Fix texture upload format.
We were using the effective sized internal format as the upload format
of glTexImage*() calls. This caused issues when using e.g.
GL_RGBA16F with GL_RGBA / GL_FLOAT.
Change-Id: I2dbd7142447c5330eec1895b1a9652ac20f8414a
Reviewed-on: https://swiftshader-review.googlesource.com/16448
Tested-by: Nicolas Capens <nicolascapens@google.com>
Tested-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/OpenGL/libGLESv2/Texture.cpp b/src/OpenGL/libGLESv2/Texture.cpp
index de69eb4..f84dd56 100644
--- a/src/OpenGL/libGLESv2/Texture.cpp
+++ b/src/OpenGL/libGLESv2/Texture.cpp
@@ -612,14 +612,14 @@
return level - 1;
}
-void Texture2D::setImage(egl::Context *context, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels)
+void Texture2D::setImage(egl::Context *context, GLint level, GLsizei width, GLsizei height, GLint internalformat, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels)
{
if(image[level])
{
image[level]->release();
}
- image[level] = egl::Image::create(this, width, height, format, type);
+ image[level] = egl::Image::create(this, width, height, internalformat, type);
if(!image[level])
{
@@ -1315,7 +1315,7 @@
UNREACHABLE(0); // Cube maps cannot have an EGL surface bound as an image
}
-void TextureCubeMap::setImage(egl::Context *context, GLenum target, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels)
+void TextureCubeMap::setImage(egl::Context *context, GLenum target, GLint level, GLsizei width, GLsizei height, GLint internalformat, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels)
{
int face = CubeFaceIndex(target);
@@ -1325,7 +1325,7 @@
}
int border = (egl::getClientVersion() >= 3) ? 1 : 0;
- image[face][level] = egl::Image::create(this, width, height, 1, border, format, type);
+ image[face][level] = egl::Image::create(this, width, height, 1, border, internalformat, type);
if(!image[face][level])
{
@@ -1640,14 +1640,14 @@
return level - 1;
}
-void Texture3D::setImage(egl::Context *context, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels)
+void Texture3D::setImage(egl::Context *context, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLint internalformat, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels)
{
if(image[level])
{
image[level]->release();
}
- image[level] = egl::Image::create(this, width, height, depth, 0, format, type);
+ image[level] = egl::Image::create(this, width, height, depth, 0, internalformat, type);
if(!image[level])
{
diff --git a/src/OpenGL/libGLESv2/Texture.h b/src/OpenGL/libGLESv2/Texture.h
index 10f0c11..53b4bfb 100644
--- a/src/OpenGL/libGLESv2/Texture.h
+++ b/src/OpenGL/libGLESv2/Texture.h
@@ -162,7 +162,7 @@
GLenum getType(GLenum target, GLint level) const override;
int getTopLevel() const override;
- void setImage(egl::Context *context, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels);
+ void setImage(egl::Context *context, GLint level, GLsizei width, GLsizei height, GLint internalformat, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels);
void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
void subImage(egl::Context *context, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels);
void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
@@ -220,7 +220,7 @@
GLenum getType(GLenum target, GLint level) const override;
int getTopLevel() const override;
- void setImage(egl::Context *context, GLenum target, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels);
+ void setImage(egl::Context *context, GLenum target, GLint level, GLsizei width, GLsizei height, GLint internalformat, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels);
void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
void subImage(egl::Context *context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels);
@@ -282,7 +282,7 @@
GLenum getType(GLenum target, GLint level) const override;
int getTopLevel() const override;
- void setImage(egl::Context *context, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels);
+ void setImage(egl::Context *context, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLint internalformat, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels);
void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
void subImage(egl::Context *context, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels);
void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
diff --git a/src/OpenGL/libGLESv2/libGLESv2.cpp b/src/OpenGL/libGLESv2/libGLESv2.cpp
index f9fe511..8fe03a7 100644
--- a/src/OpenGL/libGLESv2/libGLESv2.cpp
+++ b/src/OpenGL/libGLESv2/libGLESv2.cpp
@@ -5086,7 +5086,7 @@
return error(GL_INVALID_OPERATION);
}
- texture->setImage(context, level, width, height, sizedInternalFormat, type, context->getUnpackInfo(), data);
+ texture->setImage(context, level, width, height, sizedInternalFormat, format, type, context->getUnpackInfo(), data);
}
else
{
@@ -5097,7 +5097,7 @@
return error(GL_INVALID_OPERATION);
}
- texture->setImage(context, target, level, width, height, sizedInternalFormat, type, context->getUnpackInfo(), data);
+ texture->setImage(context, target, level, width, height, sizedInternalFormat, format, type, context->getUnpackInfo(), data);
}
}
}
@@ -6309,7 +6309,7 @@
return error(validationError);
}
- texture->setImage(context, level, width, height, depth, sizedInternalFormat, type, context->getUnpackInfo(), data);
+ texture->setImage(context, level, width, height, depth, sizedInternalFormat, format, type, context->getUnpackInfo(), data);
}
}
diff --git a/src/OpenGL/libGLESv2/libGLESv3.cpp b/src/OpenGL/libGLESv2/libGLESv3.cpp
index f9ad710..e22b252 100644
--- a/src/OpenGL/libGLESv2/libGLESv3.cpp
+++ b/src/OpenGL/libGLESv2/libGLESv3.cpp
@@ -686,7 +686,7 @@
return error(validationError);
}
- texture->setImage(context, level, width, height, depth, sizedInternalFormat, type, context->getUnpackInfo(), data);
+ texture->setImage(context, level, width, height, depth, sizedInternalFormat, format, type, context->getUnpackInfo(), data);
}
}
@@ -3927,6 +3927,7 @@
{
return error(GL_INVALID_ENUM);
}
+ GLenum sizedInternalFormat = GetSizedInternalFormat(internalformat, type);
es2::Context *context = es2::getContext();
@@ -3935,41 +3936,41 @@
switch(target)
{
case GL_TEXTURE_2D:
- {
- es2::Texture2D *texture = context->getTexture2D();
- if(!texture || texture->name == 0 || texture->getImmutableFormat() == GL_TRUE)
{
- return error(GL_INVALID_OPERATION);
- }
+ es2::Texture2D *texture = context->getTexture2D();
+ if(!texture || texture->name == 0 || texture->getImmutableFormat() == GL_TRUE)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
- for(int level = 0; level < levels; ++level)
- {
- texture->setImage(context, level, width, height, GetSizedInternalFormat(internalformat, type), type, context->getUnpackInfo(), nullptr);
- width = std::max(1, (width / 2));
- height = std::max(1, (height / 2));
+ for(int level = 0; level < levels; level++)
+ {
+ texture->setImage(context, level, width, height, sizedInternalFormat, sizedInternalFormat, type, context->getUnpackInfo(), nullptr);
+ width = std::max(1, (width / 2));
+ height = std::max(1, (height / 2));
+ }
+ texture->makeImmutable(levels);
}
- texture->makeImmutable(levels);
- }
break;
case GL_TEXTURE_CUBE_MAP:
- {
- es2::TextureCubeMap *texture = context->getTextureCubeMap();
- if(!texture || texture->name == 0 || texture->getImmutableFormat())
{
- return error(GL_INVALID_OPERATION);
- }
-
- for(int level = 0; level < levels; ++level)
- {
- for(int face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; ++face)
+ es2::TextureCubeMap *texture = context->getTextureCubeMap();
+ if(!texture || texture->name == 0 || texture->getImmutableFormat())
{
- texture->setImage(context, face, level, width, height, GetSizedInternalFormat(internalformat, type), type, context->getUnpackInfo(), nullptr);
+ return error(GL_INVALID_OPERATION);
}
- width = std::max(1, (width / 2));
- height = std::max(1, (height / 2));
+
+ for(int level = 0; level < levels; level++)
+ {
+ for(int face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; face++)
+ {
+ texture->setImage(context, face, level, width, height, sizedInternalFormat, sizedInternalFormat, type, context->getUnpackInfo(), nullptr);
+ }
+ width = std::max(1, (width / 2));
+ height = std::max(1, (height / 2));
+ }
+ texture->makeImmutable(levels);
}
- texture->makeImmutable(levels);
- }
break;
default:
return error(GL_INVALID_ENUM);
@@ -3992,6 +3993,7 @@
{
return error(GL_INVALID_ENUM);
}
+ GLenum sizedInternalFormat = GetSizedInternalFormat(internalformat, type);
es2::Context *context = es2::getContext();
@@ -4000,52 +4002,52 @@
switch(target)
{
case GL_TEXTURE_3D:
- {
- if(levels > es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || levels > (log2(std::max(std::max(width, height), depth)) + 1))
{
- return error(GL_INVALID_OPERATION);
- }
+ if(levels > es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || levels > (log2(std::max(std::max(width, height), depth)) + 1))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
- es2::Texture3D *texture = context->getTexture3D();
- if(!texture || texture->name == 0 || texture->getImmutableFormat() == GL_TRUE)
- {
- return error(GL_INVALID_OPERATION);
- }
+ es2::Texture3D *texture = context->getTexture3D();
+ if(!texture || texture->name == 0 || texture->getImmutableFormat() == GL_TRUE)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
- for(int level = 0; level < levels; ++level)
- {
- texture->setImage(context, level, width, height, depth, GetSizedInternalFormat(internalformat, type), type, context->getUnpackInfo(), nullptr);
- width = std::max(1, (width / 2));
- height = std::max(1, (height / 2));
- depth = std::max(1, (depth / 2));
+ for(int level = 0; level < levels; level++)
+ {
+ texture->setImage(context, level, width, height, depth, sizedInternalFormat, sizedInternalFormat, type, context->getUnpackInfo(), nullptr);
+ width = std::max(1, (width / 2));
+ height = std::max(1, (height / 2));
+ depth = std::max(1, (depth / 2));
+ }
+ texture->makeImmutable(levels);
}
- texture->makeImmutable(levels);
- }
break;
case GL_TEXTURE_2D_ARRAY:
- {
- if(levels > es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || levels > (log2(std::max(width, height)) + 1))
{
- return error(GL_INVALID_OPERATION);
- }
-
- es2::Texture3D *texture = context->getTexture2DArray();
- if(!texture || texture->name == 0 || texture->getImmutableFormat())
- {
- return error(GL_INVALID_OPERATION);
- }
-
- for(int level = 0; level < levels; ++level)
- {
- for(int face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; ++face)
+ if(levels > es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || levels > (log2(std::max(width, height)) + 1))
{
- texture->setImage(context, level, width, height, depth, GetSizedInternalFormat(internalformat, type), type, context->getUnpackInfo(), nullptr);
+ return error(GL_INVALID_OPERATION);
}
- width = std::max(1, (width / 2));
- height = std::max(1, (height / 2));
+
+ es2::Texture3D *texture = context->getTexture2DArray();
+ if(!texture || texture->name == 0 || texture->getImmutableFormat())
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ for(int level = 0; level < levels; level++)
+ {
+ for(int face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; face++)
+ {
+ texture->setImage(context, level, width, height, depth, sizedInternalFormat, sizedInternalFormat, type, context->getUnpackInfo(), nullptr);
+ }
+ width = std::max(1, (width / 2));
+ height = std::max(1, (height / 2));
+ }
+ texture->makeImmutable(levels);
}
- texture->makeImmutable(levels);
- }
break;
default:
return error(GL_INVALID_ENUM);