| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2012 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| #if defined(_WIN32) | |
| #include <Windows.h> | |
| #else | |
| #include <dlfcn.h> | |
| #endif | |
| #if defined(_WIN32) | |
| inline void *loadLibrary(const char *path) | |
| { | |
| return (void*)LoadLibrary(path); | |
| } | |
| inline void freeLibrary(void *library) | |
| { | |
| FreeLibrary((HMODULE)library); | |
| } | |
| inline void *getProcAddress(void *library, const char *name) | |
| { | |
| return (void*)GetProcAddress((HMODULE)library, name); | |
| } | |
| #else | |
| inline void *loadLibrary(const char *path) | |
| { | |
| return dlopen(path, RTLD_LAZY); | |
| } | |
| inline void freeLibrary(void *library) | |
| { | |
| dlclose(library); | |
| } | |
| inline void *getProcAddress(void *library, const char *name) | |
| { | |
| return dlsym(library, name); | |
| } | |
| #endif |