| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| // Surface.cpp: Implements the egl::Surface class, representing a drawing surface | |
| // such as the client area of a window, including any back buffers. | |
| // Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3. | |
| #include "Surface.hpp" | |
| #include "main.h" | |
| #include "Display.h" | |
| #include "Texture.hpp" | |
| #include "common/Image.hpp" | |
| #include "Context.hpp" | |
| #include "common/debug.h" | |
| #include "Main/FrameBuffer.hpp" | |
| #if defined(USE_X11) | |
| #include "Main/libX11.hpp" | |
| #elif defined(_WIN32) | |
| #include <tchar.h> | |
| #elif defined(__APPLE__) | |
| #include "OSXUtils.hpp" | |
| #endif | |
| #if defined(__ANDROID__) && defined(ANDROID_NDK_BUILD) | |
| #include <android/native_window.h> | |
| #endif | |
| #include <algorithm> | |
| namespace gl | |
| { | |
| Surface::Surface() | |
| { | |
| } | |
| Surface::~Surface() | |
| { | |
| } | |
| } | |
| namespace egl | |
| { | |
| Surface::Surface(const Display *display, const Config *config) : display(display), config(config) | |
| { | |
| } | |
| Surface::~Surface() | |
| { | |
| Surface::deleteResources(); | |
| } | |
| bool Surface::initialize() | |
| { | |
| ASSERT(!backBuffer && !depthStencil); | |
| if(libGLESv2) | |
| { | |
| if(clientBuffer) | |
| { | |
| backBuffer = libGLESv2->createBackBufferFromClientBuffer( | |
| egl::ClientBuffer(width, height, getClientBufferFormat(), clientBuffer, clientBufferPlane)); | |
| } | |
| else | |
| { | |
| backBuffer = libGLESv2->createBackBuffer(width, height, config->mRenderTargetFormat, config->mSamples); | |
| } | |
| } | |
| else if(libGLES_CM) | |
| { | |
| backBuffer = libGLES_CM->createBackBuffer(width, height, config->mRenderTargetFormat, config->mSamples); | |
| } | |
| if(!backBuffer) | |
| { | |
| ERR("Could not create back buffer"); | |
| deleteResources(); | |
| return error(EGL_BAD_ALLOC, false); | |
| } | |
| if(config->mDepthStencilFormat != sw::FORMAT_NULL) | |
| { | |
| if(libGLESv2) | |
| { | |
| depthStencil = libGLESv2->createDepthStencil(width, height, config->mDepthStencilFormat, config->mSamples); | |
| } | |
| else if(libGLES_CM) | |
| { | |
| depthStencil = libGLES_CM->createDepthStencil(width, height, config->mDepthStencilFormat, config->mSamples); | |
| } | |
| if(!depthStencil) | |
| { | |
| ERR("Could not create depth/stencil buffer for surface"); | |
| deleteResources(); | |
| return error(EGL_BAD_ALLOC, false); | |
| } | |
| } | |
| return true; | |
| } | |
| void Surface::deleteResources() | |
| { | |
| if(depthStencil) | |
| { | |
| depthStencil->release(); | |
| depthStencil = nullptr; | |
| } | |
| if(texture) | |
| { | |
| texture->releaseTexImage(); | |
| texture = nullptr; | |
| } | |
| if(backBuffer) | |
| { | |
| backBuffer->release(); | |
| backBuffer = nullptr; | |
| } | |
| } | |
| egl::Image *Surface::getRenderTarget() | |
| { | |
| if(backBuffer) | |
| { | |
| backBuffer->addRef(); | |
| } | |
| return backBuffer; | |
| } | |
| egl::Image *Surface::getDepthStencil() | |
| { | |
| if(depthStencil) | |
| { | |
| depthStencil->addRef(); | |
| } | |
| return depthStencil; | |
| } | |
| void Surface::setMipmapLevel(EGLint mipmapLevel) | |
| { | |
| this->mipmapLevel = mipmapLevel; | |
| } | |
| void Surface::setMultisampleResolve(EGLenum multisampleResolve) | |
| { | |
| this->multisampleResolve = multisampleResolve; | |
| } | |
| void Surface::setSwapBehavior(EGLenum swapBehavior) | |
| { | |
| this->swapBehavior = swapBehavior; | |
| } | |
| void Surface::setSwapInterval(EGLint interval) | |
| { | |
| if(swapInterval == interval) | |
| { | |
| return; | |
| } | |
| swapInterval = interval; | |
| swapInterval = std::max(swapInterval, display->getMinSwapInterval()); | |
| swapInterval = std::min(swapInterval, display->getMaxSwapInterval()); | |
| } | |
| EGLint Surface::getConfigID() const | |
| { | |
| return config->mConfigID; | |
| } | |
| EGLenum Surface::getSurfaceType() const | |
| { | |
| return config->mSurfaceType; | |
| } | |
| EGLint Surface::getWidth() const | |
| { | |
| return width; | |
| } | |
| EGLint Surface::getHeight() const | |
| { | |
| return height; | |
| } | |
| EGLint Surface::getMipmapLevel() const | |
| { | |
| return mipmapLevel; | |
| } | |
| EGLenum Surface::getMultisampleResolve() const | |
| { | |
| return multisampleResolve; | |
| } | |
| EGLint Surface::getPixelAspectRatio() const | |
| { | |
| return pixelAspectRatio; | |
| } | |
| EGLenum Surface::getRenderBuffer() const | |
| { | |
| return renderBuffer; | |
| } | |
| EGLenum Surface::getSwapBehavior() const | |
| { | |
| return swapBehavior; | |
| } | |
| EGLenum Surface::getTextureFormat() const | |
| { | |
| return textureFormat; | |
| } | |
| EGLenum Surface::getTextureTarget() const | |
| { | |
| return textureTarget; | |
| } | |
| EGLBoolean Surface::getLargestPBuffer() const | |
| { | |
| return largestPBuffer; | |
| } | |
| sw::Format Surface::getClientBufferFormat() const | |
| { | |
| switch(clientBufferType) | |
| { | |
| case GL_UNSIGNED_BYTE: | |
| switch(clientBufferFormat) | |
| { | |
| case GL_RED: | |
| return sw::FORMAT_R8; | |
| case GL_RG: | |
| return sw::FORMAT_G8R8; | |
| case GL_RGB: | |
| return sw::FORMAT_X8R8G8B8; | |
| case GL_BGRA_EXT: | |
| return sw::FORMAT_A8R8G8B8; | |
| default: | |
| UNREACHABLE(clientBufferFormat); | |
| break; | |
| } | |
| break; | |
| case GL_UNSIGNED_SHORT: | |
| switch(clientBufferFormat) | |
| { | |
| case GL_R16UI: | |
| return sw::FORMAT_R16UI; | |
| default: | |
| UNREACHABLE(clientBufferFormat); | |
| break; | |
| } | |
| break; | |
| case GL_HALF_FLOAT_OES: | |
| case GL_HALF_FLOAT: | |
| switch(clientBufferFormat) | |
| { | |
| case GL_RGBA: | |
| return sw::FORMAT_A16B16G16R16F; | |
| default: | |
| UNREACHABLE(clientBufferFormat); | |
| break; | |
| } | |
| default: | |
| UNREACHABLE(clientBufferType); | |
| break; | |
| } | |
| return sw::FORMAT_NULL; | |
| } | |
| void Surface::setBoundTexture(egl::Texture *texture) | |
| { | |
| this->texture = texture; | |
| } | |
| egl::Texture *Surface::getBoundTexture() const | |
| { | |
| return texture; | |
| } | |
| WindowSurface::WindowSurface(Display *display, const Config *config, EGLNativeWindowType window) | |
| : Surface(display, config), window(window) | |
| { | |
| pixelAspectRatio = (EGLint)(1.0 * EGL_DISPLAY_SCALING); // FIXME: Determine actual pixel aspect ratio | |
| } | |
| WindowSurface::~WindowSurface() | |
| { | |
| WindowSurface::deleteResources(); | |
| } | |
| bool WindowSurface::initialize() | |
| { | |
| ASSERT(!frameBuffer && !backBuffer && !depthStencil); | |
| return checkForResize(); | |
| } | |
| void WindowSurface::swap() | |
| { | |
| if(backBuffer && frameBuffer) | |
| { | |
| frameBuffer->flip(backBuffer); | |
| checkForResize(); | |
| } | |
| } | |
| EGLNativeWindowType WindowSurface::getWindowHandle() const | |
| { | |
| return window; | |
| } | |
| bool WindowSurface::checkForResize() | |
| { | |
| #if defined(_WIN32) | |
| RECT client; | |
| BOOL status = GetClientRect(window, &client); | |
| if(status == 0) | |
| { | |
| return error(EGL_BAD_NATIVE_WINDOW, false); | |
| } | |
| int windowWidth = client.right - client.left; | |
| int windowHeight = client.bottom - client.top; | |
| #elif defined(__ANDROID__) | |
| int windowWidth = ANativeWindow_getWidth(window); | |
| int windowHeight = ANativeWindow_getHeight(window); | |
| #elif defined(USE_X11) | |
| XWindowAttributes windowAttributes; | |
| Status status = libX11->XGetWindowAttributes((::Display*)display->getNativeDisplay(), window, &windowAttributes); | |
| if(status == 0) | |
| { | |
| return error(EGL_BAD_NATIVE_WINDOW, false); | |
| } | |
| int windowWidth = windowAttributes.width; | |
| int windowHeight = windowAttributes.height; | |
| #elif defined(__linux__) | |
| // Non X11 linux is headless only | |
| int windowWidth = 100; | |
| int windowHeight = 100; | |
| #elif defined(__APPLE__) | |
| int windowWidth; | |
| int windowHeight; | |
| sw::OSX::GetNativeWindowSize(window, windowWidth, windowHeight); | |
| #elif defined(__Fuchsia__) | |
| // TODO(crbug.com/800951): Integrate with Mozart. | |
| int windowWidth = 100; | |
| int windowHeight = 100; | |
| #else | |
| #error "WindowSurface::checkForResize unimplemented for this platform" | |
| #endif | |
| if((windowWidth != width) || (windowHeight != height)) | |
| { | |
| bool success = reset(windowWidth, windowHeight); | |
| if(getCurrentDrawSurface() == this) | |
| { | |
| getCurrentContext()->makeCurrent(this); | |
| } | |
| return success; | |
| } | |
| return true; // Success | |
| } | |
| void WindowSurface::deleteResources() | |
| { | |
| delete frameBuffer; | |
| frameBuffer = nullptr; | |
| Surface::deleteResources(); | |
| } | |
| bool WindowSurface::reset(int backBufferWidth, int backBufferHeight) | |
| { | |
| width = backBufferWidth; | |
| height = backBufferHeight; | |
| deleteResources(); | |
| if(window) | |
| { | |
| if(libGLESv2) | |
| { | |
| frameBuffer = libGLESv2->createFrameBuffer(display->getNativeDisplay(), window, width, height); | |
| } | |
| else if(libGLES_CM) | |
| { | |
| frameBuffer = libGLES_CM->createFrameBuffer(display->getNativeDisplay(), window, width, height); | |
| } | |
| if(!frameBuffer) | |
| { | |
| ERR("Could not create frame buffer"); | |
| deleteResources(); | |
| return error(EGL_BAD_ALLOC, false); | |
| } | |
| } | |
| return Surface::initialize(); | |
| } | |
| PBufferSurface::PBufferSurface(Display *display, const Config *config, EGLint width, EGLint height, | |
| EGLenum textureFormat, EGLenum textureTarget, EGLenum clientBufferFormat, | |
| EGLenum clientBufferType, EGLBoolean largestPBuffer, EGLClientBuffer clientBuffer, | |
| EGLint clientBufferPlane) | |
| : Surface(display, config) | |
| { | |
| this->width = width; | |
| this->height = height; | |
| this->largestPBuffer = largestPBuffer; | |
| this->textureFormat = textureFormat; | |
| this->textureTarget = textureTarget; | |
| this->clientBufferFormat = clientBufferFormat; | |
| this->clientBufferType = clientBufferType; | |
| this->clientBuffer = clientBuffer; | |
| this->clientBufferPlane = clientBufferPlane; | |
| } | |
| PBufferSurface::~PBufferSurface() | |
| { | |
| PBufferSurface::deleteResources(); | |
| } | |
| void PBufferSurface::swap() | |
| { | |
| // No effect | |
| } | |
| EGLNativeWindowType PBufferSurface::getWindowHandle() const | |
| { | |
| UNREACHABLE(-1); // Should not be called. Only WindowSurface has a window handle. | |
| return 0; | |
| } | |
| void PBufferSurface::deleteResources() | |
| { | |
| Surface::deleteResources(); | |
| } | |
| } |