| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef D3D9_Direct3DStateBlock9_hpp |
| #define D3D9_Direct3DStateBlock9_hpp |
| |
| #include "Direct3DDevice9.hpp" |
| #include "Unknown.hpp" |
| |
| #include <vector> |
| |
| #include <d3d9.h> |
| |
| namespace D3D9 |
| { |
| class Direct3DDevice9; |
| class Direct3DVertexDeclaration9; |
| class Direct3DIndexBuffer9; |
| class Direct3DVertexBuffer9; |
| class Direct3DBaseTexture9; |
| class Direct3DPixelShader9; |
| class Direct3DVertexShader9; |
| |
| class Direct3DStateBlock9 : public IDirect3DStateBlock9, public Unknown |
| { |
| public: |
| Direct3DStateBlock9(Direct3DDevice9 *device, D3DSTATEBLOCKTYPE type); |
| |
| ~Direct3DStateBlock9() override; |
| |
| // IUnknown methods |
| long __stdcall QueryInterface(const IID &iid, void **object) override; |
| unsigned long __stdcall AddRef() override; |
| unsigned long __stdcall Release() override; |
| |
| // IDirect3DStateBlock9 methods |
| long __stdcall Apply() override; |
| long __stdcall Capture() override; |
| long __stdcall GetDevice(IDirect3DDevice9 **device) override; |
| |
| // Internal methods |
| void lightEnable(unsigned long index, int enable); |
| void setClipPlane(unsigned long index, const float *plane); |
| void setCurrentTexturePalette(unsigned int paletteNumber); |
| void setFVF(unsigned long FVF); |
| void setIndices(Direct3DIndexBuffer9 *indexData); |
| void setLight(unsigned long index, const D3DLIGHT9 *light); |
| void setMaterial(const D3DMATERIAL9 *material); |
| void setNPatchMode(float segments); |
| void setPixelShader(Direct3DPixelShader9 *shader); |
| void setPixelShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count); |
| void setPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count); |
| void setPixelShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count); |
| void setRenderState(D3DRENDERSTATETYPE state, unsigned long value); |
| void setSamplerState(unsigned long index, D3DSAMPLERSTATETYPE state, unsigned long value); |
| void setScissorRect(const RECT *rect); |
| void setStreamSource(unsigned int stream, Direct3DVertexBuffer9 *data, unsigned int offset, unsigned int stride); |
| void setStreamSourceFreq(unsigned int streamNumber, unsigned int divider); |
| void setTexture(unsigned long index, Direct3DBaseTexture9 *texture); |
| void setTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value); |
| void setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix); |
| void setViewport(const D3DVIEWPORT9 *viewport); |
| void setVertexDeclaration(Direct3DVertexDeclaration9 *declaration); |
| void setVertexShader(Direct3DVertexShader9 *shader); |
| void setVertexShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count); |
| void setVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count); |
| void setVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count); |
| |
| private: |
| // Individual states |
| void captureRenderState(D3DRENDERSTATETYPE state); |
| void captureSamplerState(unsigned long index, D3DSAMPLERSTATETYPE state); |
| void captureTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type); |
| void captureTransform(D3DTRANSFORMSTATETYPE state); |
| |
| // Pixel states |
| void capturePixelRenderStates(); |
| void capturePixelTextureStates(); |
| void capturePixelSamplerStates(); |
| void capturePixelShaderStates(); |
| |
| // Vertex states |
| void captureVertexRenderStates(); |
| void captureVertexSamplerStates(); |
| void captureVertexTextureStates(); |
| void captureNPatchMode(); |
| void captureLightStates(); |
| void captureVertexShaderStates(); |
| void captureStreamSourceFrequencies(); |
| void captureVertexDeclaration(); |
| void captureFVF(); |
| |
| // All (remaining) states |
| void captureTextures(); |
| void captureTexturePalette(); |
| void captureVertexStreams(); |
| void captureIndexBuffer(); |
| void captureViewport(); |
| void captureScissorRectangle(); |
| void captureTransforms(); |
| void captureTextureTransforms(); |
| void captureClippingPlanes(); |
| void captureMaterial(); |
| |
| // Creation parameters |
| Direct3DDevice9 *const device; |
| const D3DSTATEBLOCKTYPE type; |
| |
| // State data |
| bool vertexDeclarationCaptured; |
| Direct3DVertexDeclaration9 *vertexDeclaration; |
| |
| bool fvfCaptured; |
| unsigned long FVF; |
| |
| bool indexBufferCaptured; |
| Direct3DIndexBuffer9 *indexBuffer; |
| |
| bool renderStateCaptured[D3DRS_BLENDOPALPHA + 1]; |
| unsigned long renderState[D3DRS_BLENDOPALPHA + 1]; |
| |
| bool nPatchModeCaptured; |
| float nPatchMode; |
| |
| bool textureStageStateCaptured[8][D3DTSS_CONSTANT + 1]; |
| unsigned long textureStageState[8][D3DTSS_CONSTANT + 1]; |
| |
| bool samplerStateCaptured[16 + 4][D3DSAMP_DMAPOFFSET + 1]; |
| unsigned long samplerState[16 + 4][D3DSAMP_DMAPOFFSET + 1]; |
| |
| bool streamSourceCaptured[MAX_VERTEX_INPUTS]; |
| struct StreamSource |
| { |
| Direct3DVertexBuffer9 *vertexBuffer; |
| unsigned int offset; |
| unsigned int stride; |
| }; |
| StreamSource streamSource[MAX_VERTEX_INPUTS]; |
| |
| bool streamSourceFrequencyCaptured[MAX_VERTEX_INPUTS]; |
| unsigned int streamSourceFrequency[MAX_VERTEX_INPUTS]; |
| |
| bool textureCaptured[16 + 4]; |
| Direct3DBaseTexture9 *texture[16 + 4]; |
| |
| bool transformCaptured[512]; |
| D3DMATRIX transform[512]; |
| |
| bool materialCaptured; |
| D3DMATERIAL9 material; |
| |
| bool lightCaptured[8]; // FIXME: Unlimited index |
| D3DLIGHT9 light[8]; |
| |
| bool lightEnableCaptured[8]; // FIXME: Unlimited index |
| int lightEnableState[8]; |
| |
| bool pixelShaderCaptured; |
| Direct3DPixelShader9 *pixelShader; |
| |
| bool vertexShaderCaptured; |
| Direct3DVertexShader9 *vertexShader; |
| |
| bool viewportCaptured; |
| D3DVIEWPORT9 viewport; |
| |
| float pixelShaderConstantF[MAX_PIXEL_SHADER_CONST][4]; |
| int pixelShaderConstantI[16][4]; |
| int pixelShaderConstantB[16]; |
| |
| float vertexShaderConstantF[MAX_VERTEX_SHADER_CONST][4]; |
| int vertexShaderConstantI[16][4]; |
| int vertexShaderConstantB[16]; |
| |
| bool clipPlaneCaptured[6]; |
| float clipPlane[6][4]; |
| |
| bool scissorRectCaptured; |
| RECT scissorRect; |
| |
| bool paletteNumberCaptured; |
| unsigned int paletteNumber; |
| |
| void clear(); |
| }; |
| } |
| |
| #endif // D3D9_Direct3DStateBlock9_hpp |