commit | 6517ad2fc024c61252b2de337e53e9b71682181d | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Tue Apr 09 16:11:40 2019 -0400 |
committer | Ben Clayton <bclayton@google.com> | Thu Apr 11 02:42:08 2019 +0000 |
tree | 6b79458a3523b2a6d4127ec36fd2c97b37f2eb6c | |
parent | e17acfe568635221cf43326cf067ea4bd54bf3e6 [diff] |
SpirvShader: Implement GLSLstd450Sqrt Bug: b/126873455 Tests: dEQP-VK.glsl.builtin.precision.sqrt.* Change-Id: Ia178618bb2777d9b58beef19d4e18767cc9a8f73 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/28695 Tested-by: Ben Clayton <bclayton@google.com> Reviewed-by: Nicolas Capens <nicolascapens@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
diff --git a/src/Pipeline/SpirvShader.cpp b/src/Pipeline/SpirvShader.cpp index 283a4e2..6180687 100644 --- a/src/Pipeline/SpirvShader.cpp +++ b/src/Pipeline/SpirvShader.cpp
@@ -3450,7 +3450,11 @@ } case GLSLstd450Sqrt: { - UNIMPLEMENTED("GLSLstd450Sqrt"); + auto val = GenericValue(this, routine, insn.word(5)); + for (auto i = 0u; i < type.sizeInComponents; i++) + { + dst.move(i, Sqrt(val.Float(i))); + } break; } case GLSLstd450InverseSqrt: