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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "Direct3DVertexBuffer8.hpp"
#include "Direct3DDevice8.hpp"
#include "Resource.hpp"
#include "Debug.hpp"
#include <assert.h>
namespace D3D8
{
Direct3DVertexBuffer8::Direct3DVertexBuffer8(Direct3DDevice8 *device, unsigned int length, unsigned long usage, long FVF, D3DPOOL pool) : Direct3DResource8(device, D3DRTYPE_VERTEXBUFFER, length), length(length), usage(usage), FVF(FVF), pool(pool)
{
if(FVF)
{
unsigned int stride = 0;
switch(FVF & D3DFVF_POSITION_MASK)
{
case D3DFVF_XYZ: stride += 12; break;
case D3DFVF_XYZRHW: stride += 16; break;
case D3DFVF_XYZB1: stride += 16; break;
case D3DFVF_XYZB2: stride += 20; break;
case D3DFVF_XYZB3: stride += 24; break;
case D3DFVF_XYZB4: stride += 28; break;
case D3DFVF_XYZB5: stride += 32; break;
}
if(FVF & D3DFVF_NORMAL) stride += 12;
if(FVF & D3DFVF_PSIZE) stride += 4;
if(FVF & D3DFVF_DIFFUSE) stride += 4;
if(FVF & D3DFVF_SPECULAR) stride += 4;
switch((FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
{
case 8: stride += 4 + 4 * ((1 + (FVF >> 30)) % 4);
case 7: stride += 4 + 4 * ((1 + (FVF >> 28)) % 4);
case 6: stride += 4 + 4 * ((1 + (FVF >> 26)) % 4);
case 5: stride += 4 + 4 * ((1 + (FVF >> 24)) % 4);
case 4: stride += 4 + 4 * ((1 + (FVF >> 22)) % 4);
case 3: stride += 4 + 4 * ((1 + (FVF >> 20)) % 4);
case 2: stride += 4 + 4 * ((1 + (FVF >> 18)) % 4);
case 1: stride += 4 + 4 * ((1 + (FVF >> 16)) % 4);
case 0: break;
default:
ASSERT(false);
}
ASSERT(length >= stride); // FIXME
ASSERT(length % stride == 0); // D3D vertex size calculated incorrectly // FIXME
}
vertexBuffer = new sw::Resource(length + 192 + 1024); // NOTE: Applications can 'overshoot' while writing vertices
}
Direct3DVertexBuffer8::~Direct3DVertexBuffer8()
{
vertexBuffer->destruct();
}
long Direct3DVertexBuffer8::QueryInterface(const IID &iid, void **object)
{
TRACE("");
if(iid == IID_IDirect3DVertexBuffer8 ||
iid == IID_IDirect3DResource8 ||
iid == IID_IUnknown)
{
AddRef();
*object = this;
return S_OK;
}
*object = 0;
return NOINTERFACE(iid);
}
unsigned long Direct3DVertexBuffer8::AddRef()
{
TRACE("");
return Direct3DResource8::AddRef();
}
unsigned long Direct3DVertexBuffer8::Release()
{
TRACE("");
return Direct3DResource8::Release();
}
long Direct3DVertexBuffer8::FreePrivateData(const GUID &guid)
{
TRACE("");
return Direct3DResource8::FreePrivateData(guid);
}
long Direct3DVertexBuffer8::GetPrivateData(const GUID &guid, void *data, unsigned long *size)
{
TRACE("");
return Direct3DResource8::GetPrivateData(guid, data, size);
}
void Direct3DVertexBuffer8::PreLoad()
{
TRACE("");
Direct3DResource8::PreLoad();
}
long Direct3DVertexBuffer8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags)
{
TRACE("");
return Direct3DResource8::SetPrivateData(guid, data, size, flags);
}
long Direct3DVertexBuffer8::GetDevice(IDirect3DDevice8 **device)
{
TRACE("");
return Direct3DResource8::GetDevice(device);
}
unsigned long Direct3DVertexBuffer8::SetPriority(unsigned long newPriority)
{
TRACE("");
return Direct3DResource8::SetPriority(newPriority);
}
unsigned long Direct3DVertexBuffer8::GetPriority()
{
TRACE("");
return Direct3DResource8::GetPriority();
}
D3DRESOURCETYPE Direct3DVertexBuffer8::GetType()
{
TRACE("");
return Direct3DResource8::GetType();
}
long Direct3DVertexBuffer8::Lock(unsigned int offset, unsigned int size, unsigned char **data, unsigned long flags)
{
TRACE("");
if(offset == 0 && size == 0) // Lock whole buffer
{
size = length;
}
if(!data || offset + size > length)
{
return INVALIDCALL();
}
lockOffset = offset;
lockSize = size;
*data = (unsigned char*)vertexBuffer->lock(sw::PUBLIC) + offset;
vertexBuffer->unlock();
return D3D_OK;
}
long Direct3DVertexBuffer8::Unlock()
{
TRACE("");
return D3D_OK;
}
long Direct3DVertexBuffer8::GetDesc(D3DVERTEXBUFFER_DESC *description)
{
TRACE("");
if(!description)
{
return INVALIDCALL();
}
description->FVF = FVF;
description->Format = D3DFMT_VERTEXDATA;
description->Pool = pool;
description->Size = length;
description->Type = D3DRTYPE_VERTEXBUFFER;
description->Usage = usage;
return D3D_OK;
}
int Direct3DVertexBuffer8::getLength() const
{
return length;
}
sw::Resource *Direct3DVertexBuffer8::getResource() const
{
return vertexBuffer;
}
}