blob: 9ddd37447f38554e0f751c2948b766723c13c7c9 [file] [log] [blame]
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
//
// Create strings that declare built-in definitions, add built-ins that
// cannot be expressed in the files, and establish mappings between
// built-in functions and operators.
//
#include "Initialize.h"
#include "intermediate.h"
void InsertBuiltInFunctions(GLenum type, const ShBuiltInResources &resources, TSymbolTable &symbolTable)
{
TType *float1 = new TType(EbtFloat);
TType *float2 = new TType(EbtFloat, 2);
TType *float3 = new TType(EbtFloat, 3);
TType *float4 = new TType(EbtFloat, 4);
TType *int2 = new TType(EbtInt, 2);
TType *int3 = new TType(EbtInt, 3);
TType *int4 = new TType(EbtInt, 4);
//
// Angle and Trigonometric Functions.
//
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "radians", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "radians", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "radians", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "radians", float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "degrees", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "degrees", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "degrees", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "degrees", float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "sin", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "sin", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "sin", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "sin", float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "cos", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "cos", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "cos", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "cos", float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "tan", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "tan", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "tan", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "tan", float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "asin", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "asin", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "asin", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "asin", float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "acos", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "acos", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "acos", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "acos", float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "atan", float1, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "atan", float2, float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "atan", float3, float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "atan", float4, float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "atan", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "atan", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "atan", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "atan", float4);
//
// Exponential Functions.
//
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "pow", float1, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "pow", float2, float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "pow", float3, float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "pow", float4, float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "exp", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "exp", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "exp", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "exp", float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "log", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "log", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "log", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "log", float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "exp2", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "exp2", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "exp2", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "exp2", float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "log2", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "log2", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "log2", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "log2", float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "sqrt", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "sqrt", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "sqrt", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "sqrt", float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "inversesqrt", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "inversesqrt", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "inversesqrt", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "inversesqrt", float4);
//
// Common Functions.
//
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "abs", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "abs", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "abs", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "abs", float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "sign", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "sign", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "sign", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "sign", float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "floor", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "floor", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "floor", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "floor", float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "ceil", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "ceil", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "ceil", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "ceil", float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "fract", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "fract", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "fract", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "fract", float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "mod", float1, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mod", float2, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mod", float3, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mod", float4, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mod", float2, float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mod", float3, float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mod", float4, float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "min", float1, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "min", float2, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "min", float3, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "min", float4, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "min", float2, float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "min", float3, float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "min", float4, float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "max", float1, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "max", float2, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "max", float3, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "max", float4, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "max", float2, float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "max", float3, float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "max", float4, float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "clamp", float1, float1, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "clamp", float2, float1, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "clamp", float3, float1, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "clamp", float4, float1, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "clamp", float2, float2, float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "clamp", float3, float3, float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "clamp", float4, float4, float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "mix", float1, float1, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mix", float2, float2, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mix", float3, float3, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mix", float4, float4, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mix", float2, float2, float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mix", float3, float3, float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mix", float4, float4, float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "step", float1, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "step", float2, float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "step", float3, float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "step", float4, float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "step", float1, float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "step", float1, float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "step", float1, float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "smoothstep", float1, float1, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "smoothstep", float2, float2, float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "smoothstep", float3, float3, float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "smoothstep", float4, float4, float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "smoothstep", float1, float1, float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "smoothstep", float1, float1, float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "smoothstep", float1, float1, float4);
//
// Geometric Functions.
//
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float1, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float2, float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float3, float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float4, float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float1, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float2, float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float3, float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float4, float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "cross", float3, float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "normalize", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "normalize", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "normalize", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "normalize", float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "faceforward", float1, float1, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "faceforward", float2, float2, float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "faceforward", float3, float3, float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "faceforward", float4, float4, float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "reflect", float1, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "reflect", float2, float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "reflect", float3, float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "reflect", float4, float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "refract", float1, float1, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "refract", float2, float2, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "refract", float3, float3, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "refract", float4, float4, float1);
TType *mat2 = new TType(EbtFloat, 2, true);
TType *mat3 = new TType(EbtFloat, 3, true);
TType *mat4 = new TType(EbtFloat, 4, true);
//
// Matrix Functions.
//
symbolTable.insertBuiltIn(COMMON_BUILTINS, mat2, "matrixCompMult", mat2, mat2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, mat3, "matrixCompMult", mat3, mat3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, mat4, "matrixCompMult", mat4, mat4);
TType *bool1 = new TType(EbtBool);
TType *bool2 = new TType(EbtBool, 2);
TType *bool3 = new TType(EbtBool, 3);
TType *bool4 = new TType(EbtBool, 4);
//
// Vector relational functions.
//
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThan", float2, float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThan", float3, float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThan", float4, float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThan", int2, int2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThan", int3, int3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThan", int4, int4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThanEqual", float2, float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThanEqual", float3, float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThanEqual", float4, float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThanEqual", int2, int2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThanEqual", int3, int3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThanEqual", int4, int4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThan", float2, float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThan", float3, float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThan", float4, float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThan", int2, int2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThan", int3, int3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThan", int4, int4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThanEqual", float2, float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThanEqual", float3, float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThanEqual", float4, float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThanEqual", int2, int2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThanEqual", int3, int3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThanEqual", int4, int4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "equal", float2, float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "equal", float3, float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "equal", float4, float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "equal", int2, int2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "equal", int3, int3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "equal", int4, int4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "equal", bool2, bool2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "equal", bool3, bool3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "equal", bool4, bool4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "notEqual", float2, float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "notEqual", float3, float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "notEqual", float4, float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "notEqual", int2, int2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "notEqual", int3, int3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "notEqual", int4, int4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "notEqual", bool2, bool2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "notEqual", bool3, bool3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "notEqual", bool4, bool4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "any", bool2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "any", bool3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "any", bool4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "all", bool2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "all", bool3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "all", bool4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "not", bool2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "not", bool3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "not", bool4);
TType *sampler2D = new TType(EbtSampler2D);
TType *samplerCube = new TType(EbtSamplerCube);
TType *sampler3D = new TType(EbtSampler3D);
//
// Texture Functions for GLSL ES 1.0
//
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2);
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3);
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4);
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3);
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture3D", sampler3D, float3);
if(resources.OES_EGL_image_external)
{
TType *samplerExternalOES = new TType(EbtSamplerExternalOES);
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", samplerExternalOES, float2);
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES, float3);
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES, float4);
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture3D", samplerExternalOES, float3);
}
if(type == GL_FRAGMENT_SHADER)
{
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2, float1);
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3, float1);
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4, float1);
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3, float1);
if(resources.OES_standard_derivatives)
{
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float1, "dFdx", float1);
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float2, "dFdx", float2);
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float3, "dFdx", float3);
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "dFdx", float4);
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float1, "dFdy", float1);
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float2, "dFdy", float2);
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float3, "dFdy", float3);
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "dFdy", float4);
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float1, "fwidth", float1);
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float2, "fwidth", float2);
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float3, "fwidth", float3);
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "fwidth", float4);
}
}
if(type == GL_VERTEX_SHADER)
{
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DLod", sampler2D, float2, float1);
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float3, float1);
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float4, float1);
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCubeLod", samplerCube, float3, float1);
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture3DLod", sampler3D, float3, float1);
}
//
// Depth range in window coordinates
//
TTypeList *members = NewPoolTTypeList();
TTypeLine near = {new TType(EbtFloat, EbpHigh, EvqGlobal, 1), 0};
TTypeLine far = {new TType(EbtFloat, EbpHigh, EvqGlobal, 1), 0};
TTypeLine diff = {new TType(EbtFloat, EbpHigh, EvqGlobal, 1), 0};
near.type->setFieldName("near");
far.type->setFieldName("far");
diff.type->setFieldName("diff");
members->push_back(near);
members->push_back(far);
members->push_back(diff);
TVariable *depthRangeParameters = new TVariable(NewPoolTString("gl_DepthRangeParameters"), TType(members, "gl_DepthRangeParameters"), true);
symbolTable.insert(COMMON_BUILTINS, *depthRangeParameters);
TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(members, "gl_DepthRangeParameters"));
depthRange->setQualifier(EvqUniform);
symbolTable.insert(COMMON_BUILTINS, *depthRange);
//
// Implementation dependent built-in constants.
//
symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexAttribs", resources.MaxVertexAttribs);
symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexUniformVectors", resources.MaxVertexUniformVectors);
symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexTextureImageUnits", resources.MaxVertexTextureImageUnits);
symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxCombinedTextureImageUnits", resources.MaxCombinedTextureImageUnits);
symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxTextureImageUnits", resources.MaxTextureImageUnits);
symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxFragmentUniformVectors", resources.MaxFragmentUniformVectors);
symbolTable.insertConstInt(ESSL1_BUILTINS, "gl_MaxVaryingVectors", resources.MaxVaryingVectors);
symbolTable.insertConstInt(ESSL1_BUILTINS, "gl_MaxDrawBuffers", resources.MaxDrawBuffers);
}
void IdentifyBuiltIns(GLenum shaderType,
const ShBuiltInResources &resources,
TSymbolTable &symbolTable)
{
//
// First, insert some special built-in variables that are not in
// the built-in header files.
//
switch(shaderType)
{
case GL_FRAGMENT_SHADER:
symbolTable.insert(COMMON_BUILTINS, *new TVariable(NewPoolTString("gl_FragCoord"), TType(EbtFloat, EbpMedium, EvqFragCoord, 4)));
symbolTable.insert(COMMON_BUILTINS, *new TVariable(NewPoolTString("gl_FrontFacing"), TType(EbtBool, EbpUndefined, EvqFrontFacing, 1)));
symbolTable.insert(COMMON_BUILTINS, *new TVariable(NewPoolTString("gl_PointCoord"), TType(EbtFloat, EbpMedium, EvqPointCoord, 2)));
symbolTable.insert(ESSL1_BUILTINS, *new TVariable(NewPoolTString("gl_FragColor"), TType(EbtFloat, EbpMedium, EvqFragColor, 4)));
symbolTable.insert(ESSL1_BUILTINS, *new TVariable(NewPoolTString("gl_FragData[gl_MaxDrawBuffers]"), TType(EbtFloat, EbpMedium, EvqFragData, 4)));
break;
case GL_VERTEX_SHADER:
symbolTable.insert(COMMON_BUILTINS, *new TVariable(NewPoolTString("gl_Position"), TType(EbtFloat, EbpHigh, EvqPosition, 4)));
symbolTable.insert(COMMON_BUILTINS, *new TVariable(NewPoolTString("gl_PointSize"), TType(EbtFloat, EbpMedium, EvqPointSize, 1)));
break;
default: assert(false && "Language not supported");
}
//
// Next, identify which built-ins from the already loaded headers have
// a mapping to an operator. Those that are not identified as such are
// expected to be resolved through a library of functions, versus as
// operations.
//
symbolTable.relateToOperator(COMMON_BUILTINS, "matrixCompMult", EOpMul);
symbolTable.relateToOperator(COMMON_BUILTINS, "equal", EOpVectorEqual);
symbolTable.relateToOperator(COMMON_BUILTINS, "notEqual", EOpVectorNotEqual);
symbolTable.relateToOperator(COMMON_BUILTINS, "lessThan", EOpLessThan);
symbolTable.relateToOperator(COMMON_BUILTINS, "greaterThan", EOpGreaterThan);
symbolTable.relateToOperator(COMMON_BUILTINS, "lessThanEqual", EOpLessThanEqual);
symbolTable.relateToOperator(COMMON_BUILTINS, "greaterThanEqual", EOpGreaterThanEqual);
symbolTable.relateToOperator(COMMON_BUILTINS, "radians", EOpRadians);
symbolTable.relateToOperator(COMMON_BUILTINS, "degrees", EOpDegrees);
symbolTable.relateToOperator(COMMON_BUILTINS, "sin", EOpSin);
symbolTable.relateToOperator(COMMON_BUILTINS, "cos", EOpCos);
symbolTable.relateToOperator(COMMON_BUILTINS, "tan", EOpTan);
symbolTable.relateToOperator(COMMON_BUILTINS, "asin", EOpAsin);
symbolTable.relateToOperator(COMMON_BUILTINS, "acos", EOpAcos);
symbolTable.relateToOperator(COMMON_BUILTINS, "atan", EOpAtan);
symbolTable.relateToOperator(COMMON_BUILTINS, "pow", EOpPow);
symbolTable.relateToOperator(COMMON_BUILTINS, "exp2", EOpExp2);
symbolTable.relateToOperator(COMMON_BUILTINS, "log", EOpLog);
symbolTable.relateToOperator(COMMON_BUILTINS, "exp", EOpExp);
symbolTable.relateToOperator(COMMON_BUILTINS, "log2", EOpLog2);
symbolTable.relateToOperator(COMMON_BUILTINS, "sqrt", EOpSqrt);
symbolTable.relateToOperator(COMMON_BUILTINS, "inversesqrt", EOpInverseSqrt);
symbolTable.relateToOperator(COMMON_BUILTINS, "abs", EOpAbs);
symbolTable.relateToOperator(COMMON_BUILTINS, "sign", EOpSign);
symbolTable.relateToOperator(COMMON_BUILTINS, "floor", EOpFloor);
symbolTable.relateToOperator(COMMON_BUILTINS, "ceil", EOpCeil);
symbolTable.relateToOperator(COMMON_BUILTINS, "fract", EOpFract);
symbolTable.relateToOperator(COMMON_BUILTINS, "mod", EOpMod);
symbolTable.relateToOperator(COMMON_BUILTINS, "min", EOpMin);
symbolTable.relateToOperator(COMMON_BUILTINS, "max", EOpMax);
symbolTable.relateToOperator(COMMON_BUILTINS, "clamp", EOpClamp);
symbolTable.relateToOperator(COMMON_BUILTINS, "mix", EOpMix);
symbolTable.relateToOperator(COMMON_BUILTINS, "step", EOpStep);
symbolTable.relateToOperator(COMMON_BUILTINS, "smoothstep", EOpSmoothStep);
symbolTable.relateToOperator(COMMON_BUILTINS, "length", EOpLength);
symbolTable.relateToOperator(COMMON_BUILTINS, "distance", EOpDistance);
symbolTable.relateToOperator(COMMON_BUILTINS, "dot", EOpDot);
symbolTable.relateToOperator(COMMON_BUILTINS, "cross", EOpCross);
symbolTable.relateToOperator(COMMON_BUILTINS, "normalize", EOpNormalize);
symbolTable.relateToOperator(COMMON_BUILTINS, "faceforward", EOpFaceForward);
symbolTable.relateToOperator(COMMON_BUILTINS, "reflect", EOpReflect);
symbolTable.relateToOperator(COMMON_BUILTINS, "refract", EOpRefract);
symbolTable.relateToOperator(COMMON_BUILTINS, "any", EOpAny);
symbolTable.relateToOperator(COMMON_BUILTINS, "all", EOpAll);
symbolTable.relateToOperator(COMMON_BUILTINS, "not", EOpVectorLogicalNot);
// Map language-specific operators.
switch(shaderType)
{
case GL_VERTEX_SHADER:
break;
case GL_FRAGMENT_SHADER:
if(resources.OES_standard_derivatives)
{
symbolTable.relateToOperator(ESSL1_BUILTINS, "dFdx", EOpDFdx);
symbolTable.relateToOperator(ESSL1_BUILTINS, "dFdy", EOpDFdy);
symbolTable.relateToOperator(ESSL1_BUILTINS, "fwidth", EOpFwidth);
symbolTable.relateToExtension(ESSL1_BUILTINS, "dFdx", "GL_OES_standard_derivatives");
symbolTable.relateToExtension(ESSL1_BUILTINS, "dFdy", "GL_OES_standard_derivatives");
symbolTable.relateToExtension(ESSL1_BUILTINS, "fwidth", "GL_OES_standard_derivatives");
}
break;
default: break;
}
// Finally add resource-specific variables.
switch(shaderType)
{
case GL_FRAGMENT_SHADER:
{
// Set up gl_FragData. The array size.
TType fragData(EbtFloat, EbpMedium, EvqFragData, 4, false, true);
fragData.setArraySize(resources.MaxDrawBuffers);
symbolTable.insert(ESSL1_BUILTINS, *new TVariable(NewPoolTString("gl_FragData"), fragData));
}
break;
default: break;
}
}
void InitExtensionBehavior(const ShBuiltInResources& resources,
TExtensionBehavior& extBehavior)
{
if(resources.OES_standard_derivatives)
extBehavior["GL_OES_standard_derivatives"] = EBhUndefined;
if(resources.OES_fragment_precision_high)
extBehavior["GL_FRAGMENT_PRECISION_HIGH"] = EBhUndefined;
if(resources.OES_EGL_image_external)
extBehavior["GL_OES_EGL_image_external"] = EBhUndefined;
}