| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef _COMPILER_INCLUDED_ |
| #define _COMPILER_INCLUDED_ |
| |
| #include "ExtensionBehavior.h" |
| #include "InfoSink.h" |
| #include "SymbolTable.h" |
| |
| enum ShCompileOptions |
| { |
| SH_VALIDATE = 0, |
| SH_VALIDATE_LOOP_INDEXING = 0x0001, |
| SH_INTERMEDIATE_TREE = 0x0002, |
| SH_OBJECT_CODE = 0x0004, |
| SH_ATTRIBUTES_UNIFORMS = 0x0008, |
| SH_LINE_DIRECTIVES = 0x0010, |
| SH_SOURCE_PATH = 0x0020 |
| }; |
| |
| // |
| // Implementation dependent built-in resources (constants and extensions). |
| // The names for these resources has been obtained by stripping gl_/GL_. |
| // |
| struct ShBuiltInResources |
| { |
| ShBuiltInResources(); |
| |
| // Constants. |
| int MaxVertexAttribs; |
| int MaxVertexUniformVectors; |
| int MaxVaryingVectors; |
| int MaxVertexTextureImageUnits; |
| int MaxCombinedTextureImageUnits; |
| int MaxTextureImageUnits; |
| int MaxFragmentUniformVectors; |
| int MaxDrawBuffers; |
| int MaxVertexOutputVectors; |
| int MaxFragmentInputVectors; |
| int MinProgramTexelOffset; |
| int MaxProgramTexelOffset; |
| |
| // Extensions. |
| // Set to 1 to enable the extension, else 0. |
| int OES_standard_derivatives; |
| int OES_fragment_precision_high; |
| int OES_EGL_image_external; |
| int EXT_draw_buffers; |
| int ARB_texture_rectangle; |
| |
| unsigned int MaxCallStackDepth; |
| }; |
| |
| typedef unsigned int GLenum; |
| #define GL_FRAGMENT_SHADER 0x8B30 |
| #define GL_VERTEX_SHADER 0x8B31 |
| |
| // Note: GL_ARB_texture_rectangle is part of gl2extchromium.h in the Chromium repo |
| // GL_ARB_texture_rectangle |
| #ifndef GL_ARB_texture_rectangle |
| #define GL_ARB_texture_rectangle 1 |
| |
| #ifndef GL_SAMPLER_2D_RECT_ARB |
| #define GL_SAMPLER_2D_RECT_ARB 0x8B63 |
| #endif |
| |
| #ifndef GL_TEXTURE_BINDING_RECTANGLE_ARB |
| #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 |
| #endif |
| |
| #ifndef GL_TEXTURE_RECTANGLE_ARB |
| #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 |
| #endif |
| |
| #ifndef GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB |
| #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 |
| #endif |
| |
| #endif // GL_ARB_texture_rectangle |
| |
| // |
| // The base class for the machine dependent compiler to derive from |
| // for managing object code from the compile. |
| // |
| class TCompiler |
| { |
| public: |
| TCompiler(GLenum shaderType); |
| virtual ~TCompiler(); |
| virtual TCompiler* getAsCompiler() { return this; } |
| |
| bool Init(const ShBuiltInResources& resources); |
| bool compile(const char* const shaderStrings[], |
| const int numStrings, |
| int compileOptions); |
| |
| // Get results of the last compilation. |
| int getShaderVersion() const { return shaderVersion; } |
| TInfoSink& getInfoSink() { return infoSink; } |
| |
| protected: |
| GLenum getShaderType() const { return shaderType; } |
| // Initialize symbol-table with built-in symbols. |
| bool InitBuiltInSymbolTable(const ShBuiltInResources& resources); |
| // Clears the results from the previous compilation. |
| void clearResults(); |
| // Return true if function recursion is detected or call depth exceeded. |
| bool validateCallDepth(TIntermNode *root, TInfoSink &infoSink); |
| // Returns true if the given shader does not exceed the minimum |
| // functionality mandated in GLSL 1.0 spec Appendix A. |
| bool validateLimitations(TIntermNode *root); |
| // Translate to object code. |
| virtual bool translate(TIntermNode *root) = 0; |
| // Get built-in extensions with default behavior. |
| const TExtensionBehavior& getExtensionBehavior() const; |
| |
| private: |
| GLenum shaderType; |
| |
| unsigned int maxCallStackDepth; |
| |
| // Built-in symbol table for the given language, spec, and resources. |
| // It is preserved from compile-to-compile. |
| TSymbolTable symbolTable; |
| // Built-in extensions with default behavior. |
| TExtensionBehavior extensionBehavior; |
| |
| // Results of compilation. |
| int shaderVersion; |
| TInfoSink infoSink; // Output sink. |
| |
| // Memory allocator. Allocates and tracks memory required by the compiler. |
| // Deallocates all memory when compiler is destructed. |
| TPoolAllocator allocator; |
| }; |
| |
| bool InitCompilerGlobals(); |
| void FreeCompilerGlobals(); |
| |
| #endif // _COMPILER_INCLUDED_ |