blob: 09a26758301b4e017abdcfbbb0d26f299ef36e58 [file] [log] [blame]
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dEQP-VK.multiview.renderpass2.readback_explicit_clear.8_1_1_8
dEQP-VK.multiview.renderpass2.readback_explicit_clear.5_10_5_10
dEQP-VK.multiview.renderpass2.readback_explicit_clear.1_2_4_8_16_32
dEQP-VK.multiview.renderpass2.readback_explicit_clear.max_multi_view_view_count
dEQP-VK.multiview.renderpass2.depth.3_6_12_9_6_12_9_3_6_12_9_3
dEQP-VK.multiview.renderpass2.stencil.3_6_12_9_6_12_9_3_6_12_9_3
dEQP-VK.multiview.renderpass2.index.vertex_shader.15
dEQP-VK.multiview.renderpass2.index.vertex_shader.8
dEQP-VK.multiview.renderpass2.index.vertex_shader.1_2_4_8
dEQP-VK.multiview.renderpass2.index.vertex_shader.15_15_15_15
dEQP-VK.multiview.renderpass2.index.vertex_shader.8_1_1_8
dEQP-VK.multiview.renderpass2.index.vertex_shader.5_10_5_10
dEQP-VK.multiview.renderpass2.index.vertex_shader.1_2_4_8_16_32
dEQP-VK.multiview.renderpass2.index.vertex_shader.max_multi_view_view_count
dEQP-VK.multiview.renderpass2.index.fragment_shader.15
dEQP-VK.multiview.renderpass2.index.fragment_shader.8
dEQP-VK.multiview.renderpass2.index.fragment_shader.1_2_4_8
dEQP-VK.multiview.renderpass2.index.fragment_shader.15_15_15_15
dEQP-VK.multiview.renderpass2.index.fragment_shader.8_1_1_8
dEQP-VK.multiview.renderpass2.index.fragment_shader.5_10_5_10
dEQP-VK.multiview.renderpass2.index.fragment_shader.1_2_4_8_16_32
dEQP-VK.multiview.renderpass2.index.fragment_shader.max_multi_view_view_count
dEQP-VK.multiview.renderpass2.index.geometry_shader.15
dEQP-VK.multiview.renderpass2.index.geometry_shader.8
dEQP-VK.multiview.renderpass2.index.geometry_shader.1_2_4_8
dEQP-VK.multiview.renderpass2.index.geometry_shader.15_15_15_15
dEQP-VK.multiview.renderpass2.index.geometry_shader.8_1_1_8
dEQP-VK.multiview.renderpass2.index.geometry_shader.5_10_5_10
dEQP-VK.multiview.renderpass2.index.geometry_shader.1_2_4_8_16_32
dEQP-VK.multiview.renderpass2.index.geometry_shader.max_multi_view_view_count
dEQP-VK.multiview.renderpass2.index.tesellation_shader.15
dEQP-VK.multiview.renderpass2.index.tesellation_shader.8
dEQP-VK.multiview.renderpass2.index.tesellation_shader.1_2_4_8
dEQP-VK.multiview.renderpass2.index.tesellation_shader.15_15_15_15
dEQP-VK.multiview.renderpass2.index.tesellation_shader.8_1_1_8
dEQP-VK.multiview.renderpass2.index.tesellation_shader.5_10_5_10
dEQP-VK.multiview.renderpass2.index.tesellation_shader.1_2_4_8_16_32
dEQP-VK.multiview.renderpass2.index.tesellation_shader.max_multi_view_view_count