| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "Direct3DCubeTexture8.hpp" |
| |
| #include "Direct3DSurface8.hpp" |
| #include "Resource.hpp" |
| #include "Debug.hpp" |
| |
| #include <assert.h> |
| |
| namespace D3D8 |
| { |
| Direct3DCubeTexture8::Direct3DCubeTexture8(Direct3DDevice8 *device, unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture8(device, D3DRTYPE_CUBETEXTURE, levels, usage), edgeLength(edgeLength), format(format), pool(pool) |
| { |
| if(levels == 0) |
| { |
| this->levels = sw::log2(sw::max((int)edgeLength, 1)) + 1; |
| } |
| |
| for(unsigned int face = 0; face < 6; face++) |
| { |
| int width = edgeLength; |
| int height = edgeLength; |
| |
| for(unsigned int level = 0; level < sw::MIPMAP_LEVELS; level++) |
| { |
| if(level < this->levels) |
| { |
| surfaceLevel[face][level] = new Direct3DSurface8(device, this, width, height, format, pool, D3DMULTISAMPLE_NONE, true, usage); |
| surfaceLevel[face][level]->bind(); |
| } |
| else |
| { |
| surfaceLevel[face][level] = 0; |
| } |
| |
| width = sw::max(1, width / 2); |
| height = sw::max(1, height / 2); |
| } |
| } |
| } |
| |
| Direct3DCubeTexture8::~Direct3DCubeTexture8() |
| { |
| for(unsigned int face = 0; face < 6; face++) |
| { |
| for(int level = 0; level < sw::MIPMAP_LEVELS; level++) |
| { |
| if(surfaceLevel[face][level]) |
| { |
| surfaceLevel[face][level]->unbind(); |
| surfaceLevel[face][level] = 0; |
| } |
| } |
| } |
| } |
| |
| long Direct3DCubeTexture8::QueryInterface(const IID &iid, void **object) |
| { |
| TRACE(""); |
| |
| if(iid == IID_IDirect3DCubeTexture8 || |
| iid == IID_IDirect3DBaseTexture8 || |
| iid == IID_IDirect3DResource8 || |
| iid == IID_IUnknown) |
| { |
| AddRef(); |
| *object = this; |
| |
| return S_OK; |
| } |
| |
| *object = 0; |
| |
| return NOINTERFACE(iid); |
| } |
| |
| unsigned long Direct3DCubeTexture8::AddRef() |
| { |
| TRACE(""); |
| |
| return Direct3DBaseTexture8::AddRef(); |
| } |
| |
| unsigned long Direct3DCubeTexture8::Release() |
| { |
| TRACE(""); |
| |
| return Direct3DBaseTexture8::Release(); |
| } |
| |
| long Direct3DCubeTexture8::FreePrivateData(const GUID &guid) |
| { |
| TRACE(""); |
| |
| return Direct3DBaseTexture8::FreePrivateData(guid); |
| } |
| |
| long Direct3DCubeTexture8::GetPrivateData(const GUID &guid, void *data, unsigned long *size) |
| { |
| TRACE(""); |
| |
| return Direct3DBaseTexture8::GetPrivateData(guid, data, size); |
| } |
| |
| void Direct3DCubeTexture8::PreLoad() |
| { |
| TRACE(""); |
| |
| Direct3DBaseTexture8::PreLoad(); |
| } |
| |
| long Direct3DCubeTexture8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) |
| { |
| TRACE(""); |
| |
| return Direct3DBaseTexture8::SetPrivateData(guid, data, size, flags); |
| } |
| |
| long Direct3DCubeTexture8::GetDevice(IDirect3DDevice8 **device) |
| { |
| TRACE(""); |
| |
| return Direct3DBaseTexture8::GetDevice(device); |
| } |
| |
| unsigned long Direct3DCubeTexture8::SetPriority(unsigned long newPriority) |
| { |
| TRACE(""); |
| |
| return Direct3DBaseTexture8::SetPriority(newPriority); |
| } |
| |
| unsigned long Direct3DCubeTexture8::GetPriority() |
| { |
| TRACE(""); |
| |
| return Direct3DBaseTexture8::GetPriority(); |
| } |
| |
| D3DRESOURCETYPE Direct3DCubeTexture8::GetType() |
| { |
| TRACE(""); |
| |
| return Direct3DBaseTexture8::GetType(); |
| } |
| |
| unsigned long Direct3DCubeTexture8::GetLevelCount() |
| { |
| TRACE(""); |
| |
| return Direct3DBaseTexture8::GetLevelCount(); |
| } |
| |
| unsigned long Direct3DCubeTexture8::GetLOD() |
| { |
| TRACE(""); |
| |
| return Direct3DBaseTexture8::GetLOD(); |
| } |
| |
| unsigned long Direct3DCubeTexture8::SetLOD(unsigned long newLOD) |
| { |
| TRACE(""); |
| |
| return Direct3DBaseTexture8::SetLOD(newLOD); |
| } |
| |
| long Direct3DCubeTexture8::AddDirtyRect(D3DCUBEMAP_FACES face, const RECT *dirtyRect) |
| { |
| TRACE(""); |
| |
| // UNIMPLEMENTED(); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DCubeTexture8::GetCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level , IDirect3DSurface8 **cubeMapSurface) |
| { |
| TRACE(""); |
| |
| *cubeMapSurface = 0; // FIXME: Verify |
| |
| if(face >= 6 || level >= GetLevelCount() || !surfaceLevel[face][level]) |
| { |
| return INVALIDCALL(); |
| } |
| |
| surfaceLevel[face][level]->AddRef(); |
| *cubeMapSurface = surfaceLevel[face][level]; |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DCubeTexture8::GetLevelDesc(unsigned int level, D3DSURFACE_DESC *description) |
| { |
| TRACE(""); |
| |
| if(!description || level >= GetLevelCount() || !surfaceLevel[0][level]) |
| { |
| return INVALIDCALL(); |
| } |
| |
| surfaceLevel[0][level]->GetDesc(description); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DCubeTexture8::LockRect(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags) |
| { |
| TRACE(""); |
| |
| if(!lockedRect || face >= 6 || level >= GetLevelCount() || !surfaceLevel[face][level]) |
| { |
| return INVALIDCALL(); |
| } |
| |
| surfaceLevel[face][level]->LockRect(lockedRect, rect, flags); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DCubeTexture8::UnlockRect(D3DCUBEMAP_FACES face, unsigned int level) |
| { |
| TRACE(""); |
| |
| if(face >= 6 || level >= GetLevelCount() || !surfaceLevel[face][level]) |
| { |
| return INVALIDCALL(); |
| } |
| |
| return surfaceLevel[face][level]->UnlockRect(); |
| } |
| |
| Direct3DSurface8 *Direct3DCubeTexture8::getInternalCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level) |
| { |
| return surfaceLevel[face][level]; |
| } |
| } |