| #!/bin/bash |
| # Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # http://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| # Generates various components of GLSL ES preprocessor. |
| |
| run_flex() |
| { |
| input_file=$script_dir/$1 |
| output_source=$script_dir/$2 |
| flex --noline --nounistd --outfile=$output_source $input_file |
| } |
| |
| run_bison() |
| { |
| input_file=$script_dir/$1 |
| output_source=$script_dir/$2 |
| bison --no-lines --skeleton=yacc.c --output=$output_source $input_file |
| } |
| |
| script_dir=$(dirname $0) |
| |
| # Generate preprocessor |
| run_flex Tokenizer.l Tokenizer.cpp |
| run_bison ExpressionParser.y ExpressionParser.cpp |