| // Copyright (c) 2018 The Khronos Group Inc. | 
 | // Copyright (c) 2018 Valve Corporation | 
 | // Copyright (c) 2018 LunarG Inc. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //     http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #ifndef LIBSPIRV_OPT_INSTRUMENT_PASS_H_ | 
 | #define LIBSPIRV_OPT_INSTRUMENT_PASS_H_ | 
 |  | 
 | #include <list> | 
 | #include <memory> | 
 | #include <vector> | 
 |  | 
 | #include "source/opt/ir_builder.h" | 
 | #include "source/opt/pass.h" | 
 | #include "spirv-tools/instrument.hpp" | 
 |  | 
 | // This is a base class to assist in the creation of passes which instrument | 
 | // shader modules. More specifically, passes which replace instructions with a | 
 | // larger and more capable set of instructions. Commonly, these new | 
 | // instructions will add testing of operands and execute different | 
 | // instructions depending on the outcome, including outputting of debug | 
 | // information into a buffer created especially for that purpose. | 
 | // | 
 | // This class contains helper functions to create an InstProcessFunction, | 
 | // which is the heart of any derived class implementing a specific | 
 | // instrumentation pass. It takes an instruction as an argument, decides | 
 | // if it should be instrumented, and generates code to replace it. This class | 
 | // also supplies function InstProcessEntryPointCallTree which applies the | 
 | // InstProcessFunction to every reachable instruction in a module and replaces | 
 | // the instruction with new instructions if generated. | 
 | // | 
 | // Chief among the helper functions are output code generation functions, | 
 | // used to generate code in the shader which writes data to output buffers | 
 | // associated with that validation. Currently one such function, | 
 | // GenDebugStreamWrite, exists. Other such functions may be added in the | 
 | // future. Each is accompanied by documentation describing the format of | 
 | // its output buffer. | 
 | // | 
 | // A validation pass may read or write multiple buffers. All such buffers | 
 | // are located in a single debug descriptor set whose index is passed at the | 
 | // creation of the instrumentation pass. The bindings of the buffers used by | 
 | // a validation pass are permanently assigned and fixed and documented by | 
 | // the kDebugOutput* static consts. | 
 |  | 
 | namespace spvtools { | 
 | namespace opt { | 
 | namespace { | 
 | // Validation Ids | 
 | // These are used to identify the general validation being done and map to | 
 | // its output buffers. | 
 | constexpr uint32_t kInstValidationIdBindless = 0; | 
 | constexpr uint32_t kInstValidationIdBuffAddr = 1; | 
 | constexpr uint32_t kInstValidationIdDebugPrintf = 2; | 
 | }  // namespace | 
 |  | 
 | class InstrumentPass : public Pass { | 
 |   using cbb_ptr = const BasicBlock*; | 
 |  | 
 |  public: | 
 |   using InstProcessFunction = | 
 |       std::function<void(BasicBlock::iterator, UptrVectorIterator<BasicBlock>, | 
 |                          uint32_t, std::vector<std::unique_ptr<BasicBlock>>*)>; | 
 |  | 
 |   ~InstrumentPass() override = default; | 
 |  | 
 |   IRContext::Analysis GetPreservedAnalyses() override { | 
 |     return IRContext::kAnalysisDefUse | IRContext::kAnalysisDecorations | | 
 |            IRContext::kAnalysisCombinators | IRContext::kAnalysisNameMap | | 
 |            IRContext::kAnalysisBuiltinVarId | IRContext::kAnalysisConstants; | 
 |   } | 
 |  | 
 |  protected: | 
 |   // Create instrumentation pass for |validation_id| which utilizes descriptor | 
 |   // set |desc_set| for debug input and output buffers and writes |shader_id| | 
 |   // into debug output records. |opt_direct_reads| indicates that the pass | 
 |   // will see direct input buffer reads and should prepare to optimize them. | 
 |   InstrumentPass(uint32_t desc_set, uint32_t shader_id, uint32_t validation_id, | 
 |                  bool opt_direct_reads = false) | 
 |       : Pass(), | 
 |         desc_set_(desc_set), | 
 |         shader_id_(shader_id), | 
 |         validation_id_(validation_id), | 
 |         opt_direct_reads_(opt_direct_reads) {} | 
 |  | 
 |   // Initialize state for instrumentation of module. | 
 |   void InitializeInstrument(); | 
 |  | 
 |   // Call |pfn| on all instructions in all functions in the call tree of the | 
 |   // entry points in |module|. If code is generated for an instruction, replace | 
 |   // the instruction's block with the new blocks that are generated. Continue | 
 |   // processing at the top of the last new block. | 
 |   bool InstProcessEntryPointCallTree(InstProcessFunction& pfn); | 
 |  | 
 |   // Move all code in |ref_block_itr| preceding the instruction |ref_inst_itr| | 
 |   // to be instrumented into block |new_blk_ptr|. | 
 |   void MovePreludeCode(BasicBlock::iterator ref_inst_itr, | 
 |                        UptrVectorIterator<BasicBlock> ref_block_itr, | 
 |                        std::unique_ptr<BasicBlock>* new_blk_ptr); | 
 |  | 
 |   // Move all code in |ref_block_itr| succeeding the instruction |ref_inst_itr| | 
 |   // to be instrumented into block |new_blk_ptr|. | 
 |   void MovePostludeCode(UptrVectorIterator<BasicBlock> ref_block_itr, | 
 |                         BasicBlock* new_blk_ptr); | 
 |  | 
 |   // Generate instructions in |builder| which will atomically fetch and | 
 |   // increment the size of the debug output buffer stream of the current | 
 |   // validation and write a record to the end of the stream, if enough space | 
 |   // in the buffer remains. The record will contain the index of the function | 
 |   // and instruction within that function |func_idx, instruction_idx| which | 
 |   // generated the record. It will also contain additional information to | 
 |   // identify the instance of the shader, depending on the stage |stage_idx| | 
 |   // of the shader. Finally, the record will contain validation-specific | 
 |   // data contained in |validation_ids| which will identify the validation | 
 |   // error as well as the values involved in the error. | 
 |   // | 
 |   // The output buffer binding written to by the code generated by the function | 
 |   // is determined by the validation id specified when each specific | 
 |   // instrumentation pass is created. | 
 |   // | 
 |   // The output buffer is a sequence of 32-bit values with the following | 
 |   // format (where all elements are unsigned 32-bit unless otherwise noted): | 
 |   // | 
 |   //     Size | 
 |   //     Record0 | 
 |   //     Record1 | 
 |   //     Record2 | 
 |   //     ... | 
 |   // | 
 |   // Size is the number of 32-bit values that have been written or | 
 |   // attempted to be written to the output buffer, excluding the Size. It is | 
 |   // initialized to 0. If the size of attempts to write the buffer exceeds | 
 |   // the actual size of the buffer, it is possible that this field can exceed | 
 |   // the actual size of the buffer. | 
 |   // | 
 |   // Each Record* is a variable-length sequence of 32-bit values with the | 
 |   // following format defined using static const offsets in the .cpp file: | 
 |   // | 
 |   //     Record Size | 
 |   //     Shader ID | 
 |   //     Instruction Index | 
 |   //     Stage | 
 |   //     Stage-specific Word 0 | 
 |   //     Stage-specific Word 1 | 
 |   //     ... | 
 |   //     Validation Error Code | 
 |   //     Validation-specific Word 0 | 
 |   //     Validation-specific Word 1 | 
 |   //     Validation-specific Word 2 | 
 |   //     ... | 
 |   // | 
 |   // Each record consists of three subsections: members common across all | 
 |   // validation, members specific to the stage, and members specific to a | 
 |   // validation. | 
 |   // | 
 |   // The Record Size is the number of 32-bit words in the record, including | 
 |   // the Record Size word. | 
 |   // | 
 |   // Shader ID is a value that identifies which shader has generated the | 
 |   // validation error. It is passed when the instrumentation pass is created. | 
 |   // | 
 |   // The Instruction Index is the position of the instruction within the | 
 |   // SPIR-V file which is in error. | 
 |   // | 
 |   // The Stage is the pipeline stage which has generated the error as defined | 
 |   // by the SpvExecutionModel_ enumeration. This is used to interpret the | 
 |   // following Stage-specific words. | 
 |   // | 
 |   // The Stage-specific Words identify which invocation of the shader generated | 
 |   // the error. Every stage will write a fixed number of words. Vertex shaders | 
 |   // will write the Vertex and Instance ID. Fragment shaders will write | 
 |   // FragCoord.xy. Compute shaders will write the GlobalInvocation ID. | 
 |   // The tessellation eval shader will write the Primitive ID and TessCoords.uv. | 
 |   // The tessellation control shader and geometry shader will write the | 
 |   // Primitive ID and Invocation ID. | 
 |   // | 
 |   // The Validation Error Code specifies the exact error which has occurred. | 
 |   // These are enumerated with the kInstError* static consts. This allows | 
 |   // multiple validation layers to use the same, single output buffer. | 
 |   // | 
 |   // The Validation-specific Words are a validation-specific number of 32-bit | 
 |   // words which give further information on the validation error that | 
 |   // occurred. These are documented further in each file containing the | 
 |   // validation-specific class which derives from this base class. | 
 |   // | 
 |   // Because the code that is generated checks against the size of the buffer | 
 |   // before writing, the size of the debug out buffer can be used by the | 
 |   // validation layer to control the number of error records that are written. | 
 |   void GenDebugStreamWrite(uint32_t instruction_idx, uint32_t stage_idx, | 
 |                            const std::vector<uint32_t>& validation_ids, | 
 |                            InstructionBuilder* builder); | 
 |  | 
 |   // Return true if all instructions in |ids| are constants or spec constants. | 
 |   bool AllConstant(const std::vector<uint32_t>& ids); | 
 |  | 
 |   // Generate in |builder| instructions to read the unsigned integer from the | 
 |   // input buffer specified by the offsets in |offset_ids|. Given offsets | 
 |   // o0, o1, ... oN, and input buffer ibuf, return the id for the value: | 
 |   // | 
 |   // ibuf[...ibuf[ibuf[o0]+o1]...+oN] | 
 |   // | 
 |   // The binding and the format of the input buffer is determined by each | 
 |   // specific validation, which is specified at the creation of the pass. | 
 |   uint32_t GenDebugDirectRead(const std::vector<uint32_t>& offset_ids, | 
 |                               InstructionBuilder* builder); | 
 |  | 
 |   // Generate code to convert integer |value_id| to 32bit, if needed. Return | 
 |   // an id to the 32bit equivalent. | 
 |   uint32_t Gen32BitCvtCode(uint32_t value_id, InstructionBuilder* builder); | 
 |  | 
 |   // Generate code to cast integer |value_id| to 32bit unsigned, if needed. | 
 |   // Return an id to the Uint equivalent. | 
 |   uint32_t GenUintCastCode(uint32_t value_id, InstructionBuilder* builder); | 
 |  | 
 |   // Return new label. | 
 |   std::unique_ptr<Instruction> NewLabel(uint32_t label_id); | 
 |  | 
 |   // Set the name function parameter or local variable | 
 |   std::unique_ptr<Instruction> NewName(uint32_t id, | 
 |                                        const std::string& name_str); | 
 |  | 
 |   // Set the name for a function or global variable, names will be | 
 |   // prefixed to identify which instrumentation pass generated them. | 
 |   std::unique_ptr<Instruction> NewGlobalName(uint32_t id, | 
 |                                              const std::string& name_str); | 
 |  | 
 |   // Set the name for a structure member | 
 |   std::unique_ptr<Instruction> NewMemberName(uint32_t id, uint32_t member_index, | 
 |                                              const std::string& name_str); | 
 |  | 
 |   // Return id for 32-bit unsigned type | 
 |   uint32_t GetUintId(); | 
 |  | 
 |   // Return id for 64-bit unsigned type | 
 |   uint32_t GetUint64Id(); | 
 |  | 
 |   // Return id for 8-bit unsigned type | 
 |   uint32_t GetUint8Id(); | 
 |  | 
 |   // Return id for 32-bit unsigned type | 
 |   uint32_t GetBoolId(); | 
 |  | 
 |   // Return id for void type | 
 |   uint32_t GetVoidId(); | 
 |  | 
 |   // Return pointer to type for runtime array of uint | 
 |   analysis::Type* GetUintXRuntimeArrayType(uint32_t width, | 
 |                                            analysis::Type** rarr_ty); | 
 |  | 
 |   // Return pointer to type for runtime array of uint | 
 |   analysis::Type* GetUintRuntimeArrayType(uint32_t width); | 
 |  | 
 |   // Return id for buffer uint type | 
 |   uint32_t GetOutputBufferPtrId(); | 
 |  | 
 |   // Return id for buffer uint type | 
 |   uint32_t GetInputBufferTypeId(); | 
 |  | 
 |   // Return id for buffer uint type | 
 |   uint32_t GetInputBufferPtrId(); | 
 |  | 
 |   // Return binding for output buffer for current validation. | 
 |   uint32_t GetOutputBufferBinding(); | 
 |  | 
 |   // Return binding for input buffer for current validation. | 
 |   uint32_t GetInputBufferBinding(); | 
 |  | 
 |   // Add storage buffer extension if needed | 
 |   void AddStorageBufferExt(); | 
 |  | 
 |   // Return id for debug output buffer | 
 |   uint32_t GetOutputBufferId(); | 
 |  | 
 |   // Return id for debug input buffer | 
 |   uint32_t GetInputBufferId(); | 
 |  | 
 |   // Return id for 32-bit float type | 
 |   uint32_t GetFloatId(); | 
 |  | 
 |   // Return id for v4float type | 
 |   uint32_t GetVec4FloatId(); | 
 |  | 
 |   // Return id for uint vector type of |length| | 
 |   uint32_t GetVecUintId(uint32_t length); | 
 |  | 
 |   // Return id for v4uint type | 
 |   uint32_t GetVec4UintId(); | 
 |  | 
 |   // Return id for v3uint type | 
 |   uint32_t GetVec3UintId(); | 
 |  | 
 |   // Return id for output function. Define if it doesn't exist with | 
 |   // |val_spec_param_cnt| validation-specific uint32 parameters. | 
 |   uint32_t GetStreamWriteFunctionId(uint32_t stage_idx, | 
 |                                     uint32_t val_spec_param_cnt); | 
 |  | 
 |   // Return id for input function taking |param_cnt| uint32 parameters. Define | 
 |   // if it doesn't exist. | 
 |   uint32_t GetDirectReadFunctionId(uint32_t param_cnt); | 
 |  | 
 |   // Split block |block_itr| into two new blocks where the second block | 
 |   // contains |inst_itr| and place in |new_blocks|. | 
 |   void SplitBlock(BasicBlock::iterator inst_itr, | 
 |                   UptrVectorIterator<BasicBlock> block_itr, | 
 |                   std::vector<std::unique_ptr<BasicBlock>>* new_blocks); | 
 |  | 
 |   // Apply instrumentation function |pfn| to every instruction in |func|. | 
 |   // If code is generated for an instruction, replace the instruction's | 
 |   // block with the new blocks that are generated. Continue processing at the | 
 |   // top of the last new block. | 
 |   bool InstrumentFunction(Function* func, uint32_t stage_idx, | 
 |                           InstProcessFunction& pfn); | 
 |  | 
 |   // Call |pfn| on all functions in the call tree of the function | 
 |   // ids in |roots|. | 
 |   bool InstProcessCallTreeFromRoots(InstProcessFunction& pfn, | 
 |                                     std::queue<uint32_t>* roots, | 
 |                                     uint32_t stage_idx); | 
 |  | 
 |   // Gen code into |builder| to write |field_value_id| into debug output | 
 |   // buffer at |base_offset_id| + |field_offset|. | 
 |   void GenDebugOutputFieldCode(uint32_t base_offset_id, uint32_t field_offset, | 
 |                                uint32_t field_value_id, | 
 |                                InstructionBuilder* builder); | 
 |  | 
 |   // Generate instructions into |builder| which will write the members | 
 |   // of the debug output record common for all stages and validations at | 
 |   // |base_off|. | 
 |   void GenCommonStreamWriteCode(uint32_t record_sz, uint32_t instruction_idx, | 
 |                                 uint32_t stage_idx, uint32_t base_off, | 
 |                                 InstructionBuilder* builder); | 
 |  | 
 |   // Generate instructions into |builder| which will write | 
 |   // |uint_frag_coord_id| at |component| of the record at |base_offset_id| of | 
 |   // the debug output buffer . | 
 |   void GenFragCoordEltDebugOutputCode(uint32_t base_offset_id, | 
 |                                       uint32_t uint_frag_coord_id, | 
 |                                       uint32_t component, | 
 |                                       InstructionBuilder* builder); | 
 |  | 
 |   // Generate instructions into |builder| which will load |var_id| and return | 
 |   // its result id. | 
 |   uint32_t GenVarLoad(uint32_t var_id, InstructionBuilder* builder); | 
 |  | 
 |   // Generate instructions into |builder| which will load the uint |builtin_id| | 
 |   // and write it into the debug output buffer at |base_off| + |builtin_off|. | 
 |   void GenBuiltinOutputCode(uint32_t builtin_id, uint32_t builtin_off, | 
 |                             uint32_t base_off, InstructionBuilder* builder); | 
 |  | 
 |   // Generate instructions into |builder| which will write the |stage_idx|- | 
 |   // specific members of the debug output stream at |base_off|. | 
 |   void GenStageStreamWriteCode(uint32_t stage_idx, uint32_t base_off, | 
 |                                InstructionBuilder* builder); | 
 |  | 
 |   // Return true if instruction must be in the same block that its result | 
 |   // is used. | 
 |   bool IsSameBlockOp(const Instruction* inst) const; | 
 |  | 
 |   // Clone operands which must be in same block as consumer instructions. | 
 |   // Look in same_blk_pre for instructions that need cloning. Look in | 
 |   // same_blk_post for instructions already cloned. Add cloned instruction | 
 |   // to same_blk_post. | 
 |   void CloneSameBlockOps( | 
 |       std::unique_ptr<Instruction>* inst, | 
 |       std::unordered_map<uint32_t, uint32_t>* same_blk_post, | 
 |       std::unordered_map<uint32_t, Instruction*>* same_blk_pre, | 
 |       BasicBlock* block_ptr); | 
 |  | 
 |   // Update phis in succeeding blocks to point to new last block | 
 |   void UpdateSucceedingPhis( | 
 |       std::vector<std::unique_ptr<BasicBlock>>& new_blocks); | 
 |  | 
 |   // Debug descriptor set index | 
 |   uint32_t desc_set_; | 
 |  | 
 |   // Shader module ID written into output record | 
 |   uint32_t shader_id_; | 
 |  | 
 |   // Map from function id to function pointer. | 
 |   std::unordered_map<uint32_t, Function*> id2function_; | 
 |  | 
 |   // Map from block's label id to block. TODO(dnovillo): This is superfluous wrt | 
 |   // CFG. It has functionality not present in CFG. Consolidate. | 
 |   std::unordered_map<uint32_t, BasicBlock*> id2block_; | 
 |  | 
 |   // Map from instruction's unique id to offset in original file. | 
 |   std::unordered_map<uint32_t, uint32_t> uid2offset_; | 
 |  | 
 |   // result id for OpConstantFalse | 
 |   uint32_t validation_id_; | 
 |  | 
 |   // id for output buffer variable | 
 |   uint32_t output_buffer_id_; | 
 |  | 
 |   // ptr type id for output buffer element | 
 |   uint32_t output_buffer_ptr_id_; | 
 |  | 
 |   // ptr type id for input buffer element | 
 |   uint32_t input_buffer_ptr_id_; | 
 |  | 
 |   // id for debug output function | 
 |   std::unordered_map<uint32_t, uint32_t> param2output_func_id_; | 
 |  | 
 |   // ids for debug input functions | 
 |   std::unordered_map<uint32_t, uint32_t> param2input_func_id_; | 
 |  | 
 |   // id for input buffer variable | 
 |   uint32_t input_buffer_id_; | 
 |  | 
 |   // id for 32-bit float type | 
 |   uint32_t float_id_; | 
 |  | 
 |   // id for v4float type | 
 |   uint32_t v4float_id_; | 
 |  | 
 |   // id for v4uint type | 
 |   uint32_t v4uint_id_; | 
 |  | 
 |   // id for v3uint type | 
 |   uint32_t v3uint_id_; | 
 |  | 
 |   // id for 32-bit unsigned type | 
 |   uint32_t uint_id_; | 
 |  | 
 |   // id for 64-bit unsigned type | 
 |   uint32_t uint64_id_; | 
 |  | 
 |   // id for 8-bit unsigned type | 
 |   uint32_t uint8_id_; | 
 |  | 
 |   // id for bool type | 
 |   uint32_t bool_id_; | 
 |  | 
 |   // id for void type | 
 |   uint32_t void_id_; | 
 |  | 
 |   // boolean to remember storage buffer extension | 
 |   bool storage_buffer_ext_defined_; | 
 |  | 
 |   // runtime array of uint type | 
 |   analysis::Type* uint64_rarr_ty_; | 
 |  | 
 |   // runtime array of uint type | 
 |   analysis::Type* uint32_rarr_ty_; | 
 |  | 
 |   // Pre-instrumentation same-block insts | 
 |   std::unordered_map<uint32_t, Instruction*> same_block_pre_; | 
 |  | 
 |   // Post-instrumentation same-block op ids | 
 |   std::unordered_map<uint32_t, uint32_t> same_block_post_; | 
 |  | 
 |   // Map function calls to result id. Clear for every function. | 
 |   // This is for debug input reads with constant arguments that | 
 |   // have been generated into the first block of the function. | 
 |   // This mechanism is used to avoid multiple identical debug | 
 |   // input buffer reads. | 
 |   struct vector_hash_ { | 
 |     std::size_t operator()(const std::vector<uint32_t>& v) const { | 
 |       std::size_t hash = v.size(); | 
 |       for (auto& u : v) { | 
 |         hash ^= u + 0x9e3779b9 + (hash << 11) + (hash >> 21); | 
 |       } | 
 |       return hash; | 
 |     } | 
 |   }; | 
 |   std::unordered_map<std::vector<uint32_t>, uint32_t, vector_hash_> call2id_; | 
 |  | 
 |   // Function currently being instrumented | 
 |   Function* curr_func_; | 
 |  | 
 |   // Optimize direct debug input buffer reads. Specifically, move all such | 
 |   // reads with constant args to first block and reuse them. | 
 |   bool opt_direct_reads_; | 
 | }; | 
 |  | 
 | }  // namespace opt | 
 | }  // namespace spvtools | 
 |  | 
 | #endif  // LIBSPIRV_OPT_INSTRUMENT_PASS_H_ |