y1 -= yDiff; | |
} | |
} | |
sw::Rect sourceTrimmedRect = sourceScissoredRect; | |
sw::Rect destTrimmedRect = destScissoredRect; | |
// The source & destination rectangles also may need to be trimmed if they fall out of the bounds of | |
// the actual draw and read surfaces. | |
if(sourceTrimmedRect.x0 < 0) | |
{ | |
int xDiff = 0 - sourceTrimmedRect.x0; | |
sourceTrimmedRect.x0 = 0; | |
destTrimmedRect.x0 += xDiff; | |
} | |
if(sourceTrimmedRect.x1 > readBufferWidth) | |
{ | |
int xDiff = sourceTrimmedRect.x1 - readBufferWidth; | |
sourceTrimmedRect.x1 = readBufferWidth; | |
destTrimmedRect.x1 -= xDiff; | |
} | |
if(sourceTrimmedRect.y0 < 0) | |
{ | |
int yDiff = 0 - sourceTrimmedRect.y0; | |
sourceTrimmedRect.y0 = 0; | |
destTrimmedRect.y0 += yDiff; | |
} | |
if(sourceTrimmedRect.y1 > readBufferHeight) | |
{ | |
int yDiff = sourceTrimmedRect.y1 - readBufferHeight; | |
sourceTrimmedRect.y1 = readBufferHeight; | |
destTrimmedRect.y1 -= yDiff; | |
} | |
if(destTrimmedRect.x0 < 0) | |
{ | |
int xDiff = 0 - destTrimmedRect.x0; | |
destTrimmedRect.x0 = 0; | |
sourceTrimmedRect.x0 += xDiff; | |
} | |
if(destTrimmedRect.x1 > drawBufferWidth) | |
{ | |
int xDiff = destTrimmedRect.x1 - drawBufferWidth; | |
destTrimmedRect.x1 = drawBufferWidth; | |
sourceTrimmedRect.x1 -= xDiff; | |
} | |
if(destTrimmedRect.y0 < 0) | |
{ | |
int yDiff = 0 - destTrimmedRect.y0; | |
destTrimmedRect.y0 = 0; | |
sourceTrimmedRect.y0 += yDiff; | |
} | |
if(destTrimmedRect.y1 > drawBufferHeight) | |
{ | |
int yDiff = destTrimmedRect.y1 - drawBufferHeight; | |
destTrimmedRect.y1 = drawBufferHeight; | |
sourceTrimmedRect.y1 -= yDiff; | |
} | |
bool partialBufferCopy = false; | |
if(sourceTrimmedRect.y1 - sourceTrimmedRect.y0 < readBufferHeight || | |
sourceTrimmedRect.x1 - sourceTrimmedRect.x0 < readBufferWidth || | |
destTrimmedRect.y1 - destTrimmedRect.y0 < drawBufferHeight || | |
destTrimmedRect.x1 - destTrimmedRect.x0 < drawBufferWidth || | |
sourceTrimmedRect.y0 != 0 || destTrimmedRect.y0 != 0 || sourceTrimmedRect.x0 != 0 || destTrimmedRect.x0 != 0) | |
{ | |
partialBufferCopy = true; | |
} | |
bool blitRenderTarget = false; | |
bool blitDepthStencil = false; | |
if(mask & GL_COLOR_BUFFER_BIT) | |
{ | |
const bool validReadType = readFramebuffer->getColorbufferType(getReadFramebufferColorIndex()) == GL_TEXTURE_2D || | |
readFramebuffer->getColorbufferType(getReadFramebufferColorIndex()) == GL_RENDERBUFFER; | |
const bool validDrawType = drawFramebuffer->getColorbufferType(0) == GL_TEXTURE_2D || | |
drawFramebuffer->getColorbufferType(0) == GL_RENDERBUFFER; | |
if(!validReadType || !validDrawType) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(partialBufferCopy && readBufferSamples > 1) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
blitRenderTarget = true; | |
} | |
if(mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) | |
{ | |
Renderbuffer *readDSBuffer = NULL; | |
Renderbuffer *drawDSBuffer = NULL; | |
// We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have | |
// both a depth and stencil buffer, it will be the same buffer. | |
if(mask & GL_DEPTH_BUFFER_BIT) | |
{ | |
if(readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer()) | |
{ | |
if(readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType()) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
blitDepthStencil = true; | |
readDSBuffer = readFramebuffer->getDepthbuffer(); | |
drawDSBuffer = drawFramebuffer->getDepthbuffer(); | |
} | |
} | |
if(mask & GL_STENCIL_BUFFER_BIT) | |
{ | |
if(readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer()) | |
{ | |
if(readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType()) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
blitDepthStencil = true; | |
readDSBuffer = readFramebuffer->getStencilbuffer(); | |
drawDSBuffer = drawFramebuffer->getStencilbuffer(); | |
} | |
} | |
if(partialBufferCopy) | |
{ | |
ERR("Only whole-buffer depth and stencil blits are supported by this implementation."); | |
return error(GL_INVALID_OPERATION); // Only whole-buffer copies are permitted | |
} | |
if((drawDSBuffer && drawDSBuffer->getSamples() > 1) || | |
(readDSBuffer && readDSBuffer->getSamples() > 1)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
if(blitRenderTarget || blitDepthStencil) | |
{ | |
if(blitRenderTarget) | |
{ | |
egl::Image *readRenderTarget = readFramebuffer->getReadRenderTarget(); | |
egl::Image *drawRenderTarget = drawFramebuffer->getRenderTarget(0); | |
if(flipX) | |
{ | |
swap(destRect.x0, destRect.x1); | |
} | |
if(flipy) | |
{ | |
swap(destRect.y0, destRect.y1); | |
} | |
bool success = device->stretchRect(readRenderTarget, &sourceRect, drawRenderTarget, &destRect, false); | |
readRenderTarget->release(); | |
drawRenderTarget->release(); | |
if(!success) | |
{ | |
ERR("BlitFramebuffer failed."); | |
return; | |
} | |
} | |
if(blitDepthStencil) | |
{ | |
bool success = device->stretchRect(readFramebuffer->getDepthStencil(), NULL, drawFramebuffer->getDepthStencil(), NULL, false); | |
if(!success) | |
{ | |
ERR("BlitFramebuffer failed."); | |
return; | |
} | |
} | |
} | |
} | |
void Context::bindTexImage(egl::Surface *surface) | |
{ | |
es2::Texture2D *textureObject = getTexture2D(); | |
if(textureObject) | |
{ | |
textureObject->bindTexImage(surface); | |
} | |
} | |
EGLenum Context::validateSharedImage(EGLenum target, GLuint name, GLuint textureLevel) | |
{ | |
GLenum textureTarget = GL_NONE; | |
switch(target) | |
{ | |
case EGL_GL_TEXTURE_2D_KHR: | |
textureTarget = GL_TEXTURE_2D; | |
break; | |
case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR: | |
case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR: | |
case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR: | |
case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR: | |
case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR: | |
case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR: | |
textureTarget = GL_TEXTURE_CUBE_MAP; | |
break; | |
case EGL_GL_RENDERBUFFER_KHR: | |
break; | |
default: | |
return EGL_BAD_PARAMETER; | |
} | |
if(textureLevel >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
{ | |
return EGL_BAD_MATCH; | |
} | |
if(textureTarget != GL_NONE) | |
{ | |
es2::Texture *texture = getTexture(name); | |
if(!texture || texture->getTarget() != textureTarget) | |
{ | |
return EGL_BAD_PARAMETER; | |
} | |
if(texture->isShared(textureTarget, textureLevel)) // Bound to an EGLSurface or already an EGLImage sibling | |
{ | |
return EGL_BAD_ACCESS; | |
} | |
if(textureLevel != 0 && !texture->isSamplerComplete()) | |
{ | |
return EGL_BAD_PARAMETER; | |
} | |
if(textureLevel == 0 && !(texture->isSamplerComplete() && texture->getLevelCount() == 1)) | |
{ | |
return EGL_BAD_PARAMETER; | |
} | |
} | |
else if(target == EGL_GL_RENDERBUFFER_KHR) | |
{ | |
es2::Renderbuffer *renderbuffer = getRenderbuffer(name); | |
if(!renderbuffer) | |
{ | |
return EGL_BAD_PARAMETER; | |
} | |
if(renderbuffer->isShared()) // Already an EGLImage sibling | |
{ | |
return EGL_BAD_ACCESS; | |
} | |
} | |
else UNREACHABLE(target); | |
return EGL_SUCCESS; | |
} | |
egl::Image *Context::createSharedImage(EGLenum target, GLuint name, GLuint textureLevel) | |
{ | |
GLenum textureTarget = GL_NONE; | |
switch(target) | |
{ | |
case EGL_GL_TEXTURE_2D_KHR: textureTarget = GL_TEXTURE_2D; break; | |
case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X; break; | |
case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_NEGATIVE_X; break; | |
case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_Y; break; | |
case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y; break; | |
case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_Z; break; | |
case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; break; | |
} | |
if(textureTarget != GL_NONE) | |
{ | |
es2::Texture *texture = getTexture(name); | |
return texture->createSharedImage(textureTarget, textureLevel); | |
} | |
else if(target == EGL_GL_RENDERBUFFER_KHR) | |
{ | |
es2::Renderbuffer *renderbuffer = getRenderbuffer(name); | |
return renderbuffer->createSharedImage(); | |
} | |
else UNREACHABLE(target); | |
return 0; | |
} | |
Device *Context::getDevice() | |
{ | |
return device; | |
} | |
const GLubyte* Context::getExtensions(GLuint index, GLuint* numExt) const | |
{ | |
// Keep list sorted in following order: | |
// OES extensions | |
// EXT extensions | |
// Vendor extensions | |
static const GLubyte* extensions[] = { | |
(const GLubyte*)"GL_OES_compressed_ETC1_RGB8_texture", | |
(const GLubyte*)"GL_OES_depth24", | |
(const GLubyte*)"GL_OES_depth32", | |
(const GLubyte*)"GL_OES_depth_texture", | |
(const GLubyte*)"GL_OES_depth_texture_cube_map", | |
(const GLubyte*)"GL_OES_EGL_image", | |
(const GLubyte*)"GL_OES_EGL_image_external", | |
(const GLubyte*)"GL_OES_EGL_sync", | |
(const GLubyte*)"GL_OES_element_index_uint", | |
(const GLubyte*)"GL_OES_framebuffer_object", | |
(const GLubyte*)"GL_OES_packed_depth_stencil", | |
(const GLubyte*)"GL_OES_rgb8_rgba8", | |
(const GLubyte*)"GL_OES_standard_derivatives", | |
(const GLubyte*)"GL_OES_texture_float", | |
(const GLubyte*)"GL_OES_texture_float_linear", | |
(const GLubyte*)"GL_OES_texture_half_float", | |
(const GLubyte*)"GL_OES_texture_half_float_linear", | |
(const GLubyte*)"GL_OES_texture_npot", | |
(const GLubyte*)"GL_OES_texture_3D", | |
(const GLubyte*)"GL_EXT_blend_minmax", | |
(const GLubyte*)"GL_EXT_color_buffer_half_float", | |
(const GLubyte*)"GL_EXT_occlusion_query_boolean", | |
(const GLubyte*)"GL_EXT_read_format_bgra", | |
#if (S3TC_SUPPORT) | |
(const GLubyte*)"GL_EXT_texture_compression_dxt1", | |
#endif | |
(const GLubyte*)"GL_EXT_texture_filter_anisotropic", | |
(const GLubyte*)"GL_EXT_texture_format_BGRA8888", | |
(const GLubyte*)"GL_ANGLE_framebuffer_blit", | |
(const GLubyte*)"GL_NV_framebuffer_blit", | |
(const GLubyte*)"GL_ANGLE_framebuffer_multisample", | |
#if (S3TC_SUPPORT) | |
(const GLubyte*)"GL_ANGLE_texture_compression_dxt3", | |
(const GLubyte*)"GL_ANGLE_texture_compression_dxt5", | |
#endif | |
(const GLubyte*)"GL_NV_fence", | |
(const GLubyte*)"GL_EXT_instanced_arrays", | |
(const GLubyte*)"GL_ANGLE_instanced_arrays", | |
}; | |
static const GLuint numExtensions = sizeof(extensions) / sizeof(*extensions); | |
if(numExt) | |
{ | |
*numExt = numExtensions; | |
return nullptr; | |
} | |
if(index == GL_INVALID_INDEX) | |
{ | |
static GLubyte* extensionsCat = nullptr; | |
if((extensionsCat == nullptr) && (numExtensions > 0)) | |
{ | |
int totalLength = numExtensions; // 1 space between each extension name + terminating null | |
for(unsigned int i = 0; i < numExtensions; i++) | |
{ | |
totalLength += strlen(reinterpret_cast<const char*>(extensions[i])); | |
} | |
extensionsCat = new GLubyte[totalLength]; | |
extensionsCat[0] = '\0'; | |
for(unsigned int i = 0; i < numExtensions; i++) | |
{ | |
if(i != 0) | |
{ | |
strcat(reinterpret_cast<char*>(extensionsCat), " "); | |
} | |
strcat(reinterpret_cast<char*>(extensionsCat), reinterpret_cast<const char*>(extensions[i])); | |
} | |
} | |
return extensionsCat; | |
} | |
if(index >= numExtensions) | |
{ | |
return nullptr; | |
} | |
return extensions[index]; | |
} | |
} | |
egl::Context *es2CreateContext(const egl::Config *config, const egl::Context *shareContext, int clientVersion) | |
{ | |
ASSERT(!shareContext || shareContext->getClientVersion() == clientVersion); // Should be checked by eglCreateContext | |
return new es2::Context(config, static_cast<const es2::Context*>(shareContext), clientVersion); | |
} |