| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef Plane_hpp |
| #define Plane_hpp |
| |
| #include "Vector.hpp" |
| |
| namespace sw { |
| |
| struct Matrix; |
| |
| struct Plane |
| { |
| float A; |
| float B; |
| float C; |
| float D; |
| |
| Plane(); |
| Plane(float A, float B, float C, float D); // Plane equation |
| Plane(const float ABCD[4]); |
| |
| friend Plane operator*(const Plane &p, const Matrix &A); // Transform plane by matrix (post-multiply) |
| friend Plane operator*(const Matrix &A, const Plane &p); // Transform plane by matrix (pre-multiply) |
| }; |
| |
| } // namespace sw |
| |
| #endif // Plane_hpp |