SpirvShader: Implement GLSLstd450Sqrt Bug: b/126873455 Tests: dEQP-VK.glsl.builtin.precision.sqrt.* Change-Id: Ia178618bb2777d9b58beef19d4e18767cc9a8f73 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/28695 Tested-by: Ben Clayton <bclayton@google.com> Reviewed-by: Nicolas Capens <nicolascapens@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
diff --git a/src/Pipeline/SpirvShader.cpp b/src/Pipeline/SpirvShader.cpp index 283a4e2..6180687 100644 --- a/src/Pipeline/SpirvShader.cpp +++ b/src/Pipeline/SpirvShader.cpp
@@ -3450,7 +3450,11 @@ } case GLSLstd450Sqrt: { - UNIMPLEMENTED("GLSLstd450Sqrt"); + auto val = GenericValue(this, routine, insn.word(5)); + for (auto i = 0u; i < type.sizeInComponents; i++) + { + dst.move(i, Sqrt(val.Float(i))); + } break; } case GLSLstd450InverseSqrt: