Fix clearing of dirty textures.

When clear operations fall back to the slow path (i.e. neither fastClear
nor blitReactor is used), we were copying a rectangle the size of the
destination image. It should only sample within the 1x1 source pixel
instead.

Bug chromium:852641, chromium:851707

Change-Id: I9f247483f6167f92be8308b8470c021f5641b657
Reviewed-on: https://swiftshader-review.googlesource.com/19448
Reviewed-by: Alexis Hétu <sugoi@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Renderer/Blitter.cpp b/src/Renderer/Blitter.cpp
index f68c7c8..4245cd4 100644
--- a/src/Renderer/Blitter.cpp
+++ b/src/Renderer/Blitter.cpp
@@ -39,7 +39,7 @@
 		}
 
 		sw::Surface *color = sw::Surface::create(1, 1, 1, format, pixel, sw::Surface::bytes(format), sw::Surface::bytes(format));
-		SliceRectF sRect((float)dRect.x0, (float)dRect.y0, (float)dRect.x1, (float)dRect.y1, 0);
+		SliceRectF sRect(0.5f, 0.5f, 0.5f, 0.5f, 0);   // Sample from the middle.
 		blit(color, sRect, dest, dRect, {rgbaMask});
 		delete color;
 	}
diff --git a/src/Renderer/Surface.cpp b/src/Renderer/Surface.cpp
index 83412a3..5fc506d 100644
--- a/src/Renderer/Surface.cpp
+++ b/src/Renderer/Surface.cpp
@@ -44,6 +44,8 @@
 
 	void Surface::Buffer::write(int x, int y, int z, const Color<float> &color)
 	{
+		ASSERT(x < width && y < height && z < depth);
+
 		byte *element = (byte*)buffer + (x + border) * bytes + (y + border) * pitchB + z * samples * sliceB;
 
 		for(int i = 0; i < samples; i++)
@@ -55,6 +57,8 @@
 
 	void Surface::Buffer::write(int x, int y, const Color<float> &color)
 	{
+		ASSERT(x < width && y < height);
+
 		byte *element = (byte*)buffer + (x + border) * bytes + (y + border) * pitchB;
 
 		for(int i = 0; i < samples; i++)
@@ -396,6 +400,8 @@
 
 	Color<float> Surface::Buffer::read(int x, int y, int z) const
 	{
+		ASSERT(x < width && y < height && z < depth);
+
 		void *element = (unsigned char*)buffer + (x + border) * bytes + (y + border) * pitchB + z * samples * sliceB;
 
 		return read(element);
@@ -403,6 +409,8 @@
 
 	Color<float> Surface::Buffer::read(int x, int y) const
 	{
+		ASSERT(x < width && y < height);
+
 		void *element = (unsigned char*)buffer + (x + border) * bytes + (y + border) * pitchB;
 
 		return read(element);
diff --git a/tests/unittests/unittests.cpp b/tests/unittests/unittests.cpp
index 6bef144..40f1c59 100644
--- a/tests/unittests/unittests.cpp
+++ b/tests/unittests/unittests.cpp
@@ -49,10 +49,22 @@
 		#endif
 	}
 
-	void compareColor(unsigned char referenceColor[4])
+	void expectFramebufferColor(const unsigned char referenceColor[4], GLint x = 0, GLint y = 0)
 	{
 		unsigned char color[4] = { 0 };
-		glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &color);
+		glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &color);
+		EXPECT_GLENUM_EQ(GL_NONE, glGetError());
+		EXPECT_EQ(color[0], referenceColor[0]);
+		EXPECT_EQ(color[1], referenceColor[1]);
+		EXPECT_EQ(color[2], referenceColor[2]);
+		EXPECT_EQ(color[3], referenceColor[3]);
+	}
+
+	void expectFramebufferColor(const float referenceColor[4], GLint x = 0, GLint y = 0)
+	{
+		float color[4] = { 0 };
+		glReadPixels(x, y, 1, 1, GL_RGBA, GL_FLOAT, &color);
+		EXPECT_GLENUM_EQ(GL_NONE, glGetError());
 		EXPECT_EQ(color[0], referenceColor[0]);
 		EXPECT_EQ(color[1], referenceColor[1]);
 		EXPECT_EQ(color[2], referenceColor[2]);
@@ -383,7 +395,7 @@
 
 	deleteProgram(ph);
 
-	compareColor(green);
+	expectFramebufferColor(green);
 
 	EXPECT_GLENUM_EQ(GL_NONE, glGetError());
 
@@ -448,7 +460,7 @@
 
 	deleteProgram(ph);
 
-	compareColor(green);
+	expectFramebufferColor(green);
 
 	EXPECT_GLENUM_EQ(GL_NONE, glGetError());
 
@@ -505,13 +517,44 @@
 
 	deleteProgram(ph);
 
-	compareColor(green);
+	expectFramebufferColor(green);
 
 	EXPECT_GLENUM_EQ(GL_NONE, glGetError());
 
 	Uninitialize();
 }
 
+// Tests clearing of a texture with 'dirty' content.
+TEST_F(SwiftShaderTest, ClearDirtyTexture)
+{
+	Initialize(3, false);
+
+	GLuint tex = 1;
+	glBindTexture(GL_TEXTURE_2D, tex);
+	glTexImage2D(GL_TEXTURE_2D, 0, GL_R11F_G11F_B10F, 256, 256, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, nullptr);
+	EXPECT_GLENUM_EQ(GL_NONE, glGetError());
+
+	GLuint fbo = 1;
+	glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+	glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
+	EXPECT_GLENUM_EQ(GL_NONE, glGetError());
+	EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+	float dirty_color[3] = { 128 / 255.0f, 64 / 255.0f, 192 / 255.0f };
+	GLint dirty_x = 8;
+	GLint dirty_y = 12;
+	glTexSubImage2D(GL_TEXTURE_2D, 0, dirty_x, dirty_y, 1, 1, GL_RGB, GL_FLOAT, dirty_color);
+
+	const float clear_color[4] = { 1.0f, 32.0f, 0.5f, 1.0f };
+	glClearColor(clear_color[0], clear_color[1], clear_color[2], 1.0f);
+	glClear(GL_COLOR_BUFFER_BIT);
+	EXPECT_GLENUM_EQ(GL_NONE, glGetError());
+
+	expectFramebufferColor(clear_color, dirty_x, dirty_y);
+
+	Uninitialize();
+}
+
 // Tests construction of a structure containing a single matrix
 TEST_F(SwiftShaderTest, MatrixInStruct)
 {
@@ -593,7 +636,7 @@
 
 	deleteProgram(ph);
 
-	compareColor(green);
+	expectFramebufferColor(green);
 
 	EXPECT_GLENUM_EQ(GL_NONE, glGetError());
 
@@ -647,7 +690,7 @@
 	deleteProgram(ph);
 
 	unsigned char grey[4] = { 128, 128, 128, 128 };
-	compareColor(grey);
+	expectFramebufferColor(grey);
 
 	EXPECT_GLENUM_EQ(GL_NONE, glGetError());
 
@@ -910,7 +953,7 @@
 
 	deleteProgram(ph);
 
-	compareColor(green);
+	expectFramebufferColor(green);
 
 	EXPECT_GLENUM_EQ(GL_NONE, glGetError());
 
@@ -964,7 +1007,7 @@
 
 	deleteProgram(ph);
 
-	compareColor(green);
+	expectFramebufferColor(green);
 
 	EXPECT_GLENUM_EQ(GL_NONE, glGetError());
 
@@ -992,7 +1035,7 @@
 	glClear(GL_COLOR_BUFFER_BIT);
 
 	unsigned char green[4] = { 0, 255, 0, 255 };
-	compareColor(green);
+	expectFramebufferColor(green);
 	EXPECT_GLENUM_EQ(GL_NONE, glGetError());
 
 	Uninitialize();
@@ -1046,7 +1089,7 @@
 	glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE_ARB, tex, 0);
 
 	unsigned char green[4] = { 0, 255, 0, 255 };
-	compareColor(green);
+	expectFramebufferColor(green);
 	EXPECT_GLENUM_EQ(GL_NONE, glGetError());
 
 	Uninitialize();
@@ -1080,7 +1123,7 @@
 	glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE_ARB, tex, 0);
 
 	unsigned char green[4] = { 0, 255, 0, 255 };
-	compareColor(green);
+	expectFramebufferColor(green);
 	EXPECT_GLENUM_EQ(GL_NONE, glGetError());
 
 	Uninitialize();