| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "Direct3DBaseTexture8.hpp" |
| |
| #include "Resource.hpp" |
| #include "Debug.hpp" |
| |
| namespace D3D8 |
| { |
| Direct3DBaseTexture8::Direct3DBaseTexture8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned long levels, unsigned long usage) : Direct3DResource8(device, type, 0), levels(levels), usage(usage) |
| { |
| filterType = D3DTEXF_LINEAR; |
| LOD = 0; |
| |
| resource = new sw::Resource(0); |
| } |
| |
| Direct3DBaseTexture8::~Direct3DBaseTexture8() |
| { |
| resource->destruct(); |
| } |
| |
| long Direct3DBaseTexture8::QueryInterface(const IID &iid, void **object) |
| { |
| TRACE(""); |
| |
| if(iid == IID_IDirect3DBaseTexture8 || |
| iid == IID_IDirect3DResource8 || |
| iid == IID_IUnknown) |
| { |
| AddRef(); |
| *object = this; |
| |
| return S_OK; |
| } |
| |
| *object = 0; |
| |
| return NOINTERFACE(iid); |
| } |
| |
| unsigned long Direct3DBaseTexture8::AddRef() |
| { |
| TRACE(""); |
| |
| return Direct3DResource8::AddRef(); |
| } |
| |
| unsigned long Direct3DBaseTexture8::Release() |
| { |
| TRACE(""); |
| |
| return Direct3DResource8::Release(); |
| } |
| |
| long Direct3DBaseTexture8::FreePrivateData(const GUID &guid) |
| { |
| TRACE(""); |
| |
| return Direct3DResource8::FreePrivateData(guid); |
| } |
| |
| long Direct3DBaseTexture8::GetPrivateData(const GUID &guid, void *data, unsigned long *size) |
| { |
| TRACE(""); |
| |
| return Direct3DResource8::GetPrivateData(guid, data, size); |
| } |
| |
| void Direct3DBaseTexture8::PreLoad() |
| { |
| TRACE(""); |
| |
| Direct3DResource8::PreLoad(); |
| } |
| |
| long Direct3DBaseTexture8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) |
| { |
| TRACE(""); |
| |
| return Direct3DResource8::SetPrivateData(guid, data, size, flags); |
| } |
| |
| long Direct3DBaseTexture8::GetDevice(IDirect3DDevice8 **device) |
| { |
| TRACE(""); |
| |
| return Direct3DResource8::GetDevice(device); |
| } |
| |
| unsigned long Direct3DBaseTexture8::SetPriority(unsigned long newPriority) |
| { |
| TRACE(""); |
| |
| return Direct3DResource8::SetPriority(newPriority); |
| } |
| |
| unsigned long Direct3DBaseTexture8::GetPriority() |
| { |
| TRACE(""); |
| |
| return Direct3DResource8::GetPriority(); |
| } |
| |
| D3DRESOURCETYPE Direct3DBaseTexture8::GetType() |
| { |
| TRACE(""); |
| |
| return Direct3DResource8::GetType(); |
| } |
| |
| unsigned long Direct3DBaseTexture8::GetLevelCount() |
| { |
| TRACE(""); |
| |
| return levels; |
| } |
| |
| unsigned long Direct3DBaseTexture8::GetLOD() |
| { |
| TRACE(""); |
| |
| return LOD; |
| } |
| |
| unsigned long Direct3DBaseTexture8::SetLOD(unsigned long newLOD) |
| { |
| TRACE(""); |
| |
| LOD = newLOD; |
| |
| return 0; // TODO |
| } |
| |
| sw::Resource *Direct3DBaseTexture8::getResource() const |
| { |
| return resource; |
| } |
| |
| unsigned long Direct3DBaseTexture8::getInternalLevelCount() |
| { |
| return levels; |
| } |
| } |