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// Copyright 2018 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef VK_FRAMEBUFFER_HPP_
#define VK_FRAMEBUFFER_HPP_
#include "VkObject.hpp"
namespace vk
{
class ImageView;
class RenderPass;
class Framebuffer : public Object<Framebuffer, VkFramebuffer>
{
public:
Framebuffer(const VkFramebufferCreateInfo* pCreateInfo, void* mem);
~Framebuffer() = delete;
void destroy(const VkAllocationCallbacks* pAllocator);
void clear(uint32_t clearValueCount, const VkClearValue* pClearValues, const VkRect2D& renderArea);
void clear(const VkClearAttachment& attachment, const VkClearRect& rect);
static size_t ComputeRequiredAllocationSize(const VkFramebufferCreateInfo* pCreateInfo);
private:
RenderPass* renderPass;
uint32_t attachmentCount = 0;
ImageView** attachments = nullptr;
};
static inline Framebuffer* Cast(VkFramebuffer object)
{
return reinterpret_cast<Framebuffer*>(object);
}
} // namespace vk
#endif // VK_FRAMEBUFFER_HPP_