| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef sw_Context_hpp |
| #define sw_Context_hpp |
| |
| #include "Sampler.hpp" |
| #include "Stream.hpp" |
| #include "Point.hpp" |
| #include "Vertex.hpp" |
| #include "System/Types.hpp" |
| |
| namespace sw |
| { |
| class Sampler; |
| class Surface; |
| class PixelShader; |
| class VertexShader; |
| struct Triangle; |
| struct Primitive; |
| struct Vertex; |
| class Resource; |
| |
| enum In // Default input stream semantic |
| { |
| Position = 0, |
| BlendWeight = 1, |
| BlendIndices = 2, |
| Normal = 3, |
| PointSize = 4, |
| Color0 = 5, |
| Color1 = 6, |
| TexCoord0 = 7, |
| TexCoord1 = 8, |
| TexCoord2 = 9, |
| TexCoord3 = 10, |
| TexCoord4 = 11, |
| TexCoord5 = 12, |
| TexCoord6 = 13, |
| TexCoord7 = 14, |
| PositionT = 15 |
| }; |
| |
| enum DrawType ENUM_UNDERLYING_TYPE_UNSIGNED_INT |
| { |
| // These types must stay ordered by vertices per primitive. Also, if these basic types |
| // are modified, verify the value assigned to task->verticesPerPrimitive in Renderer.cpp |
| DRAW_POINTLIST = 0x00, |
| DRAW_LINELIST = 0x01, |
| DRAW_LINESTRIP = 0x02, |
| DRAW_TRIANGLELIST = 0x03, |
| DRAW_TRIANGLESTRIP = 0x04, |
| DRAW_TRIANGLEFAN = 0x05, |
| |
| DRAW_NONINDEXED = 0x00, |
| DRAW_INDEXED16 = 0x20, |
| DRAW_INDEXED32 = 0x30, |
| |
| DRAW_INDEXEDPOINTLIST16 = DRAW_POINTLIST | DRAW_INDEXED16, |
| DRAW_INDEXEDLINELIST16 = DRAW_LINELIST | DRAW_INDEXED16, |
| DRAW_INDEXEDLINESTRIP16 = DRAW_LINESTRIP | DRAW_INDEXED16, |
| DRAW_INDEXEDTRIANGLELIST16 = DRAW_TRIANGLELIST | DRAW_INDEXED16, |
| DRAW_INDEXEDTRIANGLESTRIP16 = DRAW_TRIANGLESTRIP | DRAW_INDEXED16, |
| DRAW_INDEXEDTRIANGLEFAN16 = DRAW_TRIANGLEFAN | DRAW_INDEXED16, |
| |
| DRAW_INDEXEDPOINTLIST32 = DRAW_POINTLIST | DRAW_INDEXED32, |
| DRAW_INDEXEDLINELIST32 = DRAW_LINELIST | DRAW_INDEXED32, |
| DRAW_INDEXEDLINESTRIP32 = DRAW_LINESTRIP | DRAW_INDEXED32, |
| DRAW_INDEXEDTRIANGLELIST32 = DRAW_TRIANGLELIST | DRAW_INDEXED32, |
| DRAW_INDEXEDTRIANGLESTRIP32 = DRAW_TRIANGLESTRIP | DRAW_INDEXED32, |
| DRAW_INDEXEDTRIANGLEFAN32 = DRAW_TRIANGLEFAN | DRAW_INDEXED32, |
| |
| DRAW_LAST = DRAW_INDEXEDTRIANGLEFAN32 |
| }; |
| |
| enum CullMode ENUM_UNDERLYING_TYPE_UNSIGNED_INT |
| { |
| CULL_NONE, |
| CULL_CLOCKWISE, |
| CULL_COUNTERCLOCKWISE, |
| |
| CULL_LAST = CULL_COUNTERCLOCKWISE |
| }; |
| |
| enum TransparencyAntialiasing ENUM_UNDERLYING_TYPE_UNSIGNED_INT |
| { |
| TRANSPARENCY_NONE, |
| TRANSPARENCY_ALPHA_TO_COVERAGE, |
| |
| TRANSPARENCY_LAST = TRANSPARENCY_ALPHA_TO_COVERAGE |
| }; |
| |
| class Context |
| { |
| public: |
| Context(); |
| |
| ~Context(); |
| |
| void *operator new(size_t bytes); |
| void operator delete(void *pointer, size_t bytes); |
| |
| void init(); |
| |
| bool isDrawPoint() const; |
| bool isDrawLine() const; |
| bool isDrawTriangle() const; |
| |
| bool setDepthBufferEnable(bool depthBufferEnable); |
| |
| bool setAlphaBlendEnable(bool alphaBlendEnable); |
| bool setSourceBlendFactor(VkBlendFactor sourceBlendFactor); |
| bool setDestBlendFactor(VkBlendFactor destBlendFactor); |
| bool setBlendOperation(VkBlendOp blendOperation); |
| |
| bool setSeparateAlphaBlendEnable(bool separateAlphaBlendEnable); |
| bool setSourceBlendFactorAlpha(VkBlendFactor sourceBlendFactorAlpha); |
| bool setDestBlendFactorAlpha(VkBlendFactor destBlendFactorAlpha); |
| bool setBlendOperationAlpha(VkBlendOp blendOperationAlpha); |
| |
| bool setColorWriteMask(int index, int colorWriteMask); |
| bool setWriteSRGB(bool sRGB); |
| |
| bool setColorLogicOpEnabled(bool colorLogicOpEnabled); |
| bool setLogicalOperation(VkLogicOp logicalOperation); |
| |
| bool depthWriteActive(); |
| bool alphaTestActive(); |
| bool depthBufferActive(); |
| bool stencilActive(); |
| |
| bool perspectiveActive(); |
| |
| bool alphaBlendActive(); |
| VkBlendFactor sourceBlendFactor(); |
| VkBlendFactor destBlendFactor(); |
| VkBlendOp blendOperation(); |
| |
| VkBlendFactor sourceBlendFactorAlpha(); |
| VkBlendFactor destBlendFactorAlpha(); |
| VkBlendOp blendOperationAlpha(); |
| |
| VkLogicOp colorLogicOp(); |
| |
| unsigned short pixelShaderModel() const; |
| unsigned short vertexShaderModel() const; |
| |
| int getMultiSampleCount() const; |
| |
| DrawType drawType; |
| |
| bool stencilEnable; |
| VkCompareOp stencilCompareMode; |
| int stencilReference; |
| int stencilMask; |
| VkStencilOp stencilFailOperation; |
| VkStencilOp stencilPassOperation; |
| VkStencilOp stencilZFailOperation; |
| int stencilWriteMask; |
| |
| bool twoSidedStencil; |
| VkCompareOp stencilCompareModeCCW; |
| int stencilReferenceCCW; |
| int stencilMaskCCW; |
| VkStencilOp stencilFailOperationCCW; |
| VkStencilOp stencilPassOperationCCW; |
| VkStencilOp stencilZFailOperationCCW; |
| int stencilWriteMaskCCW; |
| |
| // Pixel processor states |
| VkCompareOp alphaCompareMode; |
| bool alphaTestEnable; |
| |
| CullMode cullMode; |
| bool frontFacingCCW; |
| float alphaReference; |
| |
| float depthBias; |
| float slopeDepthBias; |
| |
| Sampler sampler[TOTAL_IMAGE_UNITS]; |
| |
| VkFormat renderTargetInternalFormat(int index); |
| int colorWriteActive(); |
| int colorWriteActive(int index); |
| bool colorUsed(); |
| |
| Resource *texture[TOTAL_IMAGE_UNITS]; |
| Stream input[MAX_VERTEX_INPUTS]; |
| Resource *indexBuffer; |
| |
| Surface *renderTarget[RENDERTARGETS]; |
| unsigned int renderTargetLayer[RENDERTARGETS]; |
| Surface *depthBuffer; |
| unsigned int depthBufferLayer; |
| Surface *stencilBuffer; |
| unsigned int stencilBufferLayer; |
| |
| // Shaders |
| const PixelShader *pixelShader; |
| const VertexShader *vertexShader; |
| |
| // Instancing |
| int instanceID; |
| |
| bool occlusionEnabled; |
| bool transformFeedbackQueryEnabled; |
| uint64_t transformFeedbackEnabled; |
| |
| // Pixel processor states |
| bool rasterizerDiscard; |
| bool depthBufferEnable; |
| VkCompareOp depthCompareMode; |
| bool depthWriteEnable; |
| |
| bool alphaBlendEnable; |
| VkBlendFactor sourceBlendFactorState; |
| VkBlendFactor destBlendFactorState; |
| VkBlendOp blendOperationState; |
| |
| bool separateAlphaBlendEnable; |
| VkBlendFactor sourceBlendFactorStateAlpha; |
| VkBlendFactor destBlendFactorStateAlpha; |
| VkBlendOp blendOperationStateAlpha; |
| |
| float lineWidth; |
| |
| int colorWriteMask[RENDERTARGETS]; // RGBA |
| bool writeSRGB; |
| unsigned int sampleMask; |
| unsigned int multiSampleMask; |
| |
| bool colorLogicOpEnabled; |
| VkLogicOp logicalOperation; |
| }; |
| } |
| |
| #endif // sw_Context_hpp |