| //===----- ScoreboardHazardRecognizer.cpp - Scheduler Support -------------===// | |
| // | |
| // The LLVM Compiler Infrastructure | |
| // | |
| // This file is distributed under the University of Illinois Open Source | |
| // License. See LICENSE.TXT for details. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| // | |
| // This file implements the ScoreboardHazardRecognizer class, which | |
| // encapsultes hazard-avoidance heuristics for scheduling, based on the | |
| // scheduling itineraries specified for the target. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| #define DEBUG_TYPE ::llvm::ScoreboardHazardRecognizer::DebugType | |
| #include "llvm/CodeGen/ScoreboardHazardRecognizer.h" | |
| #include "llvm/CodeGen/ScheduleDAG.h" | |
| #include "llvm/MC/MCInstrItineraries.h" | |
| #include "llvm/Support/Debug.h" | |
| #include "llvm/Support/ErrorHandling.h" | |
| #include "llvm/Support/raw_ostream.h" | |
| #include "llvm/Target/TargetInstrInfo.h" | |
| using namespace llvm; | |
| #ifndef NDEBUG | |
| const char *ScoreboardHazardRecognizer::DebugType = ""; | |
| #endif | |
| ScoreboardHazardRecognizer:: | |
| ScoreboardHazardRecognizer(const InstrItineraryData *II, | |
| const ScheduleDAG *SchedDAG, | |
| const char *ParentDebugType) : | |
| ScheduleHazardRecognizer(), ItinData(II), DAG(SchedDAG), IssueWidth(0), | |
| IssueCount(0) { | |
| #ifndef NDEBUG | |
| DebugType = ParentDebugType; | |
| #endif | |
| // Determine the maximum depth of any itinerary. This determines the | |
| // depth of the scoreboard. We always make the scoreboard at least 1 | |
| // cycle deep to avoid dealing with the boundary condition. | |
| unsigned ScoreboardDepth = 1; | |
| if (ItinData && !ItinData->isEmpty()) { | |
| IssueWidth = ItinData->IssueWidth; | |
| for (unsigned idx = 0; ; ++idx) { | |
| if (ItinData->isEndMarker(idx)) | |
| break; | |
| const InstrStage *IS = ItinData->beginStage(idx); | |
| const InstrStage *E = ItinData->endStage(idx); | |
| unsigned CurCycle = 0; | |
| unsigned ItinDepth = 0; | |
| for (; IS != E; ++IS) { | |
| unsigned StageDepth = CurCycle + IS->getCycles(); | |
| if (ItinDepth < StageDepth) ItinDepth = StageDepth; | |
| CurCycle += IS->getNextCycles(); | |
| } | |
| // Find the next power-of-2 >= ItinDepth | |
| while (ItinDepth > ScoreboardDepth) { | |
| ScoreboardDepth *= 2; | |
| } | |
| } | |
| MaxLookAhead = ScoreboardDepth; | |
| } | |
| ReservedScoreboard.reset(ScoreboardDepth); | |
| RequiredScoreboard.reset(ScoreboardDepth); | |
| DEBUG(dbgs() << "Using scoreboard hazard recognizer: Depth = " | |
| << ScoreboardDepth << '\n'); | |
| } | |
| void ScoreboardHazardRecognizer::Reset() { | |
| IssueCount = 0; | |
| RequiredScoreboard.reset(); | |
| ReservedScoreboard.reset(); | |
| } | |
| void ScoreboardHazardRecognizer::Scoreboard::dump() const { | |
| dbgs() << "Scoreboard:\n"; | |
| unsigned last = Depth - 1; | |
| while ((last > 0) && ((*this)[last] == 0)) | |
| last--; | |
| for (unsigned i = 0; i <= last; i++) { | |
| unsigned FUs = (*this)[i]; | |
| dbgs() << "\t"; | |
| for (int j = 31; j >= 0; j--) | |
| dbgs() << ((FUs & (1 << j)) ? '1' : '0'); | |
| dbgs() << '\n'; | |
| } | |
| } | |
| bool ScoreboardHazardRecognizer::atIssueLimit() const { | |
| if (IssueWidth == 0) | |
| return false; | |
| return IssueCount == IssueWidth; | |
| } | |
| ScheduleHazardRecognizer::HazardType | |
| ScoreboardHazardRecognizer::getHazardType(SUnit *SU, int Stalls) { | |
| if (!ItinData || ItinData->isEmpty()) | |
| return NoHazard; | |
| // Note that stalls will be negative for bottom-up scheduling. | |
| int cycle = Stalls; | |
| // Use the itinerary for the underlying instruction to check for | |
| // free FU's in the scoreboard at the appropriate future cycles. | |
| const MCInstrDesc *MCID = DAG->getInstrDesc(SU); | |
| if (MCID == NULL) { | |
| // Don't check hazards for non-machineinstr Nodes. | |
| return NoHazard; | |
| } | |
| unsigned idx = MCID->getSchedClass(); | |
| for (const InstrStage *IS = ItinData->beginStage(idx), | |
| *E = ItinData->endStage(idx); IS != E; ++IS) { | |
| // We must find one of the stage's units free for every cycle the | |
| // stage is occupied. FIXME it would be more accurate to find the | |
| // same unit free in all the cycles. | |
| for (unsigned int i = 0; i < IS->getCycles(); ++i) { | |
| int StageCycle = cycle + (int)i; | |
| if (StageCycle < 0) | |
| continue; | |
| if (StageCycle >= (int)RequiredScoreboard.getDepth()) { | |
| assert((StageCycle - Stalls) < (int)RequiredScoreboard.getDepth() && | |
| "Scoreboard depth exceeded!"); | |
| // This stage was stalled beyond pipeline depth, so cannot conflict. | |
| break; | |
| } | |
| unsigned freeUnits = IS->getUnits(); | |
| switch (IS->getReservationKind()) { | |
| default: | |
| assert(0 && "Invalid FU reservation"); | |
| case InstrStage::Required: | |
| // Required FUs conflict with both reserved and required ones | |
| freeUnits &= ~ReservedScoreboard[StageCycle]; | |
| // FALLTHROUGH | |
| case InstrStage::Reserved: | |
| // Reserved FUs can conflict only with required ones. | |
| freeUnits &= ~RequiredScoreboard[StageCycle]; | |
| break; | |
| } | |
| if (!freeUnits) { | |
| DEBUG(dbgs() << "*** Hazard in cycle " << (cycle + i) << ", "); | |
| DEBUG(dbgs() << "SU(" << SU->NodeNum << "): "); | |
| DEBUG(DAG->dumpNode(SU)); | |
| return Hazard; | |
| } | |
| } | |
| // Advance the cycle to the next stage. | |
| cycle += IS->getNextCycles(); | |
| } | |
| return NoHazard; | |
| } | |
| void ScoreboardHazardRecognizer::EmitInstruction(SUnit *SU) { | |
| if (!ItinData || ItinData->isEmpty()) | |
| return; | |
| // Use the itinerary for the underlying instruction to reserve FU's | |
| // in the scoreboard at the appropriate future cycles. | |
| const MCInstrDesc *MCID = DAG->getInstrDesc(SU); | |
| assert(MCID && "The scheduler must filter non-machineinstrs"); | |
| if (DAG->TII->isZeroCost(MCID->Opcode)) | |
| return; | |
| ++IssueCount; | |
| unsigned cycle = 0; | |
| unsigned idx = MCID->getSchedClass(); | |
| for (const InstrStage *IS = ItinData->beginStage(idx), | |
| *E = ItinData->endStage(idx); IS != E; ++IS) { | |
| // We must reserve one of the stage's units for every cycle the | |
| // stage is occupied. FIXME it would be more accurate to reserve | |
| // the same unit free in all the cycles. | |
| for (unsigned int i = 0; i < IS->getCycles(); ++i) { | |
| assert(((cycle + i) < RequiredScoreboard.getDepth()) && | |
| "Scoreboard depth exceeded!"); | |
| unsigned freeUnits = IS->getUnits(); | |
| switch (IS->getReservationKind()) { | |
| default: | |
| assert(0 && "Invalid FU reservation"); | |
| case InstrStage::Required: | |
| // Required FUs conflict with both reserved and required ones | |
| freeUnits &= ~ReservedScoreboard[cycle + i]; | |
| // FALLTHROUGH | |
| case InstrStage::Reserved: | |
| // Reserved FUs can conflict only with required ones. | |
| freeUnits &= ~RequiredScoreboard[cycle + i]; | |
| break; | |
| } | |
| // reduce to a single unit | |
| unsigned freeUnit = 0; | |
| do { | |
| freeUnit = freeUnits; | |
| freeUnits = freeUnit & (freeUnit - 1); | |
| } while (freeUnits); | |
| if (IS->getReservationKind() == InstrStage::Required) | |
| RequiredScoreboard[cycle + i] |= freeUnit; | |
| else | |
| ReservedScoreboard[cycle + i] |= freeUnit; | |
| } | |
| // Advance the cycle to the next stage. | |
| cycle += IS->getNextCycles(); | |
| } | |
| DEBUG(ReservedScoreboard.dump()); | |
| DEBUG(RequiredScoreboard.dump()); | |
| } | |
| void ScoreboardHazardRecognizer::AdvanceCycle() { | |
| IssueCount = 0; | |
| ReservedScoreboard[0] = 0; ReservedScoreboard.advance(); | |
| RequiredScoreboard[0] = 0; RequiredScoreboard.advance(); | |
| } | |
| void ScoreboardHazardRecognizer::RecedeCycle() { | |
| IssueCount = 0; | |
| ReservedScoreboard[ReservedScoreboard.getDepth()-1] = 0; | |
| ReservedScoreboard.recede(); | |
| RequiredScoreboard[RequiredScoreboard.getDepth()-1] = 0; | |
| RequiredScoreboard.recede(); | |
| } |