| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef sw_VertexProcessor_hpp |
| #define sw_VertexProcessor_hpp |
| |
| #include "Matrix.hpp" |
| #include "Context.hpp" |
| #include "RoutineCache.hpp" |
| #include "Vertex.hpp" |
| #include "Pipeline/SpirvShader.hpp" |
| |
| namespace sw |
| { |
| struct DrawData; |
| |
| struct VertexCache // FIXME: Variable size |
| { |
| void clear(); |
| |
| Vertex vertex[16][4]; |
| unsigned int tag[16]; |
| |
| int drawCall; |
| }; |
| |
| struct VertexTask |
| { |
| unsigned int vertexCount; |
| unsigned int primitiveStart; |
| VertexCache vertexCache; |
| }; |
| |
| class VertexProcessor |
| { |
| public: |
| struct States |
| { |
| unsigned int computeHash(); |
| |
| uint64_t shaderID; |
| |
| struct Input |
| { |
| operator bool() const // Returns true if stream contains data |
| { |
| return count != 0; |
| } |
| |
| StreamType type : BITS(STREAMTYPE_LAST); |
| unsigned int count : 3; |
| bool normalized : 1; |
| unsigned int attribType : BITS(SpirvShader::ATTRIBTYPE_LAST); |
| }; |
| |
| Input input[MAX_VERTEX_INPUTS]; |
| }; |
| |
| struct State : States |
| { |
| State(); |
| |
| bool operator==(const State &state) const; |
| |
| unsigned int hash; |
| }; |
| |
| typedef void (*RoutinePointer)(Vertex *output, unsigned int *batch, VertexTask *vertexTask, DrawData *draw); |
| |
| VertexProcessor(); |
| |
| virtual ~VertexProcessor(); |
| |
| protected: |
| const State update(const sw::Context* context); |
| Routine *routine(const State &state, vk::PipelineLayout const *pipelineLayout, |
| SpirvShader const *vertexShader, const vk::DescriptorSet::Bindings &descriptorSets); |
| |
| void setRoutineCacheSize(int cacheSize); |
| |
| private: |
| RoutineCache<State> *routineCache; |
| }; |
| } |
| |
| #endif // sw_VertexProcessor_hpp |