Remove the sw::Color<> class
It was only still being used to store framebuffer blend constants.
Use sw::float4 instead.
Bug: b/146224130
Change-Id: Ie5660e237f4b675564d5a492f9d0a38505d07953
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/43388
Tested-by: Nicolas Capens <nicolascapens@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
diff --git a/src/Device/BUILD.gn b/src/Device/BUILD.gn
index 6a91ea1..f2c2d24 100644
--- a/src/Device/BUILD.gn
+++ b/src/Device/BUILD.gn
@@ -42,7 +42,6 @@
"BC_Decoder.cpp",
"Blitter.cpp",
"Clipper.cpp",
- "Color.cpp",
"Config.cpp",
"Context.cpp",
"ETC_Decoder.cpp",
diff --git a/src/Device/Color.cpp b/src/Device/Color.cpp
deleted file mode 100644
index d028028..0000000
--- a/src/Device/Color.cpp
+++ /dev/null
@@ -1,18 +0,0 @@
-// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-#include "Color.hpp"
-
-namespace sw {
-} // namespace sw
diff --git a/src/Device/Color.hpp b/src/Device/Color.hpp
deleted file mode 100644
index a7af805..0000000
--- a/src/Device/Color.hpp
+++ /dev/null
@@ -1,473 +0,0 @@
-// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-#ifndef sw_Color_hpp
-#define sw_Color_hpp
-
-#include "System/Math.hpp"
-#include "System/Types.hpp"
-
-namespace sw {
-
-template<class T>
-struct Color
-{
- Color();
-
- Color(const Color<byte> &c);
- Color(const Color<short> &c);
- Color(const Color<float> &c);
-
- Color(int c);
- Color(unsigned short c);
- Color(unsigned long c);
- Color(unsigned int c);
-
- Color(T r, T g, T b, T a = 1);
-
- operator unsigned int() const;
-
- T &operator[](int i);
- const T &operator[](int i) const;
-
- Color<T> operator+() const;
- Color<T> operator-() const;
-
- Color<T> &operator=(const Color<T> &c);
-
- Color<T> &operator+=(const Color<T> &c);
- Color<T> &operator*=(float l);
-
- static Color<T> gradient(const Color<T> &c1, const Color<T> &c2, float d);
- static Color<T> shade(const Color<T> &c1, const Color<T> &c2, float d);
-
- template<class S>
- friend Color<S> operator+(const Color<S> &c1, const Color<S> &c2);
- template<class S>
- friend Color<S> operator-(const Color<S> &c1, const Color<S> &c2);
-
- template<class S>
- friend Color<S> operator*(float l, const Color<S> &c);
- template<class S>
- friend Color<S> operator*(const Color<S> &c1, const Color<S> &c2);
- template<class S>
- friend Color<S> operator/(const Color<S> &c, float l);
-
- T r;
- T g;
- T b;
- T a;
-};
-} // namespace sw
-
-#include "System/Math.hpp"
-
-namespace sw {
-
-template<class T>
-inline Color<T>::Color()
-{
-}
-
-template<>
-inline Color<byte>::Color(const Color<byte> &c)
-{
- r = c.r;
- g = c.g;
- b = c.b;
- a = c.a;
-}
-
-template<>
-inline Color<byte>::Color(const Color<short> &c)
-{
- r = static_cast<byte>(clamp(c.r >> 4, 0, 255));
- g = static_cast<byte>(clamp(c.g >> 4, 0, 255));
- b = static_cast<byte>(clamp(c.b >> 4, 0, 255));
- a = static_cast<byte>(clamp(c.a >> 4, 0, 255));
-}
-
-template<>
-inline Color<byte>::Color(const Color<float> &c)
-{
- r = static_cast<byte>(ifloor(clamp(c.r * 256.0f, 0.0f, 255.0f)));
- g = static_cast<byte>(ifloor(clamp(c.g * 256.0f, 0.0f, 255.0f)));
- b = static_cast<byte>(ifloor(clamp(c.b * 256.0f, 0.0f, 255.0f)));
- a = static_cast<byte>(ifloor(clamp(c.a * 256.0f, 0.0f, 255.0f)));
-}
-
-template<>
-inline Color<short>::Color(const Color<short> &c)
-{
- r = c.r;
- g = c.g;
- b = c.b;
- a = c.a;
-}
-
-template<>
-inline Color<short>::Color(const Color<byte> &c)
-{
- r = c.r << 4;
- g = c.g << 4;
- b = c.b << 4;
- a = c.a << 4;
-}
-
-template<>
-inline Color<float>::Color(const Color<float> &c)
-{
- r = c.r;
- g = c.g;
- b = c.b;
- a = c.a;
-}
-
-template<>
-inline Color<short>::Color(const Color<float> &c)
-{
- r = static_cast<short>(iround(clamp(c.r * 4095.0f, -4096.0f, 4095.0f)));
- g = static_cast<short>(iround(clamp(c.g * 4095.0f, -4096.0f, 4095.0f)));
- b = static_cast<short>(iround(clamp(c.b * 4095.0f, -4096.0f, 4095.0f)));
- a = static_cast<short>(iround(clamp(c.a * 4095.0f, -4096.0f, 4095.0f)));
-}
-
-template<>
-inline Color<float>::Color(const Color<byte> &c)
-{
- r = c.r / 255.0f;
- g = c.g / 255.0f;
- b = c.b / 255.0f;
- a = c.a / 255.0f;
-}
-
-template<>
-inline Color<float>::Color(const Color<short> &c)
-{
- r = c.r / 4095.0f;
- g = c.g / 4095.0f;
- b = c.b / 4095.0f;
- a = c.a / 4095.0f;
-}
-
-template<>
-inline Color<float>::Color(unsigned short c)
-{
- r = (float)(c & 0xF800) / (float)0xF800;
- g = (float)(c & 0x07E0) / (float)0x07E0;
- b = (float)(c & 0x001F) / (float)0x001F;
- a = 1;
-}
-
-template<>
-inline Color<short>::Color(unsigned short c)
-{
- // 4.12 fixed-point format
- r = ((c & 0xF800) >> 4) + ((c & 0xF800) >> 9) + ((c & 0xF800) >> 14);
- g = ((c & 0x07E0) << 1) + ((c & 0x07E0) >> 5);
- b = ((c & 0x001F) << 7) + ((c & 0x001F) << 2) + ((c & 0x001F) >> 3);
- a = 0x1000;
-}
-
-template<>
-inline Color<byte>::Color(unsigned short c)
-{
- r = (byte)(((c & 0xF800) >> 8) + ((c & 0xE000) >> 13));
- g = (byte)(((c & 0x07E0) >> 3) + ((c & 0x0600) >> 9));
- b = (byte)(((c & 0x001F) << 3) + ((c & 0x001C) >> 2));
- a = 0xFF;
-}
-
-template<>
-inline Color<float>::Color(int c)
-{
- const float d = 1.0f / 255.0f;
-
- r = (float)((c & 0x00FF0000) >> 16) * d;
- g = (float)((c & 0x0000FF00) >> 8) * d;
- b = (float)((c & 0x000000FF) >> 0) * d;
- a = (float)((c & 0xFF000000) >> 24) * d;
-}
-
-template<>
-inline Color<short>::Color(int c)
-{
- // 4.12 fixed-point format
- r = (short)((c & 0x00FF0000) >> 12);
- g = (short)((c & 0x0000FF00) >> 4);
- b = (short)((c & 0x000000FF) << 4);
- a = (short)((c & 0xFF000000) >> 20);
-}
-
-template<>
-inline Color<byte>::Color(int c)
-{
- r = (byte)((c & 0x00FF0000) >> 16);
- g = (byte)((c & 0x0000FF00) >> 8);
- b = (byte)((c & 0x000000FF) >> 0);
- a = (byte)((c & 0xFF000000) >> 24);
-}
-
-template<>
-inline Color<float>::Color(unsigned int c)
-{
- const float d = 1.0f / 255.0f;
-
- r = (float)((c & 0x00FF0000) >> 16) * d;
- g = (float)((c & 0x0000FF00) >> 8) * d;
- b = (float)((c & 0x000000FF) >> 0) * d;
- a = (float)((c & 0xFF000000) >> 24) * d;
-}
-
-template<>
-inline Color<short>::Color(unsigned int c)
-{
- // 4.12 fixed-point format
- r = (short)((c & 0x00FF0000) >> 12);
- g = (short)((c & 0x0000FF00) >> 4);
- b = (short)((c & 0x000000FF) << 4);
- a = (short)((c & 0xFF000000) >> 20);
-}
-
-template<>
-inline Color<byte>::Color(unsigned int c)
-{
- r = (byte)((c & 0x00FF0000) >> 16);
- g = (byte)((c & 0x0000FF00) >> 8);
- b = (byte)((c & 0x000000FF) >> 0);
- a = (byte)((c & 0xFF000000) >> 24);
-}
-
-template<>
-inline Color<float>::Color(unsigned long c)
-{
- const float d = 1.0f / 255.0f;
-
- r = (float)((c & 0x00FF0000) >> 16) * d;
- g = (float)((c & 0x0000FF00) >> 8) * d;
- b = (float)((c & 0x000000FF) >> 0) * d;
- a = (float)((c & 0xFF000000) >> 24) * d;
-}
-
-template<>
-inline Color<short>::Color(unsigned long c)
-{
- // 4.12 fixed-point format
- r = (short)((c & 0x00FF0000) >> 12);
- g = (short)((c & 0x0000FF00) >> 4);
- b = (short)((c & 0x000000FF) << 4);
- a = (short)((c & 0xFF000000) >> 20);
-}
-
-template<>
-inline Color<byte>::Color(unsigned long c)
-{
- r = (byte)((c & 0x00FF0000) >> 16);
- g = (byte)((c & 0x0000FF00) >> 8);
- b = (byte)((c & 0x000000FF) >> 0);
- a = (byte)((c & 0xFF000000) >> 24);
-}
-
-template<class T>
-inline Color<T>::Color(T r_, T g_, T b_, T a_)
-{
- r = r_;
- g = g_;
- b = b_;
- a = a_;
-}
-
-template<>
-inline Color<float>::operator unsigned int() const
-{
- return ((unsigned int)min(b * 255.0f, 255.0f) << 0) |
- ((unsigned int)min(g * 255.0f, 255.0f) << 8) |
- ((unsigned int)min(r * 255.0f, 255.0f) << 16) |
- ((unsigned int)min(a * 255.0f, 255.0f) << 24);
-}
-
-template<>
-inline Color<short>::operator unsigned int() const
-{
- return ((unsigned int)min(b >> 4, 255) << 0) |
- ((unsigned int)min(g >> 4, 255) << 8) |
- ((unsigned int)min(r >> 4, 255) << 16) |
- ((unsigned int)min(a >> 4, 255) << 24);
-}
-
-template<>
-inline Color<byte>::operator unsigned int() const
-{
- return (b << 0) +
- (g << 8) +
- (r << 16) +
- (a << 24);
-}
-
-template<class T>
-inline T &Color<T>::operator[](int i)
-{
- return (&r)[i];
-}
-
-template<class T>
-inline const T &Color<T>::operator[](int i) const
-{
- return (&r)[i];
-}
-
-template<class T>
-inline Color<T> Color<T>::operator+() const
-{
- return *this;
-}
-
-template<class T>
-inline Color<T> Color<T>::operator-() const
-{
- return Color(-r, -g, -b, -a);
-}
-
-template<class T>
-inline Color<T> &Color<T>::operator=(const Color &c)
-{
- r = c.r;
- g = c.g;
- b = c.b;
- a = c.a;
-
- return *this;
-}
-
-template<class T>
-inline Color<T> &Color<T>::operator+=(const Color &c)
-{
- r += c.r;
- g += c.g;
- b += c.b;
- a += c.a;
-
- return *this;
-}
-
-template<class T>
-inline Color<T> &Color<T>::operator*=(float l)
-{
- *this = l * *this;
-
- return *this;
-}
-
-template<class T>
-inline Color<T> operator+(const Color<T> &c1, const Color<T> &c2)
-{
- return Color<T>(c1.r + c2.r,
- c1.g + c2.g,
- c1.b + c2.b,
- c1.a + c2.a);
-}
-
-template<class T>
-inline Color<T> operator-(const Color<T> &c1, const Color<T> &c2)
-{
- return Color<T>(c1.r - c2.r,
- c1.g - c2.g,
- c1.b - c2.b,
- c1.a - c2.a);
-}
-
-template<class T>
-inline Color<T> operator*(float l, const Color<T> &c)
-{
- T r = (T)(l * c.r);
- T g = (T)(l * c.g);
- T b = (T)(l * c.b);
- T a = (T)(l * c.a);
-
- return Color<T>(r, g, b, a);
-}
-
-template<class T>
-inline Color<T> operator*(const Color<T> &c1, const Color<T> &c2)
-{
- T r = c1.r * c2.r;
- T g = c1.g * c2.g;
- T b = c1.b * c2.b;
- T a = c1.a * c2.a;
-
- return Color<T>(r, g, b, a);
-}
-
-template<>
-inline Color<short> operator*(const Color<short> &c1, const Color<short> &c2)
-{
- short r = c1.r * c2.r >> 12;
- short g = c1.g * c2.g >> 12;
- short b = c1.b * c2.b >> 12;
- short a = c1.a * c2.a >> 12;
-
- return Color<short>(r, g, b, a);
-}
-
-template<>
-inline Color<byte> operator*(const Color<byte> &c1, const Color<byte> &c2)
-{
- byte r = c1.r * c2.r >> 8;
- byte g = c1.g * c2.g >> 8;
- byte b = c1.b * c2.b >> 8;
- byte a = c1.a * c2.a >> 8;
-
- return Color<byte>(r, g, b, a);
-}
-
-template<class T>
-inline Color<T> operator/(const Color<T> &c, float l)
-{
- l = 1.0f / l;
-
- T r = (T)(l * c.r);
- T g = (T)(l * c.g);
- T b = (T)(l * c.b);
- T a = (T)(l * c.a);
-
- return Color<T>(r, g, b, a);
-}
-
-template<class T>
-inline Color<T> Color<T>::gradient(const Color<T> &c1, const Color<T> &c2, float d)
-{
- d = 1.0f / d;
-
- T r = (c2.r - c1.r) * d;
- T g = (c2.g - c1.g) * d;
- T b = (c2.b - c1.b) * d;
- T a = (c2.a - c1.a) * d;
-
- return Color<T>(r, g, b, a);
-}
-
-template<class T>
-inline Color<T> Color<T>::shade(const Color<T> &c1, const Color<T> &c2, float d)
-{
- T r = c1.r + (T)(d * (c2.r - c1.r));
- T g = c1.g + (T)(d * (c2.g - c1.g));
- T b = c1.b + (T)(d * (c2.b - c1.b));
- T a = c1.a + (T)(d * (c2.a - c1.a));
-
- return Color<T>(r, g, b, a);
-}
-
-} // namespace sw
-
-#endif // sw_Color_hpp
diff --git a/src/Device/PixelProcessor.cpp b/src/Device/PixelProcessor.cpp
index 6e05935..120661a 100644
--- a/src/Device/PixelProcessor.cpp
+++ b/src/Device/PixelProcessor.cpp
@@ -59,28 +59,28 @@
routineCache = nullptr;
}
-void PixelProcessor::setBlendConstant(const Color<float> &blendConstant)
+void PixelProcessor::setBlendConstant(const float4 &blendConstant)
{
// TODO(b/140935644): Check if clamp is required
- factor.blendConstant4W[0] = word4(static_cast<uint16_t>(iround(0xFFFFu * blendConstant.r)));
- factor.blendConstant4W[1] = word4(static_cast<uint16_t>(iround(0xFFFFu * blendConstant.g)));
- factor.blendConstant4W[2] = word4(static_cast<uint16_t>(iround(0xFFFFu * blendConstant.b)));
- factor.blendConstant4W[3] = word4(static_cast<uint16_t>(iround(0xFFFFu * blendConstant.a)));
+ factor.blendConstant4W[0] = word4(static_cast<uint16_t>(iround(0xFFFFu * blendConstant.x)));
+ factor.blendConstant4W[1] = word4(static_cast<uint16_t>(iround(0xFFFFu * blendConstant.y)));
+ factor.blendConstant4W[2] = word4(static_cast<uint16_t>(iround(0xFFFFu * blendConstant.z)));
+ factor.blendConstant4W[3] = word4(static_cast<uint16_t>(iround(0xFFFFu * blendConstant.w)));
factor.invBlendConstant4W[0] = word4(0xFFFFu - factor.blendConstant4W[0][0]);
factor.invBlendConstant4W[1] = word4(0xFFFFu - factor.blendConstant4W[1][0]);
factor.invBlendConstant4W[2] = word4(0xFFFFu - factor.blendConstant4W[2][0]);
factor.invBlendConstant4W[3] = word4(0xFFFFu - factor.blendConstant4W[3][0]);
- factor.blendConstant4F[0] = float4(blendConstant.r);
- factor.blendConstant4F[1] = float4(blendConstant.g);
- factor.blendConstant4F[2] = float4(blendConstant.b);
- factor.blendConstant4F[3] = float4(blendConstant.a);
+ factor.blendConstant4F[0] = float4(blendConstant.x);
+ factor.blendConstant4F[1] = float4(blendConstant.y);
+ factor.blendConstant4F[2] = float4(blendConstant.z);
+ factor.blendConstant4F[3] = float4(blendConstant.w);
- factor.invBlendConstant4F[0] = float4(1 - blendConstant.r);
- factor.invBlendConstant4F[1] = float4(1 - blendConstant.g);
- factor.invBlendConstant4F[2] = float4(1 - blendConstant.b);
- factor.invBlendConstant4F[3] = float4(1 - blendConstant.a);
+ factor.invBlendConstant4F[0] = float4(1 - blendConstant.x);
+ factor.invBlendConstant4F[1] = float4(1 - blendConstant.y);
+ factor.invBlendConstant4F[2] = float4(1 - blendConstant.z);
+ factor.invBlendConstant4F[3] = float4(1 - blendConstant.w);
}
void PixelProcessor::setRoutineCacheSize(int cacheSize)
diff --git a/src/Device/PixelProcessor.hpp b/src/Device/PixelProcessor.hpp
index 939ad98..ad6ea69 100644
--- a/src/Device/PixelProcessor.hpp
+++ b/src/Device/PixelProcessor.hpp
@@ -15,7 +15,6 @@
#ifndef sw_PixelProcessor_hpp
#define sw_PixelProcessor_hpp
-#include "Color.hpp"
#include "Context.hpp"
#include "Memset.hpp"
#include "RoutineCache.hpp"
@@ -149,7 +148,7 @@
virtual ~PixelProcessor();
- void setBlendConstant(const Color<float> &blendConstant);
+ void setBlendConstant(const float4 &blendConstant);
protected:
const State update(const Context *context) const;
diff --git a/src/Device/Sampler.hpp b/src/Device/Sampler.hpp
index 3fb3607..cf0d5b2 100644
--- a/src/Device/Sampler.hpp
+++ b/src/Device/Sampler.hpp
@@ -15,7 +15,6 @@
#ifndef sw_Sampler_hpp
#define sw_Sampler_hpp
-#include "Device/Color.hpp"
#include "Device/Config.hpp"
#include "System/Types.hpp"
#include "Vulkan/VkFormat.h"
diff --git a/src/Device/Vertex.hpp b/src/Device/Vertex.hpp
index b328c44..ca05642 100644
--- a/src/Device/Vertex.hpp
+++ b/src/Device/Vertex.hpp
@@ -15,7 +15,6 @@
#ifndef Vertex_hpp
#define Vertex_hpp
-#include "Color.hpp"
#include "Device/Config.hpp"
#include "System/Types.hpp"
diff --git a/src/Pipeline/SpirvShader.hpp b/src/Pipeline/SpirvShader.hpp
index a12e9eb..27b37c6 100644
--- a/src/Pipeline/SpirvShader.hpp
+++ b/src/Pipeline/SpirvShader.hpp
@@ -21,6 +21,7 @@
#include "Device/Config.hpp"
#include "Device/Sampler.hpp"
#include "System/Debug.hpp"
+#include "System/Math.hpp"
#include "System/Types.hpp"
#include "Vulkan/VkConfig.h"
#include "Vulkan/VkDescriptorSet.hpp"
diff --git a/src/Pipeline/VertexRoutine.hpp b/src/Pipeline/VertexRoutine.hpp
index c490cd7..8bf7c88 100644
--- a/src/Pipeline/VertexRoutine.hpp
+++ b/src/Pipeline/VertexRoutine.hpp
@@ -17,7 +17,6 @@
#include "ShaderCore.hpp"
#include "SpirvShader.hpp"
-#include "Device/Color.hpp"
#include "Device/VertexProcessor.hpp"
namespace vk {
diff --git a/src/Vulkan/VkCommandBuffer.hpp b/src/Vulkan/VkCommandBuffer.hpp
index 0e03fc7..582ae4d 100644
--- a/src/Vulkan/VkCommandBuffer.hpp
+++ b/src/Vulkan/VkCommandBuffer.hpp
@@ -18,7 +18,6 @@
#include "VkConfig.h"
#include "VkDescriptorSet.hpp"
#include "VkObject.hpp"
-#include "Device/Color.hpp"
#include "Device/Context.hpp"
#include <memory>
@@ -159,7 +158,7 @@
{
VkViewport viewport;
VkRect2D scissor;
- sw::Color<float> blendConstants;
+ sw::float4 blendConstants;
float depthBiasConstantFactor = 0.0f;
float depthBiasClamp = 0.0f;
float depthBiasSlopeFactor = 0.0f;
diff --git a/src/Vulkan/VkPipeline.cpp b/src/Vulkan/VkPipeline.cpp
index 56786e8..e8182b2 100644
--- a/src/Vulkan/VkPipeline.cpp
+++ b/src/Vulkan/VkPipeline.cpp
@@ -398,10 +398,10 @@
if(!hasDynamicState(VK_DYNAMIC_STATE_BLEND_CONSTANTS))
{
- blendConstants.r = colorBlendState->blendConstants[0];
- blendConstants.g = colorBlendState->blendConstants[1];
- blendConstants.b = colorBlendState->blendConstants[2];
- blendConstants.a = colorBlendState->blendConstants[3];
+ blendConstants.x = colorBlendState->blendConstants[0];
+ blendConstants.y = colorBlendState->blendConstants[1];
+ blendConstants.z = colorBlendState->blendConstants[2];
+ blendConstants.w = colorBlendState->blendConstants[3];
}
for(auto i = 0u; i < colorBlendState->attachmentCount; i++)
@@ -545,7 +545,7 @@
return viewport;
}
-const sw::Color<float> &GraphicsPipeline::getBlendConstants() const
+const sw::float4 &GraphicsPipeline::getBlendConstants() const
{
return blendConstants;
}
diff --git a/src/Vulkan/VkPipeline.hpp b/src/Vulkan/VkPipeline.hpp
index c2cb295..0f2611d 100644
--- a/src/Vulkan/VkPipeline.hpp
+++ b/src/Vulkan/VkPipeline.hpp
@@ -102,7 +102,7 @@
const sw::Context &getContext() const;
const VkRect2D &getScissor() const;
const VkViewport &getViewport() const;
- const sw::Color<float> &getBlendConstants() const;
+ const sw::float4 &getBlendConstants() const;
bool hasDynamicState(VkDynamicState dynamicState) const;
bool hasPrimitiveRestartEnable() const { return primitiveRestartEnable; }
@@ -117,7 +117,7 @@
sw::Context context;
VkRect2D scissor;
VkViewport viewport;
- sw::Color<float> blendConstants;
+ sw::float4 blendConstants;
};
class ComputePipeline : public Pipeline, public ObjectBase<ComputePipeline, VkPipeline>