| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // NameSpace.h: Defines the NameSpace class, which is used to |
| // allocate GL object names. |
| |
| #ifndef gl_NameSpace_hpp |
| #define gl_NameSpace_hpp |
| |
| #include "Object.hpp" |
| #include "debug.h" |
| |
| #include <map> |
| |
| namespace gl |
| { |
| |
| template<class ObjectType, GLuint baseName = 1> |
| class NameSpace |
| { |
| public: |
| NameSpace() : freeName(baseName) |
| { |
| } |
| |
| ~NameSpace() |
| { |
| ASSERT(empty()); |
| } |
| |
| bool empty() |
| { |
| return map.empty(); |
| } |
| |
| GLuint firstName() |
| { |
| return map.begin()->first; |
| } |
| |
| GLuint lastName() |
| { |
| return map.rbegin()->first; |
| } |
| |
| GLuint allocate(ObjectType *object = nullptr) |
| { |
| GLuint name = freeName; |
| |
| while(isReserved(name)) |
| { |
| name++; |
| } |
| |
| map.insert({name, object}); |
| freeName = name + 1; |
| |
| return name; |
| } |
| |
| bool isReserved(GLuint name) const |
| { |
| return map.find(name) != map.end(); |
| } |
| |
| void insert(GLuint name, ObjectType *object) |
| { |
| map[name] = object; |
| |
| if(name == freeName) |
| { |
| freeName++; |
| } |
| } |
| |
| ObjectType *remove(GLuint name) |
| { |
| auto element = map.find(name); |
| |
| if(element != map.end()) |
| { |
| ObjectType *object = element->second; |
| map.erase(element); |
| |
| if(name < freeName) |
| { |
| freeName = name; |
| } |
| |
| return object; |
| } |
| |
| return nullptr; |
| } |
| |
| ObjectType *find(GLuint name) const |
| { |
| auto element = map.find(name); |
| |
| if(element == map.end()) |
| { |
| return nullptr; |
| } |
| |
| return element->second; |
| } |
| |
| private: |
| typedef std::map<GLuint, ObjectType*> Map; |
| Map map; |
| |
| GLuint freeName; // Lowest known potentially free name |
| }; |
| |
| } |
| |
| #endif // gl_NameSpace_hpp |