|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | // Buffer.cpp: Implements the Buffer class, representing storage of vertex and/or | 
|  | // index data. Implements GL buffer objects and related functionality. | 
|  | // [OpenGL ES 2.0.24] section 2.9 page 21. | 
|  |  | 
|  | #include "Buffer.h" | 
|  |  | 
|  | #include "main.h" | 
|  | #include "VertexDataManager.h" | 
|  | #include "IndexDataManager.h" | 
|  |  | 
|  | namespace es2 | 
|  | { | 
|  |  | 
|  | Buffer::Buffer(GLuint name) : NamedObject(name) | 
|  | { | 
|  | mContents = 0; | 
|  | mSize = 0; | 
|  | mUsage = GL_STATIC_DRAW; | 
|  | mIsMapped = false; | 
|  | mOffset = 0; | 
|  | mLength = 0; | 
|  | mAccess = 0; | 
|  | } | 
|  |  | 
|  | Buffer::~Buffer() | 
|  | { | 
|  | if(mContents) | 
|  | { | 
|  | mContents->destruct(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage) | 
|  | { | 
|  | if(mContents) | 
|  | { | 
|  | mContents->destruct(); | 
|  | mContents = 0; | 
|  | } | 
|  |  | 
|  | mSize = size; | 
|  | mUsage = usage; | 
|  |  | 
|  | if(size > 0) | 
|  | { | 
|  | const int padding = 1024;   // For SIMD processing of vertices | 
|  | mContents = new sw::Resource(size + padding); | 
|  |  | 
|  | if(!mContents) | 
|  | { | 
|  | return error(GL_OUT_OF_MEMORY); | 
|  | } | 
|  |  | 
|  | if(data) | 
|  | { | 
|  | char *buffer = (char*)mContents->data(); | 
|  | memcpy(buffer + mOffset, data, size); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset) | 
|  | { | 
|  | if(mContents && data) | 
|  | { | 
|  | char *buffer = (char*)mContents->lock(sw::PUBLIC); | 
|  | memcpy(buffer + offset, data, size); | 
|  | mContents->unlock(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void* Buffer::mapRange(GLintptr offset, GLsizeiptr length, GLbitfield access) | 
|  | { | 
|  | if(mContents) | 
|  | { | 
|  | char* buffer = (char*)mContents->lock(sw::PUBLIC); | 
|  | mIsMapped = true; | 
|  | mOffset = offset; | 
|  | mLength = length; | 
|  | mAccess = access; | 
|  | return buffer + offset; | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | bool Buffer::unmap() | 
|  | { | 
|  | if(mContents) | 
|  | { | 
|  | mContents->unlock(); | 
|  | } | 
|  | mIsMapped = false; | 
|  | mOffset = 0; | 
|  | mLength = 0; | 
|  | mAccess = 0; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | sw::Resource *Buffer::getResource() | 
|  | { | 
|  | return mContents; | 
|  | } | 
|  |  | 
|  | } |