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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef D3D8_Direct3DVertexShader8_hpp
#define D3D8_Direct3DVertexShader8_hpp
#include "VertexShader.hpp"
#include "Direct3DVertexDeclaration8.hpp"
#include "Unknown.hpp"
namespace D3D8
{
class Direct3DDevice8;
class Direct3DVertexShader8 : public Unknown
{
public:
Direct3DVertexShader8(Direct3DDevice8 *device, const unsigned long *declaration, const unsigned long *shaderToken);
~Direct3DVertexShader8() override;
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object) override;
unsigned long __stdcall AddRef() override;
unsigned long __stdcall Release() override;
// Internal methods
const sw::VertexShader *getVertexShader() const;
const unsigned long *getDeclaration();
private:
// Creation parameters
Direct3DDevice8 *const device;
Direct3DVertexDeclaration8 *declaration;
unsigned long *shaderToken;
unsigned int size;
sw::VertexShader *vertexShader;
};
}
#endif // D3D8_Direct3DVertexShader8_hpp