| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // main.h: Management of thread-local data. |
| |
| #ifndef LIBGLESV2_MAIN_H_ |
| #define LIBGLESV2_MAIN_H_ |
| |
| #include "Context.h" |
| #include "Device.hpp" |
| #include "common/debug.h" |
| #include "libEGL/libEGL.hpp" |
| #include "libEGL/Display.h" |
| #include "libGLES_CM/libGLES_CM.hpp" |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #include <GLES3/gl3.h> |
| |
| namespace es2 |
| { |
| Context *getContextLocked(); |
| ContextPtr getContext(); |
| Device *getDevice(); |
| |
| void error(GLenum errorCode); |
| |
| template<class T> |
| const T &error(GLenum errorCode, const T &returnValue) |
| { |
| error(errorCode); |
| |
| return returnValue; |
| } |
| } |
| |
| namespace egl |
| { |
| GLint getClientVersion(); |
| } |
| |
| extern LibEGL libEGL; |
| extern LibGLES_CM libGLES_CM; |
| |
| #endif // LIBGLESV2_MAIN_H_ |