SpirvShaderDebugger: Don't display SSAs for array types

Arrays are still WIP.
While I'm still working on these, don't fall through to the SSA handler. This can dramatically affect performance for large arrays.

Bug: b/148401179
Change-Id: I77e972f13cf9a1ce2b0d47a883194b6bceb68f4b
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/45351
Kokoro-Result: kokoro <noreply+kokoro@google.com>
Tested-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
diff --git a/src/Pipeline/SpirvShaderDebugger.cpp b/src/Pipeline/SpirvShaderDebugger.cpp
index 0b9731f..0f60f85 100644
--- a/src/Pipeline/SpirvShaderDebugger.cpp
+++ b/src/Pipeline/SpirvShaderDebugger.cpp
@@ -1355,6 +1355,7 @@
 		else if(auto ty = debug::cast<debug::ArrayType>(type))
 		{
 			// TODO(bclayton): Expose array types.
+			return;
 		}
 		else
 		{