// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2012 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
#ifndef sw_SetupRoutine_hpp | |
#define sw_SetupRoutine_hpp | |
#include "SetupProcessor.hpp" | |
#include "Reactor/Nucleus.hpp" | |
namespace sw | |
{ | |
class Context; | |
class SetupRoutine | |
{ | |
public: | |
SetupRoutine(const SetupProcessor::State &state); | |
virtual ~SetupRoutine(); | |
void generate(); | |
Routine *getRoutine(); | |
private: | |
void setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3], Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flatShading, bool sprite, bool perspective, bool wrap, int component); | |
void edge(Pointer<Byte> &primitive, Pointer<Byte> &data, const Int &X1, const Int &Y1, const Int &X2, const Int &Y2, Int &q); | |
void conditionalRotate1(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2); | |
void conditionalRotate2(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2); | |
const SetupProcessor::State &state; | |
Routine *routine; | |
}; | |
} | |
#endif // sw_SetupRoutine_hpp |