| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef D3D9_Unknown_hpp | |
| #define D3D9_Unknown_hpp | |
| #include <unknwn.h> | |
| namespace D3D9 | |
| { | |
| class Unknown : IUnknown | |
| { | |
| public: | |
| Unknown(); | |
| virtual ~Unknown(); | |
| // IUnknown methods | |
| long __stdcall QueryInterface(const IID &iid, void **object) override; | |
| unsigned long __stdcall AddRef() override; | |
| unsigned long __stdcall Release() override; | |
| // Internal methods | |
| virtual void bind(); | |
| virtual void unbind(); | |
| private: | |
| volatile long referenceCount; | |
| volatile long bindCount; | |
| }; | |
| } | |
| #endif // D3D9_Unknown_hpp |