Disable precision error check in shader's parser context

Change-Id: I66221c7fe5b3defe7bd593e42ccc3f1a1d732800
Reviewed-on: https://swiftshader-review.googlesource.com/3720
Reviewed-by: Maxime Grégoire <mgregoire@google.com>
Tested-by: Maxime Grégoire <mgregoire@google.com>
diff --git a/src/OpenGL/compiler/Compiler.cpp b/src/OpenGL/compiler/Compiler.cpp
index 1023a11..207f842 100644
--- a/src/OpenGL/compiler/Compiler.cpp
+++ b/src/OpenGL/compiler/Compiler.cpp
@@ -109,7 +109,7 @@
 
     TIntermediate intermediate(infoSink);
     TParseContext parseContext(symbolTable, extensionBehavior, intermediate,
-                               shaderType, compileOptions, true,
+                               shaderType, compileOptions, false,
                                sourcePath, infoSink);
     SetGlobalParseContext(&parseContext);