Disable precision error check in shader's parser context Change-Id: I66221c7fe5b3defe7bd593e42ccc3f1a1d732800 Reviewed-on: https://swiftshader-review.googlesource.com/3720 Reviewed-by: Maxime Grégoire <mgregoire@google.com> Tested-by: Maxime Grégoire <mgregoire@google.com>
diff --git a/src/OpenGL/compiler/Compiler.cpp b/src/OpenGL/compiler/Compiler.cpp index 1023a11..207f842 100644 --- a/src/OpenGL/compiler/Compiler.cpp +++ b/src/OpenGL/compiler/Compiler.cpp
@@ -109,7 +109,7 @@ TIntermediate intermediate(infoSink); TParseContext parseContext(symbolTable, extensionBehavior, intermediate, - shaderType, compileOptions, true, + shaderType, compileOptions, false, sourcePath, infoSink); SetGlobalParseContext(&parseContext);