| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "PixelProgram.hpp" |
| |
| #include "SamplerCore.hpp" |
| #include "Device/Primitive.hpp" |
| #include "Device/Renderer.hpp" |
| |
| namespace sw |
| { |
| extern bool postBlendSRGB; |
| |
| void PixelProgram::setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w) |
| { |
| routine.windowSpacePosition[0] = x + SIMD::Int(0,1,0,1); |
| routine.windowSpacePosition[1] = y + SIMD::Int(0,0,1,1); |
| |
| auto it = spirvShader->inputBuiltins.find(spv::BuiltInFragCoord); |
| if (it != spirvShader->inputBuiltins.end()) |
| { |
| auto &var = routine.getVariable(it->second.Id); |
| var[it->second.FirstComponent] = SIMD::Float(Float(x)) + SIMD::Float(0.5f, 1.5f, 0.5f, 1.5f); |
| var[it->second.FirstComponent+1] = SIMD::Float(Float(y)) + SIMD::Float(0.5f, 0.5f, 1.5f, 1.5f); |
| var[it->second.FirstComponent+2] = z[0]; // sample 0 |
| var[it->second.FirstComponent+3] = w; |
| } |
| |
| it = spirvShader->inputBuiltins.find(spv::BuiltInPointCoord); |
| if(it != spirvShader->inputBuiltins.end()) |
| { |
| auto &var = routine.getVariable(it->second.Id); |
| var[it->second.FirstComponent] = SIMD::Float(0.5f) + |
| SIMD::Float(Float(x) - (*Pointer<Float>(primitive + OFFSET(Primitive, pointCoordX)))); |
| var[it->second.FirstComponent + 1] = SIMD::Float(0.5f) + |
| SIMD::Float(Float(y) - (*Pointer<Float>(primitive + OFFSET(Primitive, pointCoordY)))); |
| } |
| |
| it = spirvShader->inputBuiltins.find(spv::BuiltInSubgroupSize); |
| if (it != spirvShader->inputBuiltins.end()) |
| { |
| ASSERT(it->second.SizeInComponents == 1); |
| routine.getVariable(it->second.Id)[it->second.FirstComponent] = As<SIMD::Float>(SIMD::Int(SIMD::Width)); |
| } |
| |
| it = spirvShader->inputBuiltins.find(spv::BuiltInSubgroupLocalInvocationId); |
| if (it != spirvShader->inputBuiltins.end()) |
| { |
| ASSERT(it->second.SizeInComponents == 1); |
| routine.getVariable(it->second.Id)[it->second.FirstComponent] = As<SIMD::Float>(SIMD::Int(0, 1, 2, 3)); |
| } |
| |
| it = spirvShader->inputBuiltins.find(spv::BuiltInDeviceIndex); |
| if (it != spirvShader->inputBuiltins.end()) |
| { |
| ASSERT(it->second.SizeInComponents == 1); |
| // Only a single physical device is supported. |
| routine.getVariable(it->second.Id)[it->second.FirstComponent] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0)); |
| } |
| } |
| |
| void PixelProgram::applyShader(Int cMask[4]) |
| { |
| routine.descriptorSets = data + OFFSET(DrawData, descriptorSets); |
| routine.descriptorDynamicOffsets = data + OFFSET(DrawData, descriptorDynamicOffsets); |
| routine.pushConstants = data + OFFSET(DrawData, pushConstants); |
| routine.constants = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData, constants)); |
| |
| auto it = spirvShader->inputBuiltins.find(spv::BuiltInFrontFacing); |
| if (it != spirvShader->inputBuiltins.end()) |
| { |
| ASSERT(it->second.SizeInComponents == 1); |
| auto frontFacing = Int4(*Pointer<Int>(primitive + OFFSET(Primitive, clockwiseMask))); |
| routine.getVariable(it->second.Id)[it->second.FirstComponent] = As<Float4>(frontFacing); |
| } |
| |
| it = spirvShader->inputBuiltins.find(spv::BuiltInSampleMask); |
| if (it != spirvShader->inputBuiltins.end()) |
| { |
| static_assert(SIMD::Width == 4, "Expects SIMD width to be 4"); |
| Int4 laneBits = Int4(1, 2, 4, 8); |
| |
| Int4 inputSampleMask = Int4(1) & CmpNEQ(Int4(cMask[0]) & laneBits, Int4(0)); |
| for (auto i = 1u; i < state.multiSample; i++) |
| { |
| inputSampleMask |= Int4(1 << i) & CmpNEQ(Int4(cMask[i]) & laneBits, Int4(0)); |
| } |
| |
| routine.getVariable(it->second.Id)[it->second.FirstComponent] = As<Float4>(inputSampleMask); |
| // Sample mask input is an array, as the spec contemplates MSAA levels higher than 32. |
| // Fill any non-zero indices with 0. |
| for (auto i = 1u; i < it->second.SizeInComponents; i++) |
| routine.getVariable(it->second.Id)[it->second.FirstComponent + i] = Float4(0); |
| } |
| |
| // Note: all lanes initially active to facilitate derivatives etc. Actual coverage is |
| // handled separately, through the cMask. |
| auto activeLaneMask = SIMD::Int(0xFFFFFFFF); |
| routine.killMask = 0; |
| |
| spirvShader->emit(&routine, activeLaneMask, descriptorSets); |
| spirvShader->emitEpilog(&routine); |
| |
| for(int i = 0; i < RENDERTARGETS; i++) |
| { |
| c[i].x = routine.outputs[i * 4]; |
| c[i].y = routine.outputs[i * 4 + 1]; |
| c[i].z = routine.outputs[i * 4 + 2]; |
| c[i].w = routine.outputs[i * 4 + 3]; |
| } |
| |
| clampColor(c); |
| |
| if(spirvShader->getModes().ContainsKill) |
| { |
| for (auto i = 0u; i < state.multiSample; i++) |
| { |
| cMask[i] &= ~routine.killMask; |
| } |
| } |
| |
| it = spirvShader->outputBuiltins.find(spv::BuiltInSampleMask); |
| if (it != spirvShader->outputBuiltins.end()) |
| { |
| auto outputSampleMask = As<SIMD::Int>(routine.getVariable(it->second.Id)[it->second.FirstComponent]); |
| |
| for (auto i = 0u; i < state.multiSample; i++) |
| { |
| cMask[i] &= SignMask(CmpNEQ(outputSampleMask & SIMD::Int(1<<i), SIMD::Int(0))); |
| } |
| } |
| |
| it = spirvShader->outputBuiltins.find(spv::BuiltInFragDepth); |
| if (it != spirvShader->outputBuiltins.end()) |
| { |
| oDepth = Min(Max(routine.getVariable(it->second.Id)[it->second.FirstComponent], Float4(0.0f)), Float4(1.0f)); |
| } |
| } |
| |
| Bool PixelProgram::alphaTest(Int cMask[4]) |
| { |
| if(!state.alphaToCoverage) |
| { |
| return true; |
| } |
| |
| alphaToCoverage(cMask, c[0].w); |
| |
| Int pass = cMask[0]; |
| |
| for(unsigned int q = 1; q < state.multiSample; q++) |
| { |
| pass = pass | cMask[q]; |
| } |
| |
| return pass != 0x0; |
| } |
| |
| void PixelProgram::rasterOperation(Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) |
| { |
| for(int index = 0; index < RENDERTARGETS; index++) |
| { |
| if(!state.colorWriteActive(index)) |
| { |
| continue; |
| } |
| |
| auto format = state.targetFormat[index]; |
| switch(format) |
| { |
| case VK_FORMAT_R5G6B5_UNORM_PACK16: |
| case VK_FORMAT_B8G8R8A8_UNORM: |
| case VK_FORMAT_B8G8R8A8_SRGB: |
| case VK_FORMAT_R8G8B8A8_UNORM: |
| case VK_FORMAT_R8G8B8A8_SRGB: |
| case VK_FORMAT_R8G8_UNORM: |
| case VK_FORMAT_R8_UNORM: |
| case VK_FORMAT_R16G16_UNORM: |
| case VK_FORMAT_R16G16B16A16_UNORM: |
| case VK_FORMAT_A8B8G8R8_UNORM_PACK32: |
| case VK_FORMAT_A8B8G8R8_SRGB_PACK32: |
| case VK_FORMAT_A2B10G10R10_UNORM_PACK32: |
| for(unsigned int q = 0; q < state.multiSample; q++) |
| { |
| Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(data + OFFSET(DrawData, colorSliceB[index])); |
| Vector4s color; |
| |
| if(format == VK_FORMAT_R5G6B5_UNORM_PACK16) |
| { |
| color.x = UShort4(c[index].x * Float4(0xFBFF), false); |
| color.y = UShort4(c[index].y * Float4(0xFDFF), false); |
| color.z = UShort4(c[index].z * Float4(0xFBFF), false); |
| color.w = UShort4(c[index].w * Float4(0xFFFF), false); |
| } |
| else |
| { |
| color.x = convertFixed16(c[index].x, false); |
| color.y = convertFixed16(c[index].y, false); |
| color.z = convertFixed16(c[index].z, false); |
| color.w = convertFixed16(c[index].w, false); |
| } |
| |
| if(state.multiSampleMask & (1 << q)) |
| { |
| alphaBlend(index, buffer, color, x); |
| writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]); |
| } |
| } |
| break; |
| case VK_FORMAT_R16_SFLOAT: |
| case VK_FORMAT_R16G16_SFLOAT: |
| case VK_FORMAT_R16G16B16A16_SFLOAT: |
| case VK_FORMAT_R32_SFLOAT: |
| case VK_FORMAT_R32G32_SFLOAT: |
| case VK_FORMAT_R32G32B32A32_SFLOAT: |
| case VK_FORMAT_R32_SINT: |
| case VK_FORMAT_R32G32_SINT: |
| case VK_FORMAT_R32G32B32A32_SINT: |
| case VK_FORMAT_R32_UINT: |
| case VK_FORMAT_R32G32_UINT: |
| case VK_FORMAT_R32G32B32A32_UINT: |
| case VK_FORMAT_R16_SINT: |
| case VK_FORMAT_R16G16_SINT: |
| case VK_FORMAT_R16G16B16A16_SINT: |
| case VK_FORMAT_R16_UINT: |
| case VK_FORMAT_R16G16_UINT: |
| case VK_FORMAT_R16G16B16A16_UINT: |
| case VK_FORMAT_R8_SINT: |
| case VK_FORMAT_R8G8_SINT: |
| case VK_FORMAT_R8G8B8A8_SINT: |
| case VK_FORMAT_R8_UINT: |
| case VK_FORMAT_R8G8_UINT: |
| case VK_FORMAT_R8G8B8A8_UINT: |
| case VK_FORMAT_A8B8G8R8_UINT_PACK32: |
| case VK_FORMAT_A8B8G8R8_SINT_PACK32: |
| case VK_FORMAT_A2B10G10R10_UINT_PACK32: |
| for(unsigned int q = 0; q < state.multiSample; q++) |
| { |
| Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(data + OFFSET(DrawData, colorSliceB[index])); |
| Vector4f color = c[index]; |
| |
| if(state.multiSampleMask & (1 << q)) |
| { |
| alphaBlend(index, buffer, color, x); |
| writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]); |
| } |
| } |
| break; |
| default: |
| UNIMPLEMENTED("VkFormat: %d", int(format)); |
| } |
| } |
| } |
| |
| void PixelProgram::clampColor(Vector4f oC[RENDERTARGETS]) |
| { |
| for(int index = 0; index < RENDERTARGETS; index++) |
| { |
| if(!state.colorWriteActive(index) && !(index == 0 && state.alphaToCoverage)) |
| { |
| continue; |
| } |
| |
| switch(state.targetFormat[index]) |
| { |
| case VK_FORMAT_UNDEFINED: |
| break; |
| case VK_FORMAT_R5G6B5_UNORM_PACK16: |
| case VK_FORMAT_B8G8R8A8_UNORM: |
| case VK_FORMAT_B8G8R8A8_SRGB: |
| case VK_FORMAT_R8G8B8A8_UNORM: |
| case VK_FORMAT_R8G8B8A8_SRGB: |
| case VK_FORMAT_R8G8_UNORM: |
| case VK_FORMAT_R8_UNORM: |
| case VK_FORMAT_R16G16_UNORM: |
| case VK_FORMAT_R16G16B16A16_UNORM: |
| case VK_FORMAT_A8B8G8R8_UNORM_PACK32: |
| case VK_FORMAT_A8B8G8R8_SRGB_PACK32: |
| case VK_FORMAT_A2B10G10R10_UNORM_PACK32: |
| oC[index].x = Max(oC[index].x, Float4(0.0f)); oC[index].x = Min(oC[index].x, Float4(1.0f)); |
| oC[index].y = Max(oC[index].y, Float4(0.0f)); oC[index].y = Min(oC[index].y, Float4(1.0f)); |
| oC[index].z = Max(oC[index].z, Float4(0.0f)); oC[index].z = Min(oC[index].z, Float4(1.0f)); |
| oC[index].w = Max(oC[index].w, Float4(0.0f)); oC[index].w = Min(oC[index].w, Float4(1.0f)); |
| break; |
| case VK_FORMAT_R32_SFLOAT: |
| case VK_FORMAT_R32G32_SFLOAT: |
| case VK_FORMAT_R32G32B32A32_SFLOAT: |
| case VK_FORMAT_R32_SINT: |
| case VK_FORMAT_R32G32_SINT: |
| case VK_FORMAT_R32G32B32A32_SINT: |
| case VK_FORMAT_R32_UINT: |
| case VK_FORMAT_R32G32_UINT: |
| case VK_FORMAT_R32G32B32A32_UINT: |
| case VK_FORMAT_R16_SFLOAT: |
| case VK_FORMAT_R16G16_SFLOAT: |
| case VK_FORMAT_R16G16B16A16_SFLOAT: |
| case VK_FORMAT_R16_SINT: |
| case VK_FORMAT_R16G16_SINT: |
| case VK_FORMAT_R16G16B16A16_SINT: |
| case VK_FORMAT_R16_UINT: |
| case VK_FORMAT_R16G16_UINT: |
| case VK_FORMAT_R16G16B16A16_UINT: |
| case VK_FORMAT_R8_SINT: |
| case VK_FORMAT_R8G8_SINT: |
| case VK_FORMAT_R8G8B8A8_SINT: |
| case VK_FORMAT_R8_UINT: |
| case VK_FORMAT_R8G8_UINT: |
| case VK_FORMAT_R8G8B8A8_UINT: |
| case VK_FORMAT_A8B8G8R8_UINT_PACK32: |
| case VK_FORMAT_A8B8G8R8_SINT_PACK32: |
| case VK_FORMAT_A2B10G10R10_UINT_PACK32: |
| break; |
| default: |
| UNIMPLEMENTED("VkFormat: %d", int(state.targetFormat[index])); |
| } |
| } |
| } |
| |
| Float4 PixelProgram::linearToSRGB(const Float4 &x) // Approximates x^(1.0/2.2) |
| { |
| Float4 sqrtx = Rcp_pp(RcpSqrt_pp(x)); |
| Float4 sRGB = sqrtx * Float4(1.14f) - x * Float4(0.14f); |
| |
| return Min(Max(sRGB, Float4(0.0f)), Float4(1.0f)); |
| } |
| } |