| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef sw_Blitter_hpp |
| #define sw_Blitter_hpp |
| |
| #include "Surface.hpp" |
| #include "RoutineCache.hpp" |
| #include "Reactor/Reactor.hpp" |
| |
| #include <string.h> |
| |
| namespace sw |
| { |
| class Blitter |
| { |
| enum Options : unsigned char |
| { |
| FILTER_POINT = 0x00, |
| WRITE_RED = 0x01, |
| WRITE_GREEN = 0x02, |
| WRITE_BLUE = 0x04, |
| WRITE_ALPHA = 0x08, |
| WRITE_RGBA = WRITE_RED | WRITE_GREEN | WRITE_BLUE | WRITE_ALPHA, |
| FILTER_LINEAR = 0x10, |
| CLEAR_OPERATION = 0x20, |
| USE_STENCIL = 0x40, |
| }; |
| |
| struct BlitState |
| { |
| bool operator==(const BlitState &state) const |
| { |
| return memcmp(this, &state, sizeof(BlitState)) == 0; |
| } |
| |
| Format sourceFormat; |
| Format destFormat; |
| Blitter::Options options; |
| }; |
| |
| struct BlitData |
| { |
| void *source; |
| void *dest; |
| int sPitchB; |
| int dPitchB; |
| |
| float x0; |
| float y0; |
| float w; |
| float h; |
| |
| int y0d; |
| int y1d; |
| int x0d; |
| int x1d; |
| |
| int sWidth; |
| int sHeight; |
| }; |
| |
| public: |
| Blitter(); |
| virtual ~Blitter(); |
| |
| void clear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask); |
| void blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, bool filter, bool isStencil = false); |
| void blit3D(Surface *source, Surface *dest); |
| |
| private: |
| bool fastClear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask); |
| |
| bool read(Float4 &color, Pointer<Byte> element, Format format); |
| bool write(Float4 &color, Pointer<Byte> element, Format format, const Blitter::Options& options); |
| bool read(Int4 &color, Pointer<Byte> element, Format format); |
| bool write(Int4 &color, Pointer<Byte> element, Format format, const Blitter::Options& options); |
| static bool GetScale(float4& scale, Format format); |
| static bool ApplyScaleAndClamp(Float4& value, const BlitState& state); |
| static Int ComputeOffset(Int& x, Int& y, Int& pitchB, int bytes, bool quadLayout); |
| void blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, const Blitter::Options& options); |
| bool blitReactor(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, const Blitter::Options& options); |
| Routine *generate(BlitState &state); |
| |
| RoutineCache<BlitState> *blitCache; |
| MutexLock criticalSection; |
| }; |
| } |
| |
| #endif // sw_Blitter_hpp |