| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2012 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| #ifndef sw_VertexProcessor_hpp | |
| #define sw_VertexProcessor_hpp | |
| #include "Matrix.hpp" | |
| #include "Context.hpp" | |
| #include "RoutineCache.hpp" | |
| namespace sw | |
| { | |
| struct DrawData; | |
| struct VertexCache // FIXME: Variable size | |
| { | |
| void clear(); | |
| Vertex vertex[16][4]; | |
| unsigned int tag[16]; | |
| int drawCall; | |
| }; | |
| struct VertexTask | |
| { | |
| unsigned int vertexCount; | |
| VertexCache vertexCache; | |
| }; | |
| class VertexProcessor | |
| { | |
| public: | |
| struct States | |
| { | |
| unsigned int computeHash(); | |
| uint64_t shaderID; | |
| bool fixedFunction : 1; | |
| bool shaderContainsTexldl : 1; | |
| unsigned int positionRegister : 4; | |
| unsigned int pointSizeRegister : 4; // 0xF signifies no vertex point size | |
| unsigned int vertexBlendMatrixCount : 3; | |
| bool indexedVertexBlendEnable : 1; | |
| bool vertexNormalActive : 1; | |
| bool normalizeNormals : 1; | |
| bool vertexLightingActive : 1; | |
| bool diffuseActive : 1; | |
| bool specularActive : 1; | |
| bool vertexSpecularActive : 1; | |
| unsigned int vertexLightActive : 8; | |
| MaterialSource vertexDiffuseMaterialSourceActive : BITS(MATERIAL_LAST); | |
| MaterialSource vertexSpecularMaterialSourceActive : BITS(MATERIAL_LAST); | |
| MaterialSource vertexAmbientMaterialSourceActive : BITS(MATERIAL_LAST); | |
| MaterialSource vertexEmissiveMaterialSourceActive : BITS(MATERIAL_LAST); | |
| bool fogActive : 1; | |
| FogMode vertexFogMode : BITS(FOG_LAST); | |
| bool rangeFogActive : 1; | |
| bool localViewerActive : 1; | |
| bool pointSizeActive : 1; | |
| bool pointScaleActive : 1; | |
| bool preTransformed : 1; | |
| bool superSampling : 1; | |
| bool multiSampling : 1; | |
| struct TextureState | |
| { | |
| TexGen texGenActive : BITS(TEXGEN_LAST); | |
| unsigned char textureTransformCountActive : 3; | |
| unsigned char texCoordIndexActive : 3; | |
| }; | |
| TextureState textureState[8]; | |
| Sampler::State samplerState[VERTEX_TEXTURE_IMAGE_UNITS]; | |
| struct Input | |
| { | |
| operator bool() const // Returns true if stream contains data | |
| { | |
| return count != 0; | |
| } | |
| StreamType type : BITS(STREAMTYPE_LAST); | |
| unsigned int count : 3; | |
| bool normalized : 1; | |
| }; | |
| struct Output | |
| { | |
| union | |
| { | |
| unsigned char write : 4; | |
| struct | |
| { | |
| unsigned char xWrite : 1; | |
| unsigned char yWrite : 1; | |
| unsigned char zWrite : 1; | |
| unsigned char wWrite : 1; | |
| }; | |
| }; | |
| union | |
| { | |
| unsigned char clamp : 4; | |
| struct | |
| { | |
| unsigned char xClamp : 1; | |
| unsigned char yClamp : 1; | |
| unsigned char zClamp : 1; | |
| unsigned char wClamp : 1; | |
| }; | |
| }; | |
| }; | |
| Input input[VERTEX_ATTRIBUTES]; | |
| Output output[12]; | |
| }; | |
| struct State : States | |
| { | |
| State(); | |
| bool operator==(const State &state) const; | |
| unsigned int hash; | |
| }; | |
| struct FixedFunction | |
| { | |
| float4 transformT[12][4]; | |
| float4 cameraTransformT[12][4]; | |
| float4 normalTransformT[12][4]; | |
| float4 textureTransform[8][4]; | |
| float4 lightPosition[8]; | |
| float4 lightAmbient[8]; | |
| float4 lightSpecular[8]; | |
| float4 lightDiffuse[8]; | |
| float4 attenuationConstant[8]; | |
| float4 attenuationLinear[8]; | |
| float4 attenuationQuadratic[8]; | |
| float lightRange[8]; | |
| float4 materialDiffuse; | |
| float4 materialSpecular; | |
| float materialShininess; | |
| float4 globalAmbient; | |
| float4 materialEmission; | |
| float4 materialAmbient; | |
| }; | |
| struct PointSprite | |
| { | |
| float4 pointSize; | |
| float pointSizeMin; | |
| float pointSizeMax; | |
| float pointScaleA; | |
| float pointScaleB; | |
| float pointScaleC; | |
| }; | |
| typedef void (*RoutinePointer)(Vertex *output, unsigned int *batch, VertexTask *vertexTask, DrawData *draw); | |
| VertexProcessor(Context *context); | |
| virtual ~VertexProcessor(); | |
| virtual void setInputStream(int index, const Stream &stream); | |
| virtual void resetInputStreams(bool preTransformed); | |
| virtual void setFloatConstant(unsigned int index, const float value[4]); | |
| virtual void setIntegerConstant(unsigned int index, const int integer[4]); | |
| virtual void setBooleanConstant(unsigned int index, int boolean); | |
| // Transformations | |
| virtual void setModelMatrix(const Matrix &M, int i = 0); | |
| virtual void setViewMatrix(const Matrix &V); | |
| virtual void setBaseMatrix(const Matrix &B); | |
| virtual void setProjectionMatrix(const Matrix &P); | |
| // Lighting | |
| virtual void setLightingEnable(bool lightingEnable); | |
| virtual void setLightEnable(unsigned int light, bool lightEnable); | |
| virtual void setSpecularEnable(bool specularEnable); | |
| virtual void setGlobalAmbient(const Color<float> &globalAmbient); | |
| virtual void setLightPosition(unsigned int light, const Point &lightPosition); | |
| virtual void setLightViewPosition(unsigned int light, const Point &lightPosition); | |
| virtual void setLightDiffuse(unsigned int light, const Color<float> &lightDiffuse); | |
| virtual void setLightSpecular(unsigned int light, const Color<float> &lightSpecular); | |
| virtual void setLightAmbient(unsigned int light, const Color<float> &lightAmbient); | |
| virtual void setLightAttenuation(unsigned int light, float constant, float linear, float quadratic); | |
| virtual void setLightRange(unsigned int light, float lightRange); | |
| virtual void setInstanceID(int instanceID); | |
| virtual void setFogEnable(bool fogEnable); | |
| virtual void setVertexFogMode(FogMode fogMode); | |
| virtual void setRangeFogEnable(bool enable); | |
| virtual void setColorVertexEnable(bool colorVertexEnable); | |
| virtual void setDiffuseMaterialSource(MaterialSource diffuseMaterialSource); | |
| virtual void setSpecularMaterialSource(MaterialSource specularMaterialSource); | |
| virtual void setAmbientMaterialSource(MaterialSource ambientMaterialSource); | |
| virtual void setEmissiveMaterialSource(MaterialSource emissiveMaterialSource); | |
| virtual void setMaterialEmission(const Color<float> &emission); | |
| virtual void setMaterialAmbient(const Color<float> &materialAmbient); | |
| virtual void setMaterialDiffuse(const Color<float> &diffuseColor); | |
| virtual void setMaterialSpecular(const Color<float> &specularColor); | |
| virtual void setMaterialShininess(float specularPower); | |
| virtual void setIndexedVertexBlendEnable(bool indexedVertexBlendEnable); | |
| virtual void setVertexBlendMatrixCount(unsigned int vertexBlendMatrixCount); | |
| virtual void setTextureWrap(unsigned int stage, int mask); | |
| virtual void setTexGen(unsigned int stage, TexGen texGen); | |
| virtual void setLocalViewer(bool localViewer); | |
| virtual void setNormalizeNormals(bool normalizeNormals); | |
| virtual void setTextureMatrix(int stage, const Matrix &T); | |
| virtual void setTextureTransform(int stage, int count, bool project); | |
| virtual void setTextureFilter(unsigned int sampler, FilterType textureFilter); | |
| virtual void setMipmapFilter(unsigned int sampler, MipmapType mipmapFilter); | |
| virtual void setGatherEnable(unsigned int sampler, bool enable); | |
| virtual void setAddressingModeU(unsigned int sampler, AddressingMode addressingMode); | |
| virtual void setAddressingModeV(unsigned int sampler, AddressingMode addressingMode); | |
| virtual void setAddressingModeW(unsigned int sampler, AddressingMode addressingMode); | |
| virtual void setReadSRGB(unsigned int sampler, bool sRGB); | |
| virtual void setMipmapLOD(unsigned int sampler, float bias); | |
| virtual void setBorderColor(unsigned int sampler, const Color<float> &borderColor); | |
| virtual void setMaxAnisotropy(unsigned int stage, float maxAnisotropy); | |
| virtual void setSwizzleR(unsigned int sampler, SwizzleType swizzleR); | |
| virtual void setSwizzleG(unsigned int sampler, SwizzleType swizzleG); | |
| virtual void setSwizzleB(unsigned int sampler, SwizzleType swizzleB); | |
| virtual void setSwizzleA(unsigned int sampler, SwizzleType swizzleA); | |
| virtual void setPointSize(float pointSize); | |
| virtual void setPointSizeMin(float pointSizeMin); | |
| virtual void setPointSizeMax(float pointSizeMax); | |
| virtual void setPointScaleA(float pointScaleA); | |
| virtual void setPointScaleB(float pointScaleB); | |
| virtual void setPointScaleC(float pointScaleC); | |
| protected: | |
| const Matrix &getModelTransform(int i); | |
| const Matrix &getViewTransform(); | |
| const State update(); | |
| Routine *routine(const State &state); | |
| bool isFixedFunction(); | |
| void setRoutineCacheSize(int cacheSize); | |
| // Shader constants | |
| float4 c[256 + 1]; // One extra for indices out of range, c[256] = {0, 0, 0, 0} | |
| int4 i[16]; | |
| bool b[16]; | |
| PointSprite point; | |
| FixedFunction ff; | |
| private: | |
| void updateTransform(); | |
| void setTransform(const Matrix &M, int i); | |
| void setCameraTransform(const Matrix &M, int i); | |
| void setNormalTransform(const Matrix &M, int i); | |
| Context *const context; | |
| RoutineCache<State> *routineCache; | |
| protected: | |
| Matrix M[12]; // Model/Geometry/World matrix | |
| Matrix V; // View/Camera/Eye matrix | |
| Matrix B; // Base matrix | |
| Matrix P; // Projection matrix | |
| Matrix PB; // P * B | |
| Matrix PBV; // P * B * V | |
| Matrix PBVM[12]; // P * B * V * M | |
| // Update hierarchy | |
| bool updateMatrix; | |
| bool updateModelMatrix[12]; | |
| bool updateViewMatrix; | |
| bool updateBaseMatrix; | |
| bool updateProjectionMatrix; | |
| bool updateLighting; | |
| }; | |
| } | |
| #endif // sw_VertexProcessor_hpp |