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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "Direct3DTexture8.hpp"
#include "Direct3DSurface8.hpp"
#include "Resource.hpp"
#include "Debug.hpp"
#include <assert.h>
namespace D3D8
{
Direct3DTexture8::Direct3DTexture8(Direct3DDevice8 *device, unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture8(device, D3DRTYPE_TEXTURE, levels, usage), width(width), height(height), format(format), pool(pool)
{
if(levels == 0)
{
this->levels = sw::log2(sw::max((int)width, (int)height, 1)) + 1;
}
for(unsigned int level = 0; level < sw::MIPMAP_LEVELS; level++)
{
if(level < this->levels)
{
surfaceLevel[level] = new Direct3DSurface8(device, this, width, height, format, pool, D3DMULTISAMPLE_NONE, true, usage);
surfaceLevel[level]->bind();
}
else
{
surfaceLevel[level] = 0;
}
width = sw::max(1, (int)width / 2);
height = sw::max(1, (int)height / 2);
}
}
Direct3DTexture8::~Direct3DTexture8()
{
for(int level = 0; level < sw::MIPMAP_LEVELS; level++)
{
if(surfaceLevel[level])
{
surfaceLevel[level]->unbind();
surfaceLevel[level] = 0;
}
}
}
long Direct3DTexture8::QueryInterface(const IID &iid, void **object)
{
TRACE("");
if(iid == IID_IDirect3DTexture8 ||
iid == IID_IDirect3DBaseTexture8 ||
iid == IID_IDirect3DResource8 ||
iid == IID_IUnknown)
{
AddRef();
*object = this;
return S_OK;
}
*object = 0;
return NOINTERFACE(iid);
}
unsigned long Direct3DTexture8::AddRef()
{
TRACE("");
return Direct3DBaseTexture8::AddRef();
}
unsigned long Direct3DTexture8::Release()
{
TRACE("");
return Direct3DBaseTexture8::Release();
}
long Direct3DTexture8::FreePrivateData(const GUID &guid)
{
TRACE("");
return Direct3DBaseTexture8::FreePrivateData(guid);
}
long Direct3DTexture8::GetPrivateData(const GUID &guid, void *data, unsigned long *size)
{
TRACE("");
return Direct3DBaseTexture8::GetPrivateData(guid, data, size);
}
void Direct3DTexture8::PreLoad()
{
TRACE("");
Direct3DBaseTexture8::PreLoad();
}
long Direct3DTexture8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags)
{
TRACE("");
return Direct3DBaseTexture8::SetPrivateData(guid, data, size, flags);
}
long Direct3DTexture8::GetDevice(IDirect3DDevice8 **device)
{
TRACE("");
return Direct3DBaseTexture8::GetDevice(device);
}
unsigned long Direct3DTexture8::SetPriority(unsigned long newPriority)
{
TRACE("");
return Direct3DBaseTexture8::SetPriority(newPriority);
}
unsigned long Direct3DTexture8::GetPriority()
{
TRACE("");
return Direct3DBaseTexture8::GetPriority();
}
D3DRESOURCETYPE Direct3DTexture8::GetType()
{
TRACE("");
return Direct3DBaseTexture8::GetType();
}
unsigned long Direct3DTexture8::GetLevelCount()
{
TRACE("");
return Direct3DBaseTexture8::GetLevelCount();
}
unsigned long Direct3DTexture8::GetLOD()
{
TRACE("");
return Direct3DBaseTexture8::GetLOD();
}
unsigned long Direct3DTexture8::SetLOD(unsigned long newLOD)
{
TRACE("");
return Direct3DBaseTexture8::SetLOD(newLOD);
}
long Direct3DTexture8::GetLevelDesc(unsigned int level, D3DSURFACE_DESC *description)
{
TRACE("");
if(level >= GetLevelCount() || !surfaceLevel[level])
{
return INVALIDCALL();
}
return surfaceLevel[level]->GetDesc(description);
}
long Direct3DTexture8::LockRect(unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags)
{
TRACE("");
if(!lockedRect || level >= GetLevelCount() || !surfaceLevel[level])
{
return INVALIDCALL();
}
return surfaceLevel[level]->LockRect(lockedRect, rect, flags);
}
long Direct3DTexture8::GetSurfaceLevel(unsigned int level, IDirect3DSurface8 **surface)
{
TRACE("");
*surface = 0; // FIXME: Verify
if(level >= GetLevelCount() || !surfaceLevel[level])
{
return INVALIDCALL();
}
surfaceLevel[level]->AddRef();
*surface = surfaceLevel[level];
return D3D_OK;
}
long Direct3DTexture8::UnlockRect(unsigned int level)
{
TRACE("");
if(level >= GetLevelCount() || !surfaceLevel[level])
{
return INVALIDCALL();
}
return surfaceLevel[level]->UnlockRect();
}
long Direct3DTexture8::AddDirtyRect(const RECT *dirtyRect)
{
TRACE("");
// UNIMPLEMENTED();
return D3D_OK;
}
Direct3DSurface8 *Direct3DTexture8::getInternalSurfaceLevel(unsigned int level)
{
return surfaceLevel[level];
}
}