|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #include "Direct3DVertexBuffer9.hpp" | 
|  |  | 
|  | #include "Direct3DDevice9.hpp" | 
|  | #include "Resource.hpp" | 
|  | #include "Debug.hpp" | 
|  |  | 
|  | #include <assert.h> | 
|  |  | 
|  | namespace D3D9 | 
|  | { | 
|  | Direct3DVertexBuffer9::Direct3DVertexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned long usage, long FVF, D3DPOOL pool) : Direct3DResource9(device, D3DRTYPE_VERTEXBUFFER, pool, length), length(length), usage(usage), FVF(FVF) | 
|  | { | 
|  | if(FVF) | 
|  | { | 
|  | unsigned int stride = 0; | 
|  |  | 
|  | switch(FVF & D3DFVF_POSITION_MASK) | 
|  | { | 
|  | case D3DFVF_XYZ:	stride += 12;	break; | 
|  | case D3DFVF_XYZRHW:	stride += 16;	break; | 
|  | case D3DFVF_XYZB1:	stride += 16;	break; | 
|  | case D3DFVF_XYZB2:	stride += 20;	break; | 
|  | case D3DFVF_XYZB3:	stride += 24;	break; | 
|  | case D3DFVF_XYZB4:	stride += 28;	break; | 
|  | case D3DFVF_XYZB5:	stride += 32;	break; | 
|  | case D3DFVF_XYZW:   stride += 16;   break; | 
|  | } | 
|  |  | 
|  | if(FVF & D3DFVF_NORMAL)   stride += 12; | 
|  | if(FVF & D3DFVF_PSIZE)    stride += 4; | 
|  | if(FVF & D3DFVF_DIFFUSE)  stride += 4; | 
|  | if(FVF & D3DFVF_SPECULAR) stride += 4; | 
|  |  | 
|  | switch((FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT) | 
|  | { | 
|  | case 8: stride += 4 + 4 * ((1 + (FVF >> 30)) % 4); | 
|  | case 7: stride += 4 + 4 * ((1 + (FVF >> 28)) % 4); | 
|  | case 6: stride += 4 + 4 * ((1 + (FVF >> 26)) % 4); | 
|  | case 5: stride += 4 + 4 * ((1 + (FVF >> 24)) % 4); | 
|  | case 4: stride += 4 + 4 * ((1 + (FVF >> 22)) % 4); | 
|  | case 3: stride += 4 + 4 * ((1 + (FVF >> 20)) % 4); | 
|  | case 2: stride += 4 + 4 * ((1 + (FVF >> 18)) % 4); | 
|  | case 1: stride += 4 + 4 * ((1 + (FVF >> 16)) % 4); | 
|  | case 0: break; | 
|  | default: | 
|  | ASSERT(false); | 
|  | } | 
|  |  | 
|  | ASSERT(length >= stride);       // FIXME | 
|  | } | 
|  |  | 
|  | vertexBuffer = new sw::Resource(length + 192 + 1024);   // NOTE: Applications can 'overshoot' while writing vertices | 
|  | lockCount = 0; | 
|  | } | 
|  |  | 
|  | Direct3DVertexBuffer9::~Direct3DVertexBuffer9() | 
|  | { | 
|  | vertexBuffer->destruct(); | 
|  | } | 
|  |  | 
|  | long Direct3DVertexBuffer9::QueryInterface(const IID &iid, void **object) | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | if(iid == IID_IDirect3DVertexBuffer9 || | 
|  | iid == IID_IDirect3DResource9 || | 
|  | iid == IID_IUnknown) | 
|  | { | 
|  | AddRef(); | 
|  | *object = this; | 
|  |  | 
|  | return S_OK; | 
|  | } | 
|  |  | 
|  | *object = 0; | 
|  |  | 
|  | return NOINTERFACE(iid); | 
|  | } | 
|  |  | 
|  | unsigned long Direct3DVertexBuffer9::AddRef() | 
|  | { | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DResource9::AddRef(); | 
|  | } | 
|  |  | 
|  | unsigned long Direct3DVertexBuffer9::Release() | 
|  | { | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DResource9::Release(); | 
|  | } | 
|  |  | 
|  | long Direct3DVertexBuffer9::FreePrivateData(const GUID &guid) | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DResource9::FreePrivateData(guid); | 
|  | } | 
|  |  | 
|  | long Direct3DVertexBuffer9::GetPrivateData(const GUID &guid, void *data, unsigned long *size) | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DResource9::GetPrivateData(guid, data, size); | 
|  | } | 
|  |  | 
|  | void Direct3DVertexBuffer9::PreLoad() | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | Direct3DResource9::PreLoad(); | 
|  | } | 
|  |  | 
|  | long Direct3DVertexBuffer9::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DResource9::SetPrivateData(guid, data, size, flags); | 
|  | } | 
|  |  | 
|  | long Direct3DVertexBuffer9::GetDevice(IDirect3DDevice9 **device) | 
|  | { | 
|  | CriticalSection cs(this->device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DResource9::GetDevice(device); | 
|  | } | 
|  |  | 
|  | unsigned long Direct3DVertexBuffer9::SetPriority(unsigned long newPriority) | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DResource9::SetPriority(newPriority); | 
|  | } | 
|  |  | 
|  | unsigned long Direct3DVertexBuffer9::GetPriority() | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DResource9::GetPriority(); | 
|  | } | 
|  |  | 
|  | D3DRESOURCETYPE Direct3DVertexBuffer9::GetType() | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DResource9::GetType(); | 
|  | } | 
|  |  | 
|  | long Direct3DVertexBuffer9::Lock(unsigned int offset, unsigned int size, void **data, unsigned long flags) | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | if(offset == 0 && size == 0)   // Lock whole buffer | 
|  | { | 
|  | size = length; | 
|  | } | 
|  |  | 
|  | if(!data || offset + size > length) | 
|  | { | 
|  | return INVALIDCALL(); | 
|  | } | 
|  |  | 
|  | void *buffer; | 
|  |  | 
|  | if(flags & D3DLOCK_DISCARD/* && usage & D3DUSAGE_DYNAMIC*/) | 
|  | { | 
|  | vertexBuffer->destruct(); | 
|  | vertexBuffer = new sw::Resource(length + 192 + 1024);   // NOTE: Applications can 'overshoot' while writing vertices | 
|  |  | 
|  | buffer = (void*)vertexBuffer->data(); | 
|  | } | 
|  | else if(flags & D3DLOCK_NOOVERWRITE/* && usage & D3DUSAGE_DYNAMIC*/) | 
|  | { | 
|  | buffer = (void*)vertexBuffer->data(); | 
|  | } | 
|  | else | 
|  | { | 
|  | buffer = vertexBuffer->lock(sw::PUBLIC); | 
|  | lockCount++; | 
|  | } | 
|  |  | 
|  | *data = (unsigned char*)buffer + offset; | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | long Direct3DVertexBuffer9::Unlock() | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | if(lockCount > 0) | 
|  | { | 
|  | vertexBuffer->unlock(); | 
|  | lockCount--; | 
|  | } | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | long Direct3DVertexBuffer9::GetDesc(D3DVERTEXBUFFER_DESC *description) | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | if(!description) | 
|  | { | 
|  | return INVALIDCALL(); | 
|  | } | 
|  |  | 
|  | description->FVF = FVF; | 
|  | description->Format = D3DFMT_VERTEXDATA; | 
|  | description->Pool = pool; | 
|  | description->Size = length; | 
|  | description->Type = D3DRTYPE_VERTEXBUFFER; | 
|  | description->Usage = usage; | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | int Direct3DVertexBuffer9::getLength() const | 
|  | { | 
|  | return length; | 
|  | } | 
|  |  | 
|  | sw::Resource *Direct3DVertexBuffer9::getResource() const | 
|  | { | 
|  | return vertexBuffer; | 
|  | } | 
|  | } |